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dom6:kailasa-ea [2026/06/05 02:12]
wigglefig General overview
dom6:kailasa-ea [2026/06/12 01:31] (current)
wigglefig
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 On the sacred Mount Kailasa, beings from an earlier era still linger. They are blessed with mystical powers but are few in number. With the emergence of the New God they have mustered aid from a most unsuspected source. Deep in the forests below the Sacred Mountain, apes of uncanny brightness have evolved. The apes are uncivilized and have only recently mastered the mysteries of metalworking. On the sacred Mount Kailasa, beings from an earlier era still linger. They are blessed with mystical powers but are few in number. With the emergence of the New God they have mustered aid from a most unsuspected source. Deep in the forests below the Sacred Mountain, apes of uncanny brightness have evolved. The apes are uncivilized and have only recently mastered the mysteries of metalworking.
  
-//"Bandar Log, t he nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people." -Illwinter//+//"Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people." -Illwinter//
  
 ===== General Overview ===== ===== General Overview =====
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 ^  Magic Access                                                                                                              Alt. Access                                                                                                                                                                                                                                                                                  ^  Unit Summary                                                                                                    ^  Core Abilities                                                                                                                                                                                                                                                                              Buildings                                           ^ ^  Magic Access                                                                                                              Alt. Access                                                                                                                                                                                                                                                                                  ^  Unit Summary                                                                                                    ^  Core Abilities                                                                                                                                                                                                                                                                              Buildings                                           ^
 | {{path>W4}} (Rare 5)\\ {{path>E4}} (Rare 5)\\ {{path>S2}} \\ {{path>N2}} (Rare 3) \\ {{path>G2}} (Rare 3) \\ {{path>H1}}  | **Hero** \\ {{path>B3}} \\ **Summons** \\ {{path>A2S2H2}} \\ (req. {{path>S3}}) \\ {{path>A3S2H3}} \\ (req. {{path>S5}}) \\ {{path>A2S3H3}} \\ (req. {{path>S4}}) \\ {{path>S3H4}} \\ (req. {{path>S5}}) \\ {{path>F3A3D3H1}} \\ (req. {{path>S5}}) \\ {{path>A3S2H3}} \\ (req. {{path>S5}})  | Archers, from small apes to large apes and Yakshas \\ Light infantry, from small apes to large apes and Yakshas  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  | | {{path>W4}} (Rare 5)\\ {{path>E4}} (Rare 5)\\ {{path>S2}} \\ {{path>N2}} (Rare 3) \\ {{path>G2}} (Rare 3) \\ {{path>H1}}  | **Hero** \\ {{path>B3}} \\ **Summons** \\ {{path>A2S2H2}} \\ (req. {{path>S3}}) \\ {{path>A3S2H3}} \\ (req. {{path>S5}}) \\ {{path>A2S3H3}} \\ (req. {{path>S4}}) \\ {{path>S3H4}} \\ (req. {{path>S5}}) \\ {{path>F3A3D3H1}} \\ (req. {{path>S5}}) \\ {{path>A3S2H3}} \\ (req. {{path>S5}})  | Archers, from small apes to large apes and Yakshas \\ Light infantry, from small apes to large apes and Yakshas  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |
-**Capitol Gems: **{{gems>2E2S1N1G}}+ 
 +====Capital Sites==== 
 + 
 +<WRAP group> 
 +<WRAP column third> 
 +<WRAP box><WRAP centeralign>**Mount Kailasa**\\ 
 +{{ :sites:sites_0026.png?nolink }} \\ //Enables recruitment of// \\ 
 + **??Yavana??**\\ **??Yavana Archer??**\\ //Produces// {{gems>2E}} //per turn//</WRAP></WRAP></WRAP> 
 +<WRAP column third> 
 +<WRAP box><WRAP centeralign>**The Lotus Garden**\\ 
 +{{ :sites:sites_0050.png?nolink }} \\ //Enables recruitment of// \\ 
 + **??Yaksha??**\\ **??Yakshini??**\\ //Produces// {{gems>1N2S1G}} //per turn//</WRAP></WRAP></WRAP> 
 +</WRAP> 
 +\\ \\ 
  
 **Heat Limit + 1** \\ **Heat Limit + 1** \\
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 | {{:nations:ea:kailasa:atavi_chieftain.png?nolink}}       | **??Atavi Chieftain??**     \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts.  | | {{:nations:ea:kailasa:atavi_chieftain.png?nolink}}       | **??Atavi Chieftain??**     \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts.  |
 | {{:nations:ea:kailasa:bandar_commander.png?nolink}}      | **??Bandar Commander??**    \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale.  | | {{:nations:ea:kailasa:bandar_commander.png?nolink}}      | **??Bandar Commander??**    \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale.  |
-| {{:nations:ea:kailasa:guhyaka_general.png?nolink}}       | **??Guhyaka General??**     \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | A weak priest and 100 leadership/40 magic leadership commander, capable of leading Kailasa's magic being sacreds in formation. An extremely important commander due to its magic leadership, but its 2 CP makes this a very painful necessity, and its low bless AOE makes a [[prophet]] or {{path>H3}} summon basically essential for any large Kailasa army which is likely to have many sacreds.  |+| {{:nations:ea:kailasa:guhyaka_general.png?nolink}}       | **??Guhyaka General??**     \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | A weak priest and 100 leadership/40 magic leadership commander, capable of leading Kailasa's magic being sacreds in formation. An extremely important commander due to its magic leadership, but its 2 CP cost makes this a painful necessity, and its low bless AOE makes a [[prophet]] or {{path>H3}} summon basically essential for any large Kailasa army which is likely to have many sacreds.  |
 | {{:nations:ea:kailasa:yogi.png?nolink}}                  | **??Yogi??**                \\ {{:misc:gui:gold.png?15&nolink}} 80 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>S1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | The Yogi's low cost and halved upkeep from being sacred makes it an excellent research mage. The single path in astral offers a surprising amount of utility: Yogis can point-buff, join communions, or be boosted by ??Light of the Northern Star?? to cast basic damage spells. | | {{:nations:ea:kailasa:yogi.png?nolink}}                  | **??Yogi??**                \\ {{:misc:gui:gold.png?15&nolink}} 80 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>S1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | The Yogi's low cost and halved upkeep from being sacred makes it an excellent research mage. The single path in astral offers a surprising amount of utility: Yogis can point-buff, join communions, or be boosted by ??Light of the Northern Star?? to cast basic damage spells. |
 | {{:nations:ea:kailasa:guru.png?nolink}}                  | **??Guru??**                \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S2N1R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Gurus are a good deal more expensive than Yogis, but have much better access to astral battle magic, and their {{path>N1}} provides some flexibility to access spells like Barkskin and Web, or Personal Regeneration in communions. All Gurus are able to cast ??Celestial Music?? if given two astral pearls. | | {{:nations:ea:kailasa:guru.png?nolink}}                  | **??Guru??**                \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S2N1R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Gurus are a good deal more expensive than Yogis, but have much better access to astral battle magic, and their {{path>N1}} provides some flexibility to access spells like Barkskin and Web, or Personal Regeneration in communions. All Gurus are able to cast ??Celestial Music?? if given two astral pearls. |
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 ==== Troops ==== ==== Troops ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. |+| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (13) and fits 5 to a square. This means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. |
 | {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markatas, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones.  | | {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markatas, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones.  |
-| {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts. |+| {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Kailasa's roster otherwise lacks, and they can be recruited outside of forts. |
 | {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
-| {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Light Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap (albeit low protection) and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. |+| {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Light Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap (albeit low protection) and present a deadly ranged option when massed, though Kailasa's recruitable mages lack some of the paths that would make them really deadly. |
 | {{:nations:ea:kailasa:bandar_warrior.png?nolink}}        | **??Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Naked infantry with a 12-damage sticks and stones attack and a high damage iron cudgel.  | | {{:nations:ea:kailasa:bandar_warrior.png?nolink}}        | **??Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Naked infantry with a 12-damage sticks and stones attack and a high damage iron cudgel.  |
 | {{:nations:ea:kailasa:bandar_swordsman.png?nolink}}      | **??Bandar Swordsman??**    \\ {{:misc:gui:gold.png?15&nolink}} 19 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Swordsmen are light infantry with a high damage falchion attack. As Kailasa's only unit that wears armour (unfortunately still missing a helmet), they are also the the only unit with a medium resource cost.  | | {{:nations:ea:kailasa:bandar_swordsman.png?nolink}}      | **??Bandar Swordsman??**    \\ {{:misc:gui:gold.png?15&nolink}} 19 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Swordsmen are light infantry with a high damage falchion attack. As Kailasa's only unit that wears armour (unfortunately still missing a helmet), they are also the the only unit with a medium resource cost.  |
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 ===Celestial Beings=== ===Celestial Beings===
-Bandar Log can easily cast most of these summon spells with its recruitable mages, so they can be pretty reliably be incorporated into any strategy.+Kailasa can cast most of these summon spells with its recruitable mages, so they can be pretty reliably be incorporated into any strategy.
  
 Almost all of these summons are size 4. Almost all of these summons are size 4.
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 | **??Summon Angiri??** \\ // (Conjuration 3) // \\ {{path>F2}} and {{gems>5F}}  | {{:nations:ea:kailasa:angiri.png?nolink}} \\ **??Angiri#3666??** × 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Angiris are cheap, naked, sacred infantry; essentially ??Yavana??s with fire resistance. Kailasa lacks the means to summon Angiris in their recruitable mage lineup, and their lack of protection makes them very fragile, but they are at least very cheap.   | | **??Summon Angiri??** \\ // (Conjuration 3) // \\ {{path>F2}} and {{gems>5F}}  | {{:nations:ea:kailasa:angiri.png?nolink}} \\ **??Angiri#3666??** × 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Angiris are cheap, naked, sacred infantry; essentially ??Yavana??s with fire resistance. Kailasa lacks the means to summon Angiris in their recruitable mage lineup, and their lack of protection makes them very fragile, but they are at least very cheap.   |
 | **??Summon Apsaras??** \\ // (Conjuration 3) // \\ {{path>S2}} and {{gems>3S}}  | {{:nations:ea:kailasa:apsara.png?nolink}} \\ **??Apsara#1332??** × 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3) \\ [[Female]]  | Apsaras are mostly notable for their standard ability, which grants a morale bonus to their squad. Otherwise, they are fragile units that deal little damage, with only awe for defense.  | | **??Summon Apsaras??** \\ // (Conjuration 3) // \\ {{path>S2}} and {{gems>3S}}  | {{:nations:ea:kailasa:apsara.png?nolink}} \\ **??Apsara#1332??** × 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3) \\ [[Female]]  | Apsaras are mostly notable for their standard ability, which grants a morale bonus to their squad. Otherwise, they are fragile units that deal little damage, with only awe for defense.  |
-| **??Summon Vidyadhara??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:vidyadhara.png?nolink}} \\ **??Vidyadhara#3668??**  | {{path>A1S2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Essentially the little siblings of Kinnaras, Vidyadharas are very mobile mages that add air magic into communions. While boosting or communioning up to very high air magic is a challenge, even medium air magic offers great utility to Bandar Log. |+| **??Summon Vidyadhara??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:vidyadhara.png?nolink}} \\ **??Vidyadhara#3668??**  | {{path>A1S2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Essentially the little siblings of Kinnaras, Vidyadharas are very mobile mages that add air magic into communions. While boosting or communioning up to very high air magic is a challenge, even medium air magic offers great utility to Kailasa. |
 | **??Contact Yaksha??** \\ // (Conjuration 4) // \\ {{path>E1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yaksha.png?nolink}} \\ **??Yaksha#1329??**  | {{path>E3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Interestingly, Kailasa gets the option to summon their cap-only mages with nature gems instead of purchasing them with gold. They are great mages and can be worth the spend if Kailasa's other nature summons are not as useful in a particular game.  | | **??Contact Yaksha??** \\ // (Conjuration 4) // \\ {{path>E1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yaksha.png?nolink}} \\ **??Yaksha#1329??**  | {{path>E3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Interestingly, Kailasa gets the option to summon their cap-only mages with nature gems instead of purchasing them with gold. They are great mages and can be worth the spend if Kailasa's other nature summons are not as useful in a particular game.  |
 | **??Contact Yakshini??** \\ // (Conjuration 4) // \\ {{path>W1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yakshini.png?nolink}} \\ **??Yakshini#1330??**  | {{path>W3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Female]]  | :::  | | **??Contact Yakshini??** \\ // (Conjuration 4) // \\ {{path>W1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yakshini.png?nolink}} \\ **??Yakshini#1330??**  | {{path>W3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Female]]  | :::  |
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 | **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}}  | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack.  | | **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}}  | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack.  |
 | **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}}  | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear. \\ \\ Unlike other Celestial beings, Garudas are size 5 due to their wings.  | | **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}}  | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear. \\ \\ Unlike other Celestial beings, Garudas are size 5 due to their wings.  |
-| **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}}  | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Bandar Log.  |+| **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}}  | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Kailasa.  |
 | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}}  | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??**  | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic.  | | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}}  | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??**  | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic.  |
 | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}}  | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??**  | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Kailasa to have Divine Blessing wherever needed, or claim thrones with ease.  | | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}}  | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??**  | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Kailasa to have Divine Blessing wherever needed, or claim thrones with ease.  |
 | **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}}  | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??**  | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Devatas have good combat stats and abilities, but are a bit expensive considering their magic paths are about equivalent with Siddhas. Aside from their skill in air magic, their main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Kailasa's sacred magic beings by default.\\ \\ A much cheaper option for leading armies of magic beings, albeit one that is difficult to access for Kailasa, is the ??Sleeper?? at {{path>G4}} for just {{gems>10G}}.  | | **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}}  | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??**  | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Devatas have good combat stats and abilities, but are a bit expensive considering their magic paths are about equivalent with Siddhas. Aside from their skill in air magic, their main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Kailasa's sacred magic beings by default.\\ \\ A much cheaper option for leading armies of magic beings, albeit one that is difficult to access for Kailasa, is the ??Sleeper?? at {{path>G4}} for just {{gems>10G}}.  |
 | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??**  | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games.  | | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??**  | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games.  |
-| **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??**  | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Bandar Log ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available.  |+| **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??**  | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Kailasa ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available.  |
  
 ==== Combat ==== ==== Combat ====
  
-  * **??Celestial Music??** //(Thaumaturgy 6)// \\ {{path>S3}} and {{gems>1S}} \\ Battlefield-wide Quickness is absurdly powerful if an army includes a good number of sacred magic beings, which all Celestial Beings are. This spell is also very easy to cast: even Gurus can boost up to it with an extra gem.+  * **??Celestial Music??** //(Thaumaturgy 6)// \\ {{path>S3}} and {{gems>1S}} \\ Battlefield-wide Quickness is absurdly powerful if an army includes a good number of sacred magic beings, which all of Kailasa's sacreds are. This spell is also very easy to cast: even Gurus can boost up to it with an extra gem.
  
 ==== Items ==== ==== Items ====
dom6/kailasa-ea.1780625559.txt.gz · Last modified: 2026/06/05 02:12 by wigglefig