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dom6:seduction [2025/10/12 05:51] wigglefig |
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If there are no enemy commanders present, the seduction attempt does nothing, returning the message " | If there are no enemy commanders present, the seduction attempt does nothing, returning the message " | ||
- | If there are enemy commanders, the seducer checks whether there is an adjacent friendly province to escape to after the seduction. If there is not, the seduction attempt is aborted, returning the message "With nowhere to run with the victim afterwards, [Seducer name] aborted the seduction attempt" | + | If there are enemy commanders, the seducer checks whether there is an adjacent friendly province to escape to after the seduction. If there is not, the seduction attempt is aborted, returning the message "With nowhere to run with the victim afterwards, [Seducer name] aborted the seduction attempt" |
The seducer then picks one at random to attempt to seduce. The seducer and the defender then roll a dueling [[DRN]] check, with the seducer adding their seduction value (9 for most seducers) to their roll and the defender adding their morale to theirs. Depending on the outcome, one of the following occurs: | The seducer then picks one at random to attempt to seduce. The seducer and the defender then roll a dueling [[DRN]] check, with the seducer adding their seduction value (9 for most seducers) to their roll and the defender adding their morale to theirs. Depending on the outcome, one of the following occurs: |