Differences
This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
|
|
dom6:regeneration [2024/06/04 20:15] fenrir [Regeneration and Afflictions] |
dom6:regeneration [2025/09/29 15:40] (current) fenrir [Regeneration] |
{{:abilities:regeneration.png?nolink }} [[Hit Points|Hit Point]] **Regeneration** is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than [[Recuperation]] that it restores HP in battle, yet unable to fix most [[Afflictions]] that overcome it. | {{:abilities:regeneration.png?nolink }} [[Hit Points|Hit Point]] **Regeneration** is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than [[Recuperation]] that it restores HP in battle, yet unable to fix most [[Afflictions]] that overcome it. |
| |
There's a point value listed after Regeneration; this is the **percent value** of a unit's max HP that is restored every combat round, in the event that damage is taken. It is always rounded up; for example, an ??Ashipu?? of [[uruk-ma|Uruk]] with 24 max HP restores 3 lost HP each round, while a ??Naditu?? with 19 max HP only restores 2. Regeneration only restores HP to bring a unit up towards their maximum amount; in the case of a [[Prophet]] or [[Pretender God]] (or a commander with shattered magic armor) having HP above their current maximum, the healing doesn't occur until after the new maximum is dipped beneath. | There's a point value listed after Regeneration; this is the **percent value** of a unit's max HP that is restored every combat round, in the event that damage is taken. It is always rounded up; for example, an ??Ashipu?? of [[uruk-ma|Uruk]] with 24 max HP restores 3 lost HP each round (from 10% Regeneration), while a ??Naditu?? with 19 max HP only restores 2. Regeneration only restores HP to bring a unit up towards their maximum amount; in the case of a [[Prophet]] or [[Pretender God]] (or a commander with shattered magic armor) having HP above their current maximum, the healing doesn't occur until after the new maximum is dipped beneath. |
| |
==== Regeneration and Afflictions ==== | ==== Regeneration and Afflictions ==== |