User Tools

Site Tools


dom6:protection

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:protection [2024/06/10 17:18]
fenrir [Armor-Defeating Hits]
dom6:protection [2024/06/11 11:49] (current)
arco [Armor-Defeating Hits]
Line 18: Line 18:
     * Immobility (either as a trait or as a byproduct of a temporary trait) also makes the threshold **4**.     * Immobility (either as a trait or as a byproduct of a temporary trait) also makes the threshold **4**.
  
-//This all goes off the Dominions 6 manual explanation, which might be incorrect. The Dominions 5 manual was completely wrong about how this system worked. The wiki for Dominions 5 still contains artifacts from very early versions (and even things from Dominions 4), some of which might still be more accurate than newer claims; among these assertions are ancient code snippets that state that critical hits actually reduce Protection by 50%, and logic statements that Immobility/helplessness while having 50 or more Fatigue actually makes the threshold **5**.//+
  
 ==== Damage Types ==== ==== Damage Types ====
dom6/protection.1718039936.txt.gz · Last modified: 2024/06/10 17:18 by fenrir