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dom6:nations-la [2024/03/20 14:13] fenrir replaced the G-fillers, now that the hovermod displays Glamour |
dom6:nations-la [2024/11/28 01:19] (current) fenrir |
LA has the most advanced technology of all the ages but magic is at a low ebb. The magic users of the world are better at researching, though, and what they lack in depth of magic power, they make up for in variety. The lands are wealthier than they have ever been, and humans vastly outnumber all other sentient species. | LA has the most advanced technology of all the ages but magic is at a low ebb. The magic users of the world are better at researching, though, and what they lack in depth of magic power, they make up for in variety. The lands are wealthier than they have ever been, and humans vastly outnumber all other sentient species. |
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//It's the end of the world. The twenty-nine surviving nations know this is the deciding time, and they are willing to sacrifice anyone, and in some cases everyone, to get what they want.// | //It's the end of the world. The thirty surviving nations know this is the deciding time, and they are willing to sacrifice anyone, and in some cases everyone, to get what they want.// |
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<WRAP startpage_col_head>[[:dom6:pangaea-la|Pangaea, New Era]]</WRAP> | <WRAP startpage_col_head>[[:dom6:pangaea-la|Pangaea, New Era]]</WRAP> |
<WRAP column>[[:dom6:pangaea-la|{{:nations:flags:la_pangaea.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:pangaea-la|{{:nations:flags:la_pangaea.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>N3}}\\ {{path>E2A1W1S1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>1E3N}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>N3E2}}\\ {{path>A1W1S1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>1E3N}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Pangaea is a dominion of centaur (half-horse) lords, satyr (half-goat) soldiers, minotaur (half-bull) guardsmen, and harpy (half-vulture) scouts. Some say the Pangaeans defy their nature to imitate civilization, while others posit that their sole purpose in life is to survive; the truth is likely somewhere in the middle. The day may come when the mages of the wild and the priestesses of revelry are fully replaced, but their Pretender still needs them... </WRAP><WRAP column half> {{:nations:la:pangaea:harpy.png?nolink}} {{:nations:la:pangaea:satyr_hoplite.png?nolink}} {{:nations:la:pangaea:grove_guard.png?nolink}} \\ {{:nations:la:pangaea:dryad.png?nolink}} {{:nations:la:pangaea:centaur_sage.png?nolink}} {{:nations:la:pangaea:pan.png?nolink}} | <WRAP column half><WRAP column half> Pangaea is a dominion of centaur (half-horse) lords, satyr (half-goat) soldiers, minotaur (half-bull) guardsmen, and harpy (half-vulture) scouts. Some say the Pangaeans defy their nature to imitate civilization, while others posit that their sole purpose in life is to survive; the truth is likely somewhere in the middle. The day may come when the mages of the wild and the priestesses of revelry are fully replaced, but their Pretender still needs them... </WRAP><WRAP column half> {{:nations:la:pangaea:harpy.png?nolink}} {{:nations:la:pangaea:satyr_hoplite.png?nolink}} {{:nations:la:pangaea:grove_guard.png?nolink}} \\ {{:nations:la:pangaea:dryad.png?nolink}} {{:nations:la:pangaea:centaur_sage.png?nolink}} {{:nations:la:pangaea:pan.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP column>[[:dom6:man-la|{{:nations:flags:la_man.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:man-la|{{:nations:flags:la_man.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>A3}}\\ {{path>E2S2}} \\ {{path>F1D1G1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1A1E1N1G}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>A3}}\\ {{path>E2S2}} \\ {{path>F1D1G1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1A1E1N1G}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Compared to how it started, Man is currently a low fantasy kingdom. Unfortunate things would happen wherever the "Old" witch magic was used, so it is now forbidden; their illusion spells are allowed, however, as per the ruling of judges in powdered wings. Even today, Magisters (academics) in their stone towers are trying to find strong replacements for the old ways, but some of them cannot cast a single spell... Ten years well spent, if you asked me. </WRAP><WRAP column half> {{:nations:la:man:forester.png?nolink}} {{:nations:la:man:longbowman.png?nolink}} {{:nations:la:man:tower_knight.png?nolink}} \\ {{:nations:la:man:warden.png?nolink}} {{:nations:la:man:bishop.png?nolink}} {{:nations:la:man:magister_arcane.png?nolink}} | <WRAP column half><WRAP column half> Compared to how it started, Man is currently a low fantasy kingdom. Unfortunate things would happen wherever the "Old" witch magic was used, so it is now forbidden; their illusion spells are allowed, however, as per the ruling of judges in powdered wigs. Even today, Magisters (academics) in their stone towers are trying to find strong replacements for the old ways, but some of them cannot cast a single spell... Ten years well spent, if you asked me. </WRAP><WRAP column half> {{:nations:la:man:forester.png?nolink}} {{:nations:la:man:longbowman.png?nolink}} {{:nations:la:man:tower_knight.png?nolink}} \\ {{:nations:la:man:warden.png?nolink}} {{:nations:la:man:bishop.png?nolink}} {{:nations:la:man:magister_arcane.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP box round> | <WRAP box round> |
<WRAP startpage_col_head>[[:dom6:ulm-la|Ulm, Black Forest]]</WRAP> | <WRAP startpage_col_head>[[:dom6:ulm-la|Ulm, Black Forest]]</WRAP> |
<WRAP column>[[:dom6:ulm-la|{{:nations:flags:la_ulm.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:ulm-la|{{:nations:flags:la_ulm.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>E2S2}}\\ {{path>F1A1D1G1B1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1S2D1G}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>E2S2}}\\ {{path>F1A1D1}} \\ {{path>G1B1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1S2D1G}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Compared to where it started, Ulm is currently a high fantasy kingdom, though not in a good way. The realm had gone without sorcery for far too long, and now it is salted with shadows and scares. Technology has regressed due to the mistakes of the priests, who can fix the old Blacksteel tools but lack the resources to replace them, and seemingly every third person is either an "Illuminated One" or a vampire... But on the bright side, pet wolves are common. </WRAP><WRAP column half> {{:nations:la:ulm:zweihander.png?nolink}} {{:nations:la:ulm:ghoul_guardian.png?nolink}} {{:nations:la:ulm:black_templar.png?nolink}} \\ {{:nations:la:ulm:member_of_the_second_tier.png?nolink}} {{:nations:la:ulm:black_priest.png?nolink}} {{:nations:la:ulm:fortune_teller.png?nolink}} | <WRAP column half><WRAP column half> Compared to where it started, Ulm is currently a high fantasy kingdom, though not in a good way. The realm had gone without sorcery for far too long, and now it is salted with shadows and scares. Technology has regressed due to the mistakes of the priests, who can fix the old Blacksteel tools but lack the resources to replace them, and seemingly every third person is either an "Illuminated One" or a vampire... But on the bright side, pet wolves are common. </WRAP><WRAP column half> {{:nations:la:ulm:zweihander.png?nolink}} {{:nations:la:ulm:ghoul_guardian.png?nolink}} {{:nations:la:ulm:black_templar.png?nolink}} \\ {{:nations:la:ulm:member_of_the_second_tier.png?nolink}} {{:nations:la:ulm:black_priest.png?nolink}} {{:nations:la:ulm:fortune_teller.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:marignon-la|Marignon, Conquerors of the Sea]]</WRAP> | <WRAP startpage_col_head>[[:dom6:marignon-la|Marignon, Conquerors of the Sea]]</WRAP> |
<WRAP column>[[:dom6:marignon-la|{{:nations:flags:la_marignon.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:marignon-la|{{:nations:flags:la_marignon.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>F3B3}}\\ {{path>A2W2E2S2G2}}\\ {{path>N1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A1S1G}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>F3B3}}\\ {{path>A2W2E2}}\\ {{path>S2G2}}\\ {{path>N1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A1S1G}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Marignon, a fantasy version of Spain (and possibly France), has sold its soul. The Inquisition insists that they had to do it; it was either a soulless existence, or an inevitable death. What do the Marignese do now, now that they are hypocrites destined for Hell? Try to extend their lives? Fill their time with frivolities? Hunt for others to blame? All of the above, and more. At least their Pretender God is merciful and forgiving... assuming the being has any say over the afterlife, and isn't a poser. </WRAP><WRAP column half> {{:nations:la:marignon:flagellant.png?nolink}} {{:nations:la:marignon:plague_doctor.png?nolink}} {{:nations:la:marignon:hand_of_justice.png?nolink}} \\ {{:nations:la:marignon:architect.png?nolink}} {{:nations:la:marignon:royal_navigator.png?nolink}} {{:nations:la:marignon:goetic_master.png?nolink}} | <WRAP column half><WRAP column half> Marignon, a fantasy version of Spain (and possibly France), has sold its soul. The Inquisition insists that they had to do it; it was either a soulless existence, or an inevitable death. What do the Marignese do now, now that they are hypocrites destined for Hell? Try to extend their lives? Fill their time with frivolities? Hunt for others to blame? All of the above, and more. At least their Pretender God is merciful and forgiving... assuming the being has any say over the afterlife, and isn't a poser. </WRAP><WRAP column half> {{:nations:la:marignon:flagellant.png?nolink}} {{:nations:la:marignon:plague_doctor.png?nolink}} {{:nations:la:marignon:hand_of_justice.png?nolink}} \\ {{:nations:la:marignon:architect.png?nolink}} {{:nations:la:marignon:royal_navigator.png?nolink}} {{:nations:la:marignon:goetic_master.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:jomon-la|Jomon, Human Daimyos]]</WRAP> | <WRAP startpage_col_head>[[:dom6:jomon-la|Jomon, Human Daimyos]]</WRAP> |
<WRAP column>[[:dom6:jomon-la|{{:nations:flags:la_jomon.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:jomon-la|{{:nations:flags:la_jomon.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>W3}} \\ {{path>F2A2E2N2S2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1E1N}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>W3F2A2}}\\ {{path>E2N2S2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1E1N}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> The Jomonese, and their neighbors who came from T'ien Ch'i, are at peace. This was hard-earned, wrest from goblins who would have them be slaves, who in-turn stole them from the barbaric Oni. None of the mercenaries who liberated Jomon shall act as the old kings, lest the others rally against them for breaking the gentleman's agreement. These are isolated humans, however; surrounded by reasonable spirits and amicable beasts, they know little of how behind they are... </WRAP><WRAP column half> {{:nations:la:jomon:samurai_2.png?nolink}} {{:nations:la:jomon:aka-oni_samurai.png?nolink}} {{:nations:la:jomon:sohei.png?nolink}} {{:nations:la:jomon:shark_warrior.png?nolink}} \\ {{:nations:la:jomon:ninja.png?nolink}} {{:nations:la:jomon:monk_of_the_fivefold_path.png?nolink}} {{:nations:la:jomon:onmyo-ji.png?nolink}} {{:nations:la:jomon:ryujin.png?nolink}} | <WRAP column half><WRAP column half> The Jomonese, and their neighbors who came from T'ien Ch'i, are at peace. This was hard-earned, wrest from goblins who would have them be slaves, who in-turn stole them from the barbaric Oni. None of the mercenaries who liberated Jomon shall act as the old kings, lest the others rally against them for breaking the gentleman's agreement. These are isolated humans, however; surrounded by reasonable spirits and amicable beasts, they know little of how behind they are... </WRAP><WRAP column half> {{:nations:la:jomon:samurai_2.png?nolink}} {{:nations:la:jomon:aka-oni_samurai.png?nolink}} {{:nations:la:jomon:sohei.png?nolink}} {{:nations:la:jomon:shark_warrior.png?nolink}} \\ {{:nations:la:jomon:ninja.png?nolink}} {{:nations:la:jomon:monk_of_the_fivefold_path.png?nolink}} {{:nations:la:jomon:onmyo-ji.png?nolink}} {{:nations:la:jomon:ryujin.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:mictlan-la|Mictlan, Blood and Rain]]</WRAP> | <WRAP startpage_col_head>[[:dom6:mictlan-la|Mictlan, Blood and Rain]]</WRAP> |
<WRAP column>[[:dom6:mictlan-la|{{:nations:flags:la_mictlan.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:mictlan-la|{{:nations:flags:la_mictlan.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>W4B3}}\\ {{path>F2S2N2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1S1N}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>W4B3}}\\ {{path>F2S2N2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1S1N1B}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Named after the Aztec underworld, Mictlan is a wet empire: wet with rain, wet with seawater, and wet with blood. Priests insist upon the sacrifice of virgins for the good of the nation, though those dedicated to the Rain express confusing reasons, such as a conquest of all waters. The Rain Priests also look strange, but gods and their closer servants rarely appear normal. The gods themselves have no idea who these blue beings are, but at this point the blood must flow... </WRAP><WRAP column half> {{:nations:la:mictlan:warrior.png?nolink}} {{:nations:la:mictlan:eagle_warrior.png?nolink}} {{:nations:la:mictlan:jaguar_warrior.png?nolink}} {{:nations:la:mictlan:returned.png?nolink}} \\ {{:nations:la:mictlan:mictlan_priest.png?nolink}} {{:nations:la:mictlan:priest_king.png?nolink}} {{:nations:la:mictlan:king_of_rain.png?nolink}} {{:nations:la:mictlan:mother_of_all_waters.png?nolink}} | <WRAP column half><WRAP column half> Named after the Aztec underworld, Mictlan is a wet empire: wet with rain, wet with seawater, and wet with blood. Priests insist upon the sacrifice of virgins for the good of the nation, though those dedicated to the Rain express confusing reasons, such as a conquest of all waters. The Rain Priests also look strange, but gods and their closer servants rarely appear normal. The gods themselves have no idea who these blue beings are, but at this point the blood must flow... </WRAP><WRAP column half> {{:nations:la:mictlan:warrior.png?nolink}} {{:nations:la:mictlan:eagle_warrior.png?nolink}} {{:nations:la:mictlan:jaguar_warrior.png?nolink}} {{:nations:la:mictlan:returned.png?nolink}} \\ {{:nations:la:mictlan:mictlan_priest.png?nolink}} {{:nations:la:mictlan:priest_king.png?nolink}} {{:nations:la:mictlan:king_of_rain.png?nolink}} {{:nations:la:mictlan:mother_of_all_waters.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:xibalba-la|Xibalba, Return of the Zotz]]</WRAP> | <WRAP startpage_col_head>[[:dom6:xibalba-la|Xibalba, Return of the Zotz]]</WRAP> |
<WRAP column>[[:dom6:xibalba-la|{{:nations:flags:la_xibalba.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:xibalba-la|{{:nations:flags:la_xibalba.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>W4E3D3}}\\ {{path>N2B2A1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2D}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>W4}}\\ {{path>E3D3}}\\ {{path>N2B2A1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2D}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Named after the Mayan Underworld, Xibalba is a vast cavern with a pervasive damp smell. Its common inhabitants are the bat-like Zotz (K'iche for "bats"), while the dwellers of its flooded basement are the toad-like Muuch. The Zotz walk and fly through the halls of their distant ancestors, their faith and traditions deeply changed by the era-long Flood, but they dare not visit the Muuch god-kings; unless they are summoned, of course, in which case they rush to the swamped city below... </WRAP><WRAP column half> {{:nations:la:xibalba:sak_muuch_warrior_2.png?nolink}} {{:nations:la:xibalba:obsidian_warrior.png?nolink}} {{:nations:la:xibalba:wo_muuch.png?nolink}} \\ {{:nations:la:xibalba:ah_ha_.png?nolink}} {{:nations:la:xibalba:camazotz.png?nolink}} {{:nations:la:xibalba:bacab.png?nolink}} | <WRAP column half><WRAP column half> Named after the Mayan Underworld, Xibalba is a vast cavern with a pervasive damp smell. Its common inhabitants are the bat-like Zotz (K'iche for "bats"), while the dwellers of its flooded basement are the toad-like Muuch. The Zotz walk and fly through the halls of their distant ancestors, their faith and traditions deeply changed by the era-long Flood, but they dare not visit the Muuch god-kings; unless they are summoned, of course, in which case they rush to the swamped city below... </WRAP><WRAP column half> {{:nations:la:xibalba:sak_muuch_warrior_2.png?nolink}} {{:nations:la:xibalba:obsidian_warrior.png?nolink}} {{:nations:la:xibalba:wo_muuch.png?nolink}} \\ {{:nations:la:xibalba:ah_ha_.png?nolink}} {{:nations:la:xibalba:camazotz.png?nolink}} {{:nations:la:xibalba:bacab.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:bogarus-la|Bogarus, Age of Heroes]]</WRAP> | <WRAP startpage_col_head>[[:dom6:bogarus-la|Bogarus, Age of Heroes]]</WRAP> |
<WRAP column>[[:dom6:bogarus-la|{{:nations:flags:la_bogarus.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:bogarus-la|{{:nations:flags:la_bogarus.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2A2B2}}\\ {{path>E1D1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A2S}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2A2B2}}\\ {{path>E1D1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A2S}} \\ **Scales:** +{{scales>C1mf1}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Bogarus (roughly "God's Russians" in Russian) is a dominion of lords and heroes, who live in an archipelago of comfort and consider themselves an Empire. Faith is no small matter here, inspiring hordes of commoners (and a few superhumans) to notable deeds; the latter inspire poems and conquests, while the former attain divine attention through self-destruction. The Rusians' greatest feats happen behind closed doors, however, or behind thick lines of levies... </WRAP><WRAP column half> {{:nations:la:bogarus:voi_spearman.png?nolink}} {{:nations:la:bogarus:khlyst.png?nolink}} {{:nations:la:bogarus:malaia_druzhina.png?nolink}} \\ {{:nations:la:bogarus:knyaz.png?nolink}} {{:nations:la:bogarus:eparch.png?nolink}} {{:nations:la:bogarus:fivefold_angel.png?nolink}} {{:nations:la:bogarus:starets.png?nolink}} | <WRAP column half><WRAP column half> Bogarus (roughly "God's Russians" in Russian) is a dominion of lords and heroes, who live in an archipelago of comfort and consider themselves an Empire. Faith is no small matter here, inspiring hordes of commoners (and a few superhumans) to notable deeds; the latter inspire poems and conquests, while the former attain divine attention through self-destruction. The Rusians' greatest feats happen behind closed doors, however, or behind thick lines of levies... </WRAP><WRAP column half> {{:nations:la:bogarus:voi_spearman.png?nolink}} {{:nations:la:bogarus:khlyst.png?nolink}} {{:nations:la:bogarus:malaia_druzhina.png?nolink}} \\ {{:nations:la:bogarus:knyaz.png?nolink}} {{:nations:la:bogarus:eparch.png?nolink}} {{:nations:la:bogarus:fivefold_angel.png?nolink}} {{:nations:la:bogarus:starets.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:piconye-la|Piconye, Legacy of the Prester King]]</WRAP> | <WRAP startpage_col_head>[[:dom6:piconye-la|Piconye, Legacy of the Prester King]]</WRAP> |
<WRAP column>[[:dom6:piconye-la|{{:nations:flags:la_piconye.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:piconye-la|{{:nations:flags:la_piconye.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2E2W1N1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1E2S}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2E2}}\\ {{path>W1N1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1E2S}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Piconye is an Empire, or at least a kingdom of petty kingdoms, of little men with horns. They follow the example of "giants" (normal-sized men) before them, who spoke with angels and commanded countless peoples in the name of their God, down to adopting the very same titles. In truth, their predecessors left enormous shoes to fill; none of the old Prester King's vassals will serve the new ones, for example. The little men will have to punch above their weight... </WRAP><WRAP column half> {{:nations:la:piconye:piconye_slinger.png?nolink}} {{:nations:la:piconye:piconye_defender.png?nolink}} {{:nations:la:piconye:bird_knight.png?nolink}} {{:nations:la:piconye:baculite.png?nolink}} \\ {{:nations:la:piconye:piconye_scout.png?nolink}} {{:nations:la:piconye:piconye_bishop_general.png?nolink}} {{:nations:la:piconye:piconye_pope.png?nolink}} {{:nations:la:piconye:prester_king.png?nolink}} | <WRAP column half><WRAP column half> Piconye is an Empire, or at least a kingdom of petty kingdoms, of little men with horns. They follow the example of "giants" (normal-sized men) before them, who spoke with angels and commanded countless peoples in the name of their God, down to adopting the very same titles. In truth, their predecessors left enormous shoes to fill; none of the old Prester King's vassals will serve the new ones, for example. The little men will have to punch above their weight... </WRAP><WRAP column half> {{:nations:la:piconye:piconye_slinger.png?nolink}} {{:nations:la:piconye:piconye_defender.png?nolink}} {{:nations:la:piconye:bird_knight.png?nolink}} {{:nations:la:piconye:baculite.png?nolink}} \\ {{:nations:la:piconye:piconye_scout.png?nolink}} {{:nations:la:piconye:piconye_bishop_general.png?nolink}} {{:nations:la:piconye:piconye_pope.png?nolink}} {{:nations:la:piconye:prester_king.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP>**Paths:**\\ {{path>F2E2S2N2}}\\ {{path>W1}}\\ {{path>D1B1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1E1S1N}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>F2E2S2N2}}\\ {{path>W1}}\\ {{path>D1B1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1E1S1N}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> The Calystrii of Andramania are enlightened beings, dogmen given a quest of self-training by human Viceroys long ago. They wear human clothes, most of them eat human food, and they live in a republic similar to that of Ancient Rome. In fact, they consider themselves far more civilized than humankind. But the Calystri ideal is still out of reach; most dogmen still eat meat, and they still struggle to see past the physical and the present for the higher truths... </WRAP><WRAP column half> {{:nations:la:andramania:calystri_militia.png?nolink}} {{:nations:la:andramania:calystri_pikeneer.png?nolink}} {{:nations:la:andramania:calystri_magistrate.png?nolink}} \\ {{:nations:la:andramania:howler_champion.png?nolink}} {{:nations:la:andramania:serene_master.png?nolink}} {{:nations:la:andramania:calystri_senator.png?nolink}} | <WRAP column half><WRAP column half> The Calystrii of Andramania are enlightened beings, dogmen given a quest of self-training by human Viceroys long ago. They wear human clothes, most of them eat human food, and they live in a republic similar to that of Ancient Rome. In fact, they consider themselves far more civilized than humankind. But the Calystri ideal is still out of reach; most dogmen still eat meat, and they still struggle to see past the physical and the present for the higher truths... </WRAP><WRAP column half> {{:nations:la:andramania:calystri_militia.png?nolink}} {{:nations:la:andramania:calystri_pikeneer.png?nolink}} {{:nations:la:andramania:calystri_magistrate.png?nolink}} \\ {{:nations:la:andramania:howler_champion.png?nolink}} {{:nations:la:andramania:serene_master.png?nolink}} {{:nations:la:andramania:calystri_senator.png?nolink}} |
| </WRAP></WRAP></WRAP> |
| <WRAP box round> |
| <WRAP column third> |
| <WRAP startpage_col_head>[[:dom6:pyrene-la|Pyrène, Cambion Kings]]</WRAP> |
| <WRAP column>[[:dom6:pyrene-la|{{:nations:flags:la_pyrene.png?nolink}}]]</WRAP> |
| <WRAP>**Paths:**\\ {{path>G3B3}} \\ {{path>A2F1E1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1E1G2B}} \\ **Scales:** +{{scales>T1}}</WRAP></WRAP> |
| <WRAP column half><WRAP column half> Pyrène was already corrupted in the Middle Ages, but now new blood has seeped all the way through. Its kings are no longer brave, its nobles are no longer rebellious, and its monks are no longer studious. Like some parody of a late French court, the lesser nobles whore themselves out to their "betters" for a chance of a merged bloodline, so that their children may have red skin emblematic of a true half-demon... and the priests cynically approve. </WRAP><WRAP column half> {{:nations:la:pyrene:pyrenian_man_at_arms.png?nolink}} {{:nations:la:pyrene:pyrenian_spearman.png?nolink}} {{:nations:la:pyrene:pyrenian_crossbowman.png?nolink}} \\ {{:nations:la:pyrene:cambion_king.png?nolink}} {{:nations:la:pyrene:cambion_queen.png?nolink}} \\ {{:nations:la:pyrene:black_cat.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP box round> | <WRAP box round> |
<WRAP startpage_col_head>[[:dom6:atlantis-la|Atlantis, Frozen Sea]]</WRAP> | <WRAP startpage_col_head>[[:dom6:atlantis-la|Atlantis, Frozen Sea]]</WRAP> |
<WRAP column>[[:dom6:atlantis-la|{{:nations:flags:la_atlantis.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:atlantis-la|{{:nations:flags:la_atlantis.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>W4D3}}\\ {{path>S2F1A1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>3W1D}}</WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>W4D3}}\\ {{path>S2F1A1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>3W1D}} \\ **Scales:** +{{scales>C1de1}}</WRAP></WRAP> |
<WRAP column half><WRAP column half> Unlike most examples, this Atlantis yearns to sink. It currently rests upon ice, in the only corner of the world that will accept it. Its frogmen left the sea long ago, and none dare check if the waves will welcome them back, let alone forgive them for their cowardice. In their frosty purgatory, the Atlantians have developed an Inuit-like culture, where a tent is far more impressive than any igloo or ice palace; time will tell if their new practices can redeem them... </WRAP><WRAP column half> {{:nations:la:atlantis:ice_guard.png?nolink}} {{:nations:la:atlantis:mournful.png?nolink}} {{:nations:la:atlantis:unsleeping.png?nolink}} \\ {{:nations:la:atlantis:tungalik.png?nolink}} {{:nations:la:atlantis:shambler_chief.png?nolink}} {{:nations:la:atlantis:angakok.png?nolink}} | <WRAP column half><WRAP column half> Unlike most examples, this Atlantis yearns to sink. It currently rests upon ice, in the only corner of the world that will accept it. Its frogmen left the sea long ago, and none dare check if the waves will welcome them back, let alone forgive them for their cowardice. In their frosty purgatory, the Atlantians have developed an Inuit-like culture, where a tent is far more impressive than any igloo or ice palace; time will tell if their new practices can redeem them... </WRAP><WRAP column half> {{:nations:la:atlantis:ice_guard.png?nolink}} {{:nations:la:atlantis:mournful.png?nolink}} {{:nations:la:atlantis:unsleeping.png?nolink}} \\ {{:nations:la:atlantis:tungalik.png?nolink}} {{:nations:la:atlantis:shambler_chief.png?nolink}} {{:nations:la:atlantis:angakok.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |
<WRAP startpage_col_head>[[:dom6:rlyeh-la|R'lyeh, Dreamlands]]</WRAP> | <WRAP startpage_col_head>[[:dom6:rlyeh-la|R'lyeh, Dreamlands]]</WRAP> |
<WRAP column>[[:dom6:rlyeh-la|{{:nations:flags:la_r_lyeh.png?nolink}}]]</WRAP> | <WRAP column>[[:dom6:rlyeh-la|{{:nations:flags:la_r_lyeh.png?nolink}}]]</WRAP> |
<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>G2E1N1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3S1G}} \\ **Popkill** </WRAP></WRAP> | <WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>G2E1N1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3S1G}} \\ **Scales: +{{scales>S1M1}}** \\ **Popkill** </WRAP></WRAP> |
<WRAP column half><WRAP column half> R'lyeh is a state of mind, shared by both the Triton slaves underwater and the human cultists onshore. It was once controlled by the Starspawn, squids who've seen the Void, or so they thought; the true master of R'lyeh has emerged from a deep sleep to one with dreams, which make themselves real without a moment's notice. The Starspawn now reject reality as it is, either for what they wish it was, or what their God told them it could be...</WRAP><WRAP column half> {{:nations:la:rlyeh:lobo_guard.png?nolink}} {{:nations:la:rlyeh:meteorite_guard.png?nolink}} {{:nations:la:rlyeh:slave_trooper.png?nolink}} \\ {{:nations:la:rlyeh:traitor_prince.png?nolink}} {{:nations:la:rlyeh:slave_mage.png?nolink}} {{:nations:la:rlyeh:starspawn_2.png?nolink}} | <WRAP column half><WRAP column half> R'lyeh is a state of mind, shared by both the Triton slaves underwater and the human cultists onshore. It was once controlled by the Starspawn, squids who've seen the Void, or so they thought; the true master of R'lyeh has emerged from a deep sleep to one with dreams, which make themselves real without a moment's notice. The Starspawn now reject reality as it is, either for what they wish it was, or what their God told them it could be...</WRAP><WRAP column half> {{:nations:la:rlyeh:lobo_guard.png?nolink}} {{:nations:la:rlyeh:meteorite_guard.png?nolink}} {{:nations:la:rlyeh:slave_trooper.png?nolink}} \\ {{:nations:la:rlyeh:traitor_prince.png?nolink}} {{:nations:la:rlyeh:slave_mage.png?nolink}} {{:nations:la:rlyeh:starspawn_2.png?nolink}} |
</WRAP></WRAP></WRAP> | </WRAP></WRAP></WRAP> |