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dom6:protection [2024/04/19 17:13] fenrir [Shield Destruction] |
dom6:protection [2024/06/11 11:49] (current) arco [Armor-Defeating Hits] |
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| ====== Protection ====== | ====== Protection ====== | ||
| - | {{:items:copper_plate.png?nolink }} **Protection** is a defensive attribute that serves as damage reduction. While [[Defence Skill]] prevents attacks from hitting, and while [[Hit Points]] prevent attacks from killing, Protection reduces the HP impact of most attacks that get through Defence Skill. | + | {{:dom6:stats:prot.png?nolink }} **Protection** is a defensive |
| Combat in Dominions is similar to that in Fire Emblem and other tactical RPGs, with Defence Skill being Evasion, Protection being Defense, and HP being what it always is. Alternatively, | Combat in Dominions is similar to that in Fire Emblem and other tactical RPGs, with Defence Skill being Evasion, Protection being Defense, and HP being what it always is. Alternatively, | ||
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| * **100 or more** Fatigue makes the threshold **4**, increasing the odds of an armor-defeating hit to 1/6. | * **100 or more** Fatigue makes the threshold **4**, increasing the odds of an armor-defeating hit to 1/6. | ||
| * Immobility (either as a trait or as a byproduct of a temporary trait) also makes the threshold **4**. | * Immobility (either as a trait or as a byproduct of a temporary trait) also makes the threshold **4**. | ||
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| ==== Damage Types ==== | ==== Damage Types ==== | ||
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| - | Note that only **one** of these is applied on a hit, at random. A Short Sword can be used to **either** stab or slash, for instance, while ??Flying Shards?? may hit you with either a flat end or a sharp end. | + | Note that only **one** of these is applied on a hit, at random |
| ===== Contributions to Protection ===== | ===== Contributions to Protection ===== | ||
| - | There are three Protection scores: **Natural Protection** (which applies to both the Body and the Head), **Armor Protection** (which applies to whichever area it's worn on), and **Shield Protection** (which only applies if the Attack-versus-Defence rolls resulted in a shield hit). | + | There are three Protection scores: **[[Natural Protection]]** (which applies to both the Body and the Head), **Armor Protection** (which applies to whichever area it's worn on), and **Shield Protection** (which only applies if the Attack-versus-Defence rolls resulted in a shield hit). |
| Natural Protection and Armor Protection stack, but with diminishing returns. They cannot add up to be greater than **40**, though a unit with zero Natural Protection or zero Armor Protection could technically have more than 40 in the other. This is enforced by a penalty equal to the two multiplied together and divided by 40, though the result is rounded up. | Natural Protection and Armor Protection stack, but with diminishing returns. They cannot add up to be greater than **40**, though a unit with zero Natural Protection or zero Armor Protection could technically have more than 40 in the other. This is enforced by a penalty equal to the two multiplied together and divided by 40, though the result is rounded up. | ||