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dom6:shinuyama-ma [2026/07/24 03:50] goldkin [General Overview] Condensing the overview a little better |
dom6:shinuyama-ma [2026/09/15 05:23] (current) goldkin [Strategy] |
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| MA Shinuyama is an extremely versatile nation due to strong magic paths and an unreasonable number of national summons. With enough nearby mountains or highlands, their early game is very strong, due to cheap [[stealthy]] {{: | MA Shinuyama is an extremely versatile nation due to strong magic paths and an unreasonable number of national summons. With enough nearby mountains or highlands, their early game is very strong, due to cheap [[stealthy]] {{: | ||
| - | However, Shinuyama has no sacred troops, no cavalry, and no easy access to [[Air]], [[Astral]], [[Blood]], or [[Glamour]] magics. Their armies also struggle against opponents like [[ulm-ma|Ulm]] due to undisciplined troops, weak prot values, and generally poor morale. | + | However, Shinuyama has no sacred troops, no cavalry |
| They offset these problems by having a versatile mage lineup in every other path (especially [[Death]], [[Earth]], and [[Fire]]), along with strong [[dom6: | They offset these problems by having a versatile mage lineup in every other path (especially [[Death]], [[Earth]], and [[Fire]]), along with strong [[dom6: | ||
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| ===== Strategy ===== | ===== Strategy ===== | ||
| - | How to win as the nation. | + | Dom5's build and unit-by-unit advice for this nation |
| + | Focusing on cheap, massable archers with a few protection-heavy frontrunners remains a solid early expansion strategy. | ||
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| + | Using this early income, Shinuyama wants to build into a midgame carried largely by Bakemono Sorcerers and Ubas for magic access, supported by a mixture of national units and independent heavy cavalry if available. You'll want to focus on building into 1 or 2 situational game closers in research for the late game after your mages and [[dom6: | ||
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| + | Two departures from the Dom5 build sheet to keep in mind: | ||
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| + | - Magic paths differ somewhat in Dom6, especially when it comes to Glamour magic (which was not present in Dom5). Check the spells in tools like Dom6 Inspector before committing to strategies from the former game's guide. | ||
| + | - Cavalry have been redone in Dom6, making the lack of mount-and-rider units especially painful (Okami are no substitute). Picking up independent heavy cavalry or other options largely solves this problem. | ||
| ==== Expansion ==== | ==== Expansion ==== | ||
| Different expansion options. | Different expansion options. | ||