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dom6:nations-ma [2024/05/06 19:28]
fenrir shinuyama scales
dom6:nations-ma [2024/11/28 01:10] (current)
fenrir edits for Arcoscephale (gem order and a bit of conciseness)
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 <WRAP startpage_col_head>[[:dom6:arcoscephale-ma|Arcoscephale, The Old Kingdom]]</WRAP> <WRAP startpage_col_head>[[:dom6:arcoscephale-ma|Arcoscephale, The Old Kingdom]]</WRAP>
 <WRAP column>[[:dom6:arcoscephale-ma|{{:nations:flags:ma_arcoscephale.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:arcoscephale-ma|{{:nations:flags:ma_arcoscephale.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4}}\\ {{path>F2W2E2N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1N4S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>S4}}\\ {{path>F2W2E2N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>4S1N}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> By human standards, Arcoscephale is a profoundly old society, having undergone no conquest by an outside culture and no shattering civil war. The "Old Kingdom" is younger than other civilizations, as it wasn't around in the Golden Era, but older than what is to come. The backbone of the Arcoscephale military is the Greek (or Macedonian) hoplite. The hoplite is a citizen-soldier, whose society has sculpted him to trust his fellow man with his life; holding firm for the astrologers and priestesses behind them, they slowly advance their nation's bounds. </WRAP><WRAP column half> {{:nations:ma:arcoscephale:mystic.png?nolink}} {{:nations:ma:arcoscephale:archousa.png?nolink}} {{:nations:ma:arcoscephale:strategos.png?nolink}}\\ {{:nations:ma:arcoscephale:heart_companion.png?nolink}} {{:nations:ma:arcoscephale:war_elephant.png?nolink}}+<WRAP column half><WRAP column half> By human standards, Arcoscephale is a profoundly old society, having undergone no conquest by an outside culture and no shattering civil war. The "Old Kingdom" is younger than other civilizations, (as it wasn't around in the Golden Era,but older than what is to come. The backbone of the Arcoscephalean military is the Greek (or Macedonian) hoplitea citizen-soldier, whose society has sculpted him to trust his fellow man with his life; holding firm for the astrologers and priestesses behind them, he slowly advances his nation's bounds. </WRAP><WRAP column half> {{:nations:ma:arcoscephale:mystic.png?nolink}} {{:nations:ma:arcoscephale:archousa.png?nolink}} {{:nations:ma:arcoscephale:strategos.png?nolink}}\\ {{:nations:ma:arcoscephale:heart_companion.png?nolink}} {{:nations:ma:arcoscephale:war_elephant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
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 <WRAP startpage_col_head>[[:dom6:pangaea-ma|Pangaea, Age of Bronze]]</WRAP> <WRAP startpage_col_head>[[:dom6:pangaea-ma|Pangaea, Age of Bronze]]</WRAP>
 <WRAP column>[[:dom6:pangaea-ma|{{:nations:flags:ma_pangaea.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:pangaea-ma|{{:nations:flags:ma_pangaea.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4E3}}\\ {{path>B2W1G1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>5N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4E3}}\\ {{path>B2W1G1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>5N}} \\ **Scales:** +{{scales>G1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Pangaea is a nascent civilization in the woods, or perhaps a tribal nation with a civilization growing in it. Some Pangaeans view the organization and productivity of the centaurs as a tumor, which will destroy the wild from the inside, while others are awestruck by the bronze-coated cataphracts' charge. This is not to say that the traditional half-men are backward; sensibilities have changed over the generations, and some of the brutality from before has been ostracized out of society.  </WRAP><WRAP column half> {{:nations:ma:pangaea:harpy.png?nolink}} {{:nations:ma:pangaea:satyr_3.png?nolink}} {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ {{:nations:ma:pangaea:dryad.png?nolink}} {{:nations:ma:pangaea:pan.png?nolink}} {{:nations:ma:pangaea:war_minotaur.png?nolink}} <WRAP column half><WRAP column half> Pangaea is a nascent civilization in the woods, or perhaps a tribal nation with a civilization growing in it. Some Pangaeans view the organization and productivity of the centaurs as a tumor, which will destroy the wild from the inside, while others are awestruck by the bronze-coated cataphracts' charge. This is not to say that the traditional half-men are backward; sensibilities have changed over the generations, and some of the brutality from before has been ostracized out of society.  </WRAP><WRAP column half> {{:nations:ma:pangaea:harpy.png?nolink}} {{:nations:ma:pangaea:satyr_3.png?nolink}} {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ {{:nations:ma:pangaea:dryad.png?nolink}} {{:nations:ma:pangaea:pan.png?nolink}} {{:nations:ma:pangaea:war_minotaur.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:agartha-ma|Agartha, Golem Cult]]</WRAP> <WRAP startpage_col_head>[[:dom6:agartha-ma|Agartha, Golem Cult]]</WRAP>
 <WRAP column>[[:dom6:agartha-ma|{{:nations:flags:ma_agartha.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:agartha-ma|{{:nations:flags:ma_agartha.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>E4}}\\ {{path>W2D2F1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F3E1D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>E4}}\\ {{path>D2F1W1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1F3E1D}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Agartha is a subterranean city-state, built by a race of cyclopean amphibians but inhabited by humans. The humans are colonists who view Agartha as hallowed ground; the so-called "Pale Ones" expected a far-worse attitude from them, however, and made terrible mistakes in preparation for their arrival. Agartha's humans have two priesthoods, one for the Pale Ones' masonry and statues, and the other for the Pale Ones themselves. The Pale Ones' priests, despite their powers, are pessimists. </WRAP><WRAP column half> {{:nations:ma:agartha:pale_one_captain.png?nolink}} {{:nations:ma:agartha:earth_reader.png?nolink}} {{:nations:ma:agartha:golem_crafter.png?nolink}}\\ {{:nations:ma:agartha:ancient_one.png?nolink}} {{:nations:ma:agartha:oracle_of_the_ancients.png?nolink}} {{:nations:ma:agartha:shard_guard.png?nolink}} <WRAP column half><WRAP column half> Agartha is a subterranean city-state, built by a race of cyclopean amphibians but inhabited by humans. The humans are colonists who view Agartha as hallowed ground; the so-called "Pale Ones" expected a far-worse attitude from them, however, and made terrible mistakes in preparation for their arrival. Agartha's humans have two priesthoods, one for the Pale Ones' masonry and statues, and the other for the Pale Ones themselves. The Pale Ones' priests, despite their powers, are pessimists. </WRAP><WRAP column half> {{:nations:ma:agartha:pale_one_captain.png?nolink}} {{:nations:ma:agartha:earth_reader.png?nolink}} {{:nations:ma:agartha:golem_crafter.png?nolink}}\\ {{:nations:ma:agartha:ancient_one.png?nolink}} {{:nations:ma:agartha:oracle_of_the_ancients.png?nolink}} {{:nations:ma:agartha:shard_guard.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:abysia-ma|Abysia, Blood and Fire]]</WRAP> <WRAP startpage_col_head>[[:dom6:abysia-ma|Abysia, Blood and Fire]]</WRAP>
 <WRAP column>[[:dom6:abysia-ma|{{:nations:flags:ma_abysia.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:abysia-ma|{{:nations:flags:ma_abysia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>B4F3S3}}\\ {{path>E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5F}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>B4F3S3}}\\ {{path>E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5F}} \\ **Scales:** +{{scales>H2de1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Abysia is a theocracy of belligerent, short-lived lava-men. They (typically) serve a Pretender who brings heat to the land, and their warlocks claim that their god is empowered by sacrifices of blood; and the fire-priests themselves, not sure if it is true but not wanting to let the fires die, make the offerings. The true goal of the warlocks appears to be a better Abysian race, one whose members live longer, and they have two somewhat-working results. </WRAP><WRAP column half> {{:nations:ma:abysia:lava_warrior.png?nolink}} {{:nations:ma:abysia:salamander.png?nolink}} {{:nations:ma:abysia:slayer.png?nolink}}\\ {{:nations:ma:abysia:warlord.png?nolink}} {{:nations:ma:abysia:anathemant_dragon.png?nolink}} {{:nations:ma:abysia:demonbred.png?nolink}} <WRAP column half><WRAP column half> Abysia is a theocracy of belligerent, short-lived lava-men. They (typically) serve a Pretender who brings heat to the land, and their warlocks claim that their god is empowered by sacrifices of blood; and the fire-priests themselves, not sure if it is true but not wanting to let the fires die, make the offerings. The true goal of the warlocks appears to be a better Abysian race, one whose members live longer, and they have two somewhat-working results. </WRAP><WRAP column half> {{:nations:ma:abysia:lava_warrior.png?nolink}} {{:nations:ma:abysia:salamander.png?nolink}} {{:nations:ma:abysia:slayer.png?nolink}}\\ {{:nations:ma:abysia:warlord.png?nolink}} {{:nations:ma:abysia:anathemant_dragon.png?nolink}} {{:nations:ma:abysia:demonbred.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:ashdod-ma|Ashdod, Reign of the Anakim]]</WRAP> <WRAP startpage_col_head>[[:dom6:ashdod-ma|Ashdod, Reign of the Anakim]]</WRAP>
 <WRAP column>[[:dom6:ashdod-ma|{{:nations:flags:ma_ashdod.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ashdod-ma|{{:nations:flags:ma_ashdod.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>D4}} \\ {{path>F3E3S3}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F2E1S1D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>D4}} \\ {{path>F3E3S3}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F2E1S1D}} \\ **Scales:** +{{scales>H1de1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ashdod is a kingdom based in Old-Testament lore and Upper Levantine mythology. For the kings, it has been four generations since Arba (Ashdod's founder) abandoned hedonism, bucking the trend set by his grandfather Azazel. The Lord only knows how many generations have passed for the other Rephaim, whose forefathers left them almost nothing, not even strength. These lesser giants have devised means to reach back to their ancestors; not to blame them, but to trade places. </WRAP><WRAP column half> {{:nations:ma:ashdod:edomite.png?nolink}} {{:nations:ma:ashdod:kohen.png?nolink}} {{:nations:ma:ashdod:sheshai_anakite.png?nolink}}\\ {{:nations:ma:ashdod:rephaite_sage.png?nolink}} {{:nations:ma:ashdod:adon.png?nolink}} {{:nations:ma:ashdod:talmai_elder.png?nolink}} <WRAP column half><WRAP column half> Ashdod is a kingdom based in Old-Testament lore and Upper Levantine mythology. For the kings, it has been four generations since Arba (Ashdod's founder) abandoned hedonism, bucking the trend set by his grandfather Azazel. The Lord only knows how many generations have passed for the other Rephaim, whose forefathers left them almost nothing, not even strength. These lesser giants have devised means to reach back to their ancestors; not to blame them, but to trade places. </WRAP><WRAP column half> {{:nations:ma:ashdod:edomite.png?nolink}} {{:nations:ma:ashdod:kohen.png?nolink}} {{:nations:ma:ashdod:sheshai_anakite.png?nolink}}\\ {{:nations:ma:ashdod:rephaite_sage.png?nolink}} {{:nations:ma:ashdod:adon.png?nolink}} {{:nations:ma:ashdod:talmai_elder.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:naba-ma|Na'Ba, Queens of the Desert]]</WRAP> <WRAP startpage_col_head>[[:dom6:naba-ma|Na'Ba, Queens of the Desert]]</WRAP>
 <WRAP column>[[:dom6:naba-ma|{{:nations:flags:ma_naba.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:naba-ma|{{:nations:flags:ma_naba.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4A3G3}}\\ {{path>E2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4A3G3}}\\ {{path>E2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}} \\ **Scales:** +{{scales>H1M1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Na'Ba is a fantasy version of Petra, an ancient trading capital for the pagan Arabs. It was carved from the Ubaran Plateau, where a Sultanate of Afarit (wicked genies) burned out and exploded, with the blessing of the last Sultans. The stonecutters are the 'Adim, tall men from what is now Ashdod, and their nobles are Jann (lesser genies) with 'Adite mothers. The queens of Na'Ba are descendants of the Sultans, whose caravans have brought riches and humans. </WRAP><WRAP column half> {{:nations:ma:naba:sheikh.png?nolink}} {{:nations:ma:naba:nabaean_desert_warrior.png?nolink}} {{:nations:ma:naba:jann_guard.png?nolink}} \\ {{:nations:ma:naba:adite_light_infantry.png?nolink}} {{:nations:ma:naba:mukarrib.png?nolink}} {{:nations:ma:naba:malikah.png?nolink}} <WRAP column half><WRAP column half> Na'Ba is a fantasy version of Petra, an ancient trading capital for the pagan Arabs. It was carved from the Ubaran Plateau, where a Sultanate of Afarit (wicked genies) burned out and exploded, with the blessing of the last Sultans. The stonecutters are the 'Adim, tall men from what is now Ashdod, and their nobles are Jann (lesser genies) with 'Adite mothers. The queens of Na'Ba are descendants of the Sultans, whose caravans have brought riches and humans. </WRAP><WRAP column half> {{:nations:ma:naba:sheikh.png?nolink}} {{:nations:ma:naba:nabaean_desert_warrior.png?nolink}} {{:nations:ma:naba:jann_guard.png?nolink}} \\ {{:nations:ma:naba:adite_light_infantry.png?nolink}} {{:nations:ma:naba:mukarrib.png?nolink}} {{:nations:ma:naba:malikah.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:uruk-ma|Uruk, City States]]</WRAP> <WRAP startpage_col_head>[[:dom6:uruk-ma|Uruk, City States]]</WRAP>
 <WRAP column>[[:dom6:uruk-ma|{{:nations:flags:ma_uruk.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:uruk-ma|{{:nations:flags:ma_uruk.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>N2A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2S1N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>N2A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2S1N}} \\ **Scales:** +{{scales>O1H1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Uruk is a somewhat-swampy land dotted with city-states, not unlike ancient Babylon. When it had one city, it was a sacral kingdom; now it is more of a confederation, with one priest-king per walled settlement. Though ogre-like in appearance, the Enkidu would much rather engage in battles of the mind (via Astral magic) than melee combat, though there remain some elements of the old ways who will gladly brave the uncivilized frontier. </WRAP><WRAP column half> {{:nations:ma:uruk:enkidu_soldier.png?nolink}} {{:nations:ma:uruk:ensi.png?nolink}} {{:nations:ma:uruk:mushussu_chariot.png?nolink}} \\ {{:nations:ma:uruk:entu.png?nolink}} {{:nations:ma:uruk:mashmashu.png?nolink}} {{:nations:ma:uruk:kuliltu_queen.png?nolink}} <WRAP column half><WRAP column half> Uruk is a somewhat-swampy land dotted with city-states, not unlike ancient Babylon. When it had one city, it was a sacral kingdom; now it is more of a confederation, with one priest-king per walled settlement. Though ogre-like in appearance, the Enkidu would much rather engage in battles of the mind (via Astral magic) than melee combat, though there remain some elements of the old ways who will gladly brave the uncivilized frontier. </WRAP><WRAP column half> {{:nations:ma:uruk:enkidu_soldier.png?nolink}} {{:nations:ma:uruk:ensi.png?nolink}} {{:nations:ma:uruk:mushussu_chariot.png?nolink}} \\ {{:nations:ma:uruk:entu.png?nolink}} {{:nations:ma:uruk:mashmashu.png?nolink}} {{:nations:ma:uruk:kuliltu_queen.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 130: Line 130:
 <WRAP startpage_col_head>[[:dom6:ind-ma|Ind, Magnificent Kingdom of Exalted Virtue]]</WRAP> <WRAP startpage_col_head>[[:dom6:ind-ma|Ind, Magnificent Kingdom of Exalted Virtue]]</WRAP>
 <WRAP column>[[:dom6:ind-ma|{{:nations:flags:ma_ind.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ind-ma|{{:nations:flags:ma_ind.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S3B3}}\\ {{path>F2E2D2N2}}\\ {{path>W1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1E2S}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S3B3}}\\ {{path>F2E2D2N2W1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1E2S}} \\ **Scales:** \\ +{{scales>T1H1M1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Magnificent Ind is a menagerie of various medieval myths for the unexplored parts of the Old World, all made flesh. In Ind Proper, every soldier is a priest, every noble is a king, and every bishop is a general. Everywhere outside the citadel is heathen soil, dominated by tribes who might eat babies, with only a few islands of relative civility. Among these islands are the Great Men of Orionde, the Ladies of Great Feminie, the Little Horned Men of Piconye, the Lost Tribe of Giants, and dogmen so savage that they deserve a mention. </WRAP><WRAP column half> {{:nations:ma:ind:soldier_priest.png?nolink}} {{:nations:ma:ind:satyr_slave.png?nolink}} {{:nations:ma:ind:piconye_slinger.png?nolink}} {{:nations:ma:ind:feminie_sorceress.png?nolink}} \\ {{:nations:ma:ind:abbot_magus_supreme.png?nolink}} {{:nations:ma:ind:orionde_knight.png?nolink}} {{:nations:ma:ind:cynocephalian_chieftain.png?nolink}} {{:nations:ma:ind:cannibal_warlord.png?nolink}} <WRAP column half><WRAP column half> Magnificent Ind is a menagerie of various medieval myths for the unexplored parts of the Old World, all made flesh. In Ind Proper, every soldier is a priest, every noble is a king, and every bishop is a general. Everywhere outside the citadel is heathen soil, dominated by tribes who might eat babies, with only a few islands of relative civility. Among these islands are the Great Men of Orionde, the Ladies of Great Feminie, the Little Horned Men of Piconye, the Lost Tribe of Giants, and dogmen so savage that they deserve a mention. </WRAP><WRAP column half> {{:nations:ma:ind:soldier_priest.png?nolink}} {{:nations:ma:ind:satyr_slave.png?nolink}} {{:nations:ma:ind:piconye_slinger.png?nolink}} {{:nations:ma:ind:feminie_sorceress.png?nolink}} \\ {{:nations:ma:ind:abbot_magus_supreme.png?nolink}} {{:nations:ma:ind:orionde_knight.png?nolink}} {{:nations:ma:ind:cynocephalian_chieftain.png?nolink}} {{:nations:ma:ind:cannibal_warlord.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:bandar_log-ma|Bandar Log, Land of the Apes]]</WRAP> <WRAP startpage_col_head>[[:dom6:bandar_log-ma|Bandar Log, Land of the Apes]]</WRAP>
 <WRAP column>[[:dom6:bandar_log-ma|{{:nations:flags:ma_bandar_log.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:bandar_log-ma|{{:nations:flags:ma_bandar_log.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4N3}}\\ {{path>W1E1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3S2N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S4N3}}\\ {{path>W1E1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3S2N}} \\ **Scales:** +{{scales>O1H1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> The Bandar Log (Hindi for "Monkey People") reside in a rainforest realm of rajas and elephants. Once they had Celestial overseers and demonic tempters, but now they have just the example set for them, and a misty memory of precedent. Many of the primates still live in tribes, but those who function in society reside in one of three castes; white (for the wise Brahmins), red (for the strong Kshatriyas), or black (for the hard-working Shudras). The "White Ones" remain on top. </WRAP><WRAP column half> {{:nations:ma:bandar_log:markata.png?nolink}} {{:nations:ma:bandar_log:vanara_swordsman.png?nolink}} {{:nations:ma:bandar_log:bandar_warrior.png?nolink}} {{:nations:ma:bandar_log:tiger_rider.png?nolink}}\\ {{:nations:ma:bandar_log:war_elephant.png?nolink}} {{:nations:ma:bandar_log:rishi.png?nolink}} {{:nations:ma:bandar_log:brahmin.png?nolink}} <WRAP column half><WRAP column half> The Bandar Log (Hindi for "Monkey People") reside in a rainforest realm of rajas and elephants. Once they had Celestial overseers and demonic tempters, but now they have just the example set for them, and a misty memory of precedent. Many of the primates still live in tribes, but those who function in society reside in one of three castes; white (for the wise Brahmins), red (for the strong Kshatriyas), or black (for the hard-working Shudras). The "White Ones" remain on top. </WRAP><WRAP column half> {{:nations:ma:bandar_log:markata.png?nolink}} {{:nations:ma:bandar_log:vanara_swordsman.png?nolink}} {{:nations:ma:bandar_log:bandar_warrior.png?nolink}} {{:nations:ma:bandar_log:tiger_rider.png?nolink}}\\ {{:nations:ma:bandar_log:war_elephant.png?nolink}} {{:nations:ma:bandar_log:rishi.png?nolink}} {{:nations:ma:bandar_log:brahmin.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 202: Line 202:
 <WRAP startpage_col_head>[[:dom6:phaeacia-ma|Phaeacia, Isle of the Dark Ships]]</WRAP> <WRAP startpage_col_head>[[:dom6:phaeacia-ma|Phaeacia, Isle of the Dark Ships]]</WRAP>
 <WRAP column>[[:dom6:phaeacia-ma|{{:nations:flags:ma_phaeacia.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:phaeacia-ma|{{:nations:flags:ma_phaeacia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>S2G2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>S2G2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}} \\ **Scales:** +{{scales>P1M1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Phaeacia is, in many ways, the same place from Homer's Odyssey; the biggest difference is that Nausicaa is of royal Machakan ancestry. Most of the island's riches were brought in with the help of its ships, which are steered by thought and can only be wrecked by divine intervention. Few threats have ever reached the island, and these have been dissuaded with orichalcum-clad half-giants, Gigante vassals, and absurd amounts of treasure. </WRAP><WRAP column half> {{:nations:ma:phaeacia:colossi_light_infantry.png?nolink}} {{:nations:ma:phaeacia:orichalcum_guard.png?nolink}} {{:nations:ma:phaeacia:mage_pilot.png?nolink}} \\ {{:nations:ma:phaeacia:colossi_storm_captain.png?nolink}} {{:nations:ma:phaeacia:colossi_queen.png?nolink}} {{:nations:ma:phaeacia:prince_consort.png?nolink}} <WRAP column half><WRAP column half> Phaeacia is, in many ways, the same place from Homer's Odyssey; the biggest difference is that Nausicaa is of royal Machakan ancestry. Most of the island's riches were brought in with the help of its ships, which are steered by thought and can only be wrecked by divine intervention. Few threats have ever reached the island, and these have been dissuaded with orichalcum-clad half-giants, Gigante vassals, and absurd amounts of treasure. </WRAP><WRAP column half> {{:nations:ma:phaeacia:colossi_light_infantry.png?nolink}} {{:nations:ma:phaeacia:orichalcum_guard.png?nolink}} {{:nations:ma:phaeacia:mage_pilot.png?nolink}} \\ {{:nations:ma:phaeacia:colossi_storm_captain.png?nolink}} {{:nations:ma:phaeacia:colossi_queen.png?nolink}} {{:nations:ma:phaeacia:prince_consort.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 223: Line 223:
 <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP>
 <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W3D3G3B3}}\\ {{path>S2N2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W3D3B3}}\\ {{path>G2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.) </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}} <WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.) </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:ys-ma|Ys, Morgen Queens]]</WRAP> <WRAP startpage_col_head>[[:dom6:ys-ma|Ys, Morgen Queens]]</WRAP>
 <WRAP column>[[:dom6:ys-ma|{{:nations:flags:ma_ys.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ys-ma|{{:nations:flags:ma_ys.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>G4W3}}\\ {{path>E2S2F1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W2E2G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>G4W3}}\\ {{path>E2S2F1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W2E2G}} \\ **Scales:** +{{scales>L1M1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ys is an undersea realm just off the mainland. As in Breton myth, its capital of Ker-Ys was sunk by the daughter of its builder; this was no accident, however, but rather to let Tuatha sorceresses hide from mankind. Submerged, the Tuatha became Morgens, and their domain became that of sea peoples such as the green-skinned Merrow. Ys's old human vassals linger on the shore, waiting for the charge of its sea-striding knights to reclaim them, so that they may ride as well.  </WRAP><WRAP column half> {{:nations:ma:ys:ysian_militia.png?nolink}} {{:nations:ma:ys:ysian_infantry.png?nolink}} {{:nations:ma:ys:knight_of_ys.png?nolink}} \\ {{:nations:ma:ys:morgen_princess.png?nolink}} {{:nations:ma:ys:morgen_sorceress.png?nolink}} {{:nations:ma:ys:kernou_druid.png?nolink}} <WRAP column half><WRAP column half> Ys is an undersea realm just off the mainland. As in Breton myth, its capital of Ker-Ys was sunk by the daughter of its builder; this was no accident, however, but rather to let Tuatha sorceresses hide from mankind. Submerged, the Tuatha became Morgens, and their domain became that of sea peoples such as the green-skinned Merrow. Ys's old human vassals linger on the shore, waiting for the charge of its sea-striding knights to reclaim them, so that they may ride as well.  </WRAP><WRAP column half> {{:nations:ma:ys:ysian_militia.png?nolink}} {{:nations:ma:ys:ysian_infantry.png?nolink}} {{:nations:ma:ys:knight_of_ys.png?nolink}} \\ {{:nations:ma:ys:morgen_princess.png?nolink}} {{:nations:ma:ys:morgen_sorceress.png?nolink}} {{:nations:ma:ys:kernou_druid.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
dom6/nations-ma.1715023703.txt.gz ยท Last modified: 2024/05/06 19:28 by fenrir