This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
dom6:marverni-ea [2024/03/29 18:15] fenrir [National Special Features] the tribes; maybe I have too much bolded |
dom6:marverni-ea [2024/04/10 22:57] (current) johnnydown [Magic Access] |
||
---|---|---|---|
Line 31: | Line 31: | ||
* Troops of the eponymous **__Marverni__** tribe are a bit cheaper than most at their level, around 2-5 [[gold]] cheaper. On the other hand, many lack armor, and armor-less troops typically have **8** or **9 Morale**. | * Troops of the eponymous **__Marverni__** tribe are a bit cheaper than most at their level, around 2-5 [[gold]] cheaper. On the other hand, many lack armor, and armor-less troops typically have **8** or **9 Morale**. | ||
* Troops of the **__Ambibates__** tribe have above-average training for their level, giving them **1 additional point** in **Attack Skill**, **Defence Skill**, and **Morale**. | * Troops of the **__Ambibates__** tribe have above-average training for their level, giving them **1 additional point** in **Attack Skill**, **Defence Skill**, and **Morale**. | ||
- | * Troops of the **__Carnutes__** tribe are trained differently; | + | * Troops of the **__Carnutes__** tribe are trained differently; |
* The **__Eponi__** tribe only fields knights. They aren't very different from the Marverni, only having **1 more Morale** over Marverni nobles, and [[mounted|horses]]. | * The **__Eponi__** tribe only fields knights. They aren't very different from the Marverni, only having **1 more Morale** over Marverni nobles, and [[mounted|horses]]. | ||
* The **__Sequani__** tribe doesn' | * The **__Sequani__** tribe doesn' | ||
Line 86: | Line 86: | ||
=== Combat === | === Combat === | ||
* **??Awaken Tattoos??** // | * **??Awaken Tattoos??** // | ||
+ | |||
+ | =====Magic Access===== | ||
+ | //See [[Magic Access]].// These guides supplement the summaries at the top. | ||
+ | |||
+ | EA Mekone has high {{: | ||
+ | |||
+ | === Fire === | ||
+ | **No native access.** No easy summons. | ||
+ | |||
+ | === Air === | ||
+ | **No native access.** No easy summons. | ||
+ | |||
+ | === Water === | ||
+ | ??Elder Druid?? has a ~7 in 16 chance of {{path> | ||
+ | |||
+ | === Earth === | ||
+ | ??Elder Druid?? has a ~7 in 16 chance of {{path> | ||
+ | |||
+ | === Astral === | ||
+ | ??Elder Druid?? has a ~7 in 16 chance of {{path> | ||
+ | |||
+ | Hero, ??Corix - Blinded??, starts at {{path> | ||
+ | |||
+ | === Death === | ||
+ | **No native access.** {{path> | ||
+ | |||
+ | {{path> | ||
+ | |||
+ | === Nature === | ||
+ | ??Elder Druid?? has a ~7 in 16 chance of {{path> | ||
+ | |||
+ | Hero, ??The One in the Woods - Wanderer??, starts at {{path> | ||
+ | |||
+ | === Glamour === | ||
+ | **No native access.** {{path> | ||
+ | |||
+ | === Blood === | ||
+ | **No native access.** {{path> | ||
===== Strategy ===== | ===== Strategy ===== |