User Tools

Site Tools


dom6:ulm-la

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:ulm-la [2026/07/01 10:45]
wigglefig
dom6:ulm-la [2026/07/16 23:09] (current)
wigglefig
Line 9: Line 9:
 If you are considering picking this nation to play, what should you know? If you are considering picking this nation to play, what should you know?
  
-===== National Features =====+===== National features =====
  
 ^  Magic Access                                                                                          Alt. Access                                      Unit Summary                                                          Core Abilities                                                                                                                                                                                                                                                                                          ^  Buildings                                                                                                                                 ^ ^  Magic Access                                                                                          Alt. Access                                      Unit Summary                                                          Core Abilities                                                                                                                                                                                                                                                                                          ^  Buildings                                                                                                                                 ^
 | {{path>E2}} \\ {{path>S2}} (rare 3) \\ {{path>F1}} \\ {{path>A1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>B1}} \\ {{path>H2}}  | **Heroes**\\ {{path>S3N2B2}} \\ {{path>F2S3B2}} \\ {{path>A2S3B2}} \\ **Summons** \\ {{path>E2D1B2}} \\ {{path>D3B1}} \\ {{path>D2B2}} \\ {{path>D1B2}} \\ {{path>B3}} \\ {{path>B2}}  | Medium Infantry \\ Stealthy Rangers \\ Knights \\ Ghoul Guardians  | {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]]  | {{:misc:gui:castle.png?15&nolink}} Standard Forts \\ Forts produce 25% more {{:misc:gui:resources.png?15&nolink}} resources.  | | {{path>E2}} \\ {{path>S2}} (rare 3) \\ {{path>F1}} \\ {{path>A1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>B1}} \\ {{path>H2}}  | **Heroes**\\ {{path>S3N2B2}} \\ {{path>F2S3B2}} \\ {{path>A2S3B2}} \\ **Summons** \\ {{path>E2D1B2}} \\ {{path>D3B1}} \\ {{path>D2B2}} \\ {{path>D1B2}} \\ {{path>B3}} \\ {{path>B2}}  | Medium Infantry \\ Stealthy Rangers \\ Knights \\ Ghoul Guardians  | {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]]  | {{:misc:gui:castle.png?15&nolink}} Standard Forts \\ Forts produce 25% more {{:misc:gui:resources.png?15&nolink}} resources.  |
-**Capitol Gems: **{{gems>1S2D1G}}+ 
 +====Capital Sites==== 
 + 
 +<WRAP group> 
 +<WRAP column third> 
 +<WRAP box><WRAP centeralign>**Black Forest**\\ 
 +{{ dom6:sites:sites_0070.png?nolink }} \\ //Enables recruitment of// \\ 
 + **??Wolfherd??**\\ **??Fortune Teller??**\\ //Produces// {{gems>1S1G}} //per turn//</WRAP></WRAP></WRAP> 
 +<WRAP column third> 
 +<WRAP box><WRAP centeralign>**The Ruined Keep**\\ 
 +{{ dom6:sites:sites_0048.png }} \\ //Enables recruitment of// \\ 
 + **??Ghoul Commander??**\\ **??Ghoul Guardian??**\\ //Produces// {{gems>2D}} //per turn//</WRAP></WRAP></WRAP> 
 +<WRAP column third> 
 +<WRAP box><WRAP centeralign>**The Black Temple**\\ 
 +{{ dom6:sites:sites_0099.png?nolink }} \\ //Enables recruitment of// \\ 
 + **??Hochmeister??**\\ **??Black Templar??**\\ </WRAP></WRAP></WRAP> 
 +</WRAP> 
 + 
 +====National characteristics==== 
 + 
 +Scales: Turmoil limit +1, Magic limit +1.
  
 <WRAP center round box 60%> <WRAP center round box 60%>
Line 26: Line 46:
 | {{:nations:la:ulm:commander_of_ulm.png?nolink}}           | **??Commander of Ulm#1016??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 24 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | Standard 100 leadership commander.  | | {{:nations:la:ulm:commander_of_ulm.png?nolink}}           | **??Commander of Ulm#1016??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 24 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | Standard 100 leadership commander.  |
 | {{:nations:la:ulm:black_acolyte.png?nolink}}              | **??Black Acolyte#739??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                            | {{path>H1,10%E}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]                                                                                                                                                                                                                                                                                                                                                      | A weak priest and inquisitor, notable mostly for having a small chance at earth magic despite costing only 1 RP. Otherwise mostly redundant with indie priests and Black Priests.  | | {{:nations:la:ulm:black_acolyte.png?nolink}}              | **??Black Acolyte#739??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                            | {{path>H1,10%E}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]                                                                                                                                                                                                                                                                                                                                                      | A weak priest and inquisitor, notable mostly for having a small chance at earth magic despite costing only 1 RP. Otherwise mostly redundant with indie priests and Black Priests.  |
-| {{:nations:la:ulm:illuminated_one.png?nolink}}            | **??Illuminated One#1023??** \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit Anywhere                                    | {{path>S1R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:spy.png?15&nolink}} [[Spy]]                                                                                                                                                                                                                                                                                                                                                              | Illuminated Ones are cheap communion slaves, researchers, and spies. They can sneak, allowing you to construct surprise communions, reinforce existing ones or sneak away from dangerous situations. Can be recruited with only a lab in the province. {{path>S1}} is also a great buff path for a weaker mage to have. As spies, they can reveal magic graphs due to their skill in magic.   |+| {{:nations:la:ulm:illuminated_one.png?nolink}}            | **??Illuminated One#1023??** \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit Anywhere                                    | {{path>S1R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (65) \\ {{:abilities:spy.png?15&nolink}} [[Spy]]                                                                                                                                                                                                                                                                                                                                                              | Illuminated Ones are cheap [[communion]] slaves, researchers, and [[:spy|spies]]. They can sneak, allowing you to construct surprise communions, reinforce existing ones or sneak away from dangerous situations. Can be recruited with only a lab in the province. {{path>S1}} is also a great buff path for a weaker mage to have. As spies, they can reveal magic graphs due to their skill in magic.   |
 | {{:nations:la:ulm:member_of_the_second_tier.png?nolink}}  | **??Member of the Second Tier#1012??** \\ {{:misc:gui:gold.png?15&nolink}} 210 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit Anywhere                          | {{path>S2B1,10%FSDB}}{{path>R11}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (75) \\ {{:abilities:spy.png?15&nolink}} [[Spy]]                                                                                                                                                                                                                                                                                                                                          | Members of the Second Tier are stronger astral casters than Illuminated Ones and have a bit of blood magic, but are not great blood hunters without items (especially given their cost and non-sacred upkeep). Still, with a ??Sanguine Dowsing Rod?? and ??Blood Thorn?? they will perform well in that role, and they can also potentially be boosted to cast ??Send Lesser Horror?? | | {{:nations:la:ulm:member_of_the_second_tier.png?nolink}}  | **??Member of the Second Tier#1012??** \\ {{:misc:gui:gold.png?15&nolink}} 210 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit Anywhere                          | {{path>S2B1,10%FSDB}}{{path>R11}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (75) \\ {{:abilities:spy.png?15&nolink}} [[Spy]]                                                                                                                                                                                                                                                                                                                                          | Members of the Second Tier are stronger astral casters than Illuminated Ones and have a bit of blood magic, but are not great blood hunters without items (especially given their cost and non-sacred upkeep). Still, with a ??Sanguine Dowsing Rod?? and ??Blood Thorn?? they will perform well in that role, and they can also potentially be boosted to cast ??Send Lesser Horror?? |
-| {{:nations:la:ulm:black_priest.png?nolink}}               | **??Black Priest#740??** \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{path>E1H2,100%FAES}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]                                                                                                                                                                                                                                                                     | A strict upgrade from the Middle Age, the Black Priests are now recruitable in all forts, making ??Iron Blizzard?? much more accessible, and granting virtually guaranteed access to S/and A. Their roles will depend on their randoms and they are important mages throughout the game.  | +| {{:nations:la:ulm:black_priest.png?nolink}}               | **??Black Priest#740??** \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{path>E1H2,100%FAES}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]                                                                                                                                                                                                                                                                     | A strict upgrade from the Middle Age, the Black Priests are now recruitable in all forts, making ??Iron Blizzard?? much more accessible, and granting virtually guaranteed access to the earth/astral crosspath and minor air magic. Their roles will depend on their randoms and they are important mages throughout the game.  | 
-| {{:nations:la:ulm:wolfherd.png?nolink}}                   | **??Wolfherd#1028??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only           | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2) \\ {{:abilities:uninspiring.png?15&nolink}} [[Uninspiring]] (1) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (3) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf#284?? | Can summon two wolves per turn. Wolves make decent free patrol chaff, but have limited combat utility. +| {{:nations:la:ulm:wolfherd.png?nolink}}                   | **??Wolfherd#1028??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only           | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2) \\ {{:abilities:uninspiring.png?15&nolink}} [[Uninspiring]] (1) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (3) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf#284?? | Can summon two wolves per turn. Wolves are an excellent source of free patrol chaff, but have limited combat utility. 
-| {{:nations:la:ulm:ghoul_commander.png?nolink}}            | **??Ghoul Commander#2477??** \\ {{:misc:gui:gold.png?15&nolink}} 150 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]                                                                                                                                                   50 undead leadership for leading Ghoul Guardians. Unfortunately does not have the native leadership to allow formations.  |+| {{:nations:la:ulm:ghoul_commander.png?nolink}}            | **??Ghoul Commander#2477??** \\ {{:misc:gui:gold.png?15&nolink}} 150 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]                                                                                                                                                   100 undead leadership for leading Ghoul Guardians. Able to put them in formations.  |
 | {{:nations:la:ulm:hochmeister.png?nolink}}                | **??Hochmeister#1237??** \\ {{:misc:gui:gold.png?15&nolink}} 195 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]                                                                                                                                                                                                                       | Heavy cavalry priest commander. Similar to MA Ulm's ??Black Lord??s, this can act as a light thug with a ??Greatsword of Sharpness?? and ??Burning Pearl??, but also can bless itself to benefit from whatever your bless is. Competes for capital recruitment points with Wolfherds and Fortune Tellers.  | | {{:nations:la:ulm:hochmeister.png?nolink}}                | **??Hochmeister#1237??** \\ {{:misc:gui:gold.png?15&nolink}} 195 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]                                                                                                                                                                                                                       | Heavy cavalry priest commander. Similar to MA Ulm's ??Black Lord??s, this can act as a light thug with a ??Greatsword of Sharpness?? and ??Burning Pearl??, but also can bless itself to benefit from whatever your bless is. Competes for capital recruitment points with Wolfherds and Fortune Tellers.  |
 | {{:nations:la:ulm:black_destrier.png?nolink}}             | //??Black Destrier#3584??//                                                                                                                                                                                               | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                                                                                                                                                  | :::  | | {{:nations:la:ulm:black_destrier.png?nolink}}             | //??Black Destrier#3584??//                                                                                                                                                                                               | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                                                                                                                                                  | :::  |
Line 44: Line 64:
 | {{:nations:la:ulm:ranger_of_ulm.png?nolink}}       | **??Ranger of Ulm#1017??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                    | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Easily massable crossbows. They have better-than-average precision as well as a stronger melee attack than most ranged units. Consider using stealthy groups of rangers to take provinces as part of an initial strike.  | | {{:nations:la:ulm:ranger_of_ulm.png?nolink}}       | **??Ranger of Ulm#1017??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                    | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Easily massable crossbows. They have better-than-average precision as well as a stronger melee attack than most ranged units. Consider using stealthy groups of rangers to take provinces as part of an initial strike.  |
 | {{:nations:la:ulm:zweihander.png?nolink}}          | **??Zweihander#1034??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 36 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                      |                                                                                                               | With a protection value of 21 and a base damage of 22, these units are heavy hitters. Not having a shield means that they will suffer a bit against crossbows, but their high protection helps them survive until they meet the enemy. They are potent targets for buffs like ??Body Ethereal?? and ??Twist Fate??, which can easily be provided by Illuminated Ones.  | | {{:nations:la:ulm:zweihander.png?nolink}}          | **??Zweihander#1034??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 36 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                      |                                                                                                               | With a protection value of 21 and a base damage of 22, these units are heavy hitters. Not having a shield means that they will suffer a bit against crossbows, but their high protection helps them survive until they meet the enemy. They are potent targets for buffs like ??Body Ethereal?? and ??Twist Fate??, which can easily be provided by Illuminated Ones.  |
-| {{:nations:la:ulm:ghoul_guardian.png?nolink}}      | **??Ghoul Guardian#1020??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (2)\\ Max corpse bonus HP: 8\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | Ghoul Guardians are an upgrade on MA Ulm's ??Guardian??s in many ways: they are poison resistant, they have more hitpoints and can gain even more through their corpse eater abilityand they have no encumbrance due to being undeadThey have excellent map moveand their magic resistance is significantly better. However, they are very recruitment point-intense (particularly relevant due to LA Ulm'Order scale limit) and vulnerable to ??Banishment??-type spells. Stillan excellent unit that hard counters enemy sacreds and matches up well into a variety of troop types.  |+| {{:nations:la:ulm:ghoul_guardian.png?nolink}}      | **??Ghoul Guardian#1020??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (2)\\ Max corpse bonus HP: 8\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | Ghoul Guardians are an excellent tool in LA Ulm'toolkit, and superior to their MA counterparts (??Guardian??sin many ways. Their weapon inflicts AOE fatigue damage on enemy sacreds and pretendersmaking them essentially a hard counter to sacred-focused strategies or pretender supercombatantsFurthermore, their stats are simply incredible for costing only 20 gold: 16 HP that can grow to 24 with Corpse Eater, 12 MR, 18 Morale, 22 Protection and an incredible 17 Map Move.\\ \\ Unfortunately their extreme recruitment point cost makes it difficult to recruit many of these; consider taking Order scales to increase the number of these excellent units you can recruit. They are also vulnerable to anti-undead magic - the Glamour Banishment spell, ??Return of the Past??, is very effective against Ghoul Guardians as they are not mindless.  |
 | {{:nations:la:ulm:black_templar.png?nolink}}       | **??Black Templar#738??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                    | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)  | Very resource-expensive but also very heavily protected sacred cavalry. Almost identical to MA Ulm's ??Black Knights??, but cost 30 more gold for the privilege of being sacred.  | | {{:nations:la:ulm:black_templar.png?nolink}}       | **??Black Templar#738??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                    | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)  | Very resource-expensive but also very heavily protected sacred cavalry. Almost identical to MA Ulm's ??Black Knights??, but cost 30 more gold for the privilege of being sacred.  |
 | {{:nations:la:ulm:black_destrier.png?nolink}}      | //??Black Destrier#3584??//                                                                                                                                                                                               | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  |    ::: | | {{:nations:la:ulm:black_destrier.png?nolink}}      | //??Black Destrier#3584??//                                                                                                                                                                                               | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  |    ::: |
Line 79: Line 99:
 ==== Other Spells ==== ==== Other Spells ====
 ==Combat== ==Combat==
-  * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest#740??s allows you to shower the enemy in shrapnel that ignores 60% of protection. +  * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest#740??s allows you to shower the enemy in shrapnel that ignores over half of enemy protection. 
-  * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 20 darts per cast. Can be cast by even a lowly ??Black Priest#740??, but with a high fatigue cost. This is an powerful evocation spell which is particularly lethal to magic beings. +  * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 20 darts per cast. Can be cast by all ??Black Priest#740??s, but with a high fatigue cost. This is powerful evocation spell which is particularly lethal to magic beings. 
-  * **??Gift of the Moon??** //(Enchantment 4)// {{path>S1}} \\ Commentary here+  * **??Gift of the Moon??** //(Enchantment 4)// {{path>S1}} \\ AOE 1 invulnerability for specifically wolves. Not particularly relevant
-  * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Commentary here.+  * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Battlefield-wide ??Antimagic?? that can be cast by some ??Black Priests??, but only takes effect if friendly units fail a magic resist check. Ordinary ??Antimagic?? is probably more effective given LA Ulm's preponderance of astral mages.
  
 ====Magic Items==== ====Magic Items====
-  * **??Black Halberd??** {{:items:black_halberd.png?15&nolink}}//(Construction 3)// {{path>E1}} \\ Commentary here.+  * **??Black Halberd??** {{:items:black_halberd.png?15&nolink}}//(Construction 3)// {{path>E1}} \\ Identical to the weapon wielded by Ghoul Guardians, but can be equipped by commanders. Pretty redundant given LA Ulm's easy access to unit-wielded Black Halberds, and overshadowed by the ubiquitous ??Greatsword of Sharpness?? as an elite-killing tool.
  
  
Line 107: Line 127:
  
 ====Boosted Access==== ====Boosted Access====
-Although LA Ulm's mages only have {{path>B1}} recruitable, they have heroes and summonses with {{path>B2}} and good crosspaths for making {{:misc:magic:blood.png?15&nolink}}Blood boosters. ??Bind Heliophagus?? and ??Bind Demon Lord?? are both reachable and give powerful mages in all paths except {{:misc:magic:water.png?15&nolink}}Water. Both spells are late in the {{:misc:magic:blood.png?15&nolink}}Blood research path and expensive though.+Although LA Ulm's mages only have {{path>B1}} recruitable, they have heroes and summons with {{path>B2}} and good crosspaths for making {{:misc:magic:blood.png?15&nolink}}Blood boosters. ??Bind Heliophagus?? and ??Bind Demon Lord?? are both reachable and give powerful mages in all paths except {{:misc:magic:water.png?15&nolink}}Water. Both spells are late in the {{:misc:magic:blood.png?15&nolink}}Blood research path and expensive though.
  
 === Cross-Path Boosters === === Cross-Path Boosters ===
Line 203: Line 223:
 ??Sanguine Heritage?? requires {{path>D3B3}}, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it is likely to summon a commader with {{path>B2}}. ??Sanguine Heritage?? requires {{path>D3B3}}, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it is likely to summon a commader with {{path>B2}}.
  
-===== Strategy ===== +===== Example Pretender Builds =====
-How to win as the nation. Feel free to use the following sections, or delete them, or change them. +
- +
-==== Expansion ==== +
-Different expansion options. +
- +
-==== Early Game ==== +
-Early game options. +
- +
-==== Mid Game ==== +
-Mid game options. +
- +
-==== Late Game ==== +
-Late game options. +
- +
-==== Example Pretender Builds ====+
 <WRAP box centeralign> <WRAP box centeralign>
 <WRAP column twothirds> <WRAP column twothirds>
Line 247: Line 252:
  
 ===== See More ===== ===== See More =====
-Add links to guides or other overviews for this nation here.+  * [[https://www.youtube.com/watch?v=2DTSMO3YQNk|Dominions 6: LA Ulm Pre-game]] by Babel Builder 
 +  * [[https://www.youtube.com/watch?v=BG-V5_YZCcQ&t=673s|Dominions 6 - LA Ulm - National Overview]] by Top Guides
  
 {{template>dom6:nationindex}} {{template>dom6:nationindex}}
  
 {{tag>nation}} {{tag>nation}}
dom6/ulm-la.1782902713.txt.gz · Last modified: 2026/07/01 10:45 by wigglefig