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dom6:nations [2024/03/29 15:36]
joste [Communion Nations]
dom6:nations [2024/05/07 17:43] (current)
fenrir [Nations]
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   * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death   * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death
   * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter   * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter
-  * {{:nations:flags:ea_muspelheim.png?nolink}} [[:dom6:muspelheim-ea|Muspelheim]], Sons of Fire+  * {{:nations:flags:ea_muspelheim.png?nolink&25}} [[:dom6:muspelheim-ea|Muspelheim]], Sons of Fire
   * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven   * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven
   * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings   * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings
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   * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man   * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man
   * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods   * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods
-  * {{:nations:flags:ma_nidavangr.png?nolink}} [[:dom6:nidavangr-ma|Nidavangr]], Bear, Wolf and Crow+  * {{:nations:flags:ma_nidavangr.png?nolink&25}} [[:dom6:nidavangr-ma|Nidavangr]], Bear, Wolf and Crow
   * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds   * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds
   * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes   * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes
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   * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants   * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants
   * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom   * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom
-  * {{:nations:flags:la_feminie.png?nolink}} [[:dom6:feminie-la|Feminie]], Sage-Queens +  * {{:nations:flags:la_feminie.png?nolink&25}} [[:dom6:feminie-la|Feminie]], Sage-Queens 
-  * {{:nations:flags:la_piconye.png?nolink}} [[:dom6:piconye-la|Piconye]], Legacy of the Prester King +  * {{:nations:flags:la_piconye.png?nolink&25}} [[:dom6:piconye-la|Piconye]], Legacy of the Prester King 
-  * {{:nations:flags:la_andramania.png?nolink}} [[:dom6:andramania-la|Andramania]], Dog Republic+  * {{:nations:flags:la_andramania.png?nolink&25}} [[:dom6:andramania-la|Andramania]], Dog Republic 
 +  * {{:nations:flags:la_pyrene.png?nolink&25}} [[:dom6:pyrene-la|Pyrène]], Cambion Kings
   * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea   * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea
   * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands   * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands
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   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)
   *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic   *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic
 +  
 +
 +++++
 +
 +==== Cave Nations   ====
 +{{:caveman.png?nolink&60 |}} Cave nations start underground in the cave layer (if map placement allows) and have several units added to the cave province pool.
 +
 + ++++ Sample Nations |
 +
 +**Early Age**
 +
 +  *Pyrène:
 +  *Agartha: Amphibious cyclopes with strong elemental and decent death magic.
 +  *Abysia:
 +  *Xibalba:
 +
 +
 +**Middle Age**
 +
 +  *Pyrène:
 +  *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues
 +  *Abysia:
 +  *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic
 +
 +
 +**Late Age**
 +
 +  *Agartha:
 +  *Abysia:
 +  *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
 +  *Patala: ?
 +
      
  
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 ==== Elf-like Nations ==== ==== Elf-like Nations ====
  
-{{:nations:ea:vanheim:vanjarl.png?nolink&40 |}} Elf-like nations have long-lived and glamoured units, often fielding powerful lightning magic and dangerous cavalry. Due to their stealthiness, Elf-like nations are excellent raiders who are able to mount massive preemptive strikes and raid enemy provinces at will.   +{{:nations:ea:vanheim:vanjarl.png?nolink&40 |}} Elf-like nations have long-lived and glamoured units, often fielding powerful Glamour magic and dangerous cavalry. Due to their stealthiness, Elf-like nations are excellent raiders who are able to mount massive preemptive strikes and raid enemy provinces at will.   
 You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun.
  
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 **Early Age** **Early Age**
  
-  *Fomoria: Cursed giants with magical humans and elves with strong air and death magic +  *Fomoria: Cursed giants with magical humans and elves with strong air, Glamour, and death magic 
-  *Helheim: Viking elves, dwarven smiths and Valkyries with strong air and death magic +  *Helheim: Viking elves, dwarven smithsand Valkyries with strong Glamour, Earth and death magic 
   *Ubar:   *Ubar:
-  *Tir Na Nog: Glamoured Irish elves with potent air and nature magic  +  *Tir Na Nog: Glamoured Irish elves with potent Glamour and nature magic  
-  *Vanheim: Viking elves and dwarven smiths with strong air and earth magic+  *Vanheim: Viking elves and dwarven smiths with strong air, Glamour, and earth magic
  
  
 **Middle Age** **Middle Age**
  
-  *Eriu: Glamoured Irish elves with potent air and nature magic +  *Eriu: Glamoured Irish elves with potent Glamour and nature magic 
   *Na'ba:   *Na'ba:
   *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral   *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral
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   *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic   *Midgard: Viking elves and shapeshifters with strong air, earth and blood magic
 +  *Feminie:
  
  ++++   ++++ 
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 ==== Stealth Nations ==== ==== Stealth Nations ====
  
-{{:nations:ma:man:royal_forester.png?nolink&40 |}} Like the difference discussed between Giant and Half-Giant nations, Stealth Nations are similar to Elf-like, as most of their prominent units have stealth. They can Raid like Elves but lack most other Elven qualities. Additionally, Raids sent out by Stealth Nations are easier to detect than Elven raids. Stealth Nations often have other traits to contrast them with Elves.   +{{:nations:ma:man:royal_forester.png?nolink&40 |}} Like the difference discussed between Giant and Demi-Giant nations, Stealth Nations are similar to Elf-like, as most of their prominent units have stealth. They can Raid like Elves but lack most other Elven qualities. Additionally, Raids sent out by Stealth Nations are easier to detect than Elven raids. Stealth Nations often have other traits that contrast them with Elves.   
 You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=PgXOYMJ-j4U|elf strategy]] video by Perun.
  
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   *Ind:   *Ind:
   *Oceania:   *Oceania:
 +  *Nidavangr:
  
  
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   *Xibalba:   *Xibalba:
   *Vaetiheim:   *Vaetiheim:
 +  *Feminie
  
  ++++   ++++ 
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-==== Giant and Half-Giant Nations ====+==== Giant and Demi-Giant Nations ====
  
-{{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Half-Giant (size 3) or Giant (size 4-6) recruits. They field fewer units compared to human sized nations, but each unit is a lot tougher and stronger. +{{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Demi-Giant (size 4-5) or Giant (size 6-9) recruits. They field fewer units compared to nations of human size, but each unit is a lot tougher and stronger. 
 You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun.
  
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   *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths   *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths
-  *Agartha: Amphibious cyclopes with strong elemental and decent death magic  +  *Agartha: Amphibious cyclopes with strong elemental and decent death magic 
 +  *Pyrène:
   *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic    *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic 
   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators
   *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels   *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels
   *Mekone: Spartan giants with powerful elemental magic and cyclops smiths    *Mekone: Spartan giants with powerful elemental magic and cyclops smiths 
-  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic +  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic 
 +  *Muspelheim 
   *Ur: Horned Sumerian half giants with elemental, nature and death magic   *Ur: Horned Sumerian half giants with elemental, nature and death magic
   *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves   *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves
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   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery
   *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins   *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins
 +  *Feminie:
  
  ++++  ++++
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   *Mekone: Fire resistant Elder Cyclopes with elemental magic.   *Mekone: Fire resistant Elder Cyclopes with elemental magic.
   *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic.   *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic.
 +  * Muspelheim
   *Ubar: Powerful unseen genies.   *Ubar: Powerful unseen genies.
   *Yomi: Dai Oni samurai demons with elemental and death magic.   *Yomi: Dai Oni samurai demons with elemental and death magic.
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   *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals    *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals 
   *Ubar:   *Ubar:
-  *Ur: Horned Sumerian half giants with elemental, nature and death magic +  *Ur: Horned Sumerian half giants with elemental, nature and death magic 
 +  *Muspelheim
  
  
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   *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic    *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic 
   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic
 +  *Muspelheim
  
  
dom6/nations.1711726573.txt.gz · Last modified: 2024/03/29 15:36 by joste