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dom6:marverni-ea [2024/03/29 18:15]
fenrir [National Special Features] the tribes; maybe I have too much bolded
dom6:marverni-ea [2024/04/10 22:57] (current)
johnnydown [Magic Access]
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   * Troops of the eponymous **__Marverni__** tribe are a bit cheaper than most at their level, around 2-5 [[gold]] cheaper. On the other hand, many lack armor, and armor-less troops typically have **8** or **9 Morale**.   * Troops of the eponymous **__Marverni__** tribe are a bit cheaper than most at their level, around 2-5 [[gold]] cheaper. On the other hand, many lack armor, and armor-less troops typically have **8** or **9 Morale**.
   * Troops of the **__Ambibates__** tribe have above-average training for their level, giving them **1 additional point** in **Attack Skill**, **Defence Skill**, and **Morale**.   * Troops of the **__Ambibates__** tribe have above-average training for their level, giving them **1 additional point** in **Attack Skill**, **Defence Skill**, and **Morale**.
-  * Troops of the **__Carnutes__** tribe are trained differently; they have **1** or **2 more HP**, **1 more Strength**, and **2 more Morale** compared to the Marverni. +  * Troops of the **__Carnutes__** tribe are trained differently; they have **1** or **2 more HP**, **1 more Strength**, and **2 more Morale** compared to the Marverni. They're also used to living in {{:abilities:forest_survival.png?15&nolink}} **Forests**.
   * The **__Eponi__** tribe only fields knights. They aren't very different from the Marverni, only having **1 more Morale** over Marverni nobles, and [[mounted|horses]].   * The **__Eponi__** tribe only fields knights. They aren't very different from the Marverni, only having **1 more Morale** over Marverni nobles, and [[mounted|horses]].
   * The **__Sequani__** tribe doesn't field any troops, but it does field mages with at least **11 Precision**.   * The **__Sequani__** tribe doesn't field any troops, but it does field mages with at least **11 Precision**.
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 === Combat === === Combat ===
   * **??Awaken Tattoos??** //(Enchantment 3)// \\ {{path>N1H1}} \\ Commentary here.     * **??Awaken Tattoos??** //(Enchantment 3)// \\ {{path>N1H1}} \\ Commentary here.  
 +
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +EA Mekone has high {{:misc:magic:astral.png?15&nolink}}Astral, giving access to the ??Ring of Wizardry?? and the ??Ring of Sorcery??, expensive but useful boosters.
 +
 +=== Fire ===
 +**No native access.** No easy summons.
 +
 +=== Air ===
 +**No native access.** No easy summons.
 +
 +=== Water ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>W1}}, ~1 in 16 chance of {{path>W2}}, (and 1 in 640 chance of {{path>W3}}). {{path>W1}} will need empowerment to {{path>W2}}. {{path>W3S2}} may get the unique ??Trident from Beyond??. At {{path>W4E1}}, the mage can attempt forging the unique ??Orb of Atlantis??.
 +
 +=== Earth ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>E3}}, ~1 in 16 chance of {{path>E4}}, (and 1 in 640 chance of {{path>E5}}). The right boosters and the right randoms on a ??Gutuater?? or ??Elder Druid??, or two of the heroes, will get {{path>E2N2}} and an attempt at ??The Tome of Gaia??. Non-boot boosters can be placed on a ??King of Elemental Earth??. With the right boosters, {{path>E5S5}} to maybe get the unique the ??Atlas of Creation??.
 +
 +=== Astral ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>S3}}, ~1 in 16 chance of {{path>S4}}, (and 1 in 640 chance of {{path>S5}}). He can forge ??Coin of Meteoritic Iron??, do ??Golem Construction??, and with the right boosters, {{path>E5S5}} to maybe get the unique the ??Atlas of Creation??.
 +
 +Hero, ??Corix - Blinded??, starts at {{path>S4}}.
 +
 +=== Death ===
 +**No native access.** {{path>N3}} for ??Forest Troll Tribe?? and at least {{path>D1}}.
 +
 +{{path>5WN4}} and {{path>S5}} allows ??Call Ancient Presence?? and then giving it a ??Divine Name?? for {{path>D1}}. Probably, not worth it.
 +
 +=== Nature ===
 +??Elder Druid?? has a ~7 in 16 chance of {{path>N1}}, ~1 in 16 chance of {{path>N2}}, (and 1 in 640 chance of {{path>N3}}). {{path>N1}} will need empowerment to {{path>N2}}. The right boosters and the right randoms on a ??Gutuater?? or ??Elder Druid?? will get {{path>E2N2}} and an attempt at ??The Tome of Gaia??. ??Moonvine Bracelet?? is easy to get, which is good because, natively, EA Marverni can't get ??The Copper Arm?? or ??The Silver Arms??.
 +
 +Hero, ??The One in the Woods - Wanderer??, starts at {{path>N4}}.
 +
 +=== Glamour ===
 +**No native access.** {{path>E4}} gets ??Troll King's Court?? and {{path>G1}}.
 +
 +=== Blood ===
 +**No native access.** {{path>N5}} gets ??Awaken Treelord?? and a 1 in 3 chance of a stationary {{path>B1}} mage.
  
 ===== Strategy ===== ===== Strategy =====
dom6/marverni-ea.1711736114.txt.gz · Last modified: 2024/03/29 18:15 by fenrir