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dom6:seduction [2024/06/05 16:29] fenrir [Lure of the Deep] |
dom6:seduction [2025/10/12 07:14] (current) wigglefig correction |
====== Seduction ====== | ====== Seduction ====== |
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{{:abilities:seduction.png?nolink }} **Seduction** is an action with which a [[Stealthy]] commander, hiding in the province, may attempt to **[[charm|steal]]** one local commander at random. The Seducer and the defender roll a dueling [[DRN]] check, with the base point value for the "Seduce" Roll being listed next to the trait; "[[Morale]] vs. 9", for example. If the Seduce Roll succeeds (or, well, **doesn't lose or tie**), and if the Seducer can move back to friendly territory **without sneaking**, the commander is brought to your side as yours. | {{:abilities:seduction.png?nolink }} **Seduction** is an ability that allows a commander to attempt to convert enemy commanders to their cause. Seduction takes a turn and can only be attempted if the seducer is hiding in an enemy province. Seduction cannot be attempted when besieged or besieging a fort unless the seducer has the [[scale walls]], [[flying]], or [[teleport]] abilities. |
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=== What if the Roll Fails? === | ==== Possible Results ==== |
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If the checks **tie**, nothing happens. The date went poorly. Oh well. The target will never mention your attempt to convert them. | If there are no enemy commanders present, the seduction attempt does nothing, returning the message "[Seducer name] did not find any enemy commander". |
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If the Seduce Roll **loses**, an **[[Assassin|Assassination]]** battle occurs. The Seducer will invariably be the one more prepared for it, and will thus act on their script to ensure that the failed catch doesn't say anything. The defender will be surprised and will thus not act on script; as if they would even //expect// seduction attempts from other countries. | If there are enemy commanders, the seducer checks whether there is an adjacent friendly province to escape to after the seduction. If there is not, the seduction attempt is aborted, returning the message "With nowhere to run with the victim afterwards, [Seducer name] aborted the seduction attempt". An exception is made for [[flying]] seducers, who can always escape to their capital and do not need an adjacent friendly province to attempt a seduction. |
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=== Beauty === | The seducer then picks one at random to attempt to seduce. The seducer and the defender then roll a dueling [[DRN]] check, with the seducer adding their seduction value (9 for most seducers) to their roll and the defender adding their morale to theirs. Depending on the outcome, one of the following occurs: |
| * If the seducer's seduction roll beats the defender's morale roll, the defender is converted and escapes with the seducer to a random adjacent friendly province. This gives the message "[Seducer] successfully seduced [defender]. He/she has been sneaked away to [province name]". |
| * If the rolls tie, nothing happens. |
| * If the seducer's seduction roll is beaten by the defender's morale roll, the seducer attempts to [[Assassin|assassinate]] the defender instead. |
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{{:items:pendant_of_beauty.png?nolink }} **Beauty** modifies the Seduce Roll base. For example, the ??Pendant of Beauty?? provides **+2** Beauty; for a typical Seducer, who has a base Seduction skill of 9 (not very high at all), this would bring their skill up to 11. | ==== Modifiers ==== |
| ===Beauty=== |
| {{:items:pendant_of_beauty.png?nolink }} **Beauty** is a stat that modifies the difficulty of the seduction roll. For example, the ??Pendant of Beauty?? provides +2 Beauty; this would increase the difficulty of the typical seducer's seduction check from 9 to 11. |
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=== Sex === | === Sex === |
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**[[Female|Females]]** aren't into **Females**, and **non-Females** aren't into **non-Females**. Since the Seduction target is chosen at random (essentially whoever happens to be around), there is a chance that a female seducer is caught by a female (or vice-versa); the result is an automatic failure for the Seducer, and a prompt [[Assassin|Assassination]] battle... which, again, the Seducer will be the most prepared for. | Commanders tagged [[Female|females]] cannot seduce other females, and non-females cannot seduce other non-females. Attempting to seduce a commander of the same sex will result in an automatic failure and assassination battle. |
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{{:abilities:mindless.png?nolink }} The **[[Mindless]]** cannot be Seduced, and "attempts on them" (rolling into the Mindless unit instead of someone else) will always result in an assassination battle. Seducers should not take offense to this, since the Mindless cannot judge. | {{:abilities:mindless.png?nolink }} Similarly, [[mindless]] commanders cannot be seduced, and attempting to seduce them will automatically produce an assassination battle. |
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| Failing to seduce in this manner will return the message "[Seducer name] failed to seduce [seducee name] and a battle ensued. In fact, [seducee] wasn't even remotely interested in the offer." |
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===== Dream Seduction ===== | ===== Dream Seduction ===== |
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{{:nations:ea:hinnom:lilot.png?nolink }} Certain Seducers only act through **Dreams**; these are the **??Succubus??**, the **Incubus**, and the **??Lilot??** of [[hinnom-ea|Hinnom]] and its successors. Dream Seducers wait until the target is sleeping, then attempt to insert themselves into their dreams; in this case, there are **two** skill checks, one against the target's **[[Magic Resistance]]** and another against the target's Morale. | {{:nations:ea:hinnom:lilot.png?nolink }} Dream Seduction functions similarly to ordinary seduction, but involves two checks: one against the target's [[magic resistance]] and another against the target's morale. |
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{{:items:soul_scales.png?nolink }} The Magic Resistance check difficulty is listed next to the trait; "MR vs. 15" for Succubi, for example, or "MR vs. 14" for Lilin. if this check fails, nothing happens. The Morale check is against a base **15**, and it has the same consequences as a typical Seduction check. Only the Morale bit uses Beauty, but both use the bonus of the ??Soul Scales??, known as "**Dream Enhancer**". | The magic resistance check difficulty is always 14; if this check fails, nothing happens. The difficulty of this check is affected by items that boost magic penetration, like the ??Spell Focus?? or ??Rune Smasher??.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 53]] "Dream |
| seducers may benefit from magic items that boost beauty (vs morale) and penetration (vs magic resistance)")) |
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**Sex does not prevent Dream Seduction**, but it //does// make it tougher. How would Incubi know how to woo another man? They'd have to guess. | The difficulty of the morale check works the same way as regular seduction, but dream seducers typically have higher seduction values (15 compared to 9 for most seducers). The morale check is affected by Beauty, as with ordinary seduction.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 53]] "Dream |
| seducers may benefit from magic items that boost beauty (vs morale) and penetration (vs magic resistance)")) |
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| The item ??Soul Scales?? can improve the probability of dream seduction success. FIXME how exactly? |
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| Unlike ordinary seduction, dream seduction can target the same sex, but does so with a penalty.(([[https://steamdb.info/patchnotes/14206753/|Dominions 6.12 Patch Notes]] "Dream Seduction can target same sex, but with penalty to morale check")) FIXME exact penalty unknown? |
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==== Lure of the Deep ==== | ==== Lure of the Deep ==== |
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{{:nations:ea:oceania:siren_2.png?nolink }} A **Lure of the Deep** is a different sort of Dream Seduction, done by **??Siren??s**. A loss is entirely safe, a win **makes the target drown themselves**, and a win against someone who can [[Underwater|breathe water]] results in an underwater [[Assassin|Assassination]]. It only works in coastal provinces, the Magic Resistance check is against a 16 (instead of the point value), and the Morale check is against the point value (instead of a 15). Oddly, Beauty doesn't affect the Morale check. Dream Enchancer doesn't work, either. | {{:nations:ea:oceania:siren_2.png?nolink }} Lure of the Deep is similar to dream seduction, involving first a magic resistance check against 14, followed by a morale check against the lure ability. It can only be used on coastal provinces. Only ??Siren#1055??s in their land form have this ability. |
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| A loss is entirely safe, a win makes the target drown themselves, and a win against someone who can [[Underwater|breathe water]] results in the siren attempting to [[Assassin|assassinate]] the target instead. |
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There's also a **??Lure of the Deep??** Global Enchantment that underwater {{path>G5W2}} mages can use, which affects coastal provinces. Every enemy unit (including non-commanders) has a 20% chance at base to be Lured each turn, plus 20% for every point of the caster's [[Dominion]] present; any enemy Dominion at all shields against the effect. The Magic Resistance check is a mere 7, instead of a 14. | The **??Lure of the Deep??** Global Enchantment is like the Siren's Lure ability, but on a global scale. Every enemy unit (including non-commanders) has a 20% chance at base to be Lured each turn, plus 20% for every point of the caster's [[Dominion]] present; any enemy Dominion at all shields against the effect. The Magic Resistance check is 7, instead of a 16. |
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===== Corruptor ===== | ===== Corruptor ===== |
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{{:abilities:corruptor.png?nolink }} A **Corruptor** seduces fellows with things other than sex; lies, riches, or straight-up soul-hammering. They do not benefit from Beauty, or the Dream Enhancer trait, but they **ignore the target's Sex** and typically have a much higher skill level. | {{:abilities:corruptor.png?nolink }} Corruptor is essentially a more powerful Seduction ability. They do not benefit from Beauty or the Dream Enhancer trait, but they ignore the target's sex and typically have a much higher skill level. |