Dominions 6.28
This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update.
General
Call God no longer worked if not using shortcut
Rituals causing events didn't take effect due to new host targeting check
Cast item spells from map didn't work properly
Modding / Map Making
Patch released 2025-03-08
Dominions 6.27
This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful.
General
Magic item treasury autosort (ctrl-a)
7 new thrones
Increased max nbr of thrones to 30/20/10
Utterdark now has more shade attacks
Press 'b' to select all units with battle fright
Disease res can now protect against disease spells too (including plague)
Haunted Forest no longer affects plants
Haunted Forest creates commander manikins from dead commanders
Twilight removed the effects of some magic items too, fixed
Battle inconsistency fix
Extreme cold info was slightly off
The new Praise special ability didn't work properly
AI commander scripting tweak
Shapechanged commanders will now lose disabled items too when killed
Reanimators bless didn't give passive undead leadership, fixed
Shift key for raid didn't work with sneaking commanders
Fixed popup for site with no gem trace
Damage that takes effect slowly over many days (e.g. homesickness) no longer triggers returning
Spell AI is now less fond of Gift of Formlessness
Lichcraft now removes any twiceborn enchantment
Fleeing didn't work properly for lobster riders, fixed
Reduced CPU usage during game setup for dedicated servers
Reduced CPU usage during map upload/download
Sleep clouds could affect mindless units
Host target validation for rituals
Improved performance for particle light effects
AI no longer chooses fireshield blessing for EA Abysia and some other nations
Mindless units can no longer get false damage when repelled
Sleep clouds now takes undreaming into account
Mindless units now immune to sleep clouds
Hermit Sahir got some fire resistance
Earthquake used caster's fatigue for def penalty instead of the target's, fixed
Stat and typo fixes
Modding / Map Making
Muspelheim type modding commands for non-capital fort recruitment
New monster/item commands: #battlesum1dX and #battlesumwarm
New monster/item command: #enchantedblood
#bugshape and similar didn't work, fixed
#aibadlvl now takes communion into account
Single commander can now use more item ritual items
Fix for possible host crash when using mods with #summon.. command
Lobby server safety check to ensure all required mods have been uploaded
Fix for map editor and bridges
Patch released 2025-03-07
Dominions 6.25
This update mostly fixes some bugs, but there are also a few new features and a few new commands for modders. Angel-like beings now have a new Praise ability that will glorify the one true God. This automatically raises dominion in their province, but only if they are in a friendly dominion.
General
New magic item: Pillar of Truths
New ability for angel-like beings: Praise
Pressing ctrl-i in battle prints host version and current version
Fix for shapeshifting mounts/riders not becoming re-recruitable
Fix for armors/weapons sometimes not resetting when disabling a mod
Fix for battle enchantment symbols for glamour and holy spells
Magic Weapons bless didn't work fully when repelling, fixed
Twilight will now remove enchantments from mounts as well
Better scout message when observing a fort battle
Information about false supplies in starvation messages
Spell AI will now cast to get high resistance values if scripted to do so
Can now see temperature info in F2 weather screen, even if dominion is unknown
Fixed sound effects for some tramplers
Fatigue from flying and trampling didn't work properly for non-mounted
Cost for twiceborn ritual was incorrect for some casters
Battlefield wide spells can no longer be cast indoors (except holy spells)
Spell light effects no longer worked since last patch, fixed
Dead units could sometimes show up in the Position Army screen
Can fix a mount problem that crashes the hosting with the –repair option
Disbelieve value printed in hit points details
More monsters got darkvision
Spine Frog now has digestion (2 dmg / round)
Dagon got digestion (3 dmg / round)
Wailing Lady got tweaked
Gelatinous Cubes can no longer be turned into soulless and similar
Typo and stat fixes
Modding / Map Making
New spell commands: #makecrater, #notindoors
New monster/item command: #praise
More terrain restriction details shown in nation overview
Patch released 2025-01-15
Dominions 6.24
This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders.
General
Ind muster heathen ability more effective and can give commanders also
New spell: Army of Immaculate Mounts
Three new thrones
Throne of Eternal Suffering now gives +2 morale to blessed units
Fire damage area spells leave scorch marks on the ground
Meteors now leave craters
Gifts from Heaven increased casting time → 125%
Chaos power less affected by unrest
Many 10 gold cost archers reduced to 8 gold
Markatas cheaper 5 → 4 gold
Kailasa got cheaper holy troops
Lion Warriors more expensive
Tweaked start armies for some nations
AI now respects the diplomacy off setting
Pretender sensing thrones now reveals them for disciples too
Summon animals now has more appropriate cave animals
Apostasy shorter range and cannot target mounts
Geas can now longer target mounts
Invisibility and blur/displacement no longer stacks
Message for found items after remote attack
Fix for dispersing units retreating to wrong provinces
Vengeance of the Dead no longer affects never sleeping units
Dreams of R'lyeh no longer affects never sleeping units
Ritual of Rebirth no longer works on spiritform beings
Popups could cause flickering in fade effects, fixed
Fix for incorrect growth info on heat/cold scale
Jinn in lamp now got glamour magic instead of astral
Fix for possible population overflow
Conscription now dependent on order scale
Mind Blank didn't work against magic duel
Network couldn't handle turn files larger than 300
MB
Curse of Stones didn't work if only mount was cursed
Spell targeting fix regarding healing spells
Can press ctrl-l to load map on the Map Settings screen
Finding a magic item in a site will now put it in lab if it can't be carried
Fix for ritual auto targeting for Mirror of Earth's Memories
Fixed leak in castle wall corner
More difficult to control hurricanes in Gale Gate
Mekone now longer has rebate for Shield of Gleaming Gold
Lightning Field didn't have its full effect, fixed
Can now copy/paste orders in army positioning screen
Polypal Mother and Polypal Queen can now also do Aboleth-only rituals
Some foreign recruit units can no longer be recruited in caves
Knife of the Damned's cursed luck didn't work
Fix for length of some natural weapons
Stat and typo fixes
Modding / Map Making
New nation commands: #plainrec, #plaincom, #plainfortrec, #plainfortcom
New nation commands: #caveinc, #caveres, #caverecpt
New monster commands: #bugshape, #buguwshape, #bugswarmshape, #bugswarmuwshape
New event commands: #req_targrealmnr, #req_targnorealmnr
New Weapon command: #mrhalf
Monster command #reclimit can now take special -1 and -2 values too
Spells with number 5000 or greater didn't work in battles
Nation commands #kelprec, #kelpcom didn't work
More terrain restrictions described properly in nation overview
Fix for add foreign recruitment not working on some existing nations
AI template research goals didn't work together with custom bless effects
Patch released 2024-12-17
Dominions 6.23
This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit.
General
National rebates for many artifacts
New unit: C'tissian Medium Infantry
New spell: Featherweight Army
Ranged frost mist weapons now create a cloud on misses too
Friendly units are now immune to the effect of Unholy Weapons
Paralyze effects were not updated to new size system, fixed
Fear and Dread blesses are now more expensive
Fear can now lower morale by at most the same value as the fear effect (or max 10)
Vampiric weapons bless now drains a little even if the target was killed
Arcane Decree didn't prevent globals when there were free slots available
Shields didn't work against Rain of Stones
Costs for immortal pretenders slightly tweaked
Asphodel dominion freespawn rate reduced by about 15%
Asphodel ritual "Carrion Fortress" cost 35 → 45
LA C'tis Keeper of the Tombs is now slow to recruit
Don't bail out if failing to save the prevcons file
Lobby games now remembers map wrap settings correctly during setup
Cave population reduced by 20%, except for cave forests
Cave system now have more ordinary caves (non-forests, etc.)
Torch symbol after pillage was not shown on map
Fixed battle background for assassinations in Nexus
Damage from homesickness is now removed if changing shape to non-homesick unit
Ctrl-z to show/hide teleportation movement didn't work, fixed
Fix for restoring recruitment queues with half cost mounts
Not possible to deselect all with 'a' if a commander mount was selected
Mounts with floating will no longer be hampered by non-floating riders
Reacquire mount order now works correct for units with multiple mounts/riders too
Fists of Iron spell now counts as an iron weapon
No multiple weapon fatigue penalty for spellcasters
Commander mounts could not hold up illusions, fixed
Legion's Demise now works slower
Wish for Devi of Strength didn't work
Death Gaze weapon could kill its user
AI spellcasters could get confused by the different communion types
Forts and temples from Ind could sometimes be seen when they shouldn't
Fix for repeat ritual and master ritualist
Veil of perpetual mist should now never work against its creator
Stun from shock damage was not prevented by e.g. twist fate
Some more beings now have storm immunity and/or storm power
Strength of Gaia will now give strength as well as magic boost to spiritform beings
Fixed graphical effect for Beast Mastery
The effects of Half Dead were not shown in bless info
AI tweaks
Stat and typo fixes
Modding / Map Making
New monster/item commands: #spikes, #sleepres
New monster/item commands: #sabbathmaster, #sabbathslave
New monster/item commands: #chorusmaster, #chorusslave
New weapon command: #magiconly
New event commands: #req_school, #req_minresearch, #req_path, #req_pathgems
New nation commands: #fortcoldscaleres, etc.
Event var commands can now be used multiple times per event
#dompower was broken, fixed
Nation command #clearrec didn't clear everything
Patch released 2024-12-03
Dominions 6.21
This update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded in the same way as battle reports, making it easy to see which entries are commanders and mages.
General
Color coded income overview
Income overview now also shows units with 0 upkeep cost
Better flag centering on random maps
Fix for mounts retreating after fort siege defence
Tweaks to cave PD
Armor of twisting thorns can now longer be used by inanimates or undead
Host crash fix
Potential crash fix for browse pretenders
AI improvement for sieges
Network games (in lobby) are now only deleted after 6 weeks of inactivity
Not yet started games (in lobby) are deleted after 1 week of inactivity
Twiceborn didn't work for non-amphibians in underwater labs
Birds of Splendour will now get rid of afflictions when reborn
Use current directory as fallback if failing to create normal save directory
Fix for curse of stones not affecting unmounted units
Cave rivers now give bonus to pop growth
Event fixes
Typo and stat fixes
Modding / Map Making
New armor mod command: #protparts
Batmap "empty" now looks more empty
New spell command: #sumhealaffs
Map editor now loads fog of war setting properly
Fix for modded weapon with nbr 3000+ not having correct info
Map editor ctrl-b (border image) didn't work with multiple planes
Fix for parsing maps without a newline at the end
Fix for mounts with breath weapon not getting any beams
Patch released 2024-10-10
Dominions 6.19
This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.
General
Performance improvements (especially for large game battles)
Commanders can now also reclaim mount if it is afflicted
Home sick ability now shows home province when clicking on it
Fix for incorrectly being able to issue assassin order
Fix for mirror image regarding weapon blesses
Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
Fix for god throne defenders sometimes not having enough researched spells
Glamour path will now add to MR vs shroud of bewilderment
More randomness in music selection
Monsters with breath weapons could hit themselves
Fix for flask of holy water and undying bless
Mounts didn't always lose their buffs after battle
Can allow all players to extend time in lobby games
Wasn't always possible to view farkill rituals via 'v'
Fix for not retreating into castle after siege battle
Curse of Stones will now give fatigue only to mount when moving
Flying in combat will now give fatigue only to mount
More type of mummies are now fire vulnerable
More type of mummies can now enter the sea (but will take damage)
Continue to count down expiring NAPs even after nation has died
Merrow commoner description was missing
Enable more combat debug prints if game is run by host
Fix for long lobby logs being cut off
Updated some help texts
Typo and stat fixes
Modding / Map Making
New spell commands: #onlysitedst, #napbreakrit
New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark
New nation command: #templeholypoints
New monster/item commands: #mindcollar, #statstorm, #statbreak
New event mod command: #req_fortid
New ritual effect: massteleport
Event command #fort can now be used to remove forts too
Beam weapons didn't work properly for mounts
Spell commands #onlymnr and #notmnr now works for combat spells too
Mod error checking now complains about file names with spaces
Map editor now uses alt-9 to toggle province names
Event max text length increased 1400 → 2400
Printing mod variables in messages didn't work, fixed
Patch released 2024-08-26
Dominions 6.18
This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders.
General
Added commoners for underwater tavern
AI > normal now get bonus when hunting blood slaves
Battle viewer could crash when the 3d fog changed, fixed
Better at remembering all 3 names of triple gods
Healing spells didn't work properly on units with undying
Nation income bonuses from thrones didn't show up in income overview
Fix for old network connections being forgotten
Fix a potential hang on corrupted fatherland file
Fix for skirmish ability negated by mounts
Team colored squared were sometimes seethrough in assassinations, fixed
Fix for some mummies not able to be remummified
Some mage mercs without units would retire when without units, fixed
Changing the sea part of random maps didn't work in network lobby
Box of wondrous monsters didn't work properly
Fix for wrong lost eye information in stats
Transformation to non-eating entity will now remove starvation
Fix for goto messages with mercs
Utgård had wrong type of dracolich
Stat fixes
Modding / Map Making
Insert/remove province in map editor didn't work properly for multiplane maps
New spell command: #aiassmod
Make sure a map never has the combination deep & not-sea
Make sure a map never has the combination sea & river
Don't allow creation of units with too high monster numbers
Patch released 2024-07-09
Dominions 6.17
A quick fix update to fix two bugs introduced in the previous version. That gemlongevity was on by default and that newly saved game settings couldn't be loaded again. There are also a a few minor changes that made it into this update.
General
Could not load gamesettings from previous version, fixed
Gemlongevity was set to 2 by default for vanilla game, now 0
Lobby server better at keeping track of which players are connected
Patch released 2024-06-20
Dominions 6.16
This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.
General
Shadow on map move cost text
Fixed bug that could result in the loss of a magic barding
Removed duplicate dracolich pretenders
Gale Gate didn't produce hurricanes correctly
Can no longer trick bid mercs to drown in a sea
Can now close merc screen by pressing 'b' again
Local multiplayer game setup could crash if using a mounted pretender
Undying bless and shroud of the battle saint no longer results in wrong HP
Repelling with a fatigue weapon will now only deal fatigue damage
Fix for false damage interacting with some other abilities
Retreating units with mindless mounts didn't work, fixed
Immortality and twiceborn effects now work on mercs as well
Fix for 3d clipping glitch
AI improved global enchantment usage
Sunken lands can now receive underwater settlers a few months later
Yearning chance was not saved when saving settings
Fix for line deployment failing
Spell AI better at evaluating life draining spells
Protective force is now applied before armor is applied
Fix for fort ritual not creating a fully intact fort
Grand communion ability was missing on some heroes
New random events
Event, typo and stat fixes
Modding / Map Making
Modded bardings supported
Use ##varXXX## to print variables in event messages
blessing #coldscale didn't work
Modding #gemlongevity for gems that can last through multiple battles
#cavenation 3 to start under a cave entrance
New event commands: #req_minglobals, #req_maxglobals, #dispglobals
Patch released 2024-06-18
Dominions 6.15
This update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to view unit details such as magic gems and afflictions by pressing tab in the battle unit overview (F1).
General
Grand Communion (new type of communion for global rituals and dispels)
3 new magic items: The Quintessence Chest and 2 new dragon scale mails
Press Tab to show details in battle unit overview
Press K in F1 screen to show only blood sacrificers
Graphs for other players are no longer set to zero when someone wins a throne victory
Fix for too many global dispel messages
Fix fluctuating HP on shape changers with blood magic
Aurora Borealis can now also be cast during darkness
Spell AI more careful not be berserk casters
Print morale loss from dark skies in stats
Flying commander on stay behind troops could fail to attack in assassinations
Chopped off monster weapon affliction was removed after battle, fixed
More monsters can get chopped off natural weapon affliction
Projection can no longer use blood slaves
Illusions can no longer cast phoenix pyre
Illusions cannot alter their max HP
False damage can now cause HP rout
Hosting performance improvement
Size 8+ units will now become a large type mummy
If arena award is not an artifact, don't remove it from the world first
Disabled items didn't show up on F8 screen
Hidden in snow, etc. can now get more units
Communions used too many gems to reduce fatigue sometimes
Combat spells could not target col/row 0, fixed
No longer possible to de-mercify mercs by casting e.g. twiceborn on them
MR bonus from XP was not show in the detailed stats
Furniture (in assassinations) is now poison resistant
Modding / Map Making
Map editor now asks for confirmation before exiting if there is any unsaved work
New event commands: #req_kelp, #req_gorge, #req_deep
New event commands: #req_forestcave, #req_drip, #req_crystal
New event commands: #inc10var, #dec10var
Event variable can now use value -2 to -4 as well
#maxage now overrides any possible boost from having regen
Patch released 2024-05-29
Dominions 6.14
A quick fix update to fix a bug regarding the Wild Hunt that was introduced in the previous patch. There are also a a few more minor changes that made it into this update.
General
Fix for wild hunt getting too many minor attacks
One more dire portent description
Fix for HP stats regarding XP
Fix for horror seed and far strike ritual combination
Stat fixes
Patch released 2024-05-16
Dominions 6.13
This update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also sprite fixes for some dismounted units that looked incorrect previously.
General
Dominion and ascension graphs will no longer disappear if disciples are still alive
Invisibility and true sight regarding sneaking didn't always work
Teleport item/gems can now target besieged forts too
Sneakers getting their move interrupted will now continue to sneak
Commanders will now preach in a random order
Don't get a 'disappeared in a puff of smoke' message if unit is in the void
Wild Hunt and Kindly Ones are now proper assassination battles
Fixed bug with 4+ heat/cold scales spreading incorrectly in summer/winter
Connected or not updated better in network lobby games
Game could crash bug when deleting an old connection, fixed
New dire portent messages
Dispelling a global now sends messages to all players
AI item equip fixes
Spell AI didn't not evaluate true sight properly
Hosting performance improvement
Rituals' cannot target mountains property didn't work
Two new rare heroic abilities
Support for no fog of war on random maps
Fixed bug with sailing on maps without fog of war
Now legal to move army into NAP-ed forces besieging your fort
Fix for temporary path boosting + returning exploit
It was possible to view unknown planes when choosing ritual target province
Two new domcmd for server control: forcereqap, forcecattrn
Forest of Avalon now increases magic scale by its intended +1 (was +2)
Tweaked random cave layouts
Fix for immortal uniques being duplicated when summoned while dead
Larger click areas for squad tokens in army positioning screen
Fix for "returned" commanders not showing up in F1 battle unit list
XP for battle participation can now only be gained once per month
Experience now grants +1 MR at 5 stars
Experience now grants +1 HP for every star at 3+
Fix for twiceborn and shapechanging not working properly
Pressing 'j' for previous commander could select commnader mount
Call of the drugvant calls more daevas
Hurricane (and some storm events) cannot target caves
Obfuscate bless was not shown among bless effects, fixed
Throne of Creation turmoil scale +3 → +1
Ghoul Father mercenary couldn't command all his undead, fixed
Ring of the False Prophet now gives morale bonus too
Several heavy and medium cavalries cost too many resources, fixed
Cambion Knights have their correct dismounted sprite
Age fix for gygjas who lost nature magic
Sprite fix for Dis
Vanheim and Helheim hero sprite fixes
Event fixes
Stat and typo fixes
Modding / Map Making
Can now add dire portent messages for globals. New commands: #portent, #cure
Fix for one line & no header events incorrectly displaying a tag at the end
New event command: #req_void
Event #req_plane -2 didn't work, fixed
Spell modding #onlyfriendlydst can now take 2 as argument too
New item commands: #swimming, #…surv
Patch released 2024-05-15
Dominions 6.12
A new nation, Pyrène, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church.
This new version has many performance improvements and very large games should run much better than previously. There are also many bug fixes, AI improvements, new features and new commands for modders. E.g. saved games can now be sorted on name or date, AI should be better at diplomacy than before and a bug that could result in an incorrect battle replay has been fixed.
General
New nation: LA Pyrene
New spell: Soul Transaction
New ritual: Summon Incubus
New magic item: Soul Scales
New Patala Hero
3d performance improvement
Major battle performance increase for large games
Host performance improvement (faster AI, aging & luck stages)
Improved main map performance when having a huge nbr of commanders
AI diplomacy more influenced by AI personalities
AI smarter handling of NAPs and war declarations
Now possible to bump players under NAP
When pretender dies diplomacy can now be conducted with the first disciple instead
Continue old game now has games sorted alphabetically by default
Press 'd' to sort the games by date instead
Added ? help screen when choosing game
Casting earthquake could result in battle inconsistency, fixed
Mounts and immortals could crash the game during host, fixed
Flaming weapons bless can no longer affect melee ice weapons
Hell Ride ritual now takes size of mount into account
Stygian Paths didn't work properly together with the transfer screen
Removed the 'enter gate' commander order from nexus as it didn't work
Twist Fate now always works on undead and inanimates too
Fire, Astral & Banefire shields now trigger on misses too
Added –yearning,–weakdiplo and –nodiplo to help text
Terrain changes now added to province chronicles
Being thrown out of a communion will now remove communion slave spell effect
Gems will no longer be used when targeted by a remote attack ritual
Wishing for provinces will no longer grant empty cave wall provinces
Wish tweaked
Mind Blank tweaked and received an icon
Improved cheat detection
Fixed magic item out of nowhere bug
The missing tune had sleep resistance inverted, fixed
Dream Seduction can target same sex, but with penalty to morale check
Succubus and incubus can now create a progeny
Spell AI can now cast range boosting buffs too
Spell AI now better at handling magic duel
Select cripples, limps now takes mounts into account
Slimed affected aging rate, fixed
Target cavalry didn't always work with new mounts, fixed
Correct gate defenders for different Ind sub-nations
Horror deserter ability doesn't care about thrones if deserter is player owned
Spell AI improvement, mages make sure to always evaluate casting on themselves
Can now select any province on maps without fog of war
Fix for 'y' not including move & patrol commanders in the stats
Twiceborn now works properly for shapeshifters
Sieging forces are now considering bordering besieged player concerning diplomacy
Better log prints regarding swallow attacks
Swallow attacks can no longer destroy shields
Mind Hunt is now an anonymous ritual
Simulacrum doesn't inherit any possible twiceborn ritual
Fixed auto casting of Mirror of Earth's Memories
Project Self could result in a duplicate mage afterwards
Game could crash when using carrion-/darkseeds, fixed
Carrion transformations can now result in minotaur & elephant carrions too
More accurate time for lobby host
Some breath weapons were affected by weapon blesses, fixed
Only start battle music for larger battles
Large maps (>100
MB) didn't work on lobby server, fixed
Master Ritualist didn't give bonus power to certain rituals, e.g. dispel
Vengeful water vs hidden scout could sometimes make unique monster in same province disappear
Lost Land can no longer affect provinces with mountains
Make sure that all disciples are on a team in network games
Fix for falling off mount in battle log
Life after death commanders no longer get feebleminded
Life after death units now die at the end of battle
Friendly fire calculations were off if bushes/trees were nearby
Fix for some units looking too large in site info and gem transfer screens
Ice Prot divided into Ice Prot & Ice Armor
Nightmare Masks now only affect friendly troops
Summon Supayas & Huacas cost tweak
Event fixes
Spell info improvements
Typo and stat fixes
Modding / Map Making
Map editor now has a new map button
New event commands: #req_targseductions, #req_targminkills, #req_targmaxkills
New event commands: #addseduction, #addkills, #req_notpoptype, #req_plane
New event commands: #req_godawake, #req_pretismnr, #req_pretawake
New event command #header to enable custom message headers
New monster/item commands: #icenatprot, #holyrange, #sorcerygems, #elementgems
New monster/item commands: #mobilearcher, #…elementals
New monster command: #animated
Event req_swamp was broken
Fix for 1d..vis with values 50+
#not(dis)mounted now works for ranged weapons too
Event command #req_targgod 2 now requires a non-disciple
Event variable commands can now use -1 to access a nation number variable
Nation command #domwar now accepts negative values too
Patch released 2024-04-29
Dominions 6.11
The big thing in this update is mod support for the multiplayer lobby. If you join a modded game the mods used will be enabled automatically, but it is important to have subscribed to all the mods first. There are also some bug fixes, minor new features and new mod commands in this update.
General
Lobby games sorted new games first
Some inconsistencies in the repel damage calculation were fixed
Fix for divine emperor not being able to do certain commands
Nightfall could be cast without twilight, fixed
Katabasis effect now disappears after being revived
Amulet of antimagic now affects mount too
Changed some weapons to use the short form secondary fire/shock damage
Fix for some twiceborn chassis
Blizzard now changes cold to 1 and can only be cast in heat 0-1
Icon for twist fate in magic item info
Manikin reanimation can now get some more type of creatures
Bardings now shown in F9 even when equipped
It was not possible to swap some items directly between commanders
More mercenary rebate/extra cost for nations
Fixed some magic info in nation overviews
Ulm shaman hero, nature 3 → 4
Typo and stat fixes
Modding
Mod support for network lobby
New site command: #popgrowth
New nation command: #hidedom
New monster commands: #growthrecscale, #deathrecscale, #orderrecscale, #chaosrecscale
Changed name of #…rec to #…recscale
New event command: #req_enchnearby
Event command #req_enchtarget didn't work properly
Patch released 2024-03-20
Dominions 6.09
This is mostly a bug fix update with many fixes relating to the previous Asphodel update, including a new sprite for the Ettin Mandragora. There is also an important mod fix which may result in ongoing games with modded items getting magic items mixed up. This fix should make it so this modded item reshuffling does not happen in the future. Apart from the bug fixes there are also some new small features and new commands for modders.
General
New sprite for Ettin Mandragora
Fix for Worm Soul not returning to original shape
Fix for Aurora Borealis not being castable during twilight
Fix for supply info not updating after equipping supply items
Ascension points required was not saved by ctrl-s
Fix for new manikins having broken shields
Carrion seed didn't always result in the correct manikin shape
Floating from bless effect didn't give pass rivers ability
Send Aatxe can no longer target underwater provinces
Only show max 2000 games in network lobby game list
Network lobby now has icon for password protected games
New ability: Growthpower
Horse tattoo gives skilled rider
Stat and typo fixes
Modding
New items started at an incorrect number, fixed
New monster/item commands: #plaguedoctor, #corruptor
New item commands: #assassin
New weapon commands: #notmounted
Patch released 2024-03-12
Dominions 6.08
This is an Asphodel focused update, they got new type of manikins and gods. They also got spells and abilities to spread carrion seeds with which to infect their enemies and turn them into undead manikins. There is also a large amount of bug fixes, performance improvements, new mod commands as well as some balance changes.
Asphodel
New sprites for manikins and carrion beasts
New Asphodel pretenders: Mother Mandragora, Titan Mandragora, Worm Soul
Carrion dragon now has a carrion vine attack that can infect targets with darkseeds
Asphodel's ritual Grow Fortress has now become Carrion Fortress instead
One third of sacred manikins will now be Carrion Furies
New types of manikin chassis
New magic items: Carrion Seed, Carrion Bow
Some magic items are cheaper for Asphodel
New spells: Sleep Vines, Vengeful Vines, Tangle Thicket
New sacred: Black Minotaur
Black Centaur get +1 berserk
Sagittarian replaces vine bow with carrion bow that can infect target with darkseed
Manikins start age fix
General
Increased 3D performance (+25% FPS) for Windows-AMD (new AMD driver) and Mac
Ind got cheaper temples as 'every mansion is a palace and every building is a temple'
Heroism bless +50% → +35% xp
Awaken Forest now more expensive and only targets 50% of battlefield
Spiritform beings are now immune to petrification
Mossbody can no longer target spiritform beings
Magic scale 4+ didn't give horror marks correctly
Terrain changes now affects resources and can make people migrate
Performance improvements for main map and research screens
Performance improvements for large battles and turn generation
Spell AI no longer casts sermon of courage on mindless targets
No longer show regen icons that are incompatible with the monster type
More possible errors printed to admin log for lobby games
Keyboard shortcuts in scoregraphs (F2) were wrong
Skeletal Legion affected caster too, fixed
Liches now keep their age
Master password wasn't always properly remembered during game setup
Switching between lobby and local network could crash the game, fixed
Independent priests could cast all type of banishments, fixed
Icon for negative inspiration bonus
Migrations now less likely to lead into wastes or swamps
Weightlessness bless didn't affect combat speed
Supply usage was sometimes wrong on 'y' screen
More national summon rebalancing
Awe from throne did not show up in bless info
Keyboard shortcuts in alchemy didn't work properly
Twiceborn no longer has any effect on most monster shapes
Fix for twiceborn getting around uniqueness of some monsters
Stat penalty from blindness wasn't shown correctly
Blank config path could prevent game from starting, fixed
Humanoid apes and dogs now leave corpses when they die
Fix for simulacrum losing global enchantments when killed
Fix for simulacrum creator getting unexpected afflictions
Magic empowerment can now raise to max level 13
Chain mail of displacement now gives actual displacement
Income box was not shown when dominion was 0, fixed
Dreams of R'lyeh did not give Dimensional Overload in battle
Fixed possible memory corruption when two immortals returned on the same turn
Memory leak during host fixed
Rider's magic items never affected mounts that were commanders
Last messages didn't work in very large games
All Elemental Opposition rituals dispelled air, fixed
Most immortality effects now take priority over Life after Dead
Shinuyama had access to Caelum's national spell 'Call of the Drugvant', fixed
Pretenders no longer lose passive bless when outside dominion
Fix for incorrect retreat message mentioning fort
Fixed incorrect 'cannot lead magic beings' error message
Returning from the void can no longer put you inside a cave wall
Returning from Inferno/Kokytos will now usually leads to a cave
Fear and Dread no longer stacks with each other
Mirror walk no longer castable by stationary commanders
Fix for out of range dominion values in games with Dreamlands R'lyeh
Throne settings were not loaded/saved with ctrl-l/ctrl-s
Indep flags weren't flashing when choosing spell target province
Larger background texture in network lobby
Auto site searching now stops if inside a besieged fort
Elemental royalties permanent elemental summons can now be boosted
Fix for temporary spirit sight not working
Stygian Paths didn't work for units following along
Box selecting commanders/squads didn't always work properly
Network lobby games now keeps time better
F1 now shows sneaking commanders at the end
Fix for divine emperor not being able to storm castle
Farstrike ritual performance fix
Farstrike rituals were not always fully anonymous
The Missing Tune didn't work properly
Earthquake's special effect in caves didn't work
Random maps with edge start positions are now square shaped
Stat & typo fixes
Modding
Potential crash bug fix for mods using new sounds
Fix for "too many sprites" error when using mods in textonly mode
Button to disable all mods in mods menu
Enabling mods from command line now requires both folder and modfile
Fix for #godpathspell
#remount event command didn't work
#norange now takes a value 0-100
#att now accepts values up to 100
Bless scale req modding, #orderscale, #chaosscale, …
New site command: #look
New event command: #healaff
New monster/item commands: #clumsy, #powerofdeath, #fearofflood
New monster/item commands: #falsesupply, #glamourmanip
New monster commands: #godsite
New event commands: #addgeo, #remgeo
New item modding commands to create dancing weapons
New weapon commands: #spiritformimmune, #illusionimmune, #false
New weapon commands: #holyifhit, #killmagicifhit, #killdemonifhit
New weapon commands: #fireifhit, #coldifhit, #shockifhit, #petrifyifhit
New weapon commands: #aftercloud, #aftercloudarea, #poisonifdmg
Patch released 2024-03-06
Dominions 6.07
This update improves the multiplayer server, adds new capabilities for modders and fixes a bunch of bugs. Previously the multiplayer server failed to create games that had long names, this has been fixed now which should eliminate the most common problem when starting games on the official server. It is now also possible to revert a started game back to the startup when playing on the multiplayer server, making restarting a game much easier.
Hopefully the most important bugs are fixed now and we'll be able to create a small content update for the next patch.
General
Network games would crash on creation if game name was too long
Network lobby can now revert back to turn 0 (game setup)
Network lobby now remembers pretender uploader perfectly
Network lobby support for larger maps (now max 999
MB)
Ranged weapons that were supposed to be used in melee too didn't always work
Fix for flickering line at edge of map
Map ritual arrows could sometimes be shown on the wrong plane
Spell AI didn't take size/strength negates into account
Teleport didn't work with mounts, fixed
New launch options: –nowarnend, –warnend, –alwayswarn
Performance improvement for army setup (t) and nation overview (F1)
Send Lady Midday is now an assassination ritual
Less trees & bushes on battlefield, especially with high growth
Strands of Arcane Power message has a goto land if 1 new site was discovered
Bukavac got more powerful
Fix for bad vampire count from event
Earth, Illearth and Ice elementals more powerful
Many national summons are now more cost effective
Performance improvement for AI thinking host phase
Flames from the Sky and similar didn't work when cast by a besieged mage
Divine Emperor could not gateway, fixed
Dreamwild Demesne didn't work
LA Pythium's ritual Epoteia didn't work
Stat and typo fixes
Modding
#range050, #range0, #melee50 didn't work
#ammo can now use fatigue instead
Scale values can now go from -5 to 5
New item command: #notfornation
New event commands: #req_month, #req_notcode, #req_enchtarget
New event commands: #req_targsight, #req_targmanygems
New event commands: #assfollower1-3, #assfollower1d3, #gemlosssmall, #gemlosslarge
Spell modding: forcetransform
Spell & weapon mod command: #speedmult
Spell mod commands: #localglobal, #worldvisible, #globallook
Nation mod commands: #viewallprov, #viewallbat
Patch released 2024-02-16
Dominions 6.06
This is mostly a quick fix for the coastal fort recruitment that didn't work. Local network should also work with mods now as long as they are installed locally (not workshop).
General
Coastal fort recruitment didn't work
Local network is now fully working for non-workshop mods
Fix for indepenedents using path specific banishement spells
Huli Jing also got her glamour magic
Typo and stat fixes
Modding
Patch released 2024-02-11
Dominions 6.05
This update gives better casualty reports from global enchantments, now reporting the number of commanders killed as well as the names of up to three of the most important ones. A crash bug that could affect Windows users trying to resize the game's window has also been squashed. In addition to many more bug fixes this version also introduces a pair of new commanders for early age T'ien Ch'i and a few new commands for modders.
General
New sword master commanders for EA T'ien Ch'i
Windows version could sometimes crash on window resize or alt-tab
Global enchantments now gives improved information on which commanders died from them
Fixes for local network games + mods. More fixes needed.
Linux now also has a popup error message box if the game should crash
Enable Rivers button activated map selection, fixed
Fix for confused units striking at location too far away
Exiting quick started lobby game now returns to network menu
Getting awe from leadership items more difficult, limit 100 → 200
Clockworks never fatigue over 150 automatically
Can no longer see used resources from other players' forts
Cold resistance buff gave +5 extra resistance
Magic site population bonus printed in population growth breakdown
Disabled become AI didn't work in network lobby
Ranged weapon with fatigue cost no longer adds unit's encumbrance
Spell AI could cast nightsight buffs on units with perfect darkvision, fixed
Fix for supplies shown incorrectly on 't' screen
Improved main map responsiveness for huge games
Power of Death bonuses shown in stats
Power of Death didn't give MR, fixed
Never healing wound and similar HP reductions no longer reduce HP from armor
Immobiles can no longer be buffed to fly
Could appoint new prophet while he was resurrecting (immortality), fixed
Reduced CPU usage in research screen
No global enchantment effects on outer planes
Fixes for coastal recruitment that could incorrectly be done outside forts too
Fixes for missing terrain requirement popups in nation info
The void is now magic scale 5 (was 3)
Muspelheim can now also get longdead giants
Improved errors from failed lobby game creation
Changes to Demon Lords magic paths (intended glamour changes were missing)
Some Jomonese summons got glamour fixes
Event hero Fadmarghast got a Storm Armor that gives storm immunity to mount
God Spider is now stealthy
Stat, event and typo fixes
Modding
New event commands: #forcegold, #forceexactgold, #force1d3vis…
Print some more non-standard terrain combinations in province info
Mod parser now converts all tabs to spaces
Bless modding: #name didn't work
Nation modding: #coastfortrec, #coastfortcom didn't work
#worldshape didn't work
Patch released 2024-02-09
Dominions 6.04
A lot of bug fixes this time, e.g. NAPs had some incorrect interactions, the network lobby got some improvements and there has been many stat and sprite fixes as well. There are also a bunch of new mod commands. Most monster and item abilities new for Dominions 6, should now be moddable.
General
Elephant Idol → Dormant/imprisoned only
Fix for undead/demon-slaying weapons not working properly
Recruitment restrictions shown more accurately in nation info
Going berserk now negates formation fighter bonuses
Number of thrones reduced automatically if they can't fit on map
Being able to bump during a NAP didn't work properly
Fix for certain globals still respecting NAPs
Gale Gate didn't work properly
Temper Flesh also resulted in precision boost, fixed
Seith Curse sometimes sent message to wrong player
Move arrows updated after transferring units
Wrong icon for commander point cost in unit stats
Scoregraphs on AI players could disappear when playing in lobby
Fix for spiritsight not negating blur and displacement
Spells that should give dread gave fear instead, fixed
Icon for dread
Spell AI no longer casts true sight on those who don't need it
AI don't choose Reforming Flesh for non-undead nations
Reconstruction bless no longer passive
Incarnate was not always correct in known bless info
Show extreme scale effects when designing pretender too
Fix for randomization of terrain on custom extra planes
Can no longer 'g' to hidden lands on map
Fix for disabled unique items not being registered as in play
Spell range inconsistency fixes.
Bell of Cleansing didn't work
Orb of Elemental Fire gave one fire gem too many
Events resulting in bodyguards can now add to existing bodyguard squad
Jotun Jarl and mystic prophet shapes fixed
New game in lobby warns on maps with illegal filenames
Reduced CPU usage in network lobby
Void dreamers are now glamour manipulators.
Onis loose afflictions when reverting to material form.
‘…’ replaced with the proper elementals
Worm mages were reborn as bugs. Fixed.
Warbred didn’t have darkvision, fixed.
Unseelie fay didn’t have snowmove, fixed.
More fixes to dismounted shapes
Lich shape for Agarthan Oracles
Civilized cynocephalians ate as animals, fixed.
Calystri crossbowman had too high att and def, fixed.
Event fixes
Stat and typo fixes
Modding
Slash,pierce,bluntres now shown on magic items
SpellAI can now cast more type of affliction causing spells
Monster/item commands: #deathshock, #deathslime, #deathgrab
Monster/item commands: #nightmareaura, #falseregen, #reconst, #dread
Monster/item commands: #fireelementals…etc, #undisleader
Monster commands: #assencloc, #extralives
New nation commands: #forestfortrec, #forestfortcom, etc.
New nation commands: #driprec/com, #dripfortrec/com,
New nation commands: #searec/com, #deeprec/com, #kelprec/com
New spell commands: #reqnospellsinger, #reqnotaskmaster, #reqnoseduce
New event command: #remount
New general command: #startresearch
#templegems didn't work for blood
#aimusthavemag didn't work for blood
#minsizeleader didn't accept values greater than 6
#coastcom1-2 and #coastunit1-3 are deprecated
#airshield didn't work
Patch released 2024-02-02
Dominions 6.03
Another quick patch, because the previous one introduced a problem with middle age Xibalba crashing the game. Hopefully the game should be in a ok state now, so we can wait a week or so before making the next update.
General
Fix for MA Xibalba crashing on recruitment screen
Divine Emperor still couldn't move on main map
AI no longer double proposes NAPs
Can now break free of castle even during NAP
'm' for select slowest now takes mounts into account
New shortcut: ‘m’ for monthly casting when selecting spell to cast
Fix for mount item duplication
Fix for huge lich shapes
Can view info on disabled items too
Default magic site freq could be wrong in lobby games
Non-random research didn't work in lobby games
GUI opacity setting now affects main menu too
Missing spell description fixed
Stat and typo fixes
Modding
Fixed regression from where values didn't get overwritten properly.
Fix for AI pretender templates with low nation numbers
#natcom and #natmon can now be used many times
Patch released 2024-01-25
Dominions 6.02
This is a second quickly made bug fix patch. Thanks for reporting the bugs you find. We will start to work on the next update right away, so expect another update in the near future.
General
Foreign recruit fixes for several nations
Patrol bonus was not correctly displayed for mounted units
Asphodel +1 magic-scale limit
Research gave more RP than it should
Oni phantasmal weapons → spectral weapons
Oni spirit forms have their item slots back
Queens of Air got wrong summons, fixed
Oreigenes didn’t have earth empowerment, fixed
Fix for incorrect magic precision boost information on units
Spirit Mask targeted wearer, fixed
Arena didn’t give gold and gems, fixed
Gods no longer age while they are dormant
Fix for divine emperor only getting 1 bearer
Aurora Borealis is now castable
Edge scrolling in windowed mode was too sensitive at the top
Reliability fix for network
Can press Esc to exit network lobby administration
Fix for timer not counting down in lobby games
Reduced CPU usage in network lobby
Sprite fixes for Unholy Knights and some other mounted units
Triton Knights had sacred mounts
Stat Fixes
Typo fixes
Modding
Fix for poptypes higher than 127
Only one #startitem worked, fixed
#req_godismnr only worked one time, fixed
Sound and music modding
Map Making
Patch released 2024-01-24
Dominions 6.01
This is a quickly made bug fix patch to address some of the problems found after release. Hopefully this will fix the most serious problems. Thanks for reporting the bugs you find. We will start to work on the next update right away, so expect another update in the near future.
General
Carrion Lady got an added random path (DG)
Carrion Lord got an added random path (WEND)
Carrion Commander was missing recuperation
Slight change to Black Dryad description.
Asphodel regrowth didn’t work, fixed
Praefectum Equitus got his priest skill.
Orb of Elemental Fire got proper fire gem generation.
Miasma (and other spells that target swamps) were unable to target swamps
Xibalba foreign recruit fix.
Liquid body could only affect demons
Invisibility spell didn’t work properly
Fix for lost mount tag lingering after transformation
Bean Sidhe was missing her sprite
NAP doesn’t affect arena battles.
Global enchantment attack no longer cares about NAPs
Sailing didn’t work properly, fixed
Attackers could retreat into defender’s fort
Eriu’s recruit in mountain/highland didn’t work
Abysia wall defenders tweaked
Better at disabling cave layer if using map with many provinces
Right-click to move didn’t work on cave entrances
History playback crashed if pressing ‘4’, fixed
F1 screen could crash the game, fixed
Well of Urd glamour gem instead of nature
The Throne of Earth gnome now costs gold.
Some mounted units with missing unmounted sprites fixed.
Imp Pets didn’t have claws
Burning ones didn’t have correct bad formation fighter value
Stat fixes
Typo fixes
Modding
Map Making
Patch released 2024-01-19