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| | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}} | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??** | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic. | | | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}} | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??** | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic. | |
| | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}} | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??** | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Kailasa to have Divine Blessing wherever needed, or claim thrones with ease. | | | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}} | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??** | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Kailasa to have Divine Blessing wherever needed, or claim thrones with ease. | |
| | **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}} | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??** | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Devatas have good combat stats and abilities, but are a bit expensive considering their magic paths are about equivalent with Siddhas. Aside from their skill in air magic, their main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Kailasa's sacred magic beings by default.\\ \\ cheaper options exist for magic leadership, such as the ??Crown of Command?? and ??Sleeper?? (though Kailasa has do some boosting to access the latter). | | | **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}} | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??** | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Devatas have good combat stats and abilities, but are a bit expensive considering their magic paths are about equivalent with Siddhas. Aside from their skill in air magic, their main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Kailasa's sacred magic beings by default.\\ \\ Cheaper options exist for magic leadership, such as just recruiting more ??Guhyaka General??s, the ??Crown of Command??, and ??Sleeper??s (though Kailasa has do some boosting to access the latter). | |
| | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??** | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games. | | | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??** | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games. | |
| | **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??** | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Kailasa ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available. | | | **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??** | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Kailasa ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available. | |