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dom6:nations [2024/03/29 15:10] joste created |
dom6:nations [2024/05/07 17:43] (current) fenrir [Nations] |
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*Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | ||
*R' | *R' | ||
+ | | ||
+ | |||
+ | ++++ | ||
+ | |||
+ | ==== Cave Nations | ||
+ | {{: | ||
+ | |||
+ | ++++ Sample Nations | | ||
+ | |||
+ | **Early Age** | ||
+ | |||
+ | *Pyrène: | ||
+ | *Agartha: Amphibious cyclopes with strong elemental and decent death magic. | ||
+ | *Abysia: | ||
+ | *Xibalba: | ||
+ | |||
+ | |||
+ | **Middle Age** | ||
+ | |||
+ | *Pyrène: | ||
+ | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
+ | *Abysia: | ||
+ | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
+ | |||
+ | |||
+ | **Late Age** | ||
+ | |||
+ | *Agartha: | ||
+ | *Abysia: | ||
+ | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
+ | *Patala: ? | ||
+ | |||
| | ||
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*Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
*Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
- | *Niefelheim: | + | *Niefelheim: |
+ | *Muspalheim: | ||
*Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | ||
*Sauromatia: | *Sauromatia: | ||
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**Middle Age** | **Middle Age** | ||
+ | *Pyrène: | ||
*Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | ||
*Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | ||
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*Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral | *Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral | ||
*Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
+ | *Nidavangr: | ||
*Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
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*Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic | ||
- | *Bogarus: Frosty | + | *Bogarus: Frosty |
*Gath: Bloodthirsty descendants of the Nephilim and mighty Angels | *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels | ||
- | *Marignon: Fanatic inquisitors, | + | *Marignon: Fanatic inquisitors, |
*Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
- | *Midgard: Badass | + | *Midgard: Badass |
- | *Ragha: Iceclad Caelians and heat loving Turans with powerful air and fire magic | + | *Ragha: Iceclad Caelians and heat-loving Turans with powerful air and fire magic |
- | *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic | + | *Ulm: Dark cultists, Vampires, and Ulmish plate infantry with astral, death, and blood magic |
- | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | + | *Utgard: Tough giants, Norse Huskarls, and witches wielding dreadful sorcery |
*Vaettiheim: | *Vaettiheim: | ||
*Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
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==== Communion Nations ==== | ==== Communion Nations ==== | ||
- | {{: | + | {{: |
++++ Sample Nations | | ++++ Sample Nations | | ||
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*Arcoscephale: | *Arcoscephale: | ||
*Ermor: Roman legionaries led by a cabal of fire, astral and death mages | *Ermor: Roman legionaries led by a cabal of fire, astral and death mages | ||
- | *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | + | *Kailasa: Semi-divine celestials and uncivilized apes with powerful elemental and astral magic |
*Marverni: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids | *Marverni: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids | ||
*Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic | *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic | ||
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**Middle Age** | **Middle Age** | ||
- | *Arcoscephale: | + | *Arcoscephale: |
- | *Bandar Log: Civilized apes, summoned Nagas and semi divine celestials | + | *Bandar Log: Civilized apes, summoned Nagas and semi-divine celestials |
*Man: Enthralling Witches with air magic and nature communions, mystical Knights of Avalon and legions of Longbow Archers | *Man: Enthralling Witches with air magic and nature communions, mystical Knights of Avalon and legions of Longbow Archers | ||
- | *Marignon: Fiery fanatic inquisitors, | + | *Marignon: Fiery fanatic inquisitors, |
- | *Phaeacia: | + | *Phaeacia: |
- | *Phlegra: Deranged spartan giants with devastating elemental magic and autocommunions | + | *Phlegra: Deranged spartan giants with devastating elemental magic and auto-communions |
- | *Pythium: Powerful communions, Roman legionaries and Angels of the Heavenly Choir | + | *Pythium: Powerful communions, Roman legionaries, and Angels of the Heavenly Choir |
*Rlyeh: Amphibious Illithids and their slaves with powerful astral communions | *Rlyeh: Amphibious Illithids and their slaves with powerful astral communions | ||
*Na' | *Na' | ||
+ | *Ind: | ||
+ | *Mictlan: | ||
*Sceleria: Roman necromancer communions leading living and undead legionaries | *Sceleria: Roman necromancer communions leading living and undead legionaries | ||
- | *Tien Chi: Mighty Chinese elemental and astral communions with well equipped masses of infantry and elite cavalry | + | *Tien Chi: Mighty Chinese elemental and astral communions with well-equipped masses of infantry and elite cavalry |
- | *Uruk: Horned | + | *Uruk: Horned |
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*Pythium: Roman Serpent Cult mages with diverse magic, poisonous Hydras and legionaries | *Pythium: Roman Serpent Cult mages with diverse magic, poisonous Hydras and legionaries | ||
*Tien Chi: Barbaric horse lords and shamans with air and death magic supported by conquered Chinese elemental and astral mages | *Tien Chi: Barbaric horse lords and shamans with air and death magic supported by conquered Chinese elemental and astral mages | ||
+ | *Feminie: | ||
+ | *Piconye: | ||
+ | *Andramania: | ||
| | ||
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==== Elf-like Nations ==== | ==== Elf-like Nations ==== | ||
- | {{: | + | {{: |
You might want to take a look at the [[https:// | You might want to take a look at the [[https:// | ||
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**Early Age** | **Early Age** | ||
- | *Fomoria: Cursed giants with magical humans and elves with strong air and death magic | + | *Fomoria: Cursed giants with magical humans and elves with strong air, Glamour, |
- | *Helheim: Viking elves, dwarven smiths and Valkyries with strong | + | *Helheim: Viking elves, dwarven smiths, and Valkyries with strong |
*Ubar: | *Ubar: | ||
- | *Tir Na Nog: Glamoured Irish elves with potent | + | *Tir Na Nog: Glamoured Irish elves with potent |
- | *Vanheim: Viking elves and dwarven smiths with strong air and earth magic | + | *Vanheim: Viking elves and dwarven smiths with strong air, Glamour, |
**Middle Age** | **Middle Age** | ||
- | *Eriu: Glamoured Irish elves with potent | + | *Eriu: Glamoured Irish elves with potent |
*Na' | *Na' | ||
*Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral | *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral | ||
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*Midgard: Viking elves and shapeshifters with strong air, earth and blood magic | *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic | ||
+ | *Feminie: | ||
| | ||
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==== Stealth Nations ==== | ==== Stealth Nations ==== | ||
- | {{: | + | {{: |
You might want to take a look at the [[https:// | You might want to take a look at the [[https:// | ||
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*Ind: | *Ind: | ||
*Oceania: | *Oceania: | ||
+ | *Nidavangr: | ||
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*Xibalba: | *Xibalba: | ||
*Vaetiheim: | *Vaetiheim: | ||
+ | *Feminie | ||
| | ||
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- | ==== Giant and Half-Giant Nations ==== | + | ==== Giant and Demi-Giant Nations ==== |
- | {{: | + | {{: |
You might want to take a look at the [[https:// | You might want to take a look at the [[https:// | ||
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*Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths | *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths | ||
- | *Agartha: Amphibious cyclopes with strong elemental and decent death magic | + | *Agartha: Amphibious cyclopes with strong elemental and decent death magic |
+ | *Pyrène: | ||
*Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | ||
*Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
*Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels | *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels | ||
*Mekone: Spartan giants with powerful elemental magic and cyclops smiths | *Mekone: Spartan giants with powerful elemental magic and cyclops smiths | ||
- | *Niefelheim: | + | *Niefelheim: |
+ | *Muspelheim | ||
*Ur: Horned Sumerian half giants with elemental, nature and death magic | *Ur: Horned Sumerian half giants with elemental, nature and death magic | ||
*Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves | *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves | ||
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*Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | ||
*Vaettiheim: | *Vaettiheim: | ||
+ | *Feminie: | ||
++++ | ++++ | ||
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*Mekone: Fire resistant Elder Cyclopes with elemental magic. | *Mekone: Fire resistant Elder Cyclopes with elemental magic. | ||
*Niefelheim: | *Niefelheim: | ||
+ | * Muspelheim | ||
*Ubar: Powerful unseen genies. | *Ubar: Powerful unseen genies. | ||
*Yomi: Dai Oni samurai demons with elemental and death magic. | *Yomi: Dai Oni samurai demons with elemental and death magic. | ||
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*Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
*Ubar: | *Ubar: | ||
- | *Ur: Horned Sumerian half giants with elemental, nature and death magic | + | *Ur: Horned Sumerian half giants with elemental, nature and death magic |
+ | *Muspelheim | ||
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*Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic | *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic | ||
*Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
+ | *Muspelheim | ||