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dom6:nations [2024/03/29 15:43]
joste [Stealth Nations]
dom6:nations [2024/05/07 17:43] (current)
fenrir [Nations]
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   * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death   * {{nations:flags:ea_Helheim.png?nolink&25}} [[Helheim (EA)|Helheim]], Dusk and Death
   * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter   * {{nations:flags:ea_Niefelheim.png?nolink&25}} [[Niefelheim (EA)|Niefelheim]], Sons of Winter
-  * {{:nations:flags:ea_muspelheim.png?nolink}} [[:dom6:muspelheim-ea|Muspelheim]], Sons of Fire+  * {{:nations:flags:ea_muspelheim.png?nolink&25}} [[:dom6:muspelheim-ea|Muspelheim]], Sons of Fire
   * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven   * {{nations:flags:ea_Rus.png?nolink&25}} [[Rus (EA)|Rus]], Sons of Heaven
   * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings   * {{nations:flags:ea_Kailasa.png?nolink&25}} [[Kailasa (EA)|Kailasa]], Rise of the Ape Kings
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   * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man   * {{nations:flags:ma_Vanheim.png?nolink&25}} [[Vanheim (MA)|Vanheim]], Arrival of Man
   * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods   * {{nations:flags:ma_Jotunheim.png?nolink&25}} [[Jotunheim (MA)|Jotunheim]], Iron Woods
-  * {{:nations:flags:ma_nidavangr.png?nolink}} [[:dom6:nidavangr-ma|Nidavangr]], Bear, Wolf and Crow+  * {{:nations:flags:ma_nidavangr.png?nolink&25}} [[:dom6:nidavangr-ma|Nidavangr]], Bear, Wolf and Crow
   * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds   * {{nations:flags:ma_Vanarus.png?nolink&25}} [[Vanarus (MA)|Vanarus]], Land of the Chuds
   * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes   * {{nations:flags:ma_Bandar_Log.png?nolink&25}} [[Bandar Log (MA)|Bandar Log]], Land of the Apes
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   * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants   * {{nations:flags:la_Phlegra.png?nolink&25}} [[Phlegra (LA)|Phlegra]], Sleeping Giants
   * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom   * {{nations:flags:la_Vaettiheim.png?nolink&25}} [[Vaettiheim (LA)|Vaettiheim]], Wolf Kin Jarldom
-  * {{:nations:flags:la_feminie.png?nolink}} [[:dom6:feminie-la|Feminie]], Sage-Queens +  * {{:nations:flags:la_feminie.png?nolink&25}} [[:dom6:feminie-la|Feminie]], Sage-Queens 
-  * {{:nations:flags:la_piconye.png?nolink}} [[:dom6:piconye-la|Piconye]], Legacy of the Prester King +  * {{:nations:flags:la_piconye.png?nolink&25}} [[:dom6:piconye-la|Piconye]], Legacy of the Prester King 
-  * {{:nations:flags:la_andramania.png?nolink}} [[:dom6:andramania-la|Andramania]], Dog Republic+  * {{:nations:flags:la_andramania.png?nolink&25}} [[:dom6:andramania-la|Andramania]], Dog Republic 
 +  * {{:nations:flags:la_pyrene.png?nolink&25}} [[:dom6:pyrene-la|Pyrène]], Cambion Kings
   * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea   * {{nations:flags:la_Atlantis.png?nolink&25}} [[Atlantis (LA)|Atlantis]], Frozen Sea
   * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands   * {{nations:flags:la_R_lyeh.png?nolink&25}} [[R'lyeh (LA)|R'lyeh]], Dreamlands
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   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)
   *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic   *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic
 +  
 +
 +++++
 +
 +==== Cave Nations   ====
 +{{:caveman.png?nolink&60 |}} Cave nations start underground in the cave layer (if map placement allows) and have several units added to the cave province pool.
 +
 + ++++ Sample Nations |
 +
 +**Early Age**
 +
 +  *Pyrène:
 +  *Agartha: Amphibious cyclopes with strong elemental and decent death magic.
 +  *Abysia:
 +  *Xibalba:
 +
 +
 +**Middle Age**
 +
 +  *Pyrène:
 +  *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues
 +  *Abysia:
 +  *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic
 +
 +
 +**Late Age**
 +
 +  *Agartha:
 +  *Abysia:
 +  *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
 +  *Patala: ?
 +
      
  
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-==== Giant and Half-Giant Nations ====+==== Giant and Demi-Giant Nations ====
  
-{{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Half-Giant (size 3) or Giant (size 4-6) recruits. They field fewer units compared to human sized nations, but each unit is a lot tougher and stronger. +{{:nations:ea:niefelheim:abductor.png?nolink&60 |}}Nations with mostly Demi-Giant (size 4-5) or Giant (size 6-9) recruits. They field fewer units compared to nations of human size, but each unit is a lot tougher and stronger. 
 You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun. You might want to take a look at the [[https://www.youtube.com/watch?v=5F18tNP6D5M|giant strategy]] video by Perun.
  
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   *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths   *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths
-  *Agartha: Amphibious cyclopes with strong elemental and decent death magic  +  *Agartha: Amphibious cyclopes with strong elemental and decent death magic 
 +  *Pyrène:
   *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic    *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic 
   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators   *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators
   *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels   *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels
   *Mekone: Spartan giants with powerful elemental magic and cyclops smiths    *Mekone: Spartan giants with powerful elemental magic and cyclops smiths 
-  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic +  *Niefelheim: Tough frost giants and old hags with deathly sorcery magic 
 +  *Muspelheim 
   *Ur: Horned Sumerian half giants with elemental, nature and death magic   *Ur: Horned Sumerian half giants with elemental, nature and death magic
   *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves   *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves
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   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery
   *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins   *Vaettiheim: Renegades of Utgard accompanied by vast hordes of tiny goblins
 +  *Feminie:
  
  ++++  ++++
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   *Mekone: Fire resistant Elder Cyclopes with elemental magic.   *Mekone: Fire resistant Elder Cyclopes with elemental magic.
   *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic.   *Niefelheim: Niefel Jarls with deadly frost auras and water, death and air magic.
 +  * Muspelheim
   *Ubar: Powerful unseen genies.   *Ubar: Powerful unseen genies.
   *Yomi: Dai Oni samurai demons with elemental and death magic.   *Yomi: Dai Oni samurai demons with elemental and death magic.
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   *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals    *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals 
   *Ubar:   *Ubar:
-  *Ur: Horned Sumerian half giants with elemental, nature and death magic +  *Ur: Horned Sumerian half giants with elemental, nature and death magic 
 +  *Muspelheim
  
  
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   *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic    *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic 
   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic
 +  *Muspelheim
  
  
dom6/nations.1711727006.txt.gz · Last modified: 2024/03/29 15:43 by joste