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dom6:sacred [2024/03/19 14:25]
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dom6:sacred [2024/05/08 00:46] (current)
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 Aside from that, Sacred units require half as much [[Upkeep]], but they typically cost more to hire than non-sacred units of the same skill set. They're also vulnerable to certain things: Aside from that, Sacred units require half as much [[Upkeep]], but they typically cost more to hire than non-sacred units of the same skill set. They're also vulnerable to certain things:
   * ??Holy Word?? (stuns)   * ??Holy Word?? (stuns)
-  * ??Apostasy?? (charms; only for [[sceleria-ma|Sceleria]] and [[lemuria-la|Lemuria]])+  * ??Apostasy?? ([[charm|charms]]; only for [[sceleria-ma|Sceleria]] and [[lemuria-la|Lemuria]])
   * {{:abilities:halt_heretic.png?nolink}} **[[Halt Heretic]]** ([[Awe]] for Sacreds)   * {{:abilities:halt_heretic.png?nolink}} **[[Halt Heretic]]** ([[Awe]] for Sacreds)
   * {{:abilities:unholy_weapons.png?nolink}} The **Unholy Weapons** bless   * {{:abilities:unholy_weapons.png?nolink}} The **Unholy Weapons** bless
   * The "Bane of Heresy" effect of certain magic weapons, such as the ??Black Halberd?? and the ??God-Slayer Spear??   * The "Bane of Heresy" effect of certain magic weapons, such as the ??Black Halberd?? and the ??God-Slayer Spear??
  
-{{:misc:gui:holypoints.png?nolink }} Last-but-not-least, sacred units require **Holy Points** to hire. Every turn needed to recruit them (such as when the process takes another turndue lacking Commander Points or Resources when you recruit them), they require a Holy Point, though some require two. Your per-turn of Holy Points for each fort is equal to your [[pretender god|Pretender God's]] Dominion strength, plus 1 for **every five** [[temple|temples]] you have; [[ind-ma|Ind]] and [[piconye-la|Piconye]] get 1 Holy Point for **each** Temple they have, however.+{{:misc:gui:holypoints.png?nolink }} Last-but-not-least, sacred units require **Holy Points** to hire. Every turn needed to recruit them (such as when the process takes another turn due to a lack of Commander Points or Resources when you recruit them) requires a Holy Point, though some require two. Your per-turn number of Holy Points for each fort is equal to your [[pretender god|Pretender God's]] Dominion strength, plus 1 for **every five** [[temple|temples]] you have; [[ind-ma|Ind]] and [[piconye-la|Piconye]] get 1 Holy Point for **each** Temple they have, however. 
 + 
 +{{tag>unit-abilities}}
dom6/sacred.1710858303.txt.gz · Last modified: 2024/03/19 14:25 by nunda