User Tools

Site Tools


dom6:nations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dom6:nations [2024/03/29 15:10]
joste created
dom6:nations [2024/05/07 17:43] (current)
fenrir [Nations]
Line 18: Line 18:
   * {{nations:flags:ea_Ermor.png?nolink&25}} [[Ermor (EA)|Ermor]], New Faith   * {{nations:flags:ea_Ermor.png?nolink&25}} [[Ermor (EA)|Ermor]], New Faith
   * {{nations:flags:ea_Ulm.png?nolink&25}} [[Ulm (EA)|Ulm]], Enigma of Steel   * {{nations:flags:ea_Ulm.png?nolink&25}} [[Ulm (EA)|Ulm]], Enigma of Steel
 +  * {{:nations:flags:ea_pyrene.png?nolink&25}} [[:dom6:pyrene-ea|Pyrène]], Kingdom of the Bekrydes
   * {{nations:flags:ea_Marverni.png?nolink&25}} [[Marverni (EA)|Marverni]], Time of Druids   * {{nations:flags:ea_Marverni.png?nolink&25}} [[Marverni (EA)|Marverni]], Time of Druids
   * {{nations:flags:ea_Sauromatia.png?nolink&25}} [[Sauromatia (EA)|Sauromatia]], Amazon Queens   * {{nations:flags:ea_Sauromatia.png?nolink&25}} [[Sauromatia (EA)|Sauromatia]], Amazon Queens
Line 33: Line 34:
   * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death   * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death
   * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter   * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter
 +  * {{:nations:flags:ea_muspelheim.png?nolink&25}} [[:dom6:muspelheim-ea|Muspelheim]], Sons of Fire
   * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven   * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven
   * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings   * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings
Line 62: Line 64:
   * {{nations:flags:ma_Ulm.png?nolink&25}} [[Ulm (MA)|Ulm]], Forges of Ulm   * {{nations:flags:ma_Ulm.png?nolink&25}} [[Ulm (MA)|Ulm]], Forges of Ulm
   * {{nations:flags:ma_Marignon.png?nolink&25}} [[Marignon (MA)|Marignon]], Fiery Justice   * {{nations:flags:ma_Marignon.png?nolink&25}} [[Marignon (MA)|Marignon]], Fiery Justice
 +  * {{:nations:flags:ma_pyrene.png?nolink&25}} [[:dom6:pyrene-ma|Pyrène]], Time of the Akelarre
   * {{nations:flags:ma_Mictlan.png?nolink&25}} [[Mictlan (MA)|Mictlan]], Reign of the Lawgiver   * {{nations:flags:ma_Mictlan.png?nolink&25}} [[Mictlan (MA)|Mictlan]], Reign of the Lawgiver
   * {{nations:flags:ma_Tien_Chi.png?nolink&25}} [[T'ien Ch'i (MA)|T'ien Ch'i]], Imperial Bureaucracy   * {{nations:flags:ma_Tien_Chi.png?nolink&25}} [[T'ien Ch'i (MA)|T'ien Ch'i]], Imperial Bureaucracy
Line 73: Line 76:
   * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man   * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man
   * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods   * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods
-  * {{:nations:flags:ma_nidavangr.png?nolink}} [[:dom6:nidavangr-ma|Nidavangr]], Bear, Wolf and Crow+  * {{:nations:flags:ma_nidavangr.png?nolink&25}} [[:dom6:nidavangr-ma|Nidavangr]], Bear, Wolf and Crow
   * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds   * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds
   * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes   * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes
Line 119: Line 122:
   * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants   * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants
   * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom   * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom
 +  * {{:nations:flags:la_feminie.png?nolink&25}} [[:dom6:feminie-la|Feminie]], Sage-Queens
 +  * {{:nations:flags:la_piconye.png?nolink&25}} [[:dom6:piconye-la|Piconye]], Legacy of the Prester King
 +  * {{:nations:flags:la_andramania.png?nolink&25}} [[:dom6:andramania-la|Andramania]], Dog Republic
 +  * {{:nations:flags:la_pyrene.png?nolink&25}} [[:dom6:pyrene-la|Pyrène]], Cambion Kings
   * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea   * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea
   * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands   * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands
Line 178: Line 185:
   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)
   *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic   *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic
 +  
 +
 +++++
 +
 +==== Cave Nations   ====
 +{{:caveman.png?nolink&60 |}} Cave nations start underground in the cave layer (if map placement allows) and have several units added to the cave province pool.
 +
 + ++++ Sample Nations |
 +
 +**Early Age**
 +
 +  *Pyrène:
 +  *Agartha: Amphibious cyclopes with strong elemental and decent death magic.
 +  *Abysia:
 +  *Xibalba:
 +
 +
 +**Middle Age**
 +
 +  *Pyrène:
 +  *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues
 +  *Abysia:
 +  *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic
 +
 +
 +**Late Age**
 +
 +  *Agartha:
 +  *Abysia:
 +  *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
 +  *Patala: ?
 +
      
  
Line 196: Line 235:
   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators
   *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals    *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals 
-  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic +  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic 
 +  *Muspalheim: 
   *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic    *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic 
   *Sauromatia: Martial amazons, bloodthirsty Witch Kings and poisonous hydras    *Sauromatia: Martial amazons, bloodthirsty Witch Kings and poisonous hydras 
Line 206: Line 246:
 **Middle Age** **Middle Age**
  
 +  *Pyrène:
   *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic    *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic 
   *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery   *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery
Line 212: Line 253:
   *Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral   *Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral
   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic
 +  *Nidavangr:
   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
  
Line 218: Line 260:
  
   *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic    *Abysia: Magma-born humans with heavy armor and destructive fire, astral and blood magic 
-  *Bogarus: Frosty rusian zealots and armored knights with fire, air and sorcerous magic+  *Bogarus: Frosty Russian zealots, Mounted knights with hooded fire, airand sorcerous occultic mages.
   *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels   *Gath: Bloodthirsty descendants of the Nephilim and mighty Angels
-  *Marignon: Fanatic inquisitors, demons and Fallen Angels +  *Marignon: Fanatic inquisitors, demonsand Fallen Angels 
   *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals    *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals 
-  *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic +  *Midgard: Badass Viking elves and shapeshifters with strong air, earthand blood magic 
-  *Ragha: Iceclad Caelians and heat loving Turans with powerful air and fire magic +  *Ragha: Iceclad Caelians and heat-loving Turans with powerful air and fire magic 
-  *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic +  *Ulm: Dark cultists, Vampiresand Ulmish plate infantry with astral, deathand blood magic 
-  *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery+  *Utgard: Tough giants, Norse Huskarlsand witches wielding dreadful sorcery
   *Vaettiheim: Sneaky and prolific forest goblins led by giants   *Vaettiheim: Sneaky and prolific forest goblins led by giants
   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
Line 233: Line 275:
 ==== Communion Nations ====  ==== Communion Nations ==== 
  
-{{:nations:ma:pythium:theurg_acolyte.png?nolink&20 |}} Communion nations rely on their large mage corps using communions to pool their power to reach high levels of magic and carry the battle. Many of the nations have a Mediterranean theme to them (e.g. Greek, Roman) and often field massive armies of Legionaries and Hoplites led by mages. Most of these nations are composed of humans or similarly fragile races.+{{:nations:ma:pythium:theurg_acolyte.png?nolink&20 |}} Communion nations rely on their large mage corps using communions to pool their power to reach high levels of magic and carry the battle. Many of the nations have a Mediterranean theme to them (e.g. Greek, Roman) and often field massive armies of Legionaries and Hoplites led by mages. Most of these nations are composed of humans or similarly fragile races. (blood nations have thier own separate form of communion but kept in thier own section for simplicity).
  
  ++++ Sample Nations |  ++++ Sample Nations |
Line 240: Line 282:
   *Arcoscephale: Hellenic Hoplites, flying Pegasus Riders with elemental and astral communion mages as well as nature spirits   *Arcoscephale: Hellenic Hoplites, flying Pegasus Riders with elemental and astral communion mages as well as nature spirits
   *Ermor: Roman legionaries led by a cabal of fire, astral and death mages    *Ermor: Roman legionaries led by a cabal of fire, astral and death mages 
-  *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic +  *Kailasa: Semi-divine celestials and uncivilized apes with powerful elemental and astral magic 
   *Marverni: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids    *Marverni: Celtic barbarians with powerful magic tattoos and mighty earth and astral druids 
   *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic    *Pelagia: Ancient aquatic tritons kings and armored hoplites with powerful water magic 
Line 249: Line 291:
 **Middle Age** **Middle Age**
  
-  *Arcoscephale: Hellenic hoplites, elephants and communion mages with powerful elemental  and astral magic +  *Arcoscephale: Hellenic hoplites, elephantsand communion mages with powerful elemental  and astral magic 
-  *Bandar Log: Civilized apes, summoned Nagas and semi divine celestials +  *Bandar Log: Civilized apes, summoned Nagas and semi-divine celestials 
   *Man: Enthralling Witches with air magic and nature communions, mystical Knights of Avalon and legions of Longbow Archers   *Man: Enthralling Witches with air magic and nature communions, mystical Knights of Avalon and legions of Longbow Archers
-  *Marignon: Fiery fanatic inquisitors, loyal knights and powerful Angels of the Heavenly Host +  *Marignon: Fiery fanatic inquisitors, loyal knightsand powerful Angels of the Heavenly Host 
-  *Phaeacia: Sea faring half giant Colossi with potent elemental and astral magic +  *Phaeacia: Seafaring Demi giant Colossi with potent elemental and astral magic 
-  *Phlegra: Deranged spartan giants with devastating elemental magic and autocommunions +  *Phlegra: Deranged spartan giants with devastating elemental magic and auto-communions 
-  *Pythium: Powerful communions, Roman legionaries and Angels of the Heavenly Choir+  *Pythium: Powerful communions, Roman legionariesand Angels of the Heavenly Choir
   *Rlyeh: Amphibious Illithids and their slaves with powerful astral communions   *Rlyeh: Amphibious Illithids and their slaves with powerful astral communions
   *Na'ba:   *Na'ba:
 +  *Ind:
 +  *Mictlan:
   *Sceleria: Roman necromancer communions leading living and undead legionaries   *Sceleria: Roman necromancer communions leading living and undead legionaries
-  *Tien Chi: Mighty Chinese elemental and astral communions with well equipped masses of infantry and elite cavalry +  *Tien Chi: Mighty Chinese elemental and astral communions with well-equipped masses of infantry and elite cavalry 
-  *Uruk: Horned half giants with helmets and powerful astral magic +  *Uruk: Horned demi-giants with helmets and powerful astral magic 
  
  
Line 274: Line 318:
   *Pythium: Roman Serpent Cult mages with diverse magic, poisonous Hydras and legionaries    *Pythium: Roman Serpent Cult mages with diverse magic, poisonous Hydras and legionaries 
   *Tien Chi: Barbaric horse lords and shamans with air and death magic supported by conquered Chinese elemental and astral mages   *Tien Chi: Barbaric horse lords and shamans with air and death magic supported by conquered Chinese elemental and astral mages
 +  *Feminie:
 +  *Piconye:
 +  *Andramania:
  
  ++++   ++++ 
Line 281: Line 328:
 ==== Elf-like Nations ==== ==== Elf-like Nations ====
  
-{{:nations:ea:vanheim:vanjarl.png?nolink&40 |}} Elf-like nations have long-lived and glamoured units, often fielding powerful lightning magic and dangerous cavalry. Due to their stealthiness, Elf-like nations are excellent raiders who are able to mount massive preemptive strikes and raid enemy provinces at will.   +{{:nations:ea:vanheim:vanjarl.png?nolink&40 |}} Elf-like nations have long-lived and glamoured units, often fielding powerful Glamour magic and dangerous cavalry. Due to their stealthiness, Elf-like nations are excellent raiders who are able to mount massive preemptive strikes and raid enemy provinces at will.   
 You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun.
  
Line 287: Line 334:
 **Early Age** **Early Age**
  
-  *Fomoria: Cursed giants with magical humans and elves with strong air and death magic +  *Fomoria: Cursed giants with magical humans and elves with strong air, Glamour, and death magic 
-  *Helheim: Viking elves, dwarven smiths and Valkyries with strong air and death magic +  *Helheim: Viking elves, dwarven smithsand Valkyries with strong Glamour, Earth and death magic 
   *Ubar:   *Ubar:
-  *Tir Na Nog: Glamoured Irish elves with potent air and nature magic  +  *Tir Na Nog: Glamoured Irish elves with potent Glamour and nature magic  
-  *Vanheim: Viking elves and dwarven smiths with strong air and earth magic+  *Vanheim: Viking elves and dwarven smiths with strong air, Glamour, and earth magic
  
  
 **Middle Age** **Middle Age**
  
-  *Eriu: Glamoured Irish elves with potent air and nature magic +  *Eriu: Glamoured Irish elves with potent Glamour and nature magic 
   *Na'ba:   *Na'ba:
   *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral   *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral
Line 306: Line 353:
  
   *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic   *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic
 +  *Feminie:
  
  ++++   ++++ 
Line 311: Line 359:
 ==== Stealth Nations ==== ==== Stealth Nations ====
  
-{{:nations:ma:man:royal_forester.png?nolink&40 |}} Like the difference discussed between Giant and Half-Giant nations, Stealth Nations are similar to Elf-like, as most of their prominent units have stealth. They can Raid like Elves but lack most other Elven qualities. Additionally, Raids sent out by Stealth Nations are easier to detect than Elven raids. Stealth Nations often have other traits to contrast them with Elves.   +{{:nations:ma:man:royal_forester.png?nolink&40 |}} Like the difference discussed between Giant and Demi-Giant nations, Stealth Nations are similar to Elf-like, as most of their prominent units have stealth. They can Raid like Elves but lack most other Elven qualities. Additionally, Raids sent out by Stealth Nations are easier to detect than Elven raids. Stealth Nations often have other traits that contrast them with Elves.   
 You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun.
  
Line 339: Line 387:
   *Ind:   *Ind:
   *Oceania:   *Oceania:
 +  *Nidavangr:
  
  
Line 349: Line 398:
   *Xibalba:   *Xibalba:
   *Vaetiheim:   *Vaetiheim:
 +  *Feminie
  
  ++++   ++++ 
Line 379: Line 429:
  
  
-==== Giant and Half-Giant Nations ====+==== Giant and Demi-Giant Nations ====
  
-{{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Half-Giant (size 3) or Giant (size 4-6) recruits. They field fewer units compared to human sized nations, but each unit is a lot tougher and stronger. +{{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Demi-Giant (size 4-5) or Giant (size 6-9) recruits. They field fewer units compared to nations of human size, but each unit is a lot tougher and stronger. 
 You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun.
  
Line 388: Line 438:
  
   *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths   *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths
-  *Agartha: Amphibious cyclopes with strong elemental and decent death magic  +  *Agartha: Amphibious cyclopes with strong elemental and decent death magic 
 +  *Pyrène:
   *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic    *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic 
   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators
   *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels   *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels
   *Mekone: Spartan giants with powerful elemental magic and cyclops smiths    *Mekone: Spartan giants with powerful elemental magic and cyclops smiths 
-  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic +  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic 
 +  *Muspelheim 
   *Ur: Horned Sumerian half giants with elemental, nature and death magic   *Ur: Horned Sumerian half giants with elemental, nature and death magic
   *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves   *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves
Line 418: Line 470:
   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery
   *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins   *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins
 +  *Feminie:
  
  ++++  ++++
Line 455: Line 508:
   *Mekone: Fire resistant Elder Cyclopes with elemental magic.   *Mekone: Fire resistant Elder Cyclopes with elemental magic.
   *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic.   *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic.
 +  * Muspelheim
   *Ubar: Powerful unseen genies.   *Ubar: Powerful unseen genies.
   *Yomi: Dai Oni samurai demons with elemental and death magic.   *Yomi: Dai Oni samurai demons with elemental and death magic.
Line 493: Line 547:
   *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals    *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals 
   *Ubar:   *Ubar:
-  *Ur: Horned Sumerian half giants with elemental, nature and death magic +  *Ur: Horned Sumerian half giants with elemental, nature and death magic 
 +  *Muspelheim
  
  
Line 534: Line 589:
   *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic    *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic 
   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic
 +  *Muspelheim
  
  
dom6/nations.1711725028.txt.gz · Last modified: 2024/03/29 15:10 by joste