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dom6:vanheim-ma [2024/05/07 04:07] johnnydown [Troops] Minor corrections and format changes |
dom6:vanheim-ma [2024/07/09 03:51] (current) johnnydown Add Dom6 version marker |
{{ :nations:flags:ea_vanheim.png?nolink|}} | [[..vanheim-ma|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_vanheim.png?nolink|}} |
====== MA Vanheim, Arrival of Man ====== | ====== MA Vanheim, Arrival of Man ====== |
===== Lore ===== | ===== Lore ===== |
| {{path>A3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>G3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>F1}} (Rare 2)\\ {{path>D1}} (Rare 2)\\ {{path>H2}} | **Hero** \\ {{path>A3D2G2B2H2}} \\ **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Sailing Vikings\\ Strong Thugs\\ No Cheap Mages\\ Berserking Einheres \\ Werewolves \\ Mounted Elves \\ Flying Elf Sacreds | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ Trace income across oceans | | | {{path>A3}} (Rare 4)\\ {{path>E3}} (Rare 4)\\ {{path>G3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>F1}} (Rare 2)\\ {{path>D1}} (Rare 2)\\ {{path>H2}} | **Hero** \\ {{path>A3D2G2B2H2}} \\ **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Sailing Vikings\\ Strong Thugs\\ No Cheap Mages\\ Berserking Einheres \\ Werewolves \\ Mounted Elves \\ Flying Elf Sacreds | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\ {{:abilities:Sailing.png?15&nolink}} [[Sailing]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts \\ Trace income across oceans | |
**Capitol Gems: **{{gems>1A3E1G}} | **Capitol Gems: **{{gems>1A3E1G}} |
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==== National Special Features ==== | |
**Cold Limit + 1** \\ | |
**Magic Limit + 1** \\ | |
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**Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 1** | **Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 1** |
==== Heroes ==== | ==== Heroes ==== |
^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:vanheim:einhere.png?nolink }} | **??Farbaute - Einhere??** | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+8)\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3) | Commentary here. | | | {{:nations:ma:vanheim:einhere.png?nolink }} | **??Farbaute - Einhere??** | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+8) | Commentary here. | |
| {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanlade - Vanadrott??**\\ //Earliest Arrival Turn (10)// | {{path>A3D2G2B2H2R23}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | | | {{:nations:ea:vanheim:vanadrott.png?nolink }} | **??Vanlade - Vanadrott??**\\ //Earliest Arrival Turn (10)// | {{path>A3D2G2B2H2R23}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (Max Size 5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] | Commentary here. | |
| {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse#3521??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse#3521??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | |
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| ===== National Spells ===== |
| ==== Summons ==== |
| === Combat === |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ **??Valkyrie#261??** x 7 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. | |
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| ===Ritual=== |
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| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | |
| | **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ **??Draug#2190??** x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (??Draug#2191??) | Commentary here. | |
| | **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ **??Dwarf of the North#3425??** or \\ **??Dwarf of the South#3426??** or \\ **??Dwarf of the East#3427??** or \\ **??Dwarf of the West#3428??** | {{path>A4W2E3R23}} or \\ {{path>F2A4E3R23}} or \\ {{path>A4E3N2R23}} or \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ ??Dwarf of the South#3426?? has: \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) \\ ??Dwarf of the East#3427?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel them is to kill one of the dwarves. | |
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| //Note that only ??Awaken Draugar?? and ??Summon Valkyries?? are natively accessible to Vanheim.// |
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| ====Magic Items==== |
| Your recruitable thugs are mounted mages that are really hard to hit. They probably don't need much extra prot and shouldn't have much more encumbrance as they will be casting spells, so armor isn't a priority. It's better to give them improved stabbing weapons (??Fire Brand??, or ??Frost Brand?? for AOE, ??Flesh Eater?? for anti thugging). |
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| Vanheim can make Earth, Blood, and even the hard to make Air boosters. (Some rare ??Dwarven Smith??s can forge ??Skull of Fire??.) Vanhiem can even make a ??Robe of the Magi?? for late-game magic boosting. |
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| ===National Discount Items=== |
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| * **??Dwarven Hammer??** {{items:Dwarven_Hammer.png?12&nolink}} (Construction 3) \\ {{path>E3}} and {{gems>12E}} \\ A quintessential item for forging. Having a Forge Discount on an item that gives you a Forge discount is an economic win. |
| * **??Lightweight Scale Mail??** {{items:Lightweight_Scale_Mail.png?10&nolink}} (Construction 3) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. |
| * **??Cauldron of the Elven Halls??** {{items:Cauldron_of_the_Elven_Halls.png?10&nolink}} (Construction 5) \\ {{path>G3}} and {{gems>12G}} \\ If your glamoured army does get reported by a scout or contains non-glamoured units, only a fraction will be reported. If you are into mind-game strategies, having a massive army mistaken as a small raiding party grants you a greater level of surprise. |
| * **??Weightless Scale Mail??** {{items:Weightless_Scale_Mail.png?12&nolink}} (Construction 7) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. |
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===== Magic ===== | |
==== Magic Access ==== | ==== Magic Access ==== |
| //See [[Magic Access]].// These guides supplement the summaries at the top. |
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EA Vanheim is heavily focused on {{misc:magic:air.png?14&nolink}}air, {{misc:magic:earth.png?14&nolink}}earth, and {{misc:magic:glamour.png?14&nolink}}glamour magic, with a side gig in {{misc:magic:blood.png?14&nolink}}blood, {{misc:magic:fire.png?14&nolink}}fire and {{misc:magic:death.png?14&nolink}}death. | EA Vanheim is heavily focused on {{misc:magic:air.png?14&nolink}}Air, {{misc:magic:earth.png?14&nolink}}Earth, and {{misc:magic:glamour.png?14&nolink}}Glamour magic, with a side gig in {{misc:magic:blood.png?14&nolink}}Blood, {{misc:magic:fire.png?14&nolink}}Fire and {{misc:magic:death.png?14&nolink}}Death. |
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Vanheim has access to the following paths for the purposes of rituals: | Vanheim has access to the following paths for the purposes of rituals: |
* {{path>F1}} on ??Dwarven Smith??s | * {{path>F1}} on ??Dwarven Smith??s |
* {{path>A3}} on ??Vanadrott??s | * {{path>A3}} on ??Vanadrott??s |
* No {{misc:magic:water.png?14&nolink}}water magic | * No native {{misc:magic:water.png?14&nolink}}Water magic. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}. |
* {{path>E3}} on ??Dwarven Smith??s, {{path>E6}} via ??Earth Boots??, a ??Blood Stone?? ([[empowerment]]) and [[Elemental Royalty#Queen of Elemental Air|King of Elemental Earth]] | * {{path>E3}} on ??Dwarven Smith??s, {{path>E6}} via ??Earth Boots??, a ??Blood Stone?? ([[Empowerment]]) and [[Elemental Royalty#Queen of Elemental Air|King of Elemental Earth]] |
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**Sorceries** | **Sorceries** |
* No {{misc:magic:astral.png?14&nolink}}astral magic | * No native {{misc:magic:astral.png?14&nolink}}Astral magic. {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Underneath?? for a 1 in 3 chance of {{path>S2}} and a 3 in 4 chance of at least {{path>S1}}, respectively. {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}. |
* {{path>D1}} on ??Dwarven Smith??s, {{path>D2}} via a ??Skull Staff?? ([[Master Smith]]) | * {{path>D1}} on ??Dwarven Smith??s, {{path>D2}} via a ??Skull Staff?? ([[Master Smith]]). With ??Earth Boots??, the ??Dwarven Smith?? can cast ??Hidden Underneath?? for {{path>D2}}, {{path>D3}} with the ??Skull Staff??. {{path>F2E2}} (and [[Master Smith]]) can attempt the unique ??The Silver Arms?? to hold multiple {{misc:magic:death.png?15&nolink}}Death booster staves. The hero, ??Vanlade - Vanadrott??, has {{path>D2}} and can attempt the unique ??The Black Book of Secrets??. |
* No {{misc:magic:nature.png?14&nolink}}nature magic | * No native {{misc:magic:nature.png?14&nolink}}Nature magic. {{path>E2G3}} can ??Summon Gnome?? for {{path>N2}}. |
* {{path>G3}} on ??Vanadrott??s, {{path>G5}} through all available non-artifact Boosters ({{path>G3}} -> Gossamer Veil -> {{path>E2G1}} + [[Master Smith]] -> Mirage Crystal) | * {{path>G3}} on ??Vanadrott??s, {{path>G5}} through all available non-artifact Boosters ({{path>G3}} -> Gossamer Veil -> {{path>E2G1}} + [[Master Smith]] -> Mirage Crystal) |
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**Others** | **Others** |
* {{path>B2}} on ??Vanadrott??s, as much {{misc:magic:blood.png?14&nolink}}blood as required via empowering and boosters. | * {{path>B2}} on ??Vanadrott??s, as much {{misc:magic:blood.png?14&nolink}}Blood as required via empowering and boosters, possibly including the unique ??The Black Book of Secrets?? through a {{path>D1}} ??Vanadrott??. |
* {{path>H2}} on ??Vanadrott??s | * {{path>H2}} on ??Vanadrott??s |
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| {{misc:magic:blood.png?14&nolink}}Blood allows for some powerful summons. ??Bind Heliophagus?? ({{path>B5}}) can give {{path>B3}}, {{path>F4}} (1 in 4), and at least {{path>D3}} (2 in 4). ??Bind Demon Lord?? ({{path>B8}}) can give high levels in everything except {{misc:magic:water.png?14&nolink}}. |
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===Lore of Legends=== | ===Lore of Legends=== |
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Going down Glamour lets a {{path>A3G2}} ??Vanadrott?? with both Glamour boosters cast **Lore of Legends**, getting him up to {{path>A4}} for one turn so he can forge one of the Air boosters (??Winged Helmet?? or Horn of Storms). Doing it twice, he can then summon a [[Elemental Royalty#Queen of Elemental Air|Queen of Elemental Air]] for {{path>A7}}. You can also have a {{path>E2A1}} ??Dwarven Smith?? with both boosters and the ??Earth Boots?? craft a ??Staff of Elemental Mastery??. This provides a +1 boost to all of the Elements, bringing Vanheim's elemental access up to {{path>F2}}, {{path>A8}}, and {{path>E4}} ({{path>E7}} with Blood empowerment). | Going down Glamour lets a {{path>A3G2}} ??Vanadrott?? with both Glamour boosters cast **Lore of Legends**, getting him up to {{path>A4}} for one turn so he can forge one of the Air boosters (??Winged Helmet?? or Horn of Storms). Doing it twice, he can then summon a [[Elemental Royalty#Queen of Elemental Air|Queen of Elemental Air]] for {{path>A7}}. You can also have a {{path>E2A1}} ??Dwarven Smith?? with both boosters and the ??Earth Boots?? craft a ??Staff of Elemental Mastery??. This provides a +1 boost to all of the Elements, bringing Vanheim's elemental access up to {{path>F2}}, {{path>A8}}, and {{path>E4}} ({{path>E7}} with Blood empowerment). |
===== National Spells ===== | |
==== Summons ==== | |
=== Combat === | |
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | |
| **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ ??Valkyrie?? x 7 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. | | |
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===Ritual=== | |
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^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | |
| **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | |
| **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ ??Draug#2190?? x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (//??Draug#2191??//) | Commentary here. | | |
| ::: | //??Draug#2191??// | **Same As Above** \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Above HP]] (25) (//??Draug#2190??//) | ::: | | |
| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428?? | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them. | | |
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//Note that only the Draug Ritual and the Valkyrie Combat Spell are natively available to Vanheim.// | |
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====Magic Items==== | |
Your recruitable thugs are mounted mages that are really hard to hit. They probably don't need much extra prot and shouldn't have much more encumbrance as they will be casting spells, so armor isn't a priority. It's better to give them improved stabbing weapons (??Fire Brand??, or ??Frost Brand?? for AOE, ??Flesh Eater?? for anti thugging). | |
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Vanheim can make Earth, Blood, and even the hard to make Air boosters. (Some rare ??Dwarven Smith??s can forge ??Skull of Fire??.) Vanhiem can even make a ??Robe of the Magi?? for late-game magic boosting. | |
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===National Discount Items=== | |
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* **??Dwarven Hammer??** {{items:Dwarven_Hammer.png?12&nolink}} (Construction 3) \\ {{path>E3}} and {{gems>15E}} \\ A quintessential item for forging. Having a Forge Discount on an item that gives you a Forge discount is an economic win. | |
* **??Lightweight Scale Mail??** {{items:Lightweight_Scale_Mail.png?10&nolink}} (Construction 3) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. | |
* **??Cauldron of the Elven Halls??** {{items:Cauldron_of_the_Elven_Halls.png?10&nolink}} (Construction 5) \\ {{path>G3}} and {{gems>15G}} \\ If your glamoured army does get reported by a scout or contains non-glamoured units, only a fraction will be reported. If you are into mind-game strategies, having a massive army mistaken as a small raiding party grants you a greater level of surprise. | |
* **??Weightless Scale Mail??** {{items:Weightless_Scale_Mail.png?12&nolink}} (Construction 7) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here. | |
===== Strategy ===== | ===== Strategy ===== |
How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |