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dom6:man-ma [2024/03/31 03:34]
fenrir created
dom6:man-ma [2024/04/16 07:37] (current)
johnnydown [Magic Access]
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-{{ :nations:flags:ma_man.png?100&nolink|}}+{{ :nations:flags:ma_man.png?nolink}}
 ====== MA Man, Tower of Avalon ====== ====== MA Man, Tower of Avalon ======
    
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 Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe [[spell-singer|spellsongs]]. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens. Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe [[spell-singer|spellsongs]]. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens.
  
-A little trivia: Logres is the name of King Arthur's dominion in //The Matter of Britain//.+A little trivia: Logres is the name of King Arthur's dominion in //The Matter of Britain//, and a variation of the Welsh name for England.
  
 ===== Overview ===== ===== Overview =====
- 
-__**Summary**__: 
-Man is the prototypical human nation, with high quality equipment on their troops, but vulnerable, frail human bodies with no special attributes.  On the battlefield, the nation can field both heavily armored knights and long ranged longbowmen.  Man has excellent access to nature and air magic and can use nature based communions.  This allows easy access to powerful nature and air buffs, as well as strong air conjuration and evocation magic.  Man has minor access to earth, water, and fire, and may need to address some holes in magic diversity during pretender creation. 
  
 ===== National Features ===== ===== National Features =====
  
-^  Race                             ^  Military                                                                                                                    ^  Magic Access                                                                                                                                                                                                                                                           ^  Priests                                                 ^  Buildings                                                                                       +^  Magic Access                                                                                                                         ^  Alt. Access                                                               ^  Unit Summary                                                      ^  Core Abilities                                                                                                                                                                                                                                      ^  Buildings                                                                                                                                 
-| **Humans**\\ Neutral Temperature  | Medium & Heavy Infantry\\ Special Scouts\\  Longbowmen\\ Knights (Heavy Cavalry) \\ Out-of-Fort alternatives for everything  | {{path>N4}} (rare 5) \\ {{path>A3}} (rare 4) \\ {{path>E2}} \\ {{path>W1}} (uncommon, rare 2) \\ {{path>F1}} (uncommon) \\ {{abilities:spell_singer.png?nolink}} [[Spell-Singer|Spell Singers]] \\ Chorus [[Communions]]\\ \\ **Heroes:** {{path>S3}}{{path>W2E3S2}}  | Weak ({{path>H1}}\\  Stealthy \\ All can [[Research]]  | {{:misc:gui:fortress.png?30&nolink}} Castles\\ Temples cost 200{{:misc:gui:gold.png?15&nolink}}  |+| {{path>N4}} (rare 5)\\ {{path>G3}} (rare 4)\\ {{path>E2}}\\ {{path>W1}} (rare 2)\\ {{path>A1}} (rare 2)\\ {{path>F1}} \\ {{path>H1}} **Heroes** \\ {{path>A2E3S2N3G2}}\\ {{path>W1S2N3G3}}\\ {{path>S3N3G2H1}}  | Varied Human Infantry \\ Knights \\ Longbowmen \\ Sacred Unicorns  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\  {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:divine_insights.png?15&nolink}} [[Divine Insights]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300  | 
 +**Capitol Gems: **{{gems>3N2G}} 
 +==== National Special Features ====
  
- +**Divine Insights:** Man's designated priests may [[Research]], but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
  
-__**Capital Income**__: {{gems>3N2G}}+**Chorus Communions:** Any [[Spell Singer]] in Man may join the Chorus [[Communion]] via a {{path>G1}} spell. They automatically exit this Communion upon reaching 100 [[Fatigue]], without causing any psychic backlash for the other members.
  
-__**National Mechanics**__:  Cheap (200g) temples.  Some recruit out-of-fort units and mages.+<WRAP center round box 60%> 
 +{{:nations:ma:man:logrian_wise_man.png?nolink }} The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the **Logrians**; those of the latter group generally have **12 HP** and **11 Strength**, and **1 additional point** of **Attack Skill** and **Morale** over what their station or training would suggest. 
 +</WRAP>
  
-**Nature based communions**: Spellsingers can use the N1 spells Chorus Master and Chorus Slave.  Other mages may also enter the communion using astral or blood magic, or forged items.  The communion functions as normal except that chorus slaves will leave the communion if they fall unconscious. 
  
- 
-==== Capital Special Sites ==== 
- 
-^  Forest of Avalon  ^^ 
-|  {{sites:sites_0050.png?nolink}}  | **Enables recruitment of:** \\ ??Lord Warden?? {{nations:ma:man:lord_warden.png?16&nolink}} \\ ??Warden of Avalon?? {{nations:ma:man:warden_of_avalon.png?16&nolink}}\\ ??Knight Commander of Avalon?? {{:nations:ma:man:knight_commander_of_avalon.png?16&nolink}} \\ ??Knight of Avalon?? {{:nations:ma:man:knight_of_avalon.png?16&nolink}} \\ **Produces:** \\ {{gems>3N}} per turn |  
-^  Tower of Avalon  ^^ 
-|  {{sites:sites_0053.png?nolink}}  | **Enables recruitment of:** \\ ??Crone of Avalon?? {{nations:ma:man:crone_of_avalon.png?11&nolink}} \\ **Produces:** \\ {{gems>2A}} per turn | 
 ===== Units ===== ===== Units =====
 ==== Commanders ==== ==== Commanders ====
 +^ Sprite                                                     ^ Unit Name                                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                           ^
 +| {{:nations:ma:man:royal_forester.png?nolink}}              | **??Royal Forester??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Forest Recruit                                                   | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                       | Commentary here.                   |
 +| {{:nations:ma:man:castellan.png?nolink}}                   | **??Castellan??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      | Your standard milquetoast Leader.  |
 +| {{:nations:ma:man:monk.png?nolink}}                        | **??Monk??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Recruit Anywhere                                                           | {{path>H1R3}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:divine_insights.png?15&nolink}} [[Divine Insights]]                                                                                                                                                                                                                                     | Commentary here.                   |
 +| {{:nations:ma:man:bard.png?nolink}}                        | **??Bard??** \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 5\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                              | {{path>G1R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (50) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]                                                                                                         | Commentary here.                   |
 +| {{:nations:ma:man:daughter_of_avalon.png?nolink}}          | **??Daughter of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 120 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                               | {{path>N1G1R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]]                                                                                                                                               | Commentary here.                   |
 +| {{:nations:ma:man:mother_of_avalon.png?nolink}}            | **??Mother of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 305 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                  | {{path>N1G1,100%NG,100%WEN}}{{path>H1R13}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\  {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]]                                                                   | Commentary here.                   |
 +| {{:nations:ma:man:lord_warden.png?nolink}}                 | **??Lord Warden??** \\ {{:misc:gui:gold.png?15&nolink}} 170 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                    | Commentary here.                   |
 +| {{:nations:ma:man:knight_commander_of_avalon.png?nolink}}  | **??Knight Commander of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 210 \\ {{:misc:gui:resources.png?15&nolink}} 66 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                                                   | Commentary here.                   |
 +| {{:nations:ma:man:armored_unicorn.png?nolink}}  | //??Armored Unicorn??// | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. |
 +| {{:nations:ma:man:crone_of_avalon.png?nolink}}             | **??Crone of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>N3G2,100%AWENG,10%AWENG}}{{path>H1R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]]  | Commentary here.                   |
 +| {{:nations:ma:man:logrian_wise_man.png?nolink}}            | **??Logrian Wise Man??** \\ {{:misc:gui:gold.png?15&nolink}} 125 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ Non-fort Recruit                                           | {{path>E1,100%FAEN}}{{path>R5}}                                                                                                                                                                                                                                                                                                                                                                                                       | Commentary here.                   |
  
 +====Troops====
 +^ Sprite                                           ^ Unit Name                                                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                           ^
 +| {{:nations:ma:man:logrian_slinger.png?nolink}}   | **??Logrian Slinger??** \\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Recruit Anywhere                                                                                                                                                                                                                                                                                                  | Commentary here.                                            |
 +| {{:nations:ma:man:longbowman.png?nolink}}        | **??Longbowman#59??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13                                                            |                                                                                                                                                                                                                                                          | Commentary here.                                                                                                                                                |
 +| {{:nations:ma:man:spearman.png?nolink}}          | **??Spearman#61??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                        | Commentary here.                                                                                                                                                                                                                                                                                                 |
 +| {{:nations:ma:man:longspear.png?nolink}}         | **??Longspear#62??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                      | Commentary here.                                                                                                                                                                                                                                                                |
 +| {{:nations:ma:man:logrian_warrior.png?nolink}}   | **??Logrian Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ Recruit Anywhere                                                                                                                                                                                                                                                                                                | Commentary here.                                                                                                                                                                                                                                            |
 +| {{:nations:ma:man:tower_guard.png?nolink}}       | **??Tower Guard??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 18\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                              | {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (1)                                                                                                                                                                            | Commentary here.                                                                                                                                                                                                                                     |
 +| {{:nations:ma:man:forester.png?nolink}}          | **??Forester??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ Forest Recruit                                              | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55) \\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.                                      |
 +| {{:nations:ma:man:landless_knight.png?nolink}}   | **??Landless Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                          |                                                                                                                                                                                                                                                          | Commentary here.                                                                                                                                                                                 |
 +| {{:nations:ma:man:logrian_cavalry.png?nolink}}   | **??Logrian Cavalry??** \\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ Recruit Anywhere                                      | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (1)                                                                                                                                                                                         | Commentary here.                                                                                                                                      |
 +| {{:nations:ma:man:war_horse.png?nolink}}         | //??War Horse??// | {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. |
 +| {{:nations:ma:man:knight_of_man.png?nolink}}     | **??Knight of Man??** \\ {{:misc:gui:gold.png?15&nolink}} 45 \\ {{:misc:gui:resources.png?15&nolink}} 58 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 45                                                          | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)                                                                                                                                                              | Commentary here.                                                            |
 +| {{:nations:ma:man:destrier.png?nolink}}          | //??Destrier??// | {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. |
 +| {{:nations:ma:man:warden_of_avalon.png?nolink}}  | **??Warden of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 26 \\ {{:misc:gui:resources.png?15&nolink}} 28  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (3) \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                      | Commentary here.                                                                  |
 +| {{:nations:ma:man:knight_of_avalon.png?nolink}}  | **??Knight of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 66 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 60 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]   | Commentary here.  |
 +| {{:nations:ma:man:armored_unicorn.png?nolink}}   | //??Armored Unicorn??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. |
  
-^ Sprite                                                     ^ Unit Name                                                                                                                                                                                                           ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ Comments                                                                                                                                                                                                                                                                                                                                  +====Heroes==== 
-| {{:nations:ma:man:royal_forester.png?nolink}}              | **??Royal Forester??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Forest Rec+                                          | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](55)\\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](1)\\ {{:abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]](5)\\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                        Commentary here                                                                                                                                                                                                                                                                                                +^ Sprite  ^ Unit Name ^ Special Attributes ^ Comments ^ 
-| {{:nations:ma:man:castellan.png?nolink}}                   **??Castellan??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 22\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Your standard milquetoast Leader                                                                                                                                                                                                                                                                                                        +| {{:nations:ma:man:knight_of_the_stone.png?nolink}}   | **??Knight of the Stone??** \\ Multi-hero    | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) | May generate a low level magic item. (Event ID: 200) \\ Also, may recruit a ??Whisperwood Enchantress?? and find the ??Whisperwoods#861??, where more may be recruited. (Event ID: 201) |   
-| {{:nations:ma:man:monk.png?nolink}}                        | **??Monk??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}}  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Foreign Rec+                                                   {{path>H1R3}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40)\\ {{:abilities:divine_insights.png?15&nolink}}[[Divine Insights]]                                                                                                                                                                                                                             | Commentary here.                                                                                                                                                     +{{:nations:ma:man:destrier.png?nolink}}              | //??Destrier??//                             | {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. | 
-| {{:nations:ma:man:bard.png?nolink}}                        **??Bard??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 5\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                   | {{path>G1R7}} \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](50) \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\ {{:abilities:spy.png?15&nolink}}[[Spy]] \\ {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                           | Commentary here.                                                                                                                                                                                                                    +{{:nations:ma:man:green_knight.png?nolink}}          | **??Bernlad - Green Knight??**               | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] Can discover another ??Vale of Unicorns#894??. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit ??Knight of Avalon#57?? and ??Commander of Avalon#2128??. (Event ID: 1421) \\ May also recruit up to three free ??Knight Commander??s from provinces with recruitable ??Knight??s. |   
-| {{:nations:ma:man:daughter_of_avalon.png?nolink}}          | **??Daughter of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>N1G1R9}}\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\ {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                                                                                                        | Commentary here                                                                                                                           +| {{:nations:ma:man:armored_unicorn_2.png?nolink}}     //??Armored Unicorn#4020??//                 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] Commentary here. | 
-| {{:nations:ma:man:mother_of_avalon.png?nolink}}            | **??Mother of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1G1H1R13,100%NG,100%WEN}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40)\\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                              | Commentary here.  +| {{:nations:ma:man:heroine.png?nolink}}               | **??Rhianne - Heroine??**                    {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)  \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (25) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. |  
-| {{:nations:ma:man:knight_commander_of_avalon.png?nolink}}  | **??Knight Commander of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 120 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                            | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]]\\ [[Mounted]]                                                                                                                                                                                                                                                                                                                    Commentary here                                                                                                                                                                                          +| {{:nations:ma:man:unicorn.png?nolink}}               //??Unicorn#3899??//                         {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. | 
-| {{:nations:ma:man:lord_warden.png?nolink}}                 **??Lord Warden??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](2) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                      | Commentary here.                                          +| {{:nations:ma:man:blind_one.png?nolink}}             | **??Brangwen - Blind One??**                 | {{path>S3N3G2H1R21}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) \\ {{:abilities:blind.png?15&nolink}} [[Blind]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] | Should have [[Female]] tag, but doesn't. |  
-| {{:nations:ma:man:crone_of_avalon.png?nolink}}             **??Crone of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>N3G2H1R17,100%AWENG,10%AWENG}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](5) \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](30) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:old_age.png?15&nolink}}[[Old Age]] \\ [[Female]]  Commentary here                          +| {{:nations:ma:man:ettin_king.png?nolink}}            | **??Nog - Ettin King??**                     | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (6) \\ [[Eyes]] (4) \\ {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Tower Guard#63?? x 2d6) \\ {{:abilities:supply_size.png?15&nolink}} [[Supply Size]] (3) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:stupid.png?15&nolink}} [[Stupid]] \\ {{:misc:gui:head.png?15&nolink}} [[Head]] x 2 | Commentary here. | 
-| {{:nations:ma:man:logrian_wise_man.png?nolink}}            **??Logrian Wise Man??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ \\ Foreign Rec only                                | {{path>E1R5,100%FAEN}}                                                                                                                                                                                                                                                                                                                            | Commentary here.                                                                                                                                                                       |+| {{:nations:ma:man:cambion.png?nolink}}               | **??Myrddin - Cambion??** \\ Earliest Arrival Turn (10)  | {{path>A2E3S2N3G2R19}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Sinister Hawk#3237??May destroy a laboratory once(Event ID: 3223) \\ May change a ??Mother of Avalon#152?? into a ??Discipline of Myrddin#3243?? (Event ID:3224), giving them a {{path>E1}}, {{path>S1}}, or, if in a forest, {{path>N1}}. They lose {{path>R4}} in exchange. (Event ID: 3226)  
 +| {{:nations:ma:man:sinister_hawk.png?nolink}}         //??Sinister Hawk#3237??//                   {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Sinister Wolf#3238??| Commentary here. | 
 +| {{:nations:ma:man:sinister_wolf.png?nolink}}         //??Sinister Wolf#3238??//                   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Myrddin - Cambion#3236??) | Commentary here. | 
 +| {{:nations:ma:man:fay.png?nolink}}                   | **??Morgaine - Fay??**    \\ Earliest Arrival Turn (10)  | {{path>W1S2N3G3R23}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Raven#3240??May [[Mute]] a random ??Crone of Avalon??, even if it's not in the province, curse 3% of units in Morgaine's province, and recruit a ??Basilisk#636?? (Event ID: 3221) \\ Also, every twenty turns may turn a ??Mother of Avalon#152?? to a ??Great Boar#2136??(Event ID: 3222) 
 +| {{:nations:ma:man:raven.png?nolink}}                 //??Raven#3240??//                           | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Morgaine - Fay#3239??| Commentary here. | 
  
-====Troops====+=== Recruited by Heroes === 
 +^ Sprite  ^ Unit Name ^ Special Attributes ^ Comments ^ 
 +| {{:nations:ma:man:whisperwood_enchantress.png?nolink}} | **??Whisperwood Enchantress??** \\ {{:misc:gui:gold.png?15&nolink}} 85\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2G1,100%AWG}}{{path>R13}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ [[Female]] | Commentary here. | 
 +| {{:nations:ma:man:disciple_of_myrddin.png?nolink}}     | **??Disciple of Myrddin??**                  | {{path>N1,100%ANG,100%ANG,100%ESN,20%WE}}{{path>H1R9}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]] | Commentary here. | 
 +| {{:nations:ma:man:basilisk.png?nolink}}                | **??Basilisk??**                             | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
  
-While some nations' troops gobble up {{:misc:gui:gold.png?14&nolink}}Gold, others gobble up {{:misc:gui:resources.png?14&nolink}}Resources, and still others gobble up {{:misc:gui:recruitmentpoints.png?14&nolink}}Recruitment Points, Man has the misfortune of relying on all threeThis makes choosing which [[Scales]] ({{:misc:scales:order.png?14&nolink}}Order for Rec Points, {{:misc:scales:productivity.png?14&nolink}}Productivity for Resources, etc.) to favor or dump somewhat tricky, though Man is one of those nations that doesn't need a [[Bless]].+===== National Spells ===== 
 +==== Summons ==== 
 +===Ritual=== 
 +^ Summon Spell                                                                       ^ Unit                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments          ^ 
 +| **??Summon Black Dogs??** \\ // (Conjuration 2) // \\ {{path>D2}} and {{gems>5D}}  | {{:nations:ea:fomoria:black_dog.png?nolink}} \\ ??Black Dog?? x 20  | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                                         | Commentary here.  | 
 +| **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}}      | {{:nations:ma:eriu:cu_sidhe.png?nolink}} \\ ??Cu Sidhe?? x 10       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | 
 +| **??Summon Barghests??**  \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>7D}}  | {{:nations:ea:fomoria:barghest.png?nolink}}  \\ ??Barghest??14   | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60\\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ [[Curse Attacker]] (5) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                               | Commentary here.  | 
 +| **??Herd of Unicorns??** \\ //(Conjuration 4)// \\ {{path>N1G2}} and {{gems>10G}} in Forest | {{:nations:ma:man:unicorn.png?nolink}} \\ ??Unicorn#3899?? x 10 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here
  
-^ Sprite                                           ^ Unit Name                                                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                           ^ +==== Other ==== 
-| {{:nations:ma:man:logrian_slinger.png?nolink}}   | **??Logrian Slinger??** \\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Foreign Rec+                                                                                                                                                                                                                                                                                                      | Your cheapest troop choice. They obviously lose out to Longbowman in terms of value, but they're still useful if you need to make an army of ranged attackers or Siege chaff on the fly.\\ They come with an axe, so they can inflict some damage before they die in melee. \\ They're also the first unit in the game's code, ID-wise.                                            | +===Combat=== 
-| {{:nations:ma:man:longbowman.png?nolink}}        | **??Longbowman#59??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13                                                            |                                                                                                                                                                                                                                                          | Archers gifted with the magical ability to actually have a chance of hitting something. Crossbowmen aren't widespread in MA, so press your advantage while you can.                                                                                                                                                | +  **??Chorus Master??** and **??Chorus Slave??** //(Thaumaturgy 1)// {{path>G1}} \\ Commentary here
-| {{:nations:ma:man:spearman.png?nolink}}          | **??Spearman#61??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                        | This guy's only difference from Indie ??Heavy Infantry#38?? is that he wears green pants.                                                                                                                                                                                                                                                                                                 | +  * **??Geas??** //(Thaumaturgy 3)// {{path>G2}} \\ Commentary here
-| {{:nations:ma:man:longspear.png?nolink}}         | **??Longspear#62??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                      | This guy's only difference from Indie ??Heavy Infantry#38?? is that he carries a longer spear. \\ (Also the green pants, don't forget those.)                                                                                                                                                                                                                                                                | +=====Magic Access===== 
-| {{:nations:ma:man:logrian_warrior.png?nolink}}   | **??Logrian Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ Foreign Rec+                                                                                                                                                                                                                                                                                                    | Logrians have +2 HP & +1 STR over normal Men, and these guys also have +1 ATT. These guys are also better-equipped, and can perform decently during expansion.                                                                                                                                                                                                                                            | +//See [[Magic Access]].// These guides supplement the summaries at the top.
-| {{:nations:ma:man:tower_guard.png?nolink}}       | **??Tower Guard??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 18\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                              | {{:abilities:castle_defence_bonus.png?15&nolink}}[[Castle Defence Bonus]](1)                                                                                                                                                                            | More-spammable defense linemen, compared to your Landless Knights. They're also pretty-efficient for propping up your Castle walls, if you think you'll need [[Siege]] chaff.                                                                                                                                                                                                                                     | +
-| {{:nations:ma:man:forester.png?nolink}}          | **??Forester??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ Forest Rec+                                                 | {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](55) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](1) \\ {{:abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]](1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Bowmen with dual-wielding. They function as Ranged raiders, picking off weak PD with their bows, and then using their axe and dagger to finish off whatever charged at them. \\ They're kind of screwed if their targets can get a hit in, but that shouldn't happen unless they also have bows.                                      | +
-| {{:nations:ma:man:landless_knight.png?nolink}}   | **??Landless Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                          |                                                                                                                                                                                                                                                          | Fill the role of very-heavy linemen, boasting the highest melee durability of Man's foot Roster.                                                                                                                                                                                 | +
-| {{:nations:ma:man:logrian_cavalry.png?nolink}}   | **??Logrian Cavalry??** \\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26\\ Foreign Rec+                                          | [[Mounted]]                                                                                                                                                                                                                                              | Swift Light Cavalry with a little extra bulk. They're probably better than anything else you can pick up in a freshly-conquered Indie province, though certainly not cheap without a Fort.                                                                                                                                      | +
-| {{:nations:ma:man:warden_of_avalon.png?nolink}}  | **??Warden of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 26 \\ {{:misc:gui:resources.png?15&nolink}} 28  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:bodyguard.png?15&nolink}}[[Bodyguard]](3) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                      | Fully-armored raiders and Witch-Bodyguards. They can be used to safely clear PD without a bless, but they can also be your solution to problematic enemy Sacreds. No one else that you have hits harder, aside from your Knights with their initial lance charges, and you could gain a bit from making them more accurate with their swings.                                                                                                                                               | +
-| {{:nations:ma:man:knight_of_man.png?nolink}}     | **??Knight of Man??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                          | [[Mounted]]                                                                                                                                                                                                                                              | Fairly-alright non-sacred Heavy Cavalry. All of that armor is quite Resource-intensive, and it slows them down significantly compared to Man's staple Light Cavalry and Unicorns. The aforementioned Unicorns are a better choice from the capital, at least if you're not penny-pinching.                                                            | +
-| {{:nations:ma:man:knight_of_avalon.png?nolink}}  | **??Knight of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]]                                                                                                              | Heavy Cavalry power with Light Cavalry speeds, featuring a three-hit combo that covers all [[Physical Resistance|Physical Resistances]] and [[Invulnerability]]/[[Ethereal|Etherealness]]. They're not sacred, despite their ludicrous price tags, so they're expensive both with the initial purchase and their upkeep afterwards. That being said, they're still great for expansion (though a tad slow if your Scales aren't great) and glorious at most other things. +
-====Heroes==== +
-You get **seven** of these things, and one of them is a **multihero** that you can get a theoretically-infinite amount of. All of your Mage heroes have wonderful paths for boosters, mainly the ??Moonvine Bracelet?? that boosts Nature. +
-^ Sprite ^ Unit Name ^ Magic ^ Special Attributes ^ Comments ^ +
- {{nations:ma:man:knight_of_the_stone.png?nolink}} **??Knight of the Stone??** | | [[Mounted]] \\ Multihero | He's not a //terrible// Multihero; his stats are neat, and he can lead your armies. \\ The Mages are nicer, though. | +
-|  {{nations:ma:man:green_knight.png?nolink}} **??Bernlad - Green Knight??** | | {{abilities:regeneration.png?15&nolink}}[[Regeneration]] (10%\\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]] | The best of your physical thugs! Try to guess why. \\ Bernlad's dream is to find The Vale of Unicorns, which gives you ANOTHER place to recruit Knights of Avalon from, but he'll only find it where it's present.\\ He can also give you up to three free ??Knight Commander??s, by stealing them from provinces that raise their own ??Knight??s. | +
-|  {{nations:ma:man:heroine.png?nolink}}  | **??Rhianne - Heroine??** | | {{abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]] (25) \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]] | Certainly isn't Bernlad. \\ 21 Defense is neat, though. | +
-|  {{nations:ma:man:blind_one.png?nolink}}  | **??Brangwen - Blind One??** | {{path>A2S3}}{{path>N3H1}}{{:misc:gui:research.png?15&nolink}}21 | {{abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:old_age.png?15&nolink}}[[Old Age]] \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (10%) \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{abilities:affliction.png?15&nolink}}[[afflictions|Blind]] | He's your only Mage-Hero who isn't a complete jerk. \\ (Brangwen's actually a girl, but Illwinter forgot to give them the [[Female]] tag. Oops!) \\ Hopefully you don't get him too early! | +
- {{nations:ma:man:ettin_king.png?nolink}} **??Nog - Ettin King??** | | {{abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (6) \\ {{abilities:gluttony.png?15&nolink}}[[Gluttony]] (3) \\ {{abilities:unsurroundable.png?15&nolink}}[[Unsurroundable]] (1) \\ {{abilities:undisciplined.png?15&nolink}}[[Undisciplined]] \\ {{abilities:mountain_survival.png?15&nolink}}[[Mountain Survival]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:stupid.png?15&nolink}}[[Stupid]] \\ [[Eyes]] (4) \\ Retinue: **??Tower Guard??** \\ (2 - 12) | A big boy. His retinue is neat! \\ In battle, keep him AWAY from your Mages. You can also berserk him to negate the effects of stupid. | +
-|  {{nations:ma:man:cambion.png?nolink}}  | **??Myrddin - Cambion??** \\ //Hero turn arrival limit: 10// | {{path>A2W2}}{{path>E3S2}}{{path>N3}} \\ {{:misc:gui:research.png?15&nolink}}19 | {{abilities:demon.png?15&nolink}}[[Demon]] \\ {{abilities:resist_fire.png?15&nolink}}[[Resist Fire]] (15\\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:inept_researcher.png?15&nolink}}[[Inept Researcher]] (10) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (15) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] | Excellent site searcher due to good paths and sneakiness. Also more of a Forger than a Researcher. \\ If you have him AND a Mother of Avalon, he might seduce them, giving them a {{path>E1}} pathboost or a {{path>S1}} pathboost or (in a Forest) a {{path>N1}} pathboost, in exchange for making them a ??Disciple of Myrddin?? who has {{:abilities:inept_researcher.png?14&nolink}}[[Inept Researcher]] 4.\\ This can only happen after Turn 15, but it can happen to multiple Mothers. (What a guy!)\\ He can also make the ??Crystal Coin??+
-|  {{nations:ma:man:fay.png?nolink}}  | **??Morgaine - Fay??** \\ //Hero turn arrival limit: 10// | {{path>A3W1}}{{path>S2N3}} {{:misc:gui:research.png?15&nolink}}23 | {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:resist_shock.png?15&nolink}}[[Resist Shock]] (5) \\ {{abilities:darkvision.png?15&nolink}}[[Darkvision]] (50) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (65) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:glamour.png?15&nolink}}[[Glamour]] \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ [[Female]] | Morgaine is a very nifty Mage, able to [[Flying|fly]] wherever you need her to be, but she does NOT like the Witches. \\ She'll turn one of your Mothers into a ??Great Boar?? (fortunately the [[Marverni-ea|Marverni]] kind) roughly once every twenty turns, and she might [[Affliction|Mute]] one of your Crones with a powerful and destructive Curse (possibly the same Curse plaguing [[man-la|Later Man]]) to protect a pet ??Basilisk?? that you'll get to keep as compensation. The latter can [[Curse]] your [[Pretender]] and other units in the same province as her, but isolating her won't prevent the events. \\ Fortunately, she doesn't start to hate Witches until Turn 15  | +
-=====Magic===== +
-====National Magic & Summons====+
  
-  ***??Summon Black Dogs??**, {{path>D2}} Conj2  {{gems>8D}}, ({{:nations:ma:man:black_dog.png?30&nolink}} ??Black Dog??x20). Requires outside assistance like a ??Troll Shaman?? to cast. These are stealthy animals, with very little survivability. However, if massed, these fey beasts can deal noticeable damage to lightly armored opponents. They Do their best work when ??Darkness?? is cast.+=== Fire === 
 +{{path>F1}} ??Logrian Wise Man?? (1 in 4starts at the bottom and has no useful crosspaths.
  
-  ***??Summon Cu Sidhe??**: {{path>N2}} Conj3  {{gems>6N}}, ({{:nations:ma:man:cu_sidhe.png?30&nolink}} ??Cu Sidhe??x7).  The Cu Sidhe is a size 3 sacred elvish dog. Their prot and MR are surprisingly high for animalsand their higher hp and decent damage attack can mitigate their low attack density. Howeverthey remain a questionable use of N gems in most situations, lacking the glamour and high def skill which makes your other elf troops strong, and still possessing all the same weaknesses. If you're running a heavy bless, access to summonable sacreds from a fairly gem and mage-turn efficient spell can give them a role, but they are probably best avoided +=== Air === 
 +{{path>A1}} ??Crone of Avalon?? (1 in 5) or {{path>A1}} ??Logrian Wise Man?? (1 in 4), both have no useful crosspathsboth start you at the bottom.
  
-  ***??Summon Barghests??**, {{path>D2}} Conj2  {{gems>7D}}, ({{:nations:ma:man:Barghest.png?30&nolink}} ??Barghest??x9)which is basically a stronger version of Black Dogs. It does come later but costs a single gem less. This spell summons improved Black Dogs and Cu Sidhe, which come with defense and protection inferior for the price. However, these hounds can curse enemy units, and do 18 damage + poisonous bites. These creatures can perform decent flanking maneuvers in the midgame but are also relatively easy to amass.+The hero, ??Myrddin - Cambion??, starts at {{path>A2}} and can make the unique ??Tome of High Power??. Still needs empowerment or an expensive multi-path booster.
  
-  ***??Chorus Master??|??Chorus Slave??**: {{path>N1}} Thaum 1 {{abilities:spell_singer.png?nolink}} [[Spell-Singer|Spell Singers]] only. A exclusive spells of Man that lest nature Spellsingers create communions. as with Spellsingers casting, magic comes at half a turn longer but you have a communion that Astral and Blood mages can join like any other+=== Water === 
 +{{path>W1}} ??Mother of Avalon?? (1 in 3) or {{path>W1}} ??Crone of Avalon?? (1 in 5) will need empowerment and a ??Water Bracelet?? to get to {{path>W3}} and a ??Robe of the Sea??. The {{:misc:magic:nature.png?15&nolink}}Nature crosspath allows ??Contact Naiad??.
  
-====Magic Access====+=== Earth === 
 +{{path>E2}} ??Logrian Wise Man?? (1 in 4) is the highest start in {{:misc:magic:earth.png?15&nolink}}Earth you have but it has no crosspaths. Once you get ??Earth Boots??, giving them to a mage who has at least {{path>E1N1}} allows them to craft the unique ??The Tome of Gaia??. With both, empowerment can be avoided.
  
-Man is a fairy-tale place, with the happy (or at least //neutral//paths of {{:misc:magic:nature.png?14&nolink}}**Nature**, {{:misc:magic:air.png?14&nolink}}**Air**, {{:misc:magic:earth.png?14&nolink}}**Earth**{{:misc:magic:water.png?14&nolink}}**Water**, and {{:misc:magic:fire.png?14&nolink}}**Fire**.+An {{path>A1E1}} ??Logrian Wise Man?? (1 in 4potentially could craft ??Staff of Elementary Mastery#82??, if it can get to {{path>A4E4}, which is very difficult.
  
-[[Nature|Nature's]] the big one; your Crones of Avalon can get {{path>N4}} without Boostersand {{path>N6}} with the ones you can easily craft. Having at least a pinch of {{:misc:scales:luck.png?14&nolink}}Luck (or at least not maximum {{:misc:scales:misfortune.png?14&nolink}}Misfortune) may allow you to get one of the national Heroes that can craft your missing Booster, bringing you up to **{{path>N7}}**. That's essentially all the Nature you need for casting whatever Nature spells you want, though it does require [[Construction]] [[Research|Level 6]].+The hero??Myrddin - Cambion??, starts at {{path>E3}}. With the right boosters, it can potentially make many of the {{:misc:magic:earth.png?15&nolink}}Earth boosters.
  
-[[Air]] is capped at **{{path>A3}}**. I cry every time. On the bright side, that's enough for quite a few spells, and your {{path>A3}}'s have a lot of {{path>A1}}'and {{path>A2}}'s to support them in Chorus Communions, giving you whatever big buffs you think you'll need (and/or a ginormous pile of ??Living Clouds??). There's also ??Storm?? and ??Summon Storm Power??, if you feel like spending your Air Gems on things other than Owl Quills.+=== Astral === 
 +No recruitable access but three of the heroes have {{:misc:magic:astral.png?15&nolink}}Astral: ??Brangwen - Blind One?? ({{path>S3}}, ??Myrddin - Cambion?? ({{path>S2}}), and ??Morgaine - Fay?? ({{path>S2}}.
  
-[[Earth]] has a slightly-higher ceiling than Air, but it's expensive and a bit manlyLogrian Wise Men can have {{path>E2}}, or {{path>E3}} with the Booster, and you can slap those shoes on a Troll King for **{{path>E4}}** if you're swimming in Earth Gems (or your {{path>A2W2E3S2N3}} Hero if you're not). Honestly, [[Empowerment|Empowering]] the {{path>E2}} is cheaper, but the Troll King is less likely to die. In battle, your ceiling is either **{{path>E4}}** or **{{path>E5}}**, depending on how dearly you clung to your Gems, thanks to ??Summon Earthpower??; this is basically all you need in battle, at least for the bare minimum, but you //could// use the Chorus Communion with your rare Earth Witches to top it.+=== Death === 
 +No native access. {{path>N1G4}} can ??Summon Fay Prince?? in Cold for {{path>D1}}.
  
-[[Water]] is stuck at {{path>W1}} on your recruits, and not very common at that, but it comes on {{path>N3}}'s and can thus be used for the dreaded ??Foul Vapors??. With Construction 6 and a drop of good fortune, you can reach your national ceiling of **{{path>W2}}**; if you got that {{path>A2W2E3S2N3}} Hero, however, you can climb to **{{path>W3}}** or **{{path>W4}}**, or even to **{{path>W5}}** if you have enough Water Gems for a Sea King. In battle, the good ol' Chorus Communion can boost your Water levels to whatever you need, potentially enough to cast ??Fire Fend?? for your ??Barkskin??-wearing troops.+{{path>N1G4}} can cast ??Faerie Court?? in Cold for 1 in 2 {{path>D2}}.
  
-[[Fire]] is stuck at **{{path>F1}}**, found on your Logrian Wise Men sometimes. It's enough for some Site-Searching, some [[Fire Resistance]], some ??Magma Bolts??, and some crafting of Lightless Lanterns. Unlike with Earth, the Logrian Wise Man's primary specialty, it's not taken up by the Witches and is therefore ineligible for the Chorus Communion; unless you got that magical {{path>A2W2E3S2N3}} Hero, anyway, who can craft the Crystal Matrix and thereby allow one of your Logrian Wise Men to lead the choir.+{{path>N3}} can cast ??Forest Troll Tribe?? for at least {{path>D1}}.
  
-You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**, all of which are (mostly//icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into.+=== Nature === 
 +{{path>N4}} ??Crone of Avalon?? (1 in 5is the highest you can startwhich is pretty highA mage with ??Earth Boots??, and at least {{path>E1N1}} can craft the unique ??The Tome of Gaia??. A {{path>E2}} ??Logrian Wise Man?? (1 in 4) can forge the boots.
  
-DISCLAIMERThis doesn't acknowledge the 1/160 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witcheswhich would allow you to craft both of the Air-Boosters for **{{path>A6}}**It also doesn't acknowledge the 1/160 chance of getting {{path>W2}} on one of themor the 1/160 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**). +With two {{:misc:magic:earth.png?15&nolink}}Earth boosters, an {{path>F1}} ??Logrian Wise Man?? can craft ??The Copper Arm??allowing a {{:misc:magic:nature.png?15&nolink}}Nature mage to hold a ??Thistle Mace?? and a ??Treelord's Staff??. Getting the two boosters is difficult. 
-====Combat Magic==== + 
-FIXME +The three mage heroes can make ??Moonvine Bracelet??s. 
-====Ritual Magic==== + 
-FIXME +=== Glamour === 
-====Magic Items====  +{{path>G3}} ??Crone of Avalon?? (1 in 5) can make a ??Gossamer Veil??{{path>E1}} ??Crone of Avalon??with the ??Gossamer Veil?? and ??Earth Boots?? can make a ??Mirage Crystal??, getting the original {{path>G3}} ??Crone of Avalon?? (1 in 5) to {{path>G5}}. A {{path>F1}} ??Crone of Avalon??, with two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters and a {{:misc:magic:fire.png?15&nolink}}Fire booster, (tricky to get), can potentially make the unique ??The Sword of Many Colors??
-FIXME+ 
 +The three mage heroes can relatively easily get to all the boosters except the {{:misc:magic:blood.png?15&nolink}}Blood ones. 
 + 
 +=== Blood === 
 +No native access. {{path>N5}} can cast ??Awaken Treelord?? for a 1 in 3 chance of a stationary {{path>B1}}.
 ===== Strategy ===== ===== Strategy =====
  
-==== General Tips ====+==== Expansion ==== 
 +Different expansion options.
  
-  * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage. 
-  * You can prophet any of your fort mages((Bards might be best as they are cheap and sneaky leaving open a lot of options like sneak preaching)) and then with communion they reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??s {{path>H2}}. This allows them cast holy tangle spells, deamon smite and become better damage dealers against undead. 
-  * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out. 
-  * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources. 
-  * [[Spell Singer]] is a double edged sword. While it saves on fatigue, thus making the mages last longer in battle((Especially good for spamming evocations, like thunder strike.)), it also make them worse for point buffing. While normal mages can get 3-5 point buffs cast to the troops on hold command, Spell Singers can only get at most 3 in the same time. This is of course very situational, but is good to keep in mind when scripting. 
 ==== Early Game ==== ==== Early Game ====
 +Early game options.
  
-FIXME How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure+==== Mid Game ==== 
 +Mid game options.
  
-**Expansion:** One easy way to expand is to use stacks of 6 ??Knight of Avalon?? on attack closest command. They are good enough to punch through most indie provinces, but a tad costly.+==== Late Game ==== 
 +Late game options.
  
-**Potential research goals:** +==== Example Pretender Builds ==== 
-  * **Construction 2** for ??Owl Quill??s to get better research (needs site searching for more air gems) +<WRAP box centeralign> 
-  * **Conjuration 1** for ??Tangle Vines?? (might help against immediate rushing, good against cavalry and other high defence troops) +<WRAP column twothirds> 
-  * **Evocation 2** for ??Lightning Bolt?? and ??Web?? (good early game spells for Man, mainly defence against rush againLeads to ??Thunder Strike??) +{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.
-  * **Thaumaturgy 1** for ??Chorus Master?? and ??Chorus Slave?? (with chorus communions u can use nature sisters as slaves for air casters to spam Lightning Bolt better) +
-  * **Alteration 3** for ??Protection??. (Bad against heat auras, only slightly bad against fire magic. Leads to ??Wooden Warriors??.)+
  
-==== Mid Game ====+</WRAP> 
 +<WRAP column third> 
 +**Chassis:** Awake ??Titan of Crossroads?? \\ 
 +**Paths:** {{path>S4D5N7}} \\  
 +**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ 
 +**Scales:** {{scales>dom6T2P0H3D1M2M3}} 
 +</WRAP></WRAP>
  
-FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for+<WRAP box centeralign> 
 +<WRAP column twothirds> 
 +{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.
  
-Mid game any of the following research can be main target for research depending on situation: +</WRAP> 
-  * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones)) +<WRAP column third> 
-  * **Evocation 4-5**: ??Thunder Strike?? and ??Storm?? +**Chassis:** Awake ??Titan of Crossroads?? \\ 
-  * **Conjuration 5**: ??Summon Air Elemental?? +**Paths:** {{path>S4D5N7}} \\  
-  //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)// +**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ 
-==== Late Game ====+**Scales:** {{scales>dom6T2P0H3D1M2M3}} 
 +</WRAP></WRAP> 
 + 
 +===== Weaknesses ===== 
 +What are the nation's weaknesses?
  
-FIXME How do you close out the game if you are in it, is the high level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly+=====See More===== 
  
-__**Pretenders**__: 
-FIXME 
  
-===== Strategy Guides ===== 
-FIXME 
  
-{{template>nationindex}}+{{template>dom6:nationindex}}
  
-{{tag>nation stubs ma-nation}}+{{tag>nation}}
dom6/man-ma.1711856069.txt.gz · Last modified: 2024/03/31 03:34 by fenrir