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dom6:protection [2024/04/19 19:07]
fenrir [Contributions to Protection]
dom6:protection [2024/06/11 11:49] (current)
arco [Armor-Defeating Hits]
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 ====== Protection ====== ====== Protection ======
  
-{{:items:copper_plate.png?nolink }} **Protection** is a defensive attribute that serves as damage reduction. While [[Defence Skill]] prevents attacks from hitting, and while [[Hit Points]] prevent attacks from killing, Protection reduces the HP impact of most attacks that get through Defence Skill.+{{:dom6:stats:prot.png?nolink }} **Protection** is a defensive [[unit-attributes|attribute]] that serves as damage reduction. While [[Defence Skill]] prevents attacks from hitting, and while [[Hit Points]] prevent attacks from killing, Protection reduces the HP impact of most attacks that get through Defence Skill.
  
 Combat in Dominions is similar to that in Fire Emblem and other tactical RPGs, with Defence Skill being Evasion, Protection being Defense, and HP being what it always is. Alternatively, if this were a spaceship game, HP would be Hull, Protection would be Armor, and Defence Skill would be a cross between Evasion and Energy Shields. Combat in Dominions is similar to that in Fire Emblem and other tactical RPGs, with Defence Skill being Evasion, Protection being Defense, and HP being what it always is. Alternatively, if this were a spaceship game, HP would be Hull, Protection would be Armor, and Defence Skill would be a cross between Evasion and Energy Shields.
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   * **100 or more** Fatigue makes the threshold **4**, increasing the odds of an armor-defeating hit to 1/6.   * **100 or more** Fatigue makes the threshold **4**, increasing the odds of an armor-defeating hit to 1/6.
     * Immobility (either as a trait or as a byproduct of a temporary trait) also makes the threshold **4**.     * Immobility (either as a trait or as a byproduct of a temporary trait) also makes the threshold **4**.
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 ==== Damage Types ==== ==== Damage Types ====
dom6/protection.1713553670.txt.gz · Last modified: 2024/04/19 19:07 by fenrir