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dom6:patchnotes [2025/03/08 22:51] alby Add release dates |
dom6:patchnotes [2026/01/04 20:28] (current) ffortissimo add patch notes 6.30 thru 6.33 |
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| + | ====Dominions 6.33==== | ||
| + | |||
| + | Another mostly bug fix update. In addition to the bug fixes this version will also be able to render the map a bit quicker and be able to detect some minor cheats that were still possible to do without the host complaining. | ||
| + | |||
| + | === General === | ||
| + | * Improved map rendering performance | ||
| + | * It was possible to equip barding on some mounts that had no barding slot | ||
| + | * Better handling of corrupted saved gods | ||
| + | * Lacerating Winds now deals slash/blunt damage | ||
| + | * Got one angel too few from Angelic Host | ||
| + | * AoE single target popup explanations for spells | ||
| + | * Non-artifacts could start to yearn, fixed | ||
| + | * Cheat detection improvements | ||
| + | * Reset orders on charmed commanders to prevent illegal battle orders | ||
| + | * Nisean steeds now have darkvision 50 | ||
| + | * Queen of winter was missing poison res | ||
| + | * Mounted samurai commanders had wrong katanas (twohand reduced Att). | ||
| + | * Some Niefelheim pretenders did not take pretender status into account when calculating age. | ||
| + | * Some Phaeacian commanders enc 4 -> 3. | ||
| + | * Leo is now a combat caster. | ||
| + | * Sprite fixes: Nidavangr longdead, Chud Vedun. | ||
| + | * Typo fixes: Runancha | ||
| + | |||
| + | === Modding / Map Making === | ||
| + | * New spell command: #homerealm | ||
| + | |||
| + | Patch released 2025-12-16 | ||
| + | |||
| + | ====Dominions 6.32==== | ||
| + | |||
| + | This is a minor update that mainly fixes a few issues with the previous version. Most notably Dominions could crash when mounted units cast faery trod or gateway rituals, this should no longer be a problem. In this update Nidavangr also got new nation specific longdeads. | ||
| + | |||
| + | === General === | ||
| + | * Mounted units doing faery trod or gateway could crash the game, fixed | ||
| + | * Nation specific longdeads for Nidavangr | ||
| + | * Soul slay will now kill units with secondary shapes properly | ||
| + | * Remote ritual casters can no longer be looted by the enemy if they are killed by blood vengeance | ||
| + | * Frost mist weapons didn't create cloud if target was killed | ||
| + | * Farstrike rituals will now target the largest enemy army in the province | ||
| + | * Spell AI less likely to cast invisibility late in battle | ||
| + | * Typo & stat fixes | ||
| + | |||
| + | === Modding / Map Making === | ||
| + | * New monster command #forcess | ||
| + | * Maximum nbr of files to download increased, 5000 -> 10000 | ||
| + | |||
| + | Patch released 2025-11-13 | ||
| + | |||
| + | ====Dominions 6.31==== | ||
| + | |||
| + | This update mostly fixes some bugs, but there are also a few new features and improved performance for turn generation. The regeneration ability has also been tweaked and is now accurate to the percentage value. Meaning it is no longer much better to have 11 HP instead of 10 HP, regarding regeneration. | ||
| + | |||
| + | === General === | ||
| + | * Fixed bug with Looming Hell and mounted units | ||
| + | * Regeneration is now accurate to the percentage value, no more brackets | ||
| + | * Iron Walls & Enchanted Walls now last for at least 6 months | ||
| + | * Increased maximum number of bless effects per player 39 -> 59 | ||
| + | * Some mounts could desert when out of money, fixed | ||
| + | * Damage from crumble is now non-magical | ||
| + | * Oath Stone site now gives an undead PD commander too | ||
| + | * Fix for map move on commander token not updating instantly | ||
| + | * Curse on mount looked like green luck shimmer in battle, fixed | ||
| + | * Network lobby could fail reverting to setup if people were playing | ||
| + | * Fix rare mount inconsistency for events with unique units | ||
| + | * 3 monsters required start of battle spell didn't work (Zemaitia' | ||
| + | * Host crash bug fix | ||
| + | * Fay folk summoning bonus didn't work | ||
| + | * Creeping Doom can now be cast underwater | ||
| + | * Faster turn generation | ||
| + | * Natural weapon magic for some more gods | ||
| + | * Zemaitia Chud warriors got their intended cost of 25. | ||
| + | * Stat and typo fixes. | ||
| + | |||
| + | Patch released 2025-10-20 | ||
| + | |||
| + | ====Dominions 6.30==== | ||
| + | A new nation called Zemaitia is now available for the late age. Zemaitia is a nation of Chudes and humans who have lived hidden in their forests since the Black Knights of Ulm conquered their heartland. With time the Ulmish conquerors succumbed to the dweomer of the forests and became part of the nation. Now the Chudes and humans of Zemaitia emerge from the forests accompanied by antlered knights to reclaim lands once theirs. | ||
| + | |||
| + | There are also a few new features and many bug fixes included in this update. You can now transfer gems of any type quickly via keyboard shortcuts, hover the mouse over a commander and press e.g. alt+f to add a fire gem to the commander, alt+backspace removes a gem instead. There are also new kinds of fay folk that can be summoned as well as a new ability that improves fay folk summoning. And as usual there is some new commands for mod makers as well. | ||
| + | |||
| + | === General === | ||
| + | * New Nation: Zemaitia | ||
| + | * More Fay Folk | ||
| + | * New rituals: Awaken the Dreamwild, Herd of Moose | ||
| + | * New ability: Fay Royalty | ||
| + | * New pretenders: Great Moose, Ghost Moose | ||
| + | * Can now transfer gems from lab to commanders via shortcuts in many screens | ||
| + | * Mounted commanders now also get +2 map move | ||
| + | * Arcane Decree can now completely block Astral Disruption | ||
| + | * Bringer of Fortune will no longer bring events while under siege | ||
| + | * Recruitable unit could look like it had cast a global enchantment, | ||
| + | * Magic items (e.g. lifelong protection) could sometimes incorrectly affect mount too | ||
| + | * Message for most important unit healed | ||
| + | * Less chance of accidentally losing a weapon if swapping where there is no lab | ||
| + | * Print morale bonus from death magic in stat details | ||
| + | * Communion masters with conservative gem use didn't try to cast higher level spells | ||
| + | * Network lobby games with loaded maps didn't take cave layout setting into account | ||
| + | * Sleep resistance now partially protects against dreamlands | ||
| + | * Shortcut ' | ||
| + | * Shortcut backspace to remove it again | ||
| + | * Vafur Flames could affect flying units outside fort | ||
| + | * Print missile shield hits in the battle log | ||
| + | * Sea of Ice no longer hinders usage of nexus gate | ||
| + | * MA Atlantis reef warrior couldn' | ||
| + | * Fixed bug where illusions could dissolve right at start of battle | ||
| + | * Income can no longer be traced through impassable borders | ||
| + | * Black Goats with demon riders no longer have morale penalty | ||
| + | * Spell AI fix regarding chain lightning | ||
| + | * Advance & cast in peoples arena caused a bit weird behavior | ||
| + | * Commander reclaim mount order could result in fall damage when old mount disappeared | ||
| + | * Life after deathed units could escape dying after battle | ||
| + | * Truesight/ | ||
| + | * Fix for cavalry getting smaller and smaller in PD box | ||
| + | * Fix for expiring NAPs in disciple games | ||
| + | * Fix for nations preferring to start in mountains or highlands | ||
| + | * Spiritform and not ethereal now protects against bleed/ | ||
| + | * Illusions could not hurt other illusions, fixed | ||
| + | * Fix for certain globals attacking cave wall provinces | ||
| + | * Gods & prophets can now never fail retreat morale roll | ||
| + | * New twiceborn shapes (Illithid and some wight hags) | ||
| + | * Fix for highland provinces not displaying winter overlay | ||
| + | * Network clients can now handle larger turn files | ||
| + | * Poison now also reduces the precision stat | ||
| + | * Foul Air graphical effect can now be seen in caves/ | ||
| + | * Igor Könhelm' | ||
| + | * Event fixes | ||
| + | * Stat and typo fixes | ||
| + | |||
| + | === Modding / Map Making === | ||
| + | * New event command: #var0units | ||
| + | * New event commands: # | ||
| + | * New spell commands: #sizecost, # | ||
| + | * New monster command: # | ||
| + | * Detect infinite loops in rituals | ||
| + | * New monster/ | ||
| + | * New monster mod command: # | ||
| + | |||
| + | Patch released 2025-10-06 | ||
| + | |||
| + | ====Dominions 6.29==== | ||
| + | This update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well. | ||
| + | |||
| + | === General === | ||
| + | * F9 throne screen now has a popup showing number of claimed AP | ||
| + | * New launch option: --nouwthrones (to prevent underwater thrones) | ||
| + | * Battle performance improvement for large battles with spellcasters | ||
| + | * Can expand unit/ | ||
| + | * Nexus can show more gates on the map | ||
| + | * New graphics for gate from Nexus | ||
| + | * Most rituals can no longer trace through void/ | ||
| + | * Secondary effects on missile weapons didn't always take effect properly | ||
| + | * Nbr of possible players was calculated incorrect for maps with multiple planes | ||
| + | * Battle enchantments could remain if enslaved and then killed, fixed. | ||
| + | * Better messages for Strands of Arcane Power | ||
| + | * Improved message for Ritual of Rebirth | ||
| + | * Ritual particle lines on map now shows movement towards destination | ||
| + | * The key 0 can now also be used to copy/paste orders everywhere | ||
| + | * Phoenix pyre triggered weapon blesses, fixed | ||
| + | * Can now use wait order in allied territories | ||
| + | * New gem selection box for messages | ||
| + | * AI can now use Arcane Analysis | ||
| + | * AI is now a bit smarter regarding dispel casting | ||
| + | * Fixed problem with spell targeting vs flying targets | ||
| + | * Commander popups now show destination of move orders | ||
| + | * Removing a magic item did sometimes not remove effects on unit, fixed | ||
| + | * Throne defender tweaks | ||
| + | * Charm could remove target' | ||
| + | * AI better at equipping gems before being stormed | ||
| + | * Spell AI tweaks | ||
| + | * Icon for decay immunity | ||
| + | * Projection looked too small, fixed | ||
| + | * Fix for scout report when allied forces are not actually sieging | ||
| + | * Better assassination texts | ||
| + | * Fix for communion backlash not occurring | ||
| + | * Log text for phoenix pyre | ||
| + | * Event fixes | ||
| + | * Stat and typo fixes | ||
| + | |||
| + | === Modding / Map Making === | ||
| + | * New monster item commands: # | ||
| + | * New site command: #copysite | ||
| + | * New weapon mod commands: #defroll, #morroll | ||
| + | * New monster/ | ||
| + | * Two new event commands: # | ||
| + | * Magic item type 10 for bardings didn't work | ||
| + | * Improved name pluralization | ||
| + | * Fixes for some places where drawsize didn't work | ||
| + | * Temp blood slaves do not cause bleeding after gem longevity has occurred | ||
| + | * Air shield on magic items didn't show up in stats | ||
| + | * Reanimator is now shown on magic item info | ||
| + | * Major performance improvement for events using req_mnr & req_nomnr | ||
| + | * Better reset of commanders when unloading mods | ||
| + | |||
| + | Patch released 2025-04-22 | ||
| + | |||
| ====Dominions 6.28==== | ====Dominions 6.28==== | ||
| This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. | This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. | ||