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dom6:unrest [2024/05/08 15:12]
fenrir created
dom6:unrest [2024/05/13 19:28] (current)
fenrir [Effects of Unrest]
Line 21: Line 21:
 ^ Unrest ^ % {{:misc:gui:recruitmentpoints.png?nolink}} Available ^ % {{:misc:magic:bloodslave.png?nolink}} Available ^ % {{:misc:gui:income.png?nolink}} Available ^ % {{:misc:gui:resources.png?nolink}} Available ^ ^ Unrest ^ % {{:misc:gui:recruitmentpoints.png?nolink}} Available ^ % {{:misc:magic:bloodslave.png?nolink}} Available ^ % {{:misc:gui:income.png?nolink}} Available ^ % {{:misc:gui:resources.png?nolink}} Available ^
 | 0 | 100% | 100% | 100% | 100% | | 0 | 100% | 100% | 100% | 100% |
-| 25 | 75% | 92.75% | 66.67% | 80% |+| 25 | 75% | 93.75% | 66.67% | 80% |
 | 50 | 50% | 87.5% | 50% | 66.67% | | 50 | 50% | 87.5% | 50% | 66.67% |
 | 75 | 25% | 81.25% | 40% | 57.14% | | 75 | 25% | 81.25% | 40% | 57.14% |
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   * Every month/turn, Unrest passively decreases by a minimum of **1** point. Every point of friendly [[Dominion]] in the province also removes **0.5** points of Unrest, **rounded up** after it's all added together. Every 10 points of local **[[Province Defense]]** removes **1** point of Unrest as well; the effect of Province Defense is **rounded down**, so 59 Points is just as effective as 50.   * Every month/turn, Unrest passively decreases by a minimum of **1** point. Every point of friendly [[Dominion]] in the province also removes **0.5** points of Unrest, **rounded up** after it's all added together. Every 10 points of local **[[Province Defense]]** removes **1** point of Unrest as well; the effect of Province Defense is **rounded down**, so 59 Points is just as effective as 50.
   * After that, Unrest is passively decimated, reduced by **1/10th rounded down**. The denominator of 10 is decreased by {{:misc:scales:order.png?15&nolink}} Order on the [[Scales]] (increasing the shave up to 1/5th with 5 points), and increased by {{:misc:scales:turmoil.png?15&nolink}} Turmoil (decreasing the shave down to 1/15th with 5 points).   * After that, Unrest is passively decimated, reduced by **1/10th rounded down**. The denominator of 10 is decreased by {{:misc:scales:order.png?15&nolink}} Order on the [[Scales]] (increasing the shave up to 1/5th with 5 points), and increased by {{:misc:scales:turmoil.png?15&nolink}} Turmoil (decreasing the shave down to 1/15th with 5 points).
-  * After all that, **[[Patrol|Patrolling]] squads** (but not Patrolling Province Defenses) actively reduce Unrest. In Dominions 5, Patrolling had a base 50% chance to succeed at Unrest-reducing, modified by 2% in either direction by Patrol Strength, removing 1d(Patrol Strength) Unrest if successful; the manual for Dominions 6 doesn't say anything about the formula, but it mentions a change in other effects of Unrest, so this formula might not apply. According to the manual, Patrollers **kill 10 taxpayers** for every "filthy brigand" (**every point of Unrest**) they cull.+  * After all that, **[[Patrol|Patrolling]] squads** (but not Patrolling Province Defenses) actively reduce Unrest. In Dominions 5, Patrolling had a base 50% chance to succeed at Unrest-reducing, modified by 2% in either direction by Patrol Strength, removing 1d(Patrol Strength) Unrest if successful; the manual for Dominions 6 doesn't say anything about the formula, but it mentions a change in other Patrol effects, so this formula might not apply. According to the manual, Patrollers **kill 10 taxpayers** for every "filthy brigand" (**every point of Unrest**) they cull.
dom6/unrest.1715181126.txt.gz · Last modified: 2024/05/08 15:12 by fenrir