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ermor-ma [2022/01/29 16:31]
fenrir
ermor-ma [2022/09/15 10:35] (current)
wigglefig remove reanimator priest from censor, which doesn't have it
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 ^ The Unholy Sepulchre                                                                                                                                                                                                                                                                                                                                                     ^ ^ The Unholy Sepulchre                                                                                                                                                                                                                                                                                                                                                     ^
-Produces {{gems>9D}} per month.  |+{{:sites:sites_0047.png?nolink }}\\ Produces {{gems>9D}} per month.  |
  
  
  
-===== Notable Units ===== +===== National Units ===== 
- +MA Ermor cannot natively recruit any units or commanders whatsoever. InsteadErmor relies on ritualsfreespawn and indies to form its mage corps and armies.
-FIXME General description of the units in the nations roosterany standouts, shared qualities aka temperature, any foreign recwhat makes a good basis for planning around +
    
 ==== Commanders ==== ==== Commanders ====
-For the sake of brevityhere'all the traits that Ermor's National Commanders share+In addition to those traits listed, all Ermorian commanders share the following traits: 
-  * {{:abilities:undead.png?nolink}} [[Undead]] +  * {{:abilities:undead.png?15&nolink}} [[Undead]] 
-  * {{:abilities:resist_cold.png?nolink}} [[Cold Resistance]] (25) +  * {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) 
-  * {{:abilities:resist_poison.png?nolink}} [[Poison Resistance]] (25) +  * {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) 
-  * {{:abilities:chill_aura.png?nolink}} [[chill|Chill Aura]] (3) +  * {{:abilities:chill_aura.png?15&nolink}} [[chill|Chill Aura]] (3) 
-  * {{:abilities:spirit_sight.png?32&nolink}} [[Spirit Sight]]+  * {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] 
 +  * {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]]
  
  
 ^ Sprite                                             ^ Unit Name                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                 ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^ ^ Sprite                                             ^ Unit Name                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                 ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^
-| {{:nations:ma:ermor:spectator.png?nolink}}    | **??Spectator??**\\ {{path>D2}}\\ {{gems>12D}}                                                                | {{path>D2}} {{:misc:gui:research.png?|research}}9\\ {{:abilities:poor_amphibian.png?20|poor amphibian}} Froggish\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?20&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?20&nolink}} [[Fear]] (7)                                                                                                                                        I think this might be the only nation where ??Black Servant#434??are a sensible investment.\\ Anyway20 Death Gems is a pretty-good deal for a Level 6 Ghost Mage,\\ especially since they aren't locked behind a [[Research]] project.\\ Even if you don't start with an Awake Pretender that has {{path>D3}},\\ you only have to [[Empowerment|empower]] a single Spectator to start getting Battle Mages.\\ (That costs up to 5 turns' worth for Gemsor a ??Skull Staff?? if you're more patient.) \\ You'll feel the limitations of your [[Gems|gem]] stock very quickly if you try spamming Mages\\ at the same rate as you would for a living nation, however                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +| {{:nations:ma:ermor:censor.png?nolink}}  | **??Censor#260??**\\ {{path>D2}}\\ {{gems>4D}}\\ ??Revive Censor?? | {{:abilities:sacred.png?15&nolink}} [[Sacred]] | Compared to the generic ??Mound King??, Censors cost slightly more and have lower morale, but are a bit more resistant to magic and can lead more undead at a time.  | 
-| {{:nations:ma:ermor:dusk_elder_summon.png?nolink}}    | **??Dusk Elder??**\\ {{path>D3}}\\ {{gems>20D}}                                                       | {{path>F1S1D3,100%FAWESD,10%FAWESD}} {{:misc:gui:research.png?|research}}17\\ {{:abilities:poor_amphibian.png?20|poor amphibian}} Froggish\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?20&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?20&nolink}} [[Fear]] (8)                                                                                                                                                                                                | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +{{:nations:ma:ermor:acolyte_of_eldregate.png?nolink}}    | **??Acolyte of Eldregate??**\\ {{path>D2}}\\ {{gems>10D}}\\ ??Revive Acolyte??                                                                 | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]]              All of MA Ermor'priests can reanimatealthough this is largely outscaled by the reanimation effect of Ermor's dominionHigher priest level allows the priest to summon more elite undeadOf these, Arch Bishops are perhaps the most effective use of death gems as they can cast battlefield-wide (un)holy magicclaim thrones, and reanimate sacred ??Lictor??s on the side                                                                                                                                                                               
-| {{:nations:ma:ermor:acolyte_of_eldregate.png?nolink}}    | **??Acolyte of Eldregate??**\\ {{path>D2}}\\ {{gems>10D}}                                                                 | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ Reanimator Priest              Speeding up the Horde-forming can't hurt.\\ Certain troops of higher quality will only show up for higher-level Reanimators, too.                                                                                                                                                                                 +| {{:nations:ma:ermor:bishop_of_eldregate.png?nolink}}    | **??Bishop of Eldregate??**\\ {{path>D2}}\\ {{gems>16D}}\\ ??Revive Bishop??                                                                 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]]       | :::  
-| {{:nations:ma:ermor:bishop_of_eldregate.png?nolink}}    | **??Bishop of Eldregate??**\\ {{path>D2}}\\ {{gems>16D}}                                                                 | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ Reanimator Priest       :::  +| {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}}  | **??Arch Bishop of Eldregate??**\\ {{path>D3}}\\ {{gems>23D}}\\ ??Revive Arch Bishop??  | {{path>H3}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] :::                                                                                                                                                                                                                          
-| {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}}  | **??Arch Bishop of Eldregate??**\\ {{path>D3}}\\ {{gems>23D}}  | {{path>H3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ Reanimator Priest | :::                                                                                                                                                                                                                          | +| {{:nations:ma:ermor:spectator.png?nolink}}    | **??Spectator??**\\ {{path>D2}}\\ {{gems>12D}}\\ ??Revive Spectator??                                                              | {{path>D2}} {{:misc:gui:research.png?|research}}9\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (7)                                                                                                                                        | Inefficient for researching from a gem perspective, but is the cheapest mage for casting more of MA Ermor's national summons. Has some potential as a light thug, although death mages or priests can cheaply counter them. \\ \\ You start with one. [[Empowerment]] will make it able to summon Dusk Elders, and this requires {{gems>45D}}; or you can spend {{gems>10D}} for a ??Skull Staff??, if you wish to save Gems via [[Research]].                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
-{{:nations:ma:ermor:censor.png?nolink}}  | **??Censor#260??**\\ {{path>D2}}\\ {{gems>4D}} | {{:abilities:sacred.png?20&nolink}} [[Sacred]] | A Temple-building ??Mound King?? that can lead more skelebros.\\ He's also a bit more resistant to Magic, but much likelier to rout.\\ You start out with oneso try not to lose him if you want to save on Mage turns. |+| {{:nations:ma:ermor:dusk_elder_summon.png?nolink}}    | **??Dusk Elder??**\\ {{path>D3}}\\ {{gems>20D}}\\ ??Revive Dusk Elder??                                                       | {{path>F1S1D3,100%FAWESD,10%FAWESD}} {{:misc:gui:research.png?|research}}17\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8)                                                                                                                                                                                                | A solid path spread for {{gems>20D}}, although its random is unreliable and it cannot efficiently cast non-death magic in combat. Occasionally provides access to the coveted {{misc:magic:air.png?14&nolink}}{{misc:magic:death.png?14&nolink}} crosspathThe single level of {{misc:magic:astral.png?14&nolink}}astral magic makes the Dusk Elder very weak to ??Magic Duel??especially since MA Ermor has no other astral mages outside of any indies one is lucky enough to stumble upon. \\ \\ These are also the most cost-effective Researchers Ermor hasslightly better for their price than the ??Revenant??                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
  
  
 ==== Troops ==== ==== Troops ====
-FIXME description of the workhorse options, for the sake of sanity better skip the clearly subpar and generic stuff (common indie like units with no gimmicks), merge units into a single description entry if functionally similar battle roles with only minor differences in gear.+FIXME
  
-{{:nations:ea:ulm:warrior.png?nolink&20|}}{{:nations:ea:ulm:forest_warrior.png?nolink&20|}} **Name** Usecase depending on constraints and opponents. +==== Heroes ====
  
-{{:nations:ea:ulm:archer.png?nolink&20|}}{{:nations:ea:ulm:warrior_maiden.png?nolink&20|}}  **Name** Usecase depending on constraints and opponents+In addition to those traits listed, all Ermorian heroes have the following traits: 
 +  * {{:abilities:undead.png?15&nolink}} [[Undead]] 
 +  * {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] 
 +  {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]
  
-{{:nations:ea:ulm:forest_warrior.png?nolink&20|}}{{:nations:ea:ulm:mountain_warrior.png?nolink&20|}} **Name**Usecase depending on constraints and opponents+^ Sprite                                             ^ Unit Name                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                 ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^ 
 +{{:nations:ma:ermor:wraith_lord.png?nolink}}  **??Etimmu - Wraith Lord??**\\ Minimum hero arrival turn: 15  | {{path>D3H2R11}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:cold_aura.png?15&nolink}} [[Cold Aura]] (3)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (13)\\ {{:abilities:immortal.png?15&nolink}} [[Immortal]] (1 month)\\ Dominion Attraction (**??Shade??**)\\ [[Mounted]]\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:death_curse.png?15&nolink}} [[Death Curse]]  | An excellent thug chassis that can bless himself and quickly reforms if killed. 
 +{{:nations:ma:ermor:forgotten_king.png?nolink}}  | **??Alcastos - Forgotten King??**  | {{path>H3}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\  {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]]\\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]]  A free {{path>H3}} for throne-claiming and battlefield-wide blessing. 
 +| {{:nations:ma:ermor:arch_censor.png?nolink}} **??Caractor - Arch Censor??**  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:cold_aura.png?15&nolink}} [[Cold Aura]] (3)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5)   | Higher protection than ordinary Censors and has fear, but otherwise unremarkable | 
 +| {{:nations:ma:ermor:dusk_elder.png?nolink}}  | **??Putrescator - Dusk Elder??**\\ Minimum hero arrival turn: 15  | {{path>F2S3D4R23}}\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25)\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:cold_aura.png?15&nolink}} [[Cold Aura]] (3)\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (9)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\   | Provides access to high {{misc:magic:death.png?14&nolink}}death magic.  |
  
-{{:nations:ea:ulm:shield_maiden.png?nolink&20|}} **Name**  Usecase depending on constraints and opponents.  
  
-{{:nations:ea:ulm:iron_warrior.png?nolink&20|}} **Name** Usecase depending on constraints and opponents.  
  
-{{:nations:ea:ulm:steel_maiden.png?nolink&20|}} **Name** Usecase depending on constraints and opponents.\\  
-{{:nations:ea:ulm:steel_warrior.png?nolink&20|}} **Name** Usecase depending on constraints and opponents.  
  
 +===== Magic =====
  
-==== Heroes ==== +==== Magic Access ====
-FIXME any breakout hits that might sway someone towards luck or away from it ?+
  
- 
-===== Magic ===== 
  
 ==== National Spells ==== ==== National Spells ====
  
-FIXME**national spell or summon** cost and usecase, judgment if it's good.+**Combat**
  
-==== Magic Access ==== +Ermor is unable to cast many of the traditional blessing and undead banishment spells available to most nations. Insteadit gets its own brand of "Unholy" priest spellswhich fulfil the same functions and moreMost come in 3 versions which each have a successively larger area of effect. 
-FIXME What magic path/mages define your nationwhat can you levele.g., thunderstriking, astralelementals, earth buffs, blood, what is recruitable anywhere and goodwhat are some summons you are likely able to get and are useable + 
 +  * {{path>H1}} ??Unholy Command??\\ An ??Enslave Mind?? for undead and demon units. 
 +  * {{path>H1}} ??Unholy Protection#283??{{path>H2}} ??Unholy Protection#286?? and {{path>H3}} ??Protection of the Sepulchre??\\ +4 MR.  
 +  * {{path>H1}} ??Unholy Blessing#284??{{path>H2}} ??Unholy Blessing#287?? and {{path>H3}} ??Unholy Blessing#290??\\ A bless spell that exclusively affects demons and undead. 
 +  * {{path>H1}} ??Unholy Power#285??{{path>H3}} ??Unholy Power#289?? and {{path>H4}} ??Power of the Sepulchre??\\ +4 Attack and improved combat speed. Power of the Sepulchre can be accessed by making an Arch Bishop into a [[prophet]]. 
 + 
 +**Rituals** 
 + 
 +//Lictor Summon Spells//\\ Lictors are MA Ermor's primary infantry sacred.  
 +  * Conjuration 0 {{path>D2}} for {{gems>3D}}: ??Revive Lictor?? ( {{:nations:ma:ermor:lictor.png?nolink}} ??Lictor??×1) 
 +  * Conjuration 3 {{path>D2}} for {{gems>10D}}: ??Lictorian Guard?? ( {{:nations:ma:ermor:lictor.png?nolink}} ??Lictor??×5) 
 +  * Conjuration 8 {{path>D4}} for {{gems>35D}}: ??Lictorian Legion?? ( {{:nations:ma:ermor:lictor.png?nolink}} ??Lictor??×25) 
 + 
 +//Wailing Lady Summon Spells// 
 + 
 +  * Conjuration 2 {{path>D2}} for {{gems>8D}}: ??Revive Wailing Lady?? ( {{:nations:ma:ermor:wailing_lady.png?nolink}} ??Wailing Lady??×1) 
 +  * Conjuration 5 {{path>D3}} for {{gems>25D}}: ??Lamentation?? ( {{:nations:ma:ermor:wailing_lady.png?nolink}} ??Wailing Lady??×5) 
 +  * Conjuration 5 {{path>D5}} for {{gems>33D}}: ??Great Lamentation?? ( {{:nations:ma:ermor:wailing_lady.png?nolink}} ??Wailing Lady??×14) 
 + 
 +//Non-sacred Summon Spells// 
 +  * Conjuration 3 {{path>N2}} for {{gems>10N}}: ??Pride of Lions?? ( {{:nations:ma:ermor:great_lion.png?nolink}} ??Great Lion??×10+[lvl])
  
 +  * Enchantment 6 {{path>D4}} for {{gems>15D}}: ??Ermorian Legion?? ( {{:nations:ma:ermor:longdead_legionnaire.png?nolink}} ??Longdead Legionnaire#187??×50)
  
 ====Combat Magic==== ====Combat Magic====
Line 112: Line 134:
  
 ====Magic Items==== ====Magic Items====
-FIXME Do you have any National items(Construction Level, Price, and required Paths). Any unique generic items few other nations can forge? What item would be useful on your unit lineup (non-standard recommend thug gear)? 
  
 ===National Items=== ===National Items===
   * **??Black Laurel??** (Const 2, {{path>D2}}, {{gems>10D}}): This Crown gives the "Lictor Lord" trait, and will add 2 additional ??Lictor??s to the results of every Ritual that summons ??Lictor??s. It provides nothing else, and probably shouldn't be worn in battle.   * **??Black Laurel??** (Const 2, {{path>D2}}, {{gems>10D}}): This Crown gives the "Lictor Lord" trait, and will add 2 additional ??Lictor??s to the results of every Ritual that summons ??Lictor??s. It provides nothing else, and probably shouldn't be worn in battle.
  
-===National Discount Items=== 
-FIXME items you get national Discounted on (Reduced Price and required Paths). Any Reasons your nation may want to forge it? 
 =====Strategy===== =====Strategy=====
-FIXME do you have a game plan? Anything you should always be working toward? Any National weaknesses?+====Power Curve==== 
 +//This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// 
 + 
 +====Expansion Strategies==== 
 +//List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.//
  
-====Pretender==== +====Example Pretender Builds==== 
-FIXME What kinds of scales dose your nation like? Do they require any to function? Any blesses your sacreds would like? Do you desperately need an awake expander? Examples of Pretenders? +//List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
-====Early Game==== +
-FIXME How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure  +
-====Mid Game==== +
-FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for +
-====Late Game==== +
-FIXME How do you close out the game if you are in it, is the high-level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly+
  
-=====Links===== +=====See More===== 
-youtube of someone discussing the nation \\ +[[https://m.youtube.com/watch?v=Mmss9-BErks|National overview by LucidTactics]]
-guide page on steam??\\ +
-forum thread or AAR+
  
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 {{tag>nation stubs ma-nation}} {{tag>nation stubs ma-nation}}
ermor-ma.1643473896.txt.gz · Last modified: 2022/01/29 16:31 by fenrir