This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
dom6:nations [2024/03/29 15:43] joste [Stealth Nations] |
dom6:nations [2024/05/07 17:43] (current) fenrir [Nations] |
||
---|---|---|---|
Line 34: | Line 34: | ||
* {{nations: | * {{nations: | ||
* {{nations: | * {{nations: | ||
- | * {{: | + | * {{: |
* {{nations: | * {{nations: | ||
* {{nations: | * {{nations: | ||
Line 76: | Line 76: | ||
* {{nations: | * {{nations: | ||
* {{nations: | * {{nations: | ||
- | * {{: | + | * {{: |
* {{nations: | * {{nations: | ||
* {{nations: | * {{nations: | ||
Line 122: | Line 122: | ||
* {{nations: | * {{nations: | ||
* {{nations: | * {{nations: | ||
- | * {{: | + | * {{: |
- | * {{: | + | * {{: |
- | * {{: | + | * {{: |
+ | * {{: | ||
* {{nations: | * {{nations: | ||
* {{nations: | * {{nations: | ||
Line 184: | Line 185: | ||
*Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | ||
*R' | *R' | ||
+ | | ||
+ | |||
+ | ++++ | ||
+ | |||
+ | ==== Cave Nations | ||
+ | {{: | ||
+ | |||
+ | ++++ Sample Nations | | ||
+ | |||
+ | **Early Age** | ||
+ | |||
+ | *Pyrène: | ||
+ | *Agartha: Amphibious cyclopes with strong elemental and decent death magic. | ||
+ | *Abysia: | ||
+ | *Xibalba: | ||
+ | |||
+ | |||
+ | **Middle Age** | ||
+ | |||
+ | *Pyrène: | ||
+ | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
+ | *Abysia: | ||
+ | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
+ | |||
+ | |||
+ | **Late Age** | ||
+ | |||
+ | *Agartha: | ||
+ | *Abysia: | ||
+ | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
+ | *Patala: ? | ||
+ | |||
| | ||
Line 396: | Line 429: | ||
- | ==== Giant and Half-Giant Nations ==== | + | ==== Giant and Demi-Giant Nations ==== |
- | {{: | + | {{: |
You might want to take a look at the [[https:// | You might want to take a look at the [[https:// | ||
Line 405: | Line 438: | ||
*Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths | *Atlantis: Powerful Atlantian Basalt Kings with mighty elemental magic and deadly warriors from the depths | ||
- | *Agartha: Amphibious cyclopes with strong elemental and decent death magic | + | *Agartha: Amphibious cyclopes with strong elemental and decent death magic |
+ | *Pyrène: | ||
*Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | *Kailasa: Semi divine celestials and uncivilized apes with powerful elemental and astral magic | ||
*Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | *Lanka: Bloodthirsty demon gorillas with sorcerous magic and undead reanimators | ||
*Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels | *Hinnom: Giant bloodthirsty descendants of the Nephilim and godlike Fallen Angels | ||
*Mekone: Spartan giants with powerful elemental magic and cyclops smiths | *Mekone: Spartan giants with powerful elemental magic and cyclops smiths | ||
- | *Niefelheim: | + | *Niefelheim: |
+ | *Muspelheim | ||
*Ur: Horned Sumerian half giants with elemental, nature and death magic | *Ur: Horned Sumerian half giants with elemental, nature and death magic | ||
*Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves | *Fomoria: Cyclopes of giant & half-giant size with strong death & air magic, supported by elves | ||
Line 435: | Line 470: | ||
*Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | ||
*Vaettiheim: | *Vaettiheim: | ||
+ | *Feminie: | ||
++++ | ++++ | ||
Line 472: | Line 508: | ||
*Mekone: Fire resistant Elder Cyclopes with elemental magic. | *Mekone: Fire resistant Elder Cyclopes with elemental magic. | ||
*Niefelheim: | *Niefelheim: | ||
+ | * Muspelheim | ||
*Ubar: Powerful unseen genies. | *Ubar: Powerful unseen genies. | ||
*Yomi: Dai Oni samurai demons with elemental and death magic. | *Yomi: Dai Oni samurai demons with elemental and death magic. | ||
Line 510: | Line 547: | ||
*Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
*Ubar: | *Ubar: | ||
- | *Ur: Horned Sumerian half giants with elemental, nature and death magic | + | *Ur: Horned Sumerian half giants with elemental, nature and death magic |
+ | *Muspelheim | ||
Line 551: | Line 589: | ||
*Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic | *Therodos: Population killing nation of semi-divine sea dwellers and undead ghosts with elemental and nature magic | ||
*Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
+ | *Muspelheim | ||