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fear [2022/03/05 01:41] loggy man it's been too long, I forgot that it was FIXME not TODO |
fear [2023/06/27 20:12] (current) loggy updated for the post-overflow fix change |
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==== Fear effect mechanics ==== | ==== Fear effect mechanics ==== | ||
- | Fear comes in two forms. Both versions apply the cumulative penalty to morale, but differ in their ability to force morale checks. The common, potent version used by all other effects adds 1000 morale problems to all squad members, and then **sets** | + | Fear comes in two forms. Both versions apply the cumulative penalty to morale, but differ in their ability to force morale checks. The common, potent version used by all other effects adds 1000 morale problems to all squad members, and then adds a further 1000 to the morale problems of the affected unit. The weaker version is used only by the Howling Bows wielded by ??Ancestor Vessels??, and adds 1 to the " |
- | A squad is guaranteed to take a morale check if any member has a morale problems value that is 10000 or higher. Lower values may cause checks but is subject to more requirements. Because the checks are done in sequence, it is impossible to force the morale problems value of a squad of nine units high enough with a single fear effect such as one cast of ??Panic??. | + | A squad is guaranteed to take a morale check if any member has a morale problems value that is 10000 or higher. Lower values may cause checks but are subject to more requirements. |
Notably, the morale problems addition is independent of the strength (or damage value) of a fear effect, which determines how much temporary morale penalty to add. As such, once the threshold of 10000 morale problems is reached on a squad, further fear effects will serve only to lower the squad' | Notably, the morale problems addition is independent of the strength (or damage value) of a fear effect, which determines how much temporary morale penalty to add. As such, once the threshold of 10000 morale problems is reached on a squad, further fear effects will serve only to lower the squad' | ||
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=== Aura considerations === | === Aura considerations === | ||
- | Despite what is claimed in the manual, the area of effect of a fear aura is hardly changed over the feasibly obtainable range of fear values. Like all other [[auras]], it requires a value of 25 or higher to hit further than a single square from the origin, and values instead alter the expected number of squares per turn. | + | Despite what is claimed in the manual, the area of effect of a fear aura is hardly changed over the feasibly obtainable range of fear values. Like all other [[auras]], it requires a value of 25 or higher to hit further than a single square from the origin, and values instead alter the expected number of squares |
- | However, as hitting any member of a squad 10 times with a fear effect is sufficient to cause the squad' | + | However, as hitting any member of a squad 9 times with a fear effect is sufficient to cause the squad' |
As the number of enemy troops per square is variable, the amount of fear effects required to reach this threshold of diminishing returns is somewhat variable. Additionally, | As the number of enemy troops per square is variable, the amount of fear effects required to reach this threshold of diminishing returns is somewhat variable. Additionally, |