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dom6:fatigue [2024/04/22 14:18] fenrir created |
dom6:fatigue [2024/05/24 13:26] (current) fenrir [Effects of Fatigue] |
===== Effects of Fatigue ===== | ===== Effects of Fatigue ===== |
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* Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1. | * Every **10 Fatigue** a unit has reduces their effective [[Defence Skill]] by 1. |
* Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1. | * Every **20 Fatigue** a unit has reduces their effective [[Attack Skill]], and the value of their Defence rolls against [[precision#missile-combat|missiles]], by 1. |
| * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]] (unless they're already [[immobile]]). |
* At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless. | * At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless. |
* A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color #ed1c24>HP Damage</color>** with a **Fatigue * 2%** chance. For example, a unit with 100 Fatigue who takes 225 Fatigue in a single burst ends up with 200 Fatigue, with a 50-50 chance to lose either 4 or 5 HP. | * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color #ed1c24>HP Damage</color>** with a **Fatigue * 2%** chance. For example, say a {{path>G5}} ??Tuatha?? of [[eriu-ma|Eriu]] opens a battle by casting ??Dreamwild Legion??. He has 7 Spellcasting Encumbrance. If he spends only {{gems>4G}} to cast the spell, the cost is **407 Fatigue**; starting with zero Fatigue, he ends up with 200 Fatigue and takes **4 damage** [(400 - 200) / 50] from the recoil, with a **14%** chance (7 * 2%) to take **5 damage** instead. If he uses {{gems>5G}} instead, the cost is **207 Fatigue**; he still ends up with 200 Fatigue, with a 14% chance to take 1 damage, but there's no //guaranteed// damage. |
* For [[Communion|Communion or Sabbath Slaves]], every spell they help cast when already at 200 Fatigue makes them lose 1 HP. This is on top of the standard chance of damage. | * For [[Communion|Communion or Sabbath Slaves]], they **always** take 1 HP damage if they would take Fatigue beyond 200 when assisting in a spell. This replaces the standard damage formula, however. If they would take Fatigue beyond 250 through assistance (such as taking 56 Fatigue while at 195), the regular formula is used. |
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===== Recovery ===== | ===== Recovery ===== |
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{{:abilities:reinvigoration.png?nolink }} 1 point of Fatigue is removed from each unit every combat round. Unconscious units lose 5 points of Fatigue instead. Units with points of [[Reinvigoration]] lose that much more Fatigue each round. | {{:abilities:reinvigoration.png?nolink }} 1 point of Fatigue is removed from each unit every combat round. Unconscious units lose 5 points of Fatigue instead. Units with points of [[Reinvigoration]] lose that much more Fatigue each round. |
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| {{:items:blood_thorn.png?nolink }} [[Life Drain|Drain Damage]] saps energy from the target and removes Fatigue from the attacker/spellcaster, equal to twice the damage done. Note that most Drain Damage from weapons is "partial", limited to removing only 10 Fatigue at most. |