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dom6:man-ma [2024/04/16 06:19]
johnnydown [Heroes] Fixed a formatting problem
dom6:man-ma [2024/04/16 07:37] (current)
johnnydown [Magic Access]
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 | {{:nations:ma:man:basilisk.png?nolink}}                | **??Basilisk??**                             | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | {{:nations:ma:man:basilisk.png?nolink}}                | **??Basilisk??**                             | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. |
  
-===== National Spells and Items=====+===== National Spells =====
 ==== Summons ==== ==== Summons ====
- 
 ===Ritual=== ===Ritual===
 ^ Summon Spell                                                                       ^ Unit                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments          ^ ^ Summon Spell                                                                       ^ Unit                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments          ^
-| **??Summon Black Dogs??** \\ // (Conjuration 2) // \\ {{path>D2}} and {{gems>5D}}  | {{:nations:ea:fomoria:black_dog.png?nolink}} \\ ??Black Dog?? x 20  | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                                         | Commentary here.  | +| **??Summon Black Dogs??** \\ // (Conjuration 2) // \\ {{path>D2}} and {{gems>5D}}  | {{:nations:ea:fomoria:black_dog.png?nolink}} \\ ??Black Dog?? x 20  | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                                         | Commentary here.  | 
-| **??Summon Barghests??**  \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>7D}}  | {{:nations:ea:fomoria:barghest.png?nolink}}  \\ ??Barghest?? x 14   | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]](1) \\ [[Curse Attacker]] (5) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                | Commentary here.  | +| **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}}      | {{:nations:ma:eriu:cu_sidhe.png?nolink}} \\ ??Cu Sidhe?? x 10       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | 
-| **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}}      | {{:nations:ma:eriu:cu_sidhe.png?nolink}}\\ ??Cu Sidhe?? x 10        | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  |+| **??Summon Barghests??**  \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>7D}}  | {{:nations:ea:fomoria:barghest.png?nolink}}  \\ ??Barghest?? x 14   | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ [[Curse Attacker]] (5) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                               | Commentary here.  | 
 +| **??Herd of Unicorns??** \\ //(Conjuration 4)// \\ {{path>N1G2}} and {{gems>10G}} in Forest | {{:nations:ma:man:unicorn.png?nolink}} \\ ??Unicorn#3899?? x 10 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. | 
  
-  ***??Summon Black Dogs??**{{path>D2}} Conj2  {{gems>8D}}, ({{:nations:ma:man:black_dog.png?30&nolink}} ??Black Dog??x20). Requires outside assistance like a ??Troll Shaman?? to cast. These are stealthy animals, with very little survivability. However, if massed, these fey beasts can deal noticeable damage to lightly armored opponents. They Do their best work when ??Darkness?? is cast.+==== Other ==== 
 +===Combat=== 
 +  * **??Chorus Master??** and **??Chorus Slave??** //(Thaumaturgy 1)// {{path>G1}} \\ Commentary here. 
 +  * **??Geas??** //(Thaumaturgy 3)// {{path>G2}} \\ Commentary here. 
 +=====Magic Access===== 
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
  
-  ***??Summon Cu Sidhe??**: {{path>N2}} Conj3  {{gems>6N}}, ({{:nations:ma:man:cu_sidhe.png?30&nolink}} ??Cu Sidhe??x7).  The Cu Sidhe is a size 3 sacred elvish dog. Their prot and MR are surprisingly high for animals, and their higher hp and decent damage attack can mitigate their low attack density. However, they remain a questionable use of N gems in most situations, lacking the glamour and high def skill which makes your other elf troops strong, and still possessing all the same weaknesses. If you're running a heavy bless, access to summonable sacreds from a fairly gem and mage-turn efficient spell can give them a role, but they are probably best avoided +=== Fire === 
 +{{path>F1}} ??Logrian Wise Man?? (1 in 4starts at the bottom and has no useful crosspaths.
  
-  ***??Summon Barghests??**, {{path>D2}} Conj2  {{gems>7D}}, ({{:nations:ma:man:Barghest.png?30&nolink}} ??Barghest??x9). which is basically a stronger version of Black Dogs. It does come later but costs a single gem less. This spell summons improved Black Dogs and Cu Sidhewhich come with defense and protection inferior for the price. Howeverthese hounds can curse enemy units, and do 18 damage + poisonous bites. These creatures can perform decent flanking maneuvers in the midgame but are also relatively easy to amass.+=== Air === 
 +{{path>A1}} ??Crone of Avalon?? (1 in 5) or {{path>A1}} ??Logrian Wise Man?? (1 in 4), both have no useful crosspathsboth start you at the bottom.
  
-==== Other ==== +The hero, ??Myrddin - Cambion??, starts at {{path>A2}} and can make the unique ??Tome of High Power??Still needs empowerment or an expensive multi-path booster.
-===Combat=== +
-  ***??Chorus Master??|??Chorus Slave??**: {{path>N1}} Thaum 1 {{abilities:spell_singer.png?nolink}} [[Spell-Singer|Spell Singers]] only. A exclusive spells of Man that lest nature Spellsingers create communionsas with Spellsingers casting, magic comes at half a turn longer but you have a communion that Astral and Blood mages can join like any other+
  
-===Items=== +=== Water === 
-=== Discounted Items === +{{path>W1}} ??Mother of Avalon?? (1 in 3) or {{path>W1}} ??Crone of Avalon?? (1 in 5) will need empowerment and a ??Water Bracelet?? to get to {{path>W3}} and a ??Robe of the Sea??. The {{:misc:magic:nature.png?15&nolink}}Nature crosspath allows ??Contact Naiad??. 
-=====Magic Access=====+ 
 +=== Earth === 
 +{{path>E2}} ??Logrian Wise Man?? (1 in 4) is the highest start in {{:misc:magic:earth.png?15&nolink}}Earth you have but it has no crosspaths. Once you get ??Earth Boots??, giving them to a mage who has at least {{path>E1N1}} allows them to craft the unique ??The Tome of Gaia??. With both, empowerment can be avoided. 
 + 
 +An {{path>A1E1}} ??Logrian Wise Man?? (1 in 4) potentially could craft ??Staff of Elementary Mastery#82??, if it can get to {{path>A4E4}, which is very difficult. 
 + 
 +The hero, ??Myrddin - Cambion??, starts at {{path>E3}}. With the right boosters, it can potentially make many of the {{:misc:magic:earth.png?15&nolink}}Earth boosters. 
 + 
 +=== Astral === 
 +No recruitable access but three of the heroes have {{:misc:magic:astral.png?15&nolink}}Astral: ??Brangwen - Blind One?? ({{path>S3}}, ??Myrddin - Cambion?? ({{path>S2}}), and ??Morgaine - Fay?? ({{path>S2}}.
  
-Man is a fairy-tale place, with the happy (or at least //neutral//) paths of {{:misc:magic:nature.png?14&nolink}}**Nature**, {{:misc:magic:air.png?14&nolink}}**Air**, {{:misc:magic:earth.png?14&nolink}}**Earth**, {{:misc:magic:water.png?14&nolink}}**Water**, and {{:misc:magic:fire.png?14&nolink}}**Fire**.+=== Death === 
 +No native access. {{path>N1G4}} can ??Summon Fay Prince?? in Cold for {{path>D1}}.
  
-[[Nature|Nature's]] the big one; your Crones of Avalon can get {{path>N4}} without Boosters, and {{path>N6}} with the ones you can easily craft. Having at least a pinch of {{:misc:scales:luck.png?14&nolink}}Luck (or at least not maximum {{:misc:scales:misfortune.png?14&nolink}}Misfortune) may allow you to get one of the national Heroes that can craft your missing Booster, bringing you up to **{{path>N7}}**. That's essentially all the Nature you need for casting whatever Nature spells you want, though it does require [[Construction]] [[Research|Level 6]].+{{path>N1G4}} can cast ??Faerie Court?? in Cold for 1 in 2 {{path>D2}}.
  
-[[Air]] is capped at **{{path>A3}}**. I cry every time. On the bright side, that's enough for quite a few spells, and your {{path>A3}}'s have a lot of {{path>A1}}'s and {{path>A2}}'s to support them in Chorus Communions, giving you whatever big buffs you think you'll need (and/or a ginormous pile of ??Living Clouds??). There's also ??Storm?? and ??Summon Storm Power??, if you feel like spending your Air Gems on things other than Owl Quills.+{{path>N3}} can cast ??Forest Troll Tribe?? for at least {{path>D1}}.
  
-[[Earth]] has a slightly-higher ceiling than Air, but it's expensive and a bit manly. Logrian Wise Men can have {{path>E2}}, or {{path>E3}} with the Booster, and you can slap those shoes on a Troll King for **{{path>E4}}** if you're swimming in Earth Gems (or your {{path>A2W2E3S2N3}} Hero if you're not). Honestly[[Empowerment|Empowering]] the {{path>E2}} is cheaper, but the Troll King is less likely to dieIn battle, your ceiling is either **{{path>E4}}** or **{{path>E5}}**, depending on how dearly you clung to your Gems, thanks to ??Summon Earthpower??; this is basically all you need in battle, at least for the bare minimum, but you //could// use the Chorus Communion with your rare Earth Witches to top it.+=== Nature === 
 +{{path>N4}} ??Crone of Avalon?? (1 in 5) is the highest you can start, which is pretty high. A mage with ??Earth Boots??and at least {{path>E1N1}} can craft the unique ??The Tome of Gaia??{{path>E2}} ??Logrian Wise Man?? (1 in 4) can forge the boots.
  
-[[Water]] is stuck at {{path>W1}} on your recruitsand not very common at that, but it comes on {{path>N3}}'s and can thus be used for the dreaded ??Foul Vapors??. With Construction 6 and drop of good fortune, you can reach your national ceiling of **{{path>W2}}**; if you got that {{path>A2W2E3S2N3}} Hero, however, you can climb to **{{path>W3}}** or **{{path>W4}}**, or even to **{{path>W5}}** if you have enough Water Gems for Sea King. In battle, the good ol' Chorus Communion can boost your Water levels to whatever you need, potentially enough to cast ??Fire Fend?? for your ??Barkskin??-wearing troops.+With two {{:misc:magic:earth.png?15&nolink}}Earth boostersan {{path>F1}} ??Logrian Wise Man?? can craft ??The Copper Arm??, allowing a {{:misc:magic:nature.png?15&nolink}}Nature mage to hold a ??Thistle Mace?? and a ??Treelord's Staff??. Getting the two boosters is difficult.
  
-[[Fire]] is stuck at **{{path>F1}}**, found on your Logrian Wise Men sometimes. It's enough for some Site-Searching, some [[Fire Resistance]], some ??Magma Bolts??, and some crafting of Lightless Lanterns. Unlike with Earth, the Logrian Wise Man'primary specialty, it's not taken up by the Witches and is therefore ineligible for the Chorus Communion; unless you got that magical {{path>A2W2E3S2N3}} Hero, anyway, who can craft the Crystal Matrix and thereby allow one of your Logrian Wise Men to lead the choir.+The three mage heroes can make ??Moonvine Bracelet??s.
  
-You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**all of which are (mostly//icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communionshowever, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into.+=== Glamour === 
 +{{path>G3}} ??Crone of Avalon?? (1 in 5) can make a ??Gossamer Veil??A {{path>E1}} ??Crone of Avalon??, with the ??Gossamer Veil?? and ??Earth Boots?? can make a ??Mirage Crystal??, getting the original {{path>G3}} ??Crone of Avalon?? (1 in 5to {{path>G5}}. A {{path>F1}} ??Crone of Avalon??with two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters and {{:misc:magic:fire.png?15&nolink}}Fire booster, (tricky to get), can potentially make the unique ??The Sword of Many Colors??.
  
-DISCLAIMER: This doesn't acknowledge the 1/160 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for **{{path>A6}}**It also doesn't acknowledge the 1/160 chance of getting {{path>W2}} on one of them, or the 1/160 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**).+The three mage heroes can relatively easily get to all the boosters except the {{:misc:magic:blood.png?15&nolink}}Blood ones.
  
 +=== Blood ===
 +No native access. {{path>N5}} can cast ??Awaken Treelord?? for a 1 in 3 chance of a stationary {{path>B1}}.
 ===== Strategy ===== ===== Strategy =====
  
dom6/man-ma.1713248353.txt.gz · Last modified: 2024/04/16 06:19 by johnnydown