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Empowerment is a technique for bestowing magical ability on a commander, mage, or priest, using gems. It is a permanent process that stacks with all temporary boosts, such as those from items, spells, and rituals.
Empowerment is very expensive. To empower you spend an amount of gems in that path equal to the new level times 15. The table below shows this for Nature:
| New Path | Gem Cost |
|---|---|
| | 50 |
| | 30 |
| | 45 |
| | 60 |
| | 75 |
| | 90 |
| | 105 |
| | 120 |
| | 135 |
| | 15 *X |
Note that the costs above are not cumulative, so empowering from not being a nature mage to having
2 costs 80
.
Any empowerment should be done with a clear purpose. Empower costs are expensive but if done for a good reason can provide a good return on that cost.
Some examples of useful empowerments:
| Example Scenario | Starting Path | Empowered Path | Cost | Purpose | Nation Benefit |
|---|---|---|---|---|---|
| Nation with | | | 30 | Allows forging of a Skullstaff + | Increased Death access. Nation path access increased from |
| Nation with Earth but no Earth and Astral crosspath access | No Astral | | 50 | Done with an Earth mage provides access to Earth and Astral crosspath items like the communion items Sky Metal Matrix and Slave Matrix. | Access to communions for non-Astral nations to cast higher spells in combat. |
| Nation with Astral but no Earth and Astral crosspath access | No Earth | | 50 | Done with an Astral mage provides access to Earth and Astral crosspath items like the communion items Sky Metal Matrix and Slave Matrix. | Access to communions for non-Astral mages to cast higher spells in combat. |
| Nation with | | | 30 | Alongside a forgeable (with any | Increased Water access. Nation path access increased from |
| Nation with | | | 30 | Allows forging of Starshine Skullcap + | Increased Astral access. Access to one (and with |
Empowering into Blood is also doable;
blood slaves are basically Blood gems, after all, just like how
astral pearls are basically Astral gems.
There is a danger to empowering in Blood, though. The heinousness of the act may permanently stain the subject's hands with a horror mark, a sigil invisible to all but the gods above and the horrors further above them…