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dom6:protection

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  • EA Abysia, Children of Flame
  • MA Abysia, Blood and Fire
  • MA Agartha, Golem Cult
  • Air
  • Alteration
  • EA Arcoscephale, Golden Era
  • Astral
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  • MA Atlantis, Kings of the Deep
  • Attack Skill
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  • Clouds
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  • Defence Skill
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  • Earth
  • Elemental Resistances
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  • MA Eriu, Last of the Tuatha
  • EA Ermor, the New Faith
  • Ethereal
  • False Damage
  • Fatigue
  • Fire
  • EA Fomoria, The Cursed Ones
  • Hit Points
  • Ice Protection
  • Illusion
  • Internal Damage
  • LA Jomon, Human Daimyos
  • MA Jotunheim, Iron Woods
  • EA Kailasa, Rise of the Ape Kings
  • Magic Resistance
  • EA Marverni, Time of Druids
  • Mounted Units
  • EA Muspelheim, Sons of Fire
  • Natural Protection
  • Nature
  • EA Niefelheim, Sons of Winter
  • EA Pangaea, Age of Revelry
  • MA Phlegra, Deformed Giants
  • Physical Resistances
  • EA Rus, Sons of Heaven
  • Rust
  • Strength
  • EA T'ien Ch'i, Spring and Autumn
  • Thaumaturgy
  • LA T'ien Ch'i, Barbarian Kings
  • MA T'ien Ch'i, Imperial Bureaucracy
  • EA Tir na n'Og, Land of the Ever Young
  • Trample
  • Attributes
  • EA Ur, The First City
  • MA Uruk, City States
  • MA Vanarus, Land of the Chuds
  • Water
  • EA Yomi, Oni Kings
dom6/protection.txt · Last modified: 2024/06/11 11:49 by arco

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