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dom6:man-la [2024/07/31 20:41]
fenrir [Overview] this sure is a nation, wow
dom6:man-la [2024/08/01 00:14] (current)
fenrir [Commanders]
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 Man can (and generally should) take decent [[Scales]], to print money and men. Man's [[magic|mages]] don't really mind [[Scales#Magic-and-Drain|Drain]], given how they ignore it in their [[Research]] and typically use spells that don't operate off [[Magic Resistance]]. {{scales>dr3}} means getting {{scales>O2P1}} (or {{scales>O1P2}}) without affecting your [[Dominion]] strength or your [[Bless]], for just that many more of whichever troops or commanders you want. The penalty to your starting [[Research]] points is fixed, something that having more [[fort|forts]] will more than make up for.  Man can (and generally should) take decent [[Scales]], to print money and men. Man's [[magic|mages]] don't really mind [[Scales#Magic-and-Drain|Drain]], given how they ignore it in their [[Research]] and typically use spells that don't operate off [[Magic Resistance]]. {{scales>dr3}} means getting {{scales>O2P1}} (or {{scales>O1P2}}) without affecting your [[Dominion]] strength or your [[Bless]], for just that many more of whichever troops or commanders you want. The penalty to your starting [[Research]] points is fixed, something that having more [[fort|forts]] will more than make up for. 
  
-As for the mages themselves, they are horrifically unreliable, befitting a nation that essentially restarted from scratch fifty years ago. There are two //official// mages: the ??Lord Warden?? (who's priced as one of those "do-anything" commanders, like a [[vanheim-ea|Vanherse]]), and the "dedicated" ??Magister Arcane??. The Magister Arcane is priced as a mid-tier combat mage, and essentially //is// one 90% of the time; he also has the problem of being vulnerable to an [[Astral]] [[Magic Duel|war of attrition]]. While it looks like Man lacks guaranteed "small mages" for Research, the nation does have two "minor" mages who //might// have magical skills, and these guys can be recruited without [[laboratory|labs]]. With your Citadels, you get (on average) a little over one magic level per turn, which is decent-enough for research purposes; just keep in mind the costs. Those without magic levels still have at least one use, whether it's [[Spy|espionage]], [[Siege|fort-popping]], [[Mason|Citadel-improving]], or [[Patrol|Unrest-reducing]].+As for the mages themselves, they are distinctly inconsistent, befitting a nation that essentially restarted from scratch fifty years ago. There are two //official// mages: the ??Lord Warden?? (who's priced as one of those "do-anything" commanders, like a [[vanheim-ea|Vanherse]]), and the "dedicated" ??Magister Arcane??. The Magister Arcane is priced as a mid-tier combat mage, and essentially //is// one 90% of the time; he also has the problem of being vulnerable to an [[Astral]] [[Magic Duel|war of attrition]], but fortunately this is the [[ages|Age]] where initiating one is the most expensiveThere are also two "minor mages" for Research, but these aren't guaranteed to have //any// magic pathsthough the one with the lowest chance of having any is balanced by costing only 1 Commander Point and not needing a [[laboratory|lab]]. Those without magic levels still have at least one use, whether it's [[Spy|espionage]], [[Siege|fort-popping]], [[Mason|Citadel-improving]], or [[Patrol|Unrest-reducing]].
 ===== National Features ===== ===== National Features =====
  
 ^  Magic Access                                                                                                                          Alt. Access                                                                Unit Summary                                                      ^  Core Abilities                                                                                                                                                                                                                                      ^  Buildings                                                                                                                                 ^ ^  Magic Access                                                                                                                          Alt. Access                                                                Unit Summary                                                      ^  Core Abilities                                                                                                                                                                                                                                      ^  Buildings                                                                                                                                 ^
-| {{path>A3}} \\ {{path>E2}} \\ {{path>S2}}\\ {{path>F1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>H2}}  | **Heroes** \\ {{path>D1B2}}  | Infantry \\  Longbowmen \\ Crossbow Heavy Infantry \\ Knights \\ Wardens of Avalon  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\  {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]  | {{:misc:gui:citadel.png?30&nolink}}Starts with a Grand Citadel \\ {{:misc:gui:fortress.png?25&nolink}} Standard Forts \\ Magisters can build better forts.  |+| {{path>A3}} \\ {{path>E2}} \\ {{path>S2}}\\ {{path>F1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>H2}}  | **Heroes** \\ {{path>D1B2}}  | Infantry \\  Longbowmen \\ Crossbow Heavy Infantry \\ Knights \\ Wardens of Avalon  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\  {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]  | {{:misc:gui:citadel.png?30&nolink}}Starts with a Grand Citadel \\ {{:misc:gui:fortress.png?25&nolink}} Standard Forts \\ Magisters can build better forts.  |
 **Capitol Gems:** {{gems>1A1E1N1G}} \\ **Capitol Gems:** {{gems>1A1E1N1G}} \\
 **Drain Limit + 1** **Drain Limit + 1**
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 ==== Commanders ==== ==== Commanders ====
 ^ Sprite                                                     ^ Unit Name                                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                           ^ ^ Sprite                                                     ^ Unit Name                                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                           ^
-| {{:nations:la:man:royal_forester.png?nolink}}              | **??Royal Forester#56??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  |+| {{:nations:la:man:royal_forester.png?nolink}}              | **??Royal Forester#56??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] A small premium on a scout \\ who can ferry troops about. \\ He's also a bit stealthier than \\ the average Scout, which is nice.  |
 | {{:nations:la:man:castellan.png?nolink}}                   | **??Castellan#54??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1        | Your standard milquetoast Leader.  | | {{:nations:la:man:castellan.png?nolink}}                   | **??Castellan#54??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1        | Your standard milquetoast Leader.  |
-| {{:nations:la:man:judge.png?nolink}}                       | **??Judge#1645??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1         | {{path>25%F,25%D}} \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]   Commentary here.  | +| {{:nations:la:man:judge.png?nolink}}                       | **??Judge#1645??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1         | {{path>25%F,25%D}} \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]   **Does not need a lab.** \\ On average, 3-in-8 have a level. \\ (That means {{path>R3}}.1875 per guy.) \\ The patrol bonus alone is useful, however, \\ such as when trying to [[gems#blood-hunting|bootstrap]] [[blood]].  | 
-| {{:nations:la:man:magister_of_theology.png?nolink}}        | **??Magister of Theology#1643??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] Commentary here.  | +| {{:nations:la:man:magister_of_theology.png?nolink}}        | **??Magister of Theology#1643??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] More expensive than indie {{path>H1}}'s, \\ but not without reason\\ They're {{path>H2}}'s for the purpose of \\ beating off {{:misc:baddominioncandle.png?6&nolink}}enemy Dominion,  | 
-| {{:nations:la:man:bishop.png?nolink}}                      | **??Bishop#1647??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) Commentary here.  | +| {{:nations:la:man:bishop.png?nolink}}                      | **??Bishop#1647??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) It's just 15 dollars for another level. \\ Why not get one, if you care at all? \\ ??Sermon of Courage?? is nice. \\ So are lvl-2 ??Banishment??s.  | 
-| {{:nations:la:man:magister.png?nolink}}                    | **??Magister#1644??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>50%E,50%A,25%S}}{{path>R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (15) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] Commentary here +| {{:nations:la:man:magister.png?nolink}}                    | **??Magister#1644??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>50%E,50%A,25%S}}{{path>R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (15) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] **DOES require a lab.** \\ On average, 13-in-16 have a level. \\ (That means {{path>R6}}.5625 per guy.) \\ Their biggest perk is one not seen \\ since [[arcoscephale-ea|early Arcoscephale]]; \\ popping and propping (up) forts in mobs \\ while still having other uses. | 
-| {{:nations:la:man:magister_arcane.png?nolink}}             | **??Magister Arcane#1646??** \\ {{:misc:gui:gold.png?15&nolink}} 240 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>A2E1S1,50%FAESG}}{{path>R13}} \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (63/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] Commentary here.  | +| {{:nations:la:man:magister_arcane.png?nolink}}             | **??Magister Arcane#1646??** \\ {{:misc:gui:gold.png?15&nolink}} 240 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>A2E1S1,50%FAESG}}{{path>R13}} \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (63/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] Honestly not a bad mage. \\ Any 10-percent-er is nice; \\ {{path>S1G1}}'s can block Magic Duel, for instance, \\ while {{path>A3}}'s need no explanation.  | 
-| {{:nations:la:man:lord_warden.png?nolink}}                 | **??Lord Warden#1666??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>G1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] Commentary here |+| {{:nations:la:man:lord_warden.png?nolink}}                 | **??Lord Warden#1666??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>G1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] An [[feminie-la|Unseen One]] without [[glamour-skill|trickery]]. \\ (Unless being good at fighting is trickery.) \\ He blesses your Wardens, \\ maybe leads them on escapades, \\ and does a little [[Magic Site|Site-Searching]]. \\ {{path>G1}}'s an interesting thug path, too. |
  
  
dom6/man-la.1722458462.txt.gz · Last modified: 2024/07/31 20:41 by fenrir