User Tools

Site Tools


dom6:marverni-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:marverni-ea [2024/03/18 06:47]
johnnydown [Table]
dom6:marverni-ea [2024/04/10 22:57] (current)
johnnydown [Magic Access]
Line 19: Line 19:
 ** Blood Sacrifices: ** Priests can sacrifice a blood slave at a temple to help extend the dominion. ** Blood Sacrifices: ** Priests can sacrifice a blood slave at a temple to help extend the dominion.
  
-**Magic Tattoos:** Most of Sauromatia's units have magic tattoos. The ??Awaken Tattoos?? spell ({{path>N1H1}}) gives those units limited {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] and another benefit:+**Magic Tattoos:** Most of Marverni's units have magic tattoos. The ??Awaken Tattoos?? spell ({{path>N1H1}}) gives those units limited {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] and another benefit:
   * {{:abilities:magic_bear_tattoo.png?15&nolink}} [[Magic Bear Tattoo]] Strength    * {{:abilities:magic_bear_tattoo.png?15&nolink}} [[Magic Bear Tattoo]] Strength 
   * {{:abilities:magic_wolf_tattoo.png?15&nolink}} [[Magic Wolf Tattoo]] Attack skill   * {{:abilities:magic_wolf_tattoo.png?15&nolink}} [[Magic Wolf Tattoo]] Attack skill
Line 26: Line 26:
  
 **[[Communions]]: ** Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast [[Communion Slave]] to give power to mages with astral who cast [[Communion Master]]. The masters can then cast higher level spells. Check the [[Communions]] page for details. **[[Communions]]: ** Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast [[Communion Slave]] to give power to mages with astral who cast [[Communion Master]]. The masters can then cast higher level spells. Check the [[Communions]] page for details.
 +
 +<WRAP center round box 60%>
 +{{:nations:ea:marverni:marverni_scout.png?nolink }} Marverni's people are **humans** who mostly fall into one of five tribes. Humans are **Size 3** beings (three-to-a-square), and typical humans trained for combat have **10's** in most combat stats; the exceptions are **[[Protection|Natural Protection]]** (0), **[[Encumbrance]]** (3), **Combat Speed** without armor (12), and **Map Movement** without armor (14, or 16 if a Commander).
 +  * Troops of the eponymous **__Marverni__** tribe are a bit cheaper than most at their level, around 2-5 [[gold]] cheaper. On the other hand, many lack armor, and armor-less troops typically have **8** or **9 Morale**.
 +  * Troops of the **__Ambibates__** tribe have above-average training for their level, giving them **1 additional point** in **Attack Skill**, **Defence Skill**, and **Morale**.
 +  * Troops of the **__Carnutes__** tribe are trained differently; they have **1** or **2 more HP**, **1 more Strength**, and **2 more Morale** compared to the Marverni. They're also used to living in {{:abilities:forest_survival.png?15&nolink}} **Forests**.
 +  * The **__Eponi__** tribe only fields knights. They aren't very different from the Marverni, only having **1 more Morale** over Marverni nobles, and [[mounted|horses]].
 +  * The **__Sequani__** tribe doesn't field any troops, but it does field mages with at least **11 Precision**.
 +</WRAP>
 +
 ===== National Units ===== ===== National Units =====
 ==== Commanders ==== ==== Commanders ====
Line 66: Line 76:
 ==== Summons ==== ==== Summons ====
 ==Ritual== ==Ritual==
-^ Summon Spell                                                                                ^ Unit                                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments          ^ +^ Summon Spell                                                                                ^ Unit                                                                                           ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments          ^ 
-| **??Sounder of Boars??** \\ // (Conjuration 3) // \\ {{path>N1H1}} and {{gems>15N}}         | {{:nations:ea:marverni:great_boar.png?nolink}} \\ ??Great Boar#1807?? x 20         | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                  | Commentary here.  | +| **??Sounder of Boars??** \\ // (Conjuration 3) // \\ {{path>N1H1}} and {{gems>15N}}         | {{:nations:ea:marverni:great_boar.png?nolink}} \\ ??Great Boar#1807?? x 20                     | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                  | Commentary here.  | 
-| **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}}              | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+         | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                | Commentary here.  | +| **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}}              | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+                     | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                | Commentary here.  | 
-| **??Monster Boar??** \\ // (Conjuration 5) // \\ {{path>N3}} and {{gems>10N}}               | {{:nations:ea:marverni:great_boar.png?nolink}} \\ ??Monster Boar#1910?? Event      | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                    | Commentary here.  | +| **??Monster Boar??** \\ // (Conjuration 5) // \\ {{path>N3}} and {{gems>10N}}               | {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink}} \\ ??Monster Boar#1910?? Event      | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                    | Commentary here.  | 
-| **??Contact Boar of Carnutes??** \\ // (Conjuration 5) // \\ {{path>E1N1}} and {{gems>7N}}  | {{:nations:ea:marverni:great_boar.png?nolink}} \\ ??Great Boar of Carnutes#1809??  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Summons in Dominion]] (??Great Boar#1807?? | Commentary here.  |+| **??Contact Boar of Carnutes??** \\ // (Conjuration 5) // \\ {{path>E1N1}} and {{gems>7N}}  | {{:nations:ea:marverni:great_boar_of_carnutes.png?nolink}} \\ ??Great Boar of Carnutes#1809??  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Summons in Dominion]] (??Great Boar#1807?? | Commentary here.  |
  
  
-==== Other Spells ====+==== The Other Spell ====
 === Combat === === Combat ===
   * **??Awaken Tattoos??** //(Enchantment 3)// \\ {{path>N1H1}} \\ Commentary here.     * **??Awaken Tattoos??** //(Enchantment 3)// \\ {{path>N1H1}} \\ Commentary here.  
 +
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +EA Mekone has high {{:misc:magic:astral.png?15&nolink}}Astral, giving access to the ??Ring of Wizardry?? and the ??Ring of Sorcery??, expensive but useful boosters.
 +
 +=== Fire ===
 +**No native access.** No easy summons.
 +
 +=== Air ===
 +**No native access.** No easy summons.
 +
 +=== Water ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>W1}}, ~1 in 16 chance of {{path>W2}}, (and 1 in 640 chance of {{path>W3}}). {{path>W1}} will need empowerment to {{path>W2}}. {{path>W3S2}} may get the unique ??Trident from Beyond??. At {{path>W4E1}}, the mage can attempt forging the unique ??Orb of Atlantis??.
 +
 +=== Earth ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>E3}}, ~1 in 16 chance of {{path>E4}}, (and 1 in 640 chance of {{path>E5}}). The right boosters and the right randoms on a ??Gutuater?? or ??Elder Druid??, or two of the heroes, will get {{path>E2N2}} and an attempt at ??The Tome of Gaia??. Non-boot boosters can be placed on a ??King of Elemental Earth??. With the right boosters, {{path>E5S5}} to maybe get the unique the ??Atlas of Creation??.
 +
 +=== Astral ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>S3}}, ~1 in 16 chance of {{path>S4}}, (and 1 in 640 chance of {{path>S5}}). He can forge ??Coin of Meteoritic Iron??, do ??Golem Construction??, and with the right boosters, {{path>E5S5}} to maybe get the unique the ??Atlas of Creation??.
 +
 +Hero, ??Corix - Blinded??, starts at {{path>S4}}.
 +
 +=== Death ===
 +**No native access.** {{path>N3}} for ??Forest Troll Tribe?? and at least {{path>D1}}.
 +
 +{{path>5WN4}} and {{path>S5}} allows ??Call Ancient Presence?? and then giving it a ??Divine Name?? for {{path>D1}}. Probably, not worth it.
 +
 +=== Nature ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>N1}}, ~1 in 16 chance of {{path>N2}}, (and 1 in 640 chance of {{path>N3}}). {{path>N1}} will need empowerment to {{path>N2}}. The right boosters and the right randoms on a ??Gutuater?? or ??Elder Druid?? will get {{path>E2N2}} and an attempt at ??The Tome of Gaia??. ??Moonvine Bracelet?? is easy to get, which is good because, natively, EA Marverni can't get ??The Copper Arm?? or ??The Silver Arms??.
 +
 +Hero, ??The One in the Woods - Wanderer??, starts at {{path>N4}}.
 +
 +=== Glamour ===
 +**No native access.** {{path>E4}} gets ??Troll King's Court?? and {{path>G1}}.
 +
 +=== Blood ===
 +**No native access.** {{path>N5}} gets ??Awaken Treelord?? and a 1 in 3 chance of a stationary {{path>B1}} mage.
  
 ===== Strategy ===== ===== Strategy =====
dom6/marverni-ea.1710744469.txt.gz · Last modified: 2024/03/18 06:47 by johnnydown