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dom6:oceania-ea [2024/03/27 12:16] joste |
dom6:oceania-ea [2024/04/11 07:03] (current) johnnydown [Table] |
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=====National Features===== | =====National Features===== |
| **AQUATIC** |
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| {{path>N4}} (Rare 5)\\ {{path>W3}} (Rare 4) \\ {{path>G2}} \\ {{path>A1}} (Rare 2) \\ {{path>E1}} (Rare 2) \\ {{path>H2}} in {{:misc:gui:sea.png?20&nolink}}Sea | | Amphibious Half-men \\ Ichtysatyr Light and Medium Infantry \\ Ichtycentaur Heavy Infantry \\ Ichtytaurs \\ Sacred Amphibious Cavalry | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] \\ [[Land Shape]] / [[Sea Shape]] | {{:misc:gui:fortress.png?30&nolink}} Primitive Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300 | | | {{path>N4}} (Rare 5)\\ {{path>W3}} (Rare 4) \\ {{path>E2}} (Rare 3)\\ {{path>G2}} \\ {{path>A1}} (Rare 2) \\ {{path>H2}} in {{:misc:gui:sea.png?20&nolink}}Sea | | Amphibious Half-men \\ Ichtysatyr Light and Medium Infantry \\ Ichtycentaur Heavy Infantry \\ Ichtytaurs \\ Sacred Amphibious Cavalry | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] \\ [[Land Shape]] / [[Sea Shape]] | {{:misc:gui:fortress.png?30&nolink}} Primitive Forts \\ {{:misc:gui:temple.png?30&nolink}}Temples Cost {{:misc:gui:gold.png?20&nolink}}300 | |
**Capitol Gems: **{{gems>1W4N1G}} | **Capitol Gems: **{{gems>1W4N1G}} |
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=== Ritual === | === Ritual === |
* **??Grow Fortress??** (Alteration 0) \\ {{path>N4}} and {{gems>35N}} in {{:misc:gui:sea.png?20&nolink}}Sea or {{:misc:gui:forest.png?20&nolink}}Forest \\ Commentary here. | * **??Grow Fortress??** (Alteration 0) \\ {{path>N4}} and {{gems>35N}} in {{:misc:gui:sea.png?20&nolink}}Sea or {{:misc:gui:forest.png?20&nolink}}Forest \\ Commentary here. |
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| =====Magic Access===== |
| //See [[Magic Access]].// These guides supplement the summaries at the top. |
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| === Fire === |
| No native access. No simple summons. |
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| === Air === |
| {{path>A1}} is a common random. Needs three levels of empowerment to get to {{path>A4}}. |
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| === Water === |
| {{path>W3}} ??Haliade?? (1 in 4) or ??Capricorn?? (1 in 3), (in water,) are the options. It's enough to climb the path. |
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| === Earth === |
| {{path>E2}} ??Capricorn?? (1 in 3), (on land,) and can natively attempt the unique ??The Tome of Gaia??. Doesn't have other useful crosspaths than {{:misc:magic:nature.png?15&nolink}}Nature. On land, ??Capricorn?? can have {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:earth.png?15&nolink}}Earth, so, theoretically, it can forge a ??Staff of Elemental Mastery#82??. Getting it to {{path>A4E4}} is difficult. |
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| === Astral === |
| No native access. No simple summons. |
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| === Death === |
| No native access. {{path>E4}}, on land, can cast ??Troll King's Court?? for {{path>G1}}. |
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| {{path>N3}}, on land, can cast ??Forest Troll Tribe?? for at least {{path>D1}}. |
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| === Nature === |
| ??Capricorn?? has native access to {{path>N4}}, starting it well up the path. On land, with ??Earth Boots??, it can potentially create the unique ??The Tome of Gaia??. |
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| === Glamour === |
| ??Siren?? has {{path>G2}} but no other useful crosspaths. |
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===== Strategy ===== | ===== Strategy ===== |