Next revision
|
Previous revision
|
dom6:zemaitia-la [2025/10/21 18:00] fenrir created |
dom6:zemaitia-la [2025/10/22 02:32] (current) fenrir [General Access] |
| |
====== LA Zemaitia, Sylvan Knights ====== | ====== LA Zemaitia, Sylvan Knights ====== |
| //THIS IS A WIP.// FIXME |
===== Lore ===== | ===== Lore ===== |
Zemaitia is a woodland realm of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. [[rus-ea|Once]] the Chudes were at war with the [[vanheim-ea|Vanir]], but with the arrival of the [[ulm-ma|Black Knights]] all changed. While some of their kin allied with the Vanir to fight the Black Knights, the Chudes of Zemaitia withdrew to defend their forest home. But the Black Knights were unstoppable and the Chude armies were defeated. The knights entered the forest and erected the mighty fortress Fort Vedun where the dweomer of the land was the strongest. | Zemaitia is a woodland realm of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. [[rus-ea|Once]] the Chudes were at war with the [[vanheim-ea|Vanir]], but with the arrival of the [[ulm-ma|Black Knights]] all changed. While some of their kin allied with the Vanir to fight the Black Knights, the Chudes of Zemaitia withdrew to defend their forest home. But the Black Knights were unstoppable and the Chude armies were defeated. The knights entered the forest and erected the mighty fortress Fort Vedun where the dweomer of the land was the strongest. |
===== National Features ===== | ===== National Features ===== |
^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| {{path>N3}} (rare 4) \\ {{path>G3}} (rare 4) \\ {{path>E2}} (rare 3) \\ {{path>F1}} (rare 2) \\ {{path>A1}} (rare 2) \\ {{path>H1}} | **Heroes:** \\ FIXME \\ **Summons:** \\ See [[Rus-ea|Rus]]; \\ also some others | **In Forts**: \\ Ulmish (high [[HP]] & [[Strength|STR]]) \\ Great Armor \\ Arbalests\\ **In Nonfort Forests**: \\ Poor Equipment \\ Stealthy Forces \\ Chudes (amazing stats) \\ __(Capital Gets Both)__ \\ **In the Capital**: \\ [[Shapechanger|Shapeshifters]] \\ [[Sacred]] Moose Riders | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ {{:abilities:magic_power.png?15&nolink}} [[Power|Magic Power]] | {{:misc:gui:fortress.png?30&nolink}} Primitive Forts \\ **Starts with a Citadel** \\ [[Temple|Temples]] cost 300 in Forests | | | {{path>N3}} (rare 4) \\ {{path>G3}} (rare 4) \\ {{path>E2}} (rare 3) \\ {{path>F1}} (rare 2) \\ {{path>A1}} (rare 2) \\ {{path>H1}} | **Heroes:** \\ FIXME \\ **Summons:** \\ See [[Rus-ea|Rus]]; \\ also some others | **In Forts**: \\ Ulmish (high [[HP]] & [[Strength|STR]]) \\ Great Armor \\ Arbalests\\ **In Nonfort Forests**: \\ Poor Equipment \\ Stealthy Forces \\ Chudes (amazing stats) \\ __(Capital Gets Both)__ \\ **In the Capital**: \\ [[Shapechanger|Shapeshifters]] \\ [[Sacred]] Moose Riders | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ {{:abilities:magic_power.png?15&nolink}} [[Power|Magic Power]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger|Shape Changer]] \\ {{:abilities:sacred_2.png?15&nolink}} 2-Holy-Pt. [[Sacred|Sacreds]] | {{:misc:gui:fortress.png?30&nolink}} Primitive Forts \\ **Starts with a Citadel** \\ [[Temple|Temples]] cost 300 in Forests | |
**Capitol Gems: **{{gems>1E2N1G}} \\ | **Capitol Gems: **{{gems>1E2N1G}} \\ |
**Cold Limit + 1** \\ | **Cold Limit + 1** \\ |
==== General Access ==== | ==== General Access ==== |
| |
1-in-250 ??Antlered Vedun?? have {{path>F2}}. The same proportion have {{path>A2}}, {{path>E3}}, {{path>N3}}, or {{path>G3}}. | 1-in-250 ??Antlered Vedun?? have {{path>F2}}. The same proportion have {{path>A2}}, {{path>E3}}, {{path>N4}}, or {{path>G4}}. |
| |
=== Elements === | === Elements === |
| |
* {{path>F1}} on 1-in-3 ??Vedun Mage Smith??s | * {{path>F1}} on 1-in-3 ??Vedun Mage Smith??s |
* {{path>A1}} on 1-in-4 ??Chud Vedun??(**capital and nonfort forests only**), and on 1-in-5 //regular// ??Vedun?? | * {{path>A1}} on 1-in-4 ??Chud Vedun?? (**capital and nonfort forests only**), and on 1-in-5 //regular// ??Vedun?? |
* No Water magic | * No Water magic |
* {{path>E2}} on ??Vedun Mage Smith??s, and on 1-in-2 ??Chud Vedun?? in nonfort forests | * {{path>E2}} on ??Vedun Mage Smith??s, and on 1-in-2 ??Chud Vedun?? in nonfort forests |