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dom6:lanka-ea [2026/05/16 01:08]
wigglefig bapu comments
dom6:lanka-ea [2026/05/16 01:14] (current)
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 | {{:nations:ea:lanka:yogini.png?nolink}} | **??Yogini??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2B1R13}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ [[Female]] | Yoginis are Lanka's fastest way to turn gold into research points, especially in drain scales. Their {{path>N2}} path also provides a good deal of combat strength through spells like Group Barkskin, Web, and Swarm. Yoginis become [[Reanimator Priest|reanimator priests]] if they gain holy paths somehow, such as through being made a prophet.  | | {{:nations:ea:lanka:yogini.png?nolink}} | **??Yogini??**\\ {{:misc:gui:gold.png?15&nolink}} 210\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2B1R13}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ [[Female]] | Yoginis are Lanka's fastest way to turn gold into research points, especially in drain scales. Their {{path>N2}} path also provides a good deal of combat strength through spells like Group Barkskin, Web, and Swarm. Yoginis become [[Reanimator Priest|reanimator priests]] if they gain holy paths somehow, such as through being made a prophet.  |
 | {{:nations:ea:lanka:kala_mukha.png?nolink}} | **??Kala-Mukha??**\\ {{:misc:gui:gold.png?15&nolink}} 240\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H2,100%DNB,R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Kala-Mukhas are very expensive for the paths they provide, but are a faster way of improving reanimation capacity. They also make it easier to access Divine Blessing in Sabbaths compared to Raktapatas, due to their higher base holy path.  | | {{:nations:ea:lanka:kala_mukha.png?nolink}} | **??Kala-Mukha??**\\ {{:misc:gui:gold.png?15&nolink}} 240\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H2,100%DNB,R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Kala-Mukhas are very expensive for the paths they provide, but are a faster way of improving reanimation capacity. They also make it easier to access Divine Blessing in Sabbaths compared to Raktapatas, due to their higher base holy path.  |
-| {{:nations:ea:lanka:rakshasi.png?nolink}} | **??Rakshasi??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>D1N1G1B1H1,100%DNGB,100%DNGB,10%DNGB,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Manushya Rakshasi??) | Rakshasis are significant mainly for their ability to seduce in Manushya form and for the diversity of their paths. Rakshasis can potentially provide access to {{path>D3}}, {{path>N3}} and {{path>G3}}, though some luck is required to get these, especially since they take two turns to recruit in the capital.  |+| {{:nations:ea:lanka:rakshasi.png?nolink}} | **??Rakshasi??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>D1N1G1B1H1}}\\ {{path>100%DNGB,100%DNGB,10%DNGB,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Manushya Rakshasi??) | Rakshasis are significant mainly for their ability to seduce in Manushya form and for the diversity of their paths. Rakshasis can potentially provide access to {{path>D3}}, {{path>N3}} and {{path>G3}}, though some luck is required to get these, especially since they take two turns to recruit in the capital.  |
 | {{:nations:ea:lanka:manushya_rakshasi.png?nolink}} | //??Manushya Rakshasi??// | Identical abilities to Rakshasi form except:\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Rakshasi??) | ::: | | {{:nations:ea:lanka:manushya_rakshasi.png?nolink}} | //??Manushya Rakshasi??// | Identical abilities to Rakshasi form except:\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:shapechanger.png?15&nolink}} [[Shape Changer]] (??Rakshasi??) | ::: |
 | {{:nations:ea:lanka:raksharaja.png?nolink}} | **??Raksharaja??**\\ {{:misc:gui:gold.png?15&nolink}} 550\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A2D1B2H2,100%ADB,10%ADNB,R17}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\  {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Raksharajas are strong mages with good combat stats and paths that lend themselves well to thugging and direct damage via air evocations. Prior to blood search boosters, they are Lanka's most reliable blood hunters and will form the basis of its blood economy at the start of the game. They are excellent leaders for Lanka's sacred demons. While they are expensive, they are only take one turn to recruit in the capital, which is helpful because they have a lot of roles to fulfil.  | | {{:nations:ea:lanka:raksharaja.png?nolink}} | **??Raksharaja??**\\ {{:misc:gui:gold.png?15&nolink}} 550\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A2D1B2H2,100%ADB,10%ADNB,R17}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\  {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Raksharajas are strong mages with good combat stats and paths that lend themselves well to thugging and direct damage via air evocations. Prior to blood search boosters, they are Lanka's most reliable blood hunters and will form the basis of its blood economy at the start of the game. They are excellent leaders for Lanka's sacred demons. While they are expensive, they are only take one turn to recruit in the capital, which is helpful because they have a lot of roles to fulfil.  |
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 | {{:nations:ea:lanka:asara.png?nolink}} | **??Asara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Eyes]] (1) | Asaras are naked sacred infantry who have a high damage spear and javelin attack. Despite their high hitpoints, their lack of protection makes them quite fragile.   |   | {{:nations:ea:lanka:asara.png?nolink}} | **??Asara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Eyes]] (1) | Asaras are naked sacred infantry who have a high damage spear and javelin attack. Despite their high hitpoints, their lack of protection makes them quite fragile.   |  
 | {{:nations:ea:lanka:anusara.png?nolink}} | **??Anusara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Similar to Asaras, Anusaras wear no armor and have very low protection, but benefit from very high strength. They at least have a buckler and move very quickly, resulting in them taking a little less ranged fire before engaging in melee, but they are still very fragile.  |   | {{:nations:ea:lanka:anusara.png?nolink}} | **??Anusara??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Similar to Asaras, Anusaras wear no armor and have very low protection, but benefit from very high strength. They at least have a buckler and move very quickly, resulting in them taking a little less ranged fire before engaging in melee, but they are still very fragile.  |  
-| {{:nations:ea:lanka:kala_mukha_warrior.png?nolink}} | **??Kala-Mukha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Kala-Mukha Warriors are recruit-anywhere sacred infantry with fairly reasonable combat stats, moderate protection, and a high-damage falchion attack. Unlike most of Lanka's sacreds, they are not demons and have neither fire vulnerability nor chaos power, making them resilient in circumstances the demons would be weak to. However, their high recruitment point cost does not synergise well with the rest of Lanka's roster and national traits, which greatly incentivise taking turmoil scales. Their low map move also prevents them from moving more than one province a turn in most situations.   | +| {{:nations:ea:lanka:kala_mukha_warrior.png?nolink}} | **??Kala-Mukha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 32 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Kala-Mukha Warriors are recruit-anywhere sacred infantry with fairly reasonable combat stats, moderate protection, and a high-damage falchion attack. Unlike most of Lanka's sacreds, they wear helmets, are not demons and have neither fire vulnerability nor chaos power, making them resilient in circumstances the demons would be weak to. However, their high recruitment point cost does not synergise well with the rest of Lanka's roster and national traits, which greatly incentivise taking turmoil scales. Their low map move also prevents them from moving more than one province a turn in most situations.   | 
-| {{:nations:ea:lanka:palankasha.png?nolink}} | **??Palankasha??**\\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (2) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Palankashas are a bit more expensive than Kala-Mukha Warriors and have very similar stats. However, they are more mobile, do a bit more damage and, most importantly, their chaos power ability gives them a lot of stats in turmoil scales, resulting in a lot more maximum power in ideal circumstances. Palankashas are the sacred best suited for fighting a defensive war, or taking advantage of opponents who have also taken turmoil scales.  |+| {{:nations:ea:lanka:palankasha.png?nolink}} | **??Palankasha??**\\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (2) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Palankashas are a bit more expensive than Kala-Mukha Warriors and have very similar stats. However, they are more mobile, have more hitpoints, do a bit more damage and, most importantly, their chaos power ability gives them a lot of stats in turmoil scales, resulting in a lot more maximum power in ideal circumstances. Palankashas are the sacred best suited for fighting a defensive war, or taking advantage of opponents who have also taken turmoil scales.\\ \\ Note that Palankashas do not wear helmets, making them a bit more vulnerable to ranged attacks than you might expect.  |
  
 ==== Hero ==== ==== Hero ====
dom6/lanka-ea.1778893703.txt.gz · Last modified: 2026/05/16 01:08 by wigglefig