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dom6:ulm-la [2026/07/16 23:07]
wigglefig edited ghoul guardian comments
dom6:ulm-la [2026/07/16 23:09] (current)
wigglefig
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 | {{:nations:la:ulm:ranger_of_ulm.png?nolink}}       | **??Ranger of Ulm#1017??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                    | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Easily massable crossbows. They have better-than-average precision as well as a stronger melee attack than most ranged units. Consider using stealthy groups of rangers to take provinces as part of an initial strike.  | | {{:nations:la:ulm:ranger_of_ulm.png?nolink}}       | **??Ranger of Ulm#1017??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                    | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Easily massable crossbows. They have better-than-average precision as well as a stronger melee attack than most ranged units. Consider using stealthy groups of rangers to take provinces as part of an initial strike.  |
 | {{:nations:la:ulm:zweihander.png?nolink}}          | **??Zweihander#1034??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 36 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                      |                                                                                                               | With a protection value of 21 and a base damage of 22, these units are heavy hitters. Not having a shield means that they will suffer a bit against crossbows, but their high protection helps them survive until they meet the enemy. They are potent targets for buffs like ??Body Ethereal?? and ??Twist Fate??, which can easily be provided by Illuminated Ones.  | | {{:nations:la:ulm:zweihander.png?nolink}}          | **??Zweihander#1034??** \\ {{:misc:gui:gold.png?15&nolink}} 14 \\ {{:misc:gui:resources.png?15&nolink}} 36 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18                                                      |                                                                                                               | With a protection value of 21 and a base damage of 22, these units are heavy hitters. Not having a shield means that they will suffer a bit against crossbows, but their high protection helps them survive until they meet the enemy. They are potent targets for buffs like ??Body Ethereal?? and ??Twist Fate??, which can easily be provided by Illuminated Ones.  |
-| {{:nations:la:ulm:ghoul_guardian.png?nolink}}      | **??Ghoul Guardian#1020??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (2)\\ Max corpse bonus HP: 8\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | Ghoul Guardians are an excellent tool in LA Ulm's toolkit, and superior to their MA counterparts (??Guardian??s) in many ways. Their weapon inflicts AOE fatigue damage on enemy sacreds and pretenders, making them essentially a hard counter to sacred-focused strategies or pretender supercombatants. Furthermore, their stats are simply incredible for costing only 20 gold: 16 HP that can grow to 24 with Corpse Eater, 12 MR, 18 Morale, 22 Protection and an incredible 17 Map Move.\\ \\ Unfortunately their extreme recruitment point cost makes it difficult to recruit many of these; consider taking Order scales to increase the number of these excellent units you can recruit.   |+| {{:nations:la:ulm:ghoul_guardian.png?nolink}}      | **??Ghoul Guardian#1020??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 47 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (2) \\ {{abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (2)\\ Max corpse bonus HP: 8\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | Ghoul Guardians are an excellent tool in LA Ulm's toolkit, and superior to their MA counterparts (??Guardian??s) in many ways. Their weapon inflicts AOE fatigue damage on enemy sacreds and pretenders, making them essentially a hard counter to sacred-focused strategies or pretender supercombatants. Furthermore, their stats are simply incredible for costing only 20 gold: 16 HP that can grow to 24 with Corpse Eater, 12 MR, 18 Morale, 22 Protection and an incredible 17 Map Move.\\ \\ Unfortunately their extreme recruitment point cost makes it difficult to recruit many of these; consider taking Order scales to increase the number of these excellent units you can recruit. They are also vulnerable to anti-undead magic - the Glamour Banishment spell, ??Return of the Past??, is very effective against Ghoul Guardians as they are not mindless.  |
 | {{:nations:la:ulm:black_templar.png?nolink}}       | **??Black Templar#738??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                    | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)  | Very resource-expensive but also very heavily protected sacred cavalry. Almost identical to MA Ulm's ??Black Knights??, but cost 30 more gold for the privilege of being sacred.  | | {{:nations:la:ulm:black_templar.png?nolink}}       | **??Black Templar#738??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 72 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                    | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2)  | Very resource-expensive but also very heavily protected sacred cavalry. Almost identical to MA Ulm's ??Black Knights??, but cost 30 more gold for the privilege of being sacred.  |
 | {{:nations:la:ulm:black_destrier.png?nolink}}      | //??Black Destrier#3584??//                                                                                                                                                                                               | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  |    ::: | | {{:nations:la:ulm:black_destrier.png?nolink}}      | //??Black Destrier#3584??//                                                                                                                                                                                               | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  |    ::: |
dom6/ulm-la.1784243255.txt.gz · Last modified: 2026/07/16 23:07 by wigglefig