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dom6:size [2024/04/12 04:12] fenrir created |
dom6:size [2024/05/11 13:44] (current) fenrir |
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* For [[mounted]] units, the Size of the **mount** is taken into consideration. If the mount' | * For [[mounted]] units, the Size of the **mount** is taken into consideration. If the mount' | ||
* If the mount is humongous to their rider, there is an extra chance for the mount to be hit instead of the rider; 25% if the Size gap is 3, 50% if the Size gap is 4, and 75% if the Size gap is 5 or greater. | * If the mount is humongous to their rider, there is an extra chance for the mount to be hit instead of the rider; 25% if the Size gap is 3, 50% if the Size gap is 4, and 75% if the Size gap is 5 or greater. | ||
- | * If a rider outlives their mount, they fall from it, taking damage relative to the Size difference. | ||
* In melee combat, an attacker that is larger than their target is harder to hold off, while an attacker that is smaller than their target is easier to hold off. The Size difference is factored into the attacker' | * In melee combat, an attacker that is larger than their target is harder to hold off, while an attacker that is smaller than their target is easier to hold off. The Size difference is factored into the attacker' | ||
* Units of Size 6 or greater wield bigger versions of the weapons that units of Size 5 or smaller use; these are one point Longer, so they are better at repelling and have a longer reach. | * Units of Size 6 or greater wield bigger versions of the weapons that units of Size 5 or smaller use; these are one point Longer, so they are better at repelling and have a longer reach. | ||
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===In Missile Combat=== | ===In Missile Combat=== | ||
* When multiple units are in a square targeted by a missile, the target is randomly chosen, with each unit getting chances equal to their Size. A Size 6 unit is twice as likely to be shot as a Size 3 unit in the same square. | * When multiple units are in a square targeted by a missile, the target is randomly chosen, with each unit getting chances equal to their Size. A Size 6 unit is twice as likely to be shot as a Size 3 unit in the same square. | ||
- | * The " | + | * The " |
* The chance for mounts much larger than their riders to take hits for their riders also applies in missile combat; otherwise, mounts and their riders have an equal chance to be shot. | * The chance for mounts much larger than their riders to take hits for their riders also applies in missile combat; otherwise, mounts and their riders have an equal chance to be shot. | ||
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* {{: | * {{: | ||
* When a mounted unit's mount dies, the rider (if they' | * When a mounted unit's mount dies, the rider (if they' | ||
- | * Units set on fire (typically by [[Fire]] magic) take damage that scales off their Size, since bigger units have more surface area that can be burned. The damage is not [[DRN|open-ended]]; | + | * Units [[burn|set on fire]] (typically by [[Fire]] magic) take damage that scales off their Size, since bigger units have more surface area that can be burned. The damage is not [[DRN|open-ended]]; |
* Units have an innate resistance to [[paralysis]] (something typically dealt by [[Astral]] magic) equal to their Size, which reduces its duration by that much. This is since they have bigger brains, or more nerves to try to make numb, or something. | * Units have an innate resistance to [[paralysis]] (something typically dealt by [[Astral]] magic) equal to their Size, which reduces its duration by that much. This is since they have bigger brains, or more nerves to try to make numb, or something. | ||
===Strategic Considerations=== | ===Strategic Considerations=== | ||
- | * Most beings need to eat. By default, a living, sapient being consumes a number of [[Supplies]] each month equal to their Size minus 2. If their Size is 1 or 2, they consume only 1/2 a unit of Supplies each month. If they' | + | * Most beings |
* You can script units to focus on **large monsters** (the game uses the term " | * You can script units to focus on **large monsters** (the game uses the term " | ||
* While units can be " | * While units can be " |