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dom6:power [2024/07/15 19:23]
fenrir [Darkness]
dom6:power [2026/03/23 15:04] (current)
marcintrx [Special Examples]
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 ==== Special Examples ==== ==== Special Examples ====
  
-{{:abilities:chaos_power.png?nolink }} Chaos Power is special: it also counts **[[Unrest]]**. For every 15 points of local Unrest, add 1 to the Turmoil value of the local province, but only for the sake of this trait. In any case, Turmoil caps at 5, regardless of how high Unrest gets.+{{:abilities:chaos_power.png?nolink }} Chaos Power is special: it also counts **[[Unrest]]**. For every 30 points of local Unrest, add 1 to the Turmoil value of the local province, but only for the sake of this trait. This extra unrest power is capped at +3 at 90+ unrest. In any case, Turmoil bonus caps at 5, even if unrest bonus + turmoil would be higher.
  
 {{:abilities:magic_power.png?nolink }} Magic Power also affects **[[Magic Resistance]]**, negating the positive and negative effects of Magic/Drain scales on the stat. It also affects **[[Stealthy|Stealth]]**; only, instead of +1 per positive point, it gives +10. {{:abilities:magic_power.png?nolink }} Magic Power also affects **[[Magic Resistance]]**, negating the positive and negative effects of Magic/Drain scales on the stat. It also affects **[[Stealthy|Stealth]]**; only, instead of +1 per positive point, it gives +10.
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 Storm Power only cares if a ??Storm?? or a ??Blizzard?? is in the current battle. If there's none, there's **zero Storm Power**; otherwise, the bonus is **1**. Whatever it is, multiply this by the value of the trait. Storm Power only cares if a ??Storm?? or a ??Blizzard?? is in the current battle. If there's none, there's **zero Storm Power**; otherwise, the bonus is **1**. Whatever it is, multiply this by the value of the trait.
  
-Storm Power typically comes with [[Storm Immunity]]. The reason is similar to Dark Power's interaction with Darkvisionexcept that the penalty doesn't interact much with the bonus; Storms **halve Precision** and prevent [[Flying]], for those without Storm Immunity.+Storm Power typically comes with [[Storm Immunity]]. For those without Storm Immunity, Storms **halve Precision** and prevent [[Flying]]. Storms also cause half of nonmagical missiles to end up nowherewhich may or may not affect the Storm-Immune.
  
 ==== Power of the Turning Year ==== ==== Power of the Turning Year ====
dom6/power.1721071405.txt.gz · Last modified: 2024/07/15 19:23 by fenrir