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dom6:lanka-ea [2026/05/15 11:55]
wigglefig started commander comments
dom6:lanka-ea [2026/05/16 01:14] (current)
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 | {{:nations:ea:lanka:atavi_chieftain.png?nolink}} | **??Atavi Chieftain??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts. | | {{:nations:ea:lanka:atavi_chieftain.png?nolink}} | **??Atavi Chieftain??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts. |
 | {{:nations:ea:lanka:bandar_commander.png?nolink}} | **??Bandar Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 105\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale. Cannot lead Lanka's sacred demons. | | {{:nations:ea:lanka:bandar_commander.png?nolink}} | **??Bandar Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 105\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale. Cannot lead Lanka's sacred demons. |
-| {{:nations:ea:lanka:bandaraja.png?nolink}} | **??Bandaraja??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 150 leadership commander, capable of putting squads into formations with +2 morale. Costs 2 CP to recruit. | +| {{:nations:ea:lanka:bandaraja.png?nolink}} | **??Bandaraja??**\\ {{:misc:gui:gold.png?15&nolink}} 160\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 150 leadership commander, capable of putting squads into formations with +2 morale. Costs 2 CP to recruit. Also cannot lead Lanka's sacred demons. | 
-| {{:nations:ea:lanka:raktapata.png?nolink}} | **??Raktapata??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Raktapatas are cheap mage-priests whose low paths result in limited combat ability outside of sabbaths. Their strengths are their ability to reanimate undead for patrol and siege chaff, research somewhat efficiently depending on the magic scales, and blood hunt. Unfortunately, in Dominions 6 {{path>B3}} is required to maximise blood hunting success, meaning Raktapatas need much more investment to blood hunt efficiently. The cheapest way to do this is to give them both a ??Sanguine Dowsing Rod?? and a ??Blood Thorn??+| {{:nations:ea:lanka:raktapata.png?nolink}} | **??Raktapata??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Raktapatas are cheap mage-priests whose low paths result in limited combat ability outside of sabbaths. Their strengths are their ability to reanimate undead for patrol and siege chaff, research somewhat efficiently depending on the magic scales, and blood hunt.\\ \\ Unfortunately, in Dominions 6 {{path>B3}} is required to maximise blood hunting successRaktapatas with just a ??Sanguine Dowsing Rod?? have at most 70% chance of finding blood slaves, though they will do fine until ??Blood Thorn??s are researched for the next cheapest blood searcher boost.  | 
-| {{:nations:ea:lanka:yogini.png?nolink}} | **??Yogini??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2B1R13}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Female]] | Commentary here. | +| {{:nations:ea:lanka:yogini.png?nolink}} | **??Yogini??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2B1R13}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ [[Female]] | Yoginis are Lanka's fastest way to turn gold into research points, especially in drain scales. Their {{path>N2}} path also provides a good deal of combat strength through spells like Group Barkskin, Web, and Swarm. Yoginis become [[Reanimator Priest|reanimator priests]] if they gain holy paths somehow, such as through being made a prophet 
-| {{:nations:ea:lanka:kala_mukha.png?nolink}} | **??Kala-Mukha??**\\ {{:misc:gui:gold.png?15&nolink}} 240\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H2,100%DNB,R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. | +| {{:nations:ea:lanka:kala_mukha.png?nolink}} | **??Kala-Mukha??**\\ {{:misc:gui:gold.png?15&nolink}} 240\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H2,100%DNB,R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Kala-Mukhas are very expensive for the paths they provide, but are a faster way of improving reanimation capacityThey also make it easier to access Divine Blessing in Sabbaths compared to Raktapatas, due to their higher base holy path.  
-| {{:nations:ea:lanka:rakshasi.png?nolink}} | **??Rakshasi??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>D1N1G1B1H1,100%DNGB,100%DNGB,10%DNGB,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Manushya Rakshasi??) | Commentary here. | +| {{:nations:ea:lanka:rakshasi.png?nolink}} | **??Rakshasi??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>D1N1G1B1H1}}\\ {{path>100%DNGB,100%DNGB,10%DNGB,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Manushya Rakshasi??) | Rakshasis are significant mainly for their ability to seduce in Manushya form and for the diversity of their pathsRakshasis can potentially provide access to {{path>D3}}, {{path>N3}} and {{path>G3}}, though some luck is required to get these, especially since they take two turns to recruit in the capital.  
-| {{:nations:ea:lanka:manushya_rakshasi.png?nolink}} | //??Manushya Rakshasi??//{{path>D1N1G1B1H1,100%DNGB,100%DNGB,10%DNGB,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Rakshasi??) | Commentary here. +| {{:nations:ea:lanka:manushya_rakshasi.png?nolink}} | //??Manushya Rakshasi??//Identical abilities to Rakshasi form except:\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Rakshasi??) | ::: 
-| {{:nations:ea:lanka:raksharaja.png?nolink}} | **??Raksharaja??**\\ {{:misc:gui:gold.png?15&nolink}} 550\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A2D1B2H2,100%ADB,10%ADNB,R17}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\  {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. |+| {{:nations:ea:lanka:raksharaja.png?nolink}} | **??Raksharaja??**\\ {{:misc:gui:gold.png?15&nolink}} 550\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A2D1B2H2,100%ADB,10%ADNB,R17}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\  {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Raksharajas are strong mages with good combat stats and paths that lend themselves well to thugging and direct damage via air evocationsPrior to blood search boosters, they are Lanka's most reliable blood hunters and will form the basis of its blood economy at the start of the game. They are excellent leaders for Lanka's sacred demons. While they are expensive, they are only take one turn to recruit in the capital, which is helpful because they have a lot of roles to fulfil.  |
  
 ==== Troops ==== ==== Troops ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:lanka:markata.png?nolink}} | **??Markata??**\\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markata are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markata have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. | +| {{:nations:ea:lanka:markata.png?nolink}} | **??Markata??**\\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. | 
-| {{:nations:ea:lanka:markata_archer.png?nolink}} | **??Markata Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markata, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones. |+| {{:nations:ea:lanka:markata_archer.png?nolink}} | **??Markata Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markatas, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones. |
 | {{:nations:ea:lanka:atavi_archer.png?nolink}} | **??Atavi Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts. | | {{:nations:ea:lanka:atavi_archer.png?nolink}} | **??Atavi Archer??**\\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts. |
 | {{:nations:ea:lanka:atavi_infantry.png?nolink}} | **??Atavi Infantry??**\\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ea:lanka:atavi_infantry.png?nolink}} | **??Atavi Infantry??**\\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
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 | {{:nations:ea:lanka:asara.png?nolink}} | **??Asara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Eyes]] (1) | Asaras are naked sacred infantry who have a high damage spear and javelin attack. Despite their high hitpoints, their lack of protection makes them quite fragile.   |   | {{:nations:ea:lanka:asara.png?nolink}} | **??Asara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Eyes]] (1) | Asaras are naked sacred infantry who have a high damage spear and javelin attack. Despite their high hitpoints, their lack of protection makes them quite fragile.   |  
 | {{:nations:ea:lanka:anusara.png?nolink}} | **??Anusara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Similar to Asaras, Anusaras wear no armor and have very low protection, but benefit from very high strength. They at least have a buckler and move very quickly, resulting in them taking a little less ranged fire before engaging in melee, but they are still very fragile.  |   | {{:nations:ea:lanka:anusara.png?nolink}} | **??Anusara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Similar to Asaras, Anusaras wear no armor and have very low protection, but benefit from very high strength. They at least have a buckler and move very quickly, resulting in them taking a little less ranged fire before engaging in melee, but they are still very fragile.  |  
-| {{:nations:ea:lanka:kala_mukha_warrior.png?nolink}} | **??Kala-Mukha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Kala-Mukha Warriors are recruit-anywhere sacred infantry with fairly reasonable combat stats, moderate protection, and a high-damage falchion attack. Unlike most of Lanka's sacreds, they are not demons and have neither fire vulnerability nor chaos power, making them resilient in circumstances the demons would be weak to. However, their high recruitment point cost does not synergise well with the rest of Lanka's roster and national traits, which greatly incentivise taking turmoil scales. Their low map move also prevents them from moving more than one province a turn in most situations.   | +| {{:nations:ea:lanka:kala_mukha_warrior.png?nolink}} | **??Kala-Mukha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Kala-Mukha Warriors are recruit-anywhere sacred infantry with fairly reasonable combat stats, moderate protection, and a high-damage falchion attack. Unlike most of Lanka's sacreds, they wear helmets, are not demons and have neither fire vulnerability nor chaos power, making them resilient in circumstances the demons would be weak to. However, their high recruitment point cost does not synergise well with the rest of Lanka's roster and national traits, which greatly incentivise taking turmoil scales. Their low map move also prevents them from moving more than one province a turn in most situations.   | 
-| {{:nations:ea:lanka:palankasha.png?nolink}} | **??Palankasha??**\\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (2) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Palankashas are a bit more expensive than Kala-Mukha Warriors and have very similar stats. However, they are more mobile, do a bit more damage and, most importantly, their chaos power ability gives them a lot of stats in turmoil scales, resulting in a lot more maximum power in ideal circumstances. Palankashas are the sacred best suited for fighting a defensive war, or taking advantage of opponents who have also taken turmoil scales.  |+| {{:nations:ea:lanka:palankasha.png?nolink}} | **??Palankasha??**\\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (2) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Palankashas are a bit more expensive than Kala-Mukha Warriors and have very similar stats. However, they are more mobile, have more hitpoints, do a bit more damage and, most importantly, their chaos power ability gives them a lot of stats in turmoil scales, resulting in a lot more maximum power in ideal circumstances. Palankashas are the sacred best suited for fighting a defensive war, or taking advantage of opponents who have also taken turmoil scales.\\ \\ Note that Palankashas do not wear helmets, making them a bit more vulnerable to ranged attacks than you might expect.  |
  
 ==== Hero ==== ==== Hero ====
 ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:lanka:apostate_raja.png?nolink}} | **??Bapu - Apostate Raja??** | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Commentary here. |+| {{:nations:ea:lanka:apostate_raja.png?nolink}} | **??Bapu - Apostate Raja??** | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Does Not Heal Naturally]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Bapu has fear, a very high-damage, armor-piercing axe, and the ability to reanimate undead, but aside from that he is not particularly special |
  
 ===== National Spells and Items ===== ===== National Spells and Items =====
dom6/lanka-ea.1778846115.txt.gz · Last modified: 2026/05/15 11:55 by wigglefig