User Tools

Site Tools


dom6:heretic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

dom6:heretic [2024/06/28 15:53]
fenrir created
dom6:heretic [2024/06/28 16:08] (current)
fenrir
Line 5: Line 5:
  
 The Heretic trait has a point value, typically 2. Multiply it by 20%; that's the chance that the Heretic will reduce local Dominion by **1** each turn. Each Heretic does their work independently. If a Heretic trait is somehow 6 or higher, the 100%'s are lobbed off as guaranteed Dominion-reductions. The Heretic trait has a point value, typically 2. Multiply it by 20%; that's the chance that the Heretic will reduce local Dominion by **1** each turn. Each Heretic does their work independently. If a Heretic trait is somehow 6 or higher, the 100%'s are lobbed off as guaranteed Dominion-reductions.
 +
 +{{:abilities:insane.png?32&nolink }} {{:abilities:shattered_soul.png?32&nolink }} [[Insane]] Commanders and [[Shattered Soul|Shattered Souls]] sometimes engage in Heretical activities. This is actually a lesser form of regular preaching, however; it's in favor of [[r-lyeh-la|R'lyeh]] for the insane, or [[ermor-ma|Ermor]] for the shattered.
dom6/heretic.1719590002.txt.gz · Last modified: 2024/06/28 15:53 by fenrir