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dom6:hit-points

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Hit Points

"Everyone knows what this is." – Illwinter

Hit Points (or "HP") are a measure of how easy you are to kill. At zero HP or lower, you are dead, at least at the end of the battle… unless you have one of those alternate forms or something.

Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. "Damage" generally refers to the loss of HP, though; Afflictions refer to the mangling and maligning of parts. Damage can also refer to counters being added to the target, such as with "Fatigue Damage" or "Paralysis Damage", but no matter. Whether or not a hit causes an Affliction is largely determined by how much HP Damage it did, proportional to the target's maximum HP.

Maximum HP also determines the strength of Regeneration.

Stat Examples

The Example Monster Their HP
Most Swarm Summons 1
A Hoburg or Markata 5
A Longdead (skeletal) human 5
A Vaetti goblin 8
A Wolf 8
A female human civilian 9
A very bookish human Mage 9
The average human male 10
A Man at Arms or ordinary Knight 11
A Pelagian Triton or an Atlantian 12
A Barbarian 13
A Soulless (zombie) human 15
A top-of-the-line human without magic 16
A Bandar or Great Ape (Size 4) 18
An average War Horse 20
A typical Giant (Size 6) with some combat training 33
A Great Bear 40
A Dai Oni or Sheshai Anakite (Size 7 humanoid) 50
A Size 6 Water Elemental 61
A wild Elephant (Size 9) 61
A typical Pretender Titan, Size 8 80
A typical Pretender Titan, Size 9 90
The weakest Tree that blocks your path 105
A Hill Giant 106
A typical Pretender Monster with wings, Size 10 125
A typical Pretender Monster without wings, Size 10 150
A Siege Golem 165
A Tarrasque 245
Kurgi - Slave to Unreason 404

Note how the Mindless (like Trees) generally have pretty high HP for their size. They can't go into shock due to pain, after all.

dom6/hit-points.1713369869.txt.gz · Last modified: 2024/04/17 16:04 by fenrir