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dom6:regeneration [2024/06/04 20:15] fenrir [Regeneration and Afflictions] |
dom6:regeneration [2026/08/20 21:07] (current) selgeron [Restrictions and Equivalents] |
| {{:abilities:regeneration.png?nolink }} [[Hit Points|Hit Point]] **Regeneration** is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than [[Recuperation]] that it restores HP in battle, yet unable to fix most [[Afflictions]] that overcome it. | {{:abilities:regeneration.png?nolink }} [[Hit Points|Hit Point]] **Regeneration** is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than [[Recuperation]] that it restores HP in battle, yet unable to fix most [[Afflictions]] that overcome it. |
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| There's a point value listed after Regeneration; this is the **percent value** of a unit's max HP that is restored every combat round, in the event that damage is taken. It is always rounded up; for example, an ??Ashipu?? of [[uruk-ma|Uruk]] with 24 max HP restores 3 lost HP each round, while a ??Naditu?? with 19 max HP only restores 2. Regeneration only restores HP to bring a unit up towards their maximum amount; in the case of a [[Prophet]] or [[Pretender God]] (or a commander with shattered magic armor) having HP above their current maximum, the healing doesn't occur until after the new maximum is dipped beneath. | There's a point value listed after Regeneration; this is the **percent value** of a unit's max HP that is restored every combat round, in the event that damage is taken. It is always rounded up; for example, an ??Ashipu?? of [[uruk-ma|Uruk]] with 24 max HP restores 3 lost HP each round (from 10% Regeneration), while a ??Naditu?? with 19 max HP only restores 2. Regeneration only restores HP to bring a unit up towards their maximum amount; in the case of a [[Prophet]] or [[Pretender God]] (or a commander with shattered magic armor) having HP above their current maximum, the healing doesn't occur until after the new maximum is dipped beneath. |
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| ==== Regeneration and Afflictions ==== | ==== Regeneration and Afflictions ==== |
| * The Inanimate have **Reconstruction** (such as, for example, the [[Earth]] [[Bless]]) | * The Inanimate have **Reconstruction** (such as, for example, the [[Earth]] [[Bless]]) |
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| [[Glamour]] Mages of {{path>G3}} or higher have fixed Regeneration for [[False Damage]], clearing 1 point per turn. A [[Blood]] [[Bless]], Enchanted Flesh, gives a weaker form of fixed Regeneration for real damage; this is 0.5 HP per turn, randomly rounding each time. | [[Glamour]] Mages of {{path>G3}} or higher have fixed Regeneration for [[False Damage]], clearing 1 point per turn. A [[Blood]] [[Bless]], Enchanted Blood, gives a weaker form of fixed Regeneration for real damage; this is 0.5 HP per turn, randomly rounding each time. |