Next revision
|
Previous revision
|
dom6:supplies [2024/04/17 14:16] fenrir created |
dom6:supplies [2024/05/28 04:09] (current) fenrir [What Modifies Local Supply?] |
{{:misc:gui:supplies.png?nolink}} **Supplies** are what supports most units, preventing [[Starving|Starvation]] and displeasure. They are presumably delicious. | {{:misc:gui:supplies.png?nolink}} **Supplies** are what supports most units, preventing [[Starving|Starvation]] and displeasure. They are presumably delicious. |
| |
Armies in Dominions don't carry even a month's worth of Supplies (one turn's worth) as they move. Once they're established in a province, they live off the land there. This is reflected in the Supply count for that province. | Armies in Dominions don't carry even a month's worth of Supplies (one turn's worth) as they move. Once they're established in a province, they live off the land there, while [[Forts]] attempt to provide supply trains. What the province and the forts provide, together, is the province's Supply count. |
| |
Outside forts, Supplies are in the same category as {{:misc:gui:recruitmentpoints.png?12&nolink}} Recruitment Points and {{:misc:gui:resources.png?12&nolink}} Resources, in that there is **no** carryover between months; while Recruitment Points represent the province's levy capacity, and while Resources represent the province's industrial capacity, Supplies represent the province's capacity to feed armies. | Outside forts, Supplies are in the same category as {{:misc:gui:recruitmentpoints.png?12&nolink}} Recruitment Points and {{:misc:gui:resources.png?12&nolink}} Resources, in that there is **no** carryover between months; while Recruitment Points represent the province's levy capacity, and while Resources represent the province's industrial capacity, Supplies represent the province's capacity to feed armies. |
==== Supply Usage ==== | ==== Supply Usage ==== |
| |
{{:misc:gui:supplyusage.png?nolink}} Most [[Size]] 3 units consume 1 unit of Supplies each turn. This does not change in good seasons, nor in bad ones. | {{:misc:gui:supplyusage.png?nolink}} Most [[Size]] 3 units [[gluttony|consume]] 1 unit of Supplies each turn. This does not change in good seasons, nor in bad ones. |
| |
{{:abilities:starving.png?nolink }} Starvation occurs when the needs of the belly aren't met. Not everyone starves when there is a deficit in Supply; meals are provided to most (or, in terrible situations, //some//) and are not provided to others. Generally, commanders are fed first, and [[animals]] are fed last. | {{:abilities:starving.png?nolink }} Starvation occurs when the needs of the belly aren't met. Not everyone starves when there is a deficit in Supply; meals are provided to most (or, in terrible situations, //some//) and are not provided to others. Generally, commanders are fed first, and [[animals]] are fed last. |
==== What Modifies Local Supply? ==== | ==== What Modifies Local Supply? ==== |
| |
{{:misc:gui:population.png?nolink}} Provinces with a higher population generally have more Supplies. They have more farmers, after all. | {{:misc:gui:population.png?nolink}} Provinces with a higher [[population]] generally have more Supplies. They have more farmers, after all. |
| |
{{:misc:gui:summer.png?nolink }} {{:misc:gui:winter.png?nolink }} Supply availability also changes with the seasons, due to how they tip the Temperature [[Scales]]. Every nation has a preferred Temperature (such as {{scales>H0}} or {{scales>C1}}) that they are used to farming in, and a different temperature from that reduces Supplies. | {{:misc:gui:summer.png?nolink }} {{:misc:gui:winter.png?nolink }} Supply availability also changes with the seasons, due to how they tip the Temperature [[Scales]]. Every nation has a preferred Temperature (such as {{scales>H0}} or {{scales>C1}}) that they are used to farming in, and a different temperature from that reduces Supplies. |
| |
{{:misc:scales:growth.png?nolink}} {{:misc:scales:death.png?nolink}} The Growth and Death Scales also change Supply availability. | {{:misc:scales:growth.png?nolink}} {{:misc:scales:death.png?nolink}} The Growth and Death Scales also change Supply availability. |