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dom6:pangaea-ea [2024/07/25 05:24] johnnydown Adding more commentary. |
dom6:pangaea-ea [2024/12/24 00:15] (current) exasperatedcultist Removed erroneous claim of +1 CP in primitive forts. |
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===== General Overview ===== | ===== General Overview ===== |
A fun nation, with a variety of species familiar from Greek mythology. A generally straightforward nation, but has a variety of tricks in its toolbox, including a variety of stealthy units, berserking heavy infantry, a capable Sacred, seduction, freespawn, and the best scout in the game. And it still has solid magic access. Loves forests for cheaper buildings and recruiting without forts. | A fun nation, with a variety of species familiar from Greek mythology. A generally straightforward nation, but has a variety of tricks in its toolbox, including a variety of stealthy units, berserking heavy infantry, a powerful Sacred, seduction, freespawn, and the best scout in the game. And it still has solid magic access. Loves forests for cheaper buildings and recruiting without forts. |
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===== National Features ===== | ===== National Features ===== |
**The Grove of Gaia:** Increased {{:misc:scales:growth.png?15&nolink}}Growth in the Capitol, (by a maximum of three). | **The Grove of Gaia:** Increased {{:misc:scales:growth.png?15&nolink}}Growth in the Capitol, (by a maximum of three). |
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**Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their {{:misc:magic:holy.png?15&nolink}}[[Holy]] level. | **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of {{:misc:magic:bloodslave.png?5&nolink}} blood slaves a Priest can sacrifice in a turn is capped at their {{:misc:magic:holy.png?15&nolink}} [[Holy]] level. Generally, EA Pangaea has a difficult time getting blood slaves, with its only {{:misc:magic:blood.png?12&nolink}} Blood mage, a ??Pan#1535??, being very expensive. |
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{{:misc:gui:palisades.png?12&nolink}} Primitive Forts cost 1500{{:misc:gui:gold.png?12&nolink}}, (50% more than regular forts,) and cannot be improved, but give +1 commander points, (for a total of 2,) instead of the normal +0. The 300{{:misc:gui:gold.png?12&nolink}} for Labs and Temples in {{:misc:gui:forest.png?12&nolink}}Forests is half the normal price. | {{:misc:gui:palisades.png?12&nolink}} Primitive Forts cost 1500{{:misc:gui:gold.png?12&nolink}}, (50% more than regular forts,) and cannot be improved.The 300{{:misc:gui:gold.png?12&nolink}} for Labs and Temples in {{:misc:gui:forest.png?12&nolink}}Forests is half the normal price. |
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| Watch out for armies that are completely {{:abilities:stealthy.png?8&nolink}} [[Stealthy]]. Stealth moving is the default, and it is easy to order a stealth move when what you want is an attack move (ctrl + left click). |
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===== National Units ===== | ===== National Units ===== |
| {{:nations:ea:pangaea:centauride_hierophantide.png?nolink}} | **??Centauride Hierophantide#2158??**\\ {{:misc:gui:gold.png?15&nolink}} 170\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{path>H1,100%WN}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (+1)\\ [[Female]] | ::: | | | {{:nations:ea:pangaea:centauride_hierophantide.png?nolink}} | **??Centauride Hierophantide#2158??**\\ {{:misc:gui:gold.png?15&nolink}} 170\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{path>H1,100%WN}}{{path>R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (+1)\\ [[Female]] | ::: | |
| {{:nations:ea:pangaea:dryad.png?nolink}} | **??Dryad#2187??**\\ {{:misc:gui:gold.png?15&nolink}} 260\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1G1H2R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+10)\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | An okay mage and {{path>H2}} allows casting ??Sermon of Courage??. Seducing has to be done in a territory bordering yours. Cheap for a seducer, although could use items to help, such as the ??Cat Charm?? and ??Handful of Acorns??. Good paths for seduction and [[Awe]] is helpful, as well. | | | {{:nations:ea:pangaea:dryad.png?nolink}} | **??Dryad#2187??**\\ {{:misc:gui:gold.png?15&nolink}} 260\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1G1H2R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+10)\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | An okay mage and {{path>H2}} allows casting ??Sermon of Courage??. Seducing has to be done in a territory bordering yours. Cheap for a seducer, although could use items to help, such as the ??Cat Charm?? and ??Handful of Acorns??. Good paths for seduction and [[Awe]] is helpful, as well. | |
| {{:nations:ea:pangaea:dryad_mother.png?nolink}} | **??Dryad Mother#2487??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2G1H2,100%WEG,10%WENG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+20)\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)\\ {{:abilities:ivy_lord.png?15&nolink}} [[Ivy Lord]] (1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | Similar to ??Dryad#2187??. [[Ivy Lord]] helps with summoning vine men. (Give her an ??Ivy Crown?? to make it even more efficient.) Might be too expensive to risk on seduction attempts, or to be worth it in general, outside of getting a {{path>G2}} to site-search. | | | {{:nations:ea:pangaea:dryad_mother.png?nolink}} | **??Dryad Mother#2487??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2G1H2,100%WEG,10%WENG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+20)\\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)\\ {{:abilities:ivy_lord.png?15&nolink}} [[Ivy Lord]] (1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | Similar to ??Dryad#2187??. Glamour opens up a variety of spell possibilities. [[Ivy Lord]] helps with summoning vine men. (Give her an ??Ivy Crown?? to make it even more efficient.) Might be too expensive to risk on seduction attempts. | |
| {{:nations:ea:pangaea:pan.png?nolink}} | **??Pan#1535??**\\ {{:misc:gui:gold.png?15&nolink}} 455\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>E1N4B1,100%EB,10%ENB}}{{path>R19}} \\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (+3)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+40)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+3)\\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Summon in Turmoil]] (??Maenad#435??) | Powerful mage, with high {{:misc:magic:nature.png?12&nolink}}Nature and good crosspaths. Slow-to-recruit and expensive, but worth it. {{path>N4}} allows it to cast major buffs that are especially helpful for EA Pangaea's troops. Pans have high upkeep, but this can be countered with ??Transformation??. (A little risky, but probably worth it, especially when cast in high {{:misc:scales:luck.png?12&nolink}} Luck territories.) \\ Some [[Blood Hunting]] is probably good, although Pans are too expensive to fully devote to it. ??Armor of Thorns?? though, is usually worth getting. Pans can also make ??Blood Stone??s. The automatically summoned ??Maenad#435??s make good chaff, and can be worth taking more {{:misc:scales:turmoil.png?12&nolink}} Turmoil for. \\ Making a Pan a prophet can also reduce the upkeep cost, but they are generally too expensive to get early. Also, they have other, important, uses. | | | {{:nations:ea:pangaea:pan.png?nolink}} | **??Pan#1535??**\\ {{:misc:gui:gold.png?15&nolink}} 455\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>E1N4B1,100%EB,10%ENB}}{{path>R19}} \\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (+3)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply Bonus]] (+40)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+3)\\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Summon in Turmoil]] (??Maenad#435??) | Powerful mage, with high {{:misc:magic:nature.png?12&nolink}}Nature and good crosspaths. Slow-to-recruit and expensive, but worth it. {{path>N4}} allows it to cast major buffs that are especially helpful for EA Pangaea's troops. Pans have high upkeep, but this can be countered with ??Transformation??. (A little risky, but probably worth it, especially when cast in high {{:misc:scales:luck.png?12&nolink}} Luck territories.) \\ Some [[Blood Hunting]] is probably good, although Pans are too expensive to fully devote to it. ??Armor of Thorns?? though, is usually worth getting. Pans can also make ??Blood Stone??s. The automatically summoned ??Maenad#435??s make good chaff, and can be worth taking more {{:misc:scales:turmoil.png?12&nolink}} Turmoil for. \\ Making a Pan a prophet can also reduce the upkeep cost, but they are generally too expensive to get early. Also, they have other, important, uses. \\ Can cast ??Strength of Gaia?? for that +{{path>N1}} and other benefits. With a ??Thistle Mace?? then getting it to {{path>N6}}, it can cast {{:misc:magic:nature.png?12&nolink}} Nature spells indefinitely. | |
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====Troops==== | ====Troops==== |
| An okay, if unexceptional, troop lineup with some special abilities, but with one of the best [[Sacred|Sacreds]] in the game. The ability to recruit some in {{:misc:gui:forest.png?12&nolink}} Forests without any infrastructure can help beef up army size, or efficiently create small raiding parties. |
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{{nations:ma:asphodel:satyr.png?20&nolink}}: {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40), {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]], {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | {{nations:ma:asphodel:satyr.png?20&nolink}}: {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40), {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]], {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] |
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| {{nations:ma:asphodel:centauride_warrior.png?nolink}} | **??Centauride Warrior#2157??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{nations:ma:asphodel:satyr.png?20&nolink}}\\ [[Female]] | A light cavalry unit who is similar to ??White Centaur#769?? Sacreds, good for bulking up their squads. Okay otherwise, the javelin is nice, but lacking the hat and the lance of the ??Centaur Warrior#1704??. | | | {{nations:ma:asphodel:centauride_warrior.png?nolink}} | **??Centauride Warrior#2157??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{nations:ma:asphodel:satyr.png?20&nolink}}\\ [[Female]] | A light cavalry unit who is similar to ??White Centaur#769?? Sacreds, good for bulking up their squads. Okay otherwise, the javelin is nice, but lacking the hat and the lance of the ??Centaur Warrior#1704??. | |
| {{nations:ma:asphodel:centaur_warrior.png?nolink}} | **??Centaur Warrior#1704??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) | A great light cavalry unit with a hat and shield. Very fast, which helps with flanking. Has a first attack bonus on its lance, and two attacks total. [[Berserker]] +3 is great, especially because of the two attacks. | | | {{nations:ma:asphodel:centaur_warrior.png?nolink}} | **??Centaur Warrior#1704??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) | A great light cavalry unit with a hat and shield. Very fast, which helps with flanking. Has a first attack bonus on its lance, and two attacks total. [[Berserker]] +3 is great, especially because of the two attacks. | |
| {{nations:ma:asphodel:minotaur.png?nolink}} | **??Minotaur#234??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ [[Dungeon Monster]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Okay, but pricey. Effective against the right foes: things they can trample but can't hit back too hard or things that are big that have plenty of armor. Tend to [[Fatigue]] themselves out quickly because of [[Trample|Trampling]]. Not good for front-line, grindy combat due to their low Protection, lack of hat and shield, and low attack density. | | | {{nations:ma:asphodel:minotaur.png?nolink}} | **??Minotaur#234??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 6\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:forest.png?15&nolink}}Forest Recruit | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ [[Dungeon Monster]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Okay, but pricey. Effective against the right foes: foes they can trample but can't hit back too hard or big foes with plenty of armor. Minotaurs tend to [[Fatigue]] themselves out quickly because of [[Trample|Trampling]]. Not good for front-line, grindy combat due to their low Protection, lack of hat and shield, and low attack density. | |
| {{nations:ma:asphodel:minotaur_warrior.png?nolink}} | **??Minotaur Warrior#1533??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Same as above, but with higher [[Protection]] and disciplined. Still lacking hats and shields, and the protection is low for the price. Still not good as a general troop, but effective in the above listed situations. | | | {{nations:ma:asphodel:minotaur_warrior.png?nolink}} | **??Minotaur Warrior#1533??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Same as above, but with higher [[Protection]] and disciplined. Still lacking hats and shields, and the protection is low for the price. Still not good as a general troop, but effective in the above listed situations. | |
| {{nations:ea:pangaea:white_centaur.png?nolink}} | **??White Centaur#769??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) | Arguably, one of the best [[Sacred]]s. A little expensive, but cheap enough to recruit the maximum amount every turn. High [[Map Move]], high [[Combat Speed]], high [[Defence Skill]], low [[Encumbrance]] for long combats, hat and shield, javelin, and two melee attacks. [[Stealthy]], (of course,) [[Berserk]] +3 is great and [[Recuperation]] helps them last a long time. White Centaurs are of the real strengths of EA Pangaea. | | | {{nations:ea:pangaea:white_centaur.png?nolink}} | **??White Centaur#769??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{nations:ma:asphodel:satyr.png?20&nolink}} \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) | Arguably, one of the best [[Sacred]]s. A little expensive, but cheap enough to recruit the maximum amount every turn. High [[Map Move]], high [[Combat Speed]], high [[Defence Skill]], low [[Encumbrance]] for long combats, hat and shield, javelin, and two melee attacks. [[Stealthy]], (of course,) [[Berserk]] +3 is great and [[Recuperation]] helps them last a long time. White Centaurs are one of the real strengths of EA Pangaea. | |
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==== Heroes ==== | ==== Heroes ==== |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ea:pangaea:blessed_couple.png?nolink}} | **??Karya and Petraios - Blessed Couple??** | {{path>W1E1N3H2R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Wounded Shape]] (??Karya - Grieving Dryad??) | Commentary here. | | | {{:nations:ea:pangaea:blessed_couple.png?nolink}} | **??Karya and Petraios - Blessed Couple??** | {{path>W1E1N3H2R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)\\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+65)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Wounded Shape]] (??Karya - Grieving Dryad??) | Commentary here. | |
| {{:nations:ea:pangaea:dryad.png?nolink}} | //??Karya - Grieving Dryad??// | {{path>W1E1D2N3H2R19}} \\ **Subtract:** \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] \\ **Add:** \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ [[Female]] | Commentary here. | | | {{:nations:ea:pangaea:dryad.png?nolink}} | //??Karya - Grieving Dryad??// | {{path>W1E1D2N3H2R19}} \\ **Subtract:** \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] \\ **Add:** \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ [[Female]] | Spawns when ??Karya and Petraios - Blessed Couple?? dies. EA Pangaea's only native access to {{:misc:magic:death.png?12&nolink}} Death magic. | |
| {{:nations:ea:pangaea:harpy_queen.png?nolink}} | **??Arcopythera - Harpy Queen??** | {{path>A2N2R13}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Female]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summons]] \\ (??Harpy#239?? Every Other Month) | Commentary here. | | | {{:nations:ea:pangaea:harpy_queen.png?nolink}} | **??Arcopythera - Harpy Queen??** | {{path>A2N2R13}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Female]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summons]] \\ (??Harpy#239?? Every Other Month) | EA Pangaea's only native access to {{:misc:magic:air.png?12&nolink}} Air magic. Freespawns a ??Harpy#239?? every other month, which is nice. Not much of a fighter. Useful for inexpensive {{:misc:magic:air.png?12&nolink}} Air buffs, which aren't available any other way. | |
| {{:nations:ea:pangaea:White_Minotaur.png?nolink}} | **??White Minotaur#540??**\\ Multi-hero | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5) \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. | | | {{:nations:ea:pangaea:White_Minotaur.png?nolink}} | **??White Minotaur#540??**\\ Multi-hero | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5) \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Multi-hero means a new one will spawn every so often. Standard minotaur with added {{path>H2}} and {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1). A good leader. | |
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===== National Spells and Items ===== | ===== National Spells and Items ===== |
==Ritual== | ==Ritual== |
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| **??Awaken Hamadryad??** \\ //(Enchantment 5)// \\ {{path>N4}} and {{gems>25N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest | {{:nations:ea:pangaea:hamadryad.png?nolink}} \\ **??Hamadryad#3066??** | {{path>N3R7}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:immobile.png?15&nolink}}[[Immobile]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Plant]] \\ [[Female]] \\ {{:abilities:summon_allies.png?15&nolink}} Summons in battle (??Harpy#239?? x 3d6) | Commentary here. | | | **??Awaken Hamadryad??** \\ //(Enchantment 5)// \\ {{path>N4}} and {{gems>25N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest | {{:nations:ea:pangaea:hamadryad.png?nolink}} \\ **??Hamadryad#3066??** | {{path>N3R7}} \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:immobile.png?15&nolink}}[[Immobile]] \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Plant]] \\ [[Female]] \\ {{:abilities:summon_allies.png?15&nolink}} Summons in battle (??Harpy#239?? x 3d6) | The [[Immobile|immobility]] makes it difficult to use. Other nations may benefit from the strong {{:misc:magic:nature.png?12&nolink}} Nature mage, but EA Pangaea already has a few. | |
| **??Monster Boar??** \\ //(Conjuration 5)// \\ {{path>N3}} and {{gems>10N}} | {{:nations:ea:marverni:great_boar.png?nolink}} \\ **??Monster Boar#1910??** Event | {{abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+15 per Month) \\ {{abilities:bonus_nature_magic.png?15&nolink}} [[Bonus Nature Magic]] (50%) \\ {{abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:Trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Monster Boar??** \\ //(Conjuration 5)// \\ {{path>N3}} and {{gems>10N}} | {{:nations:ea:marverni:great_boar.png?nolink}} \\ **??Monster Boar#1910??** Event | {{abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+15 per Month) \\ {{abilities:bonus_nature_magic.png?15&nolink}} [[Bonus Nature Magic]] (50%) \\ {{abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:Trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Easy for EA Pangaea to cast, and the nation has a lot of {{:misc:magic:naturegem.png?7&nolink}} nature gems. Creates a Monster Boar event in a province. It causes unrest until the province owner patrols out the boar. The unrest effect can compliment the nation's own parties of sneaky, unrest causing troops. Still might not be an efficient use of gems. | |
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====Other Spells==== | ====Other Spells==== |
===Combat=== | ===Combat=== |
* **??Tune of Fear??** //(Enchantment 0)// {{path>N1}} \\ Commentary here. | Many of EA Pangaea's mages can cast these. Each causes a different effect in a massive area, (25 squares,) centered on the caster. They have low fatigue costs, but their short ranges make them difficult to script. Maybe use {{path>N1}} mages with nothing else to do, give them ??Barkskin??, and set them to "Advance and Cast," hoping they'll cast these. |
* **??Tune of Growth??** //(Enchantment 0)// {{path>N1}} \\ Commentary here. | * **??Tune of Fear??** //(Enchantment 0)// {{path>N1}} \\ Causes {{abilities:fear.png?12&nolink}} [[Fear]] 3 in a massive area of effect, centered on the caster. |
* **??Tune of Dancing Death??** //(Enchantment 0)// {{path>N1}} \\ Commentary here. | * **??Tune of Growth??** //(Enchantment 0)// {{path>N1}} \\ Causes [[Entanglement]] in a massive area of effect, centered on the caster. It's like ??Wild Growth?? with a shorter range and even larger area, available right from the start of the match. |
| * **??Tune of Dancing Death??** //(Enchantment 0)// {{path>N1}} \\ Causes 31+ [[Fatigue]] damage in a massive area of effect, centered on the caster. |
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===Ritual=== | ===Ritual=== |
* **??Grow Fortress??** //(Alteration 0)// {{path>N4}} and {{gems>35N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest \\ In {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:forest.png?15&nolink}}Kelp Forest \\ Commentary here. | * **??Grow Fortress??** //(Alteration 0)// {{path>N4}} and {{gems>35N}} \\ In {{:misc:gui:forest.png?15&nolink}}Forest \\ Or in {{:misc:gui:sea.png?15&nolink}}{{:misc:gui:forest.png?15&nolink}}Kelp Forest \\ Instant fortress. Build a cheap lab in a forest, and then instantly have a fortress for {{gems>35N}} instead of 1500 {{:misc:gui:gold.png?12&nolink}}. And {{:misc:magic:naturegem.png?7&nolink}} nature gems are extremely easy for EA Pangaea to come by. Can be cast by all ??Pan#1535??ii. |
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====Discounted Items==== | ====Discounted Items==== |
* **??Thorn Spear??** {{items:thorn_spear.png?20&nolink}}//(Construction 3)// \\ {{path>N1}} and {{gems>4N}} \\ A somewhat-typical magic weapon that also deals 15 [[Poison]] Damage if it gets through the target's Protection. | * **??Thorn Spear??** {{items:thorn_spear.png?20&nolink}}//(Construction 3)// \\ {{path>N1}} and {{gems>4N}} \\ A somewhat-typical magic weapon that also deals 15 [[Poison]] Damage if it gets through the target's Protection. |
* **??Thorn Staff??** {{items:thorn_staff.png?20&nolink}}//(Construction 3)// \\ {{path>N1}} and {{gems>4N}} \\ Aside from having the same [[Poison]] effect as the Thorn Spear, the Thorn Staff provides more [[Defence Skill]] than a Shield. A Thorn Spear and a magic shield would provide higher Defence, but that would take an extra mage turn of setup (and more gems). | * **??Thorn Staff??** {{items:thorn_staff.png?20&nolink}}//(Construction 3)// \\ {{path>N1}} and {{gems>4N}} \\ Aside from having the same [[Poison]] effect as the Thorn Spear, the Thorn Staff provides more [[Defence Skill]] than a Shield. A ??Thorn Spear?? and a magic shield would provide higher Defence, but that would take an extra mage turn of setup (and more gems). |
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===== Magic Access ===== | ===== Magic Access ===== |
=== Earth === | === Earth === |
__Highest Starting__: {{path>E2N4B1}} ??Pan#1535?? (1 in 2) \\ | __Highest Starting__: {{path>E2N4B1}} ??Pan#1535?? (1 in 2) \\ |
Climb the path simultaneously as you climb {{:misc:magic:blood.png?15&nolink}}Blood, switching boosters between the two ??Pan#1535??s as needed. The combo of {{:misc:magic:blood.png?15&nolink}}Blood and {{:misc:magic:earth.png?15&nolink}}Earth makes it doable. | Climb the path simultaneously as you climb {{:misc:magic:blood.png?15&nolink}}Blood, switching boosters between the two ??Pan#1535??ii as needed. The combo of {{:misc:magic:blood.png?15&nolink}}Blood and {{:misc:magic:earth.png?15&nolink}}Earth makes it doable. |
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__??Pebble Skin Suit??__ //Unremovable// \\ | __??Pebble Skin Suit??__ //Unremovable// \\ |
=== Blood === | === Blood === |
__Highest Starting__: {{path>B2}} ??Pan#1535?? (1 in 2) \\ | __Highest Starting__: {{path>B2}} ??Pan#1535?? (1 in 2) \\ |
Empower a ??Pan#1535?? {{path>E1N4B2}} (1 in 2 Chance) to {{path>B3}} ({{gems>45B}}). Climb the path simultaneously as you climb {{:misc:magic:earth.png?15&nolink}}Earth, switching boosters between the two ??Pan#1535??s as needed. The combo of {{:misc:magic:blood.png?15&nolink}}Blood and {{:misc:magic:earth.png?15&nolink}}Earth makes it doable. | Empower a ??Pan#1535?? {{path>E1N4B2}} (1 in 2 Chance) to {{path>B3}} ({{gems>45B}}). Climb the path simultaneously as you climb {{:misc:magic:earth.png?15&nolink}}Earth, switching boosters between the two ??Pan#1535??ii as needed. The combo of {{:misc:magic:blood.png?15&nolink}}Blood and {{:misc:magic:earth.png?15&nolink}}Earth makes it doable. |
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__??Armor of Twisting Thorns??__ //Unremovable// \\ | __??Armor of Twisting Thorns??__ //Unremovable// \\ |
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===== Strategy ===== | ===== Strategy ===== |
With a strong [[Sacred]] and decent troops, and a real benefit to having forests, EA Pangaea benefits from being aggressive early. Look for neighbors who lack good counters to your ??White Centaur#769??s. | ??White Centaur#769??s are such strong [Sacred|[Sacreds]] that they benefit from a lot of different blesses. They are cap-only, and EA Pangaea doesn't have any sacred summons, so focusing on them can be putting all your eggs in one basket. |
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==== Expansion ==== | Some good bless options: [[Blood Surge]], [[Awe]], [[Fear]], and anything that increases [[Protection]]. |
Different expansion options. | |
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==== Early Game ==== | With a strong [[Sacred]] and decent troops, a real benefit to having forests, and cheap infrastructure, (especially in those forests,) EA Pangaea benefits from being aggressive early. An Awake Expander may help with this strategy. Look for neighbors who lack good counters to your ??White Centaur#769??s and may be susceptible to swarming by your massive amount of troops recruited from forts, forests, and freespawned by ??Pan#1535??ii, before they can build up there own infrastructure. |
Early game options. | |
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==== Mid Game ==== | |
Mid game options. | |
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==== Late Game ==== | ==== Generic Spells ==== |
Late game options. | **??Blood Fecundity??** (Blood 4) {{path>N2B2}} and {{gems>10B}}+ \\ |
| +2 to {{:misc:scales:growth.png?12&nolink}} Growth for one additional month for each additional {{:misc:magic:bloodslave.png?15&nolink}} Blood Slave sacrificed. When a territory gets to {{:misc:scales:growth.png?12&nolink}} Growth 4, it terraforms into a forest. So, cast the spell in a {{:misc:scales:growth.png?12&nolink}} Growth 2 territory and see it become a forest. Sadly, requires a lab in the territory first because the spell has no range. |
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==== Example Pretender Builds ==== | ==== Example Pretender Builds ==== |
<WRAP box centeralign> | <WRAP box leftalign> |
<WRAP column twothirds> | <WRAP column twothirds> |
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. | **Hahtu'ub** the Sacred Geyser \\ //Some things just make you want to go.// |
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| Quickness doubles the two melee attacks of the ??White Centaur#769??s into four, and gives +2 to Attack and +2 to Defense. The bless doesn't do much for the sacred mages, but it does a lot for the ??White Centaur#769??s. |
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</WRAP> | </WRAP> |
<WRAP column third> | <WRAP column third> |
**Chassis:** Awake ??Titan of Crossroads?? \\ | {{ :pretenders:sacred_geyser.png }} \\ |
**Paths:** {{path>S4D5N7}} \\ | **Chassis:** Awake ??Sacred Geyser#3876?? \\ |
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ | **Paths:** {{path>F4W9R31}} \\ |
**Scales:** {{scales>dom6T2P0H3D1M2M3}} | **Bless:** Attack Skill, Quickness \\ |
| **Scales:** {{scales>dom5T3S2H0G3L1M1}} |
</WRAP></WRAP> | </WRAP></WRAP> |
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<WRAP box centeralign> | |
<WRAP column twothirds> | |
{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. | |
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</WRAP> | |
<WRAP column third> | |
**Chassis:** Awake ??Titan of Crossroads?? \\ | |
**Paths:** {{path>S4D5N7}} \\ | |
**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ | |
**Scales:** {{scales>dom6T2P0H3D1M2M3}} | |
</WRAP></WRAP> | |
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===== Weaknesses ===== | ===== Weaknesses ===== |
What are the nation's weaknesses? | EA Pangaea lacks heavy troops or good line troops, so the nation dislikes long, grindy combat. |
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===== See More ===== | ===== See More ===== |
Add links to guides or other overviews for this nation here. | Add links to guides or other overviews for this nation here. |
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| [[https://www.youtube.com/watch?v=wkpz6Qn0xsg|Dominions 6: EA Pangaea Pre-game]] - Babel Builder |
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| Thanks to [[https://www.youtube.com/@BabelBuilder|Babel Builder]] for commentary. |
| Thanks to @redmann0027 for the comment on Blood Fecundity. |
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{{template>dom6:nationindex}} | {{template>dom6:nationindex}} |
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{{tag>nation}} | {{tag>nation}} |