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dom6:man-la [2024/07/31 20:41] fenrir [Overview] this sure is a nation, wow |
dom6:man-la [2024/08/01 00:14] (current) fenrir [Commanders] |
Man can (and generally should) take decent [[Scales]], to print money and men. Man's [[magic|mages]] don't really mind [[Scales#Magic-and-Drain|Drain]], given how they ignore it in their [[Research]] and typically use spells that don't operate off [[Magic Resistance]]. {{scales>dr3}} means getting {{scales>O2P1}} (or {{scales>O1P2}}) without affecting your [[Dominion]] strength or your [[Bless]], for just that many more of whichever troops or commanders you want. The penalty to your starting [[Research]] points is fixed, something that having more [[fort|forts]] will more than make up for. | Man can (and generally should) take decent [[Scales]], to print money and men. Man's [[magic|mages]] don't really mind [[Scales#Magic-and-Drain|Drain]], given how they ignore it in their [[Research]] and typically use spells that don't operate off [[Magic Resistance]]. {{scales>dr3}} means getting {{scales>O2P1}} (or {{scales>O1P2}}) without affecting your [[Dominion]] strength or your [[Bless]], for just that many more of whichever troops or commanders you want. The penalty to your starting [[Research]] points is fixed, something that having more [[fort|forts]] will more than make up for. |
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As for the mages themselves, they are horrifically unreliable, befitting a nation that essentially restarted from scratch fifty years ago. There are two //official// mages: the ??Lord Warden?? (who's priced as one of those "do-anything" commanders, like a [[vanheim-ea|Vanherse]]), and the "dedicated" ??Magister Arcane??. The Magister Arcane is priced as a mid-tier combat mage, and essentially //is// one 90% of the time; he also has the problem of being vulnerable to an [[Astral]] [[Magic Duel|war of attrition]]. While it looks like Man lacks guaranteed "small mages" for Research, the nation does have two "minor" mages who //might// have magical skills, and these guys can be recruited without [[laboratory|labs]]. With your Citadels, you get (on average) a little over one magic level per turn, which is decent-enough for research purposes; just keep in mind the costs. Those without magic levels still have at least one use, whether it's [[Spy|espionage]], [[Siege|fort-popping]], [[Mason|Citadel-improving]], or [[Patrol|Unrest-reducing]]. | As for the mages themselves, they are distinctly inconsistent, befitting a nation that essentially restarted from scratch fifty years ago. There are two //official// mages: the ??Lord Warden?? (who's priced as one of those "do-anything" commanders, like a [[vanheim-ea|Vanherse]]), and the "dedicated" ??Magister Arcane??. The Magister Arcane is priced as a mid-tier combat mage, and essentially //is// one 90% of the time; he also has the problem of being vulnerable to an [[Astral]] [[Magic Duel|war of attrition]], but fortunately this is the [[ages|Age]] where initiating one is the most expensive. There are also two "minor mages" for Research, but these aren't guaranteed to have //any// magic paths, though the one with the lowest chance of having any is balanced by costing only 1 Commander Point and not needing a [[laboratory|lab]]. Those without magic levels still have at least one use, whether it's [[Spy|espionage]], [[Siege|fort-popping]], [[Mason|Citadel-improving]], or [[Patrol|Unrest-reducing]]. |
===== National Features ===== | ===== National Features ===== |
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^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| {{path>A3}} \\ {{path>E2}} \\ {{path>S2}}\\ {{path>F1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>H2}} | **Heroes** \\ {{path>D1B2}} | Infantry \\ Longbowmen \\ Crossbow Heavy Infantry \\ Knights \\ Wardens of Avalon | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] | {{:misc:gui:citadel.png?30&nolink}}Starts with a Grand Citadel \\ {{:misc:gui:fortress.png?25&nolink}} Standard Forts \\ Magisters can build better forts. | | | {{path>A3}} \\ {{path>E2}} \\ {{path>S2}}\\ {{path>F1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>H2}} | **Heroes** \\ {{path>D1B2}} | Infantry \\ Longbowmen \\ Crossbow Heavy Infantry \\ Knights \\ Wardens of Avalon | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] | {{:misc:gui:citadel.png?30&nolink}}Starts with a Grand Citadel \\ {{:misc:gui:fortress.png?25&nolink}} Standard Forts \\ Magisters can build better forts. | |
**Capitol Gems:** {{gems>1A1E1N1G}} \\ | **Capitol Gems:** {{gems>1A1E1N1G}} \\ |
**Drain Limit + 1** | **Drain Limit + 1** |
==== Commanders ==== | ==== Commanders ==== |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:la:man:royal_forester.png?nolink}} | **??Royal Forester#56??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | {{:nations:la:man:royal_forester.png?nolink}} | **??Royal Forester#56??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A small premium on a scout \\ who can ferry troops about. \\ He's also a bit stealthier than \\ the average Scout, which is nice. | |
| {{:nations:la:man:castellan.png?nolink}} | **??Castellan#54??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Your standard milquetoast Leader. | | | {{:nations:la:man:castellan.png?nolink}} | **??Castellan#54??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | | Your standard milquetoast Leader. | |
| {{:nations:la:man:judge.png?nolink}} | **??Judge#1645??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>25%F,25%D}} \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] | Commentary here. | | | {{:nations:la:man:judge.png?nolink}} | **??Judge#1645??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>25%F,25%D}} \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] | **Does not need a lab.** \\ On average, 3-in-8 have a level. \\ (That means {{path>R3}}.1875 per guy.) \\ The patrol bonus alone is useful, however, \\ such as when trying to [[gems#blood-hunting|bootstrap]] [[blood]]. | |
| {{:nations:la:man:magister_of_theology.png?nolink}} | **??Magister of Theology#1643??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | Commentary here. | | | {{:nations:la:man:magister_of_theology.png?nolink}} | **??Magister of Theology#1643??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | More expensive than indie {{path>H1}}'s, \\ but not without reason. \\ They're {{path>H2}}'s for the purpose of \\ beating off {{:misc:baddominioncandle.png?6&nolink}}enemy Dominion, | |
| {{:nations:la:man:bishop.png?nolink}} | **??Bishop#1647??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) | Commentary here. | | | {{:nations:la:man:bishop.png?nolink}} | **??Bishop#1647??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) | It's just 15 dollars for another level. \\ Why not get one, if you care at all? \\ ??Sermon of Courage?? is nice. \\ So are lvl-2 ??Banishment??s. | |
| {{:nations:la:man:magister.png?nolink}} | **??Magister#1644??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>50%E,50%A,25%S}}{{path>R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (15) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] | Commentary here. | | | {{:nations:la:man:magister.png?nolink}} | **??Magister#1644??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>50%E,50%A,25%S}}{{path>R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (15) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] | **DOES require a lab.** \\ On average, 13-in-16 have a level. \\ (That means {{path>R6}}.5625 per guy.) \\ Their biggest perk is one not seen \\ since [[arcoscephale-ea|early Arcoscephale]]; \\ popping and propping (up) forts in mobs \\ while still having other uses. | |
| {{:nations:la:man:magister_arcane.png?nolink}} | **??Magister Arcane#1646??** \\ {{:misc:gui:gold.png?15&nolink}} 240 \\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2E1S1,50%FAESG}}{{path>R13}} \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (63/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] | Commentary here. | | | {{:nations:la:man:magister_arcane.png?nolink}} | **??Magister Arcane#1646??** \\ {{:misc:gui:gold.png?15&nolink}} 240 \\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2E1S1,50%FAESG}}{{path>R13}} \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (63/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] | Honestly not a bad mage. \\ Any 10-percent-er is nice; \\ {{path>S1G1}}'s can block Magic Duel, for instance, \\ while {{path>A3}}'s need no explanation. | |
| {{:nations:la:man:lord_warden.png?nolink}} | **??Lord Warden#1666??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>G1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] | Commentary here. | | | {{:nations:la:man:lord_warden.png?nolink}} | **??Lord Warden#1666??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>G1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] | An [[feminie-la|Unseen One]] without [[glamour-skill|trickery]]. \\ (Unless being good at fighting is trickery.) \\ He blesses your Wardens, \\ maybe leads them on escapades, \\ and does a little [[Magic Site|Site-Searching]]. \\ {{path>G1}}'s an interesting thug path, too. | |
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