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globals [2021/06/03 04:00] cactusowl [Casting and Dispelling Globals] |
globals [2024/12/06 22:32] (current) whyy [Air] Added a note about gale gate mechanics |
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| ===== Casting and Dispelling Globals ===== | ===== Casting and Dispelling Globals ===== | ||
| - | Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster' | + | Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster' |
| - | When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' | + | When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' |
| Globals are also tied to the unit that cast them. This means that the death of the caster will also remove any globals tied to them. A mage that has cast a global enchantment will have it indicated by a green pentagram icon in their traits when they are inspected. A mage who is ?? | Globals are also tied to the unit that cast them. This means that the death of the caster will also remove any globals tied to them. A mage that has cast a global enchantment will have it indicated by a green pentagram icon in their traits when they are inspected. A mage who is ?? | ||
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| - | Causes slight [[darkness]] (a -1 penalty to attack and defense for units with no darkvision) in all battles in the caster' | + | Causes slight [[darkness]] (a -1 penalty to attack and defense for units with no darkvision) in all battles in the caster' |
| </ | </ | ||
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| - | Generates {{gems> | + | Generates {{gems> |
| </ | </ | ||
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| - | Generates {{gems>15W5S1A1F1E1D1N}} per month. | + | Generates {{gems>15W5S3A1F1E1D1N}} per month. |
| </ | </ | ||
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| - | FIXME ... | + | Shows you the entire map and all score graphs, and lets you view the stat sheets of everyone in the [[Hall of Fame]]; units and battle reports are only shown within your Dominion, however. In your Dominion, this has the added effect of making constant [[Disbelieve]] checks against your foes in battle, and provides a flat +25 [[Patrol|Patrol Strength]] bonus to each province where you have someone patrolling. |
| Unlike other global enchantments, | Unlike other global enchantments, | ||
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| - | Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province. | + | Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] [[shock]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province. |
| </ | </ | ||
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| - | FIXME ... | + | Every province in the caster' |
| + | * Targets //without// [[Astral]] levels take 10 magical AN damage to the head, unless they succeed in a separate roll against the caster' | ||
| + | * Targets //with// [[Astral]] levels engage in a [[Magic Duel]] with the caster, with several key differences; | ||
| + | Targets are picked in a semi-random order, with mages from nations //lower// on the [[nations|list of nations]] being checked after mages from nations //higher// on the list; for example, an [[Arcoscephale|Arcoscephalian]] will always be checked before someone from [[r-lyeh|R' | ||
| </ | </ | ||
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| - | All provines | + | Every turn, each province in the world lose about 2% population and gains 1-4 [[unrest]]. Every turn, around 40% of units age by 1-4 years. |
| + | |||
| + | Deadly to old-age units and short-lived fire mages, including most human and bird [[slow-to-recruits]]. Useful for undead nations such as [[ermor-ma|Ermor]] and [[sceleria-ma|Sceleria]], | ||
| + | |||
| + | Rarely cast immediately at Thaum 5 because of its high price and tendency to attract large dispel attempts and coalitions. Later in the game this can be used to bait dispels, to pick off a target human nation, or can be backed by globals like ?? | ||
| + | |||
| + | Population loss is 2% +/- 0.25% per death/ | ||
| </ | </ | ||
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| - | Reduces | + | Massively reduces |
| + | |||
| + | Additionally, | ||
| </ | </ | ||
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| Friendly units gain +10% HP per dominion in their province. [[Afflictions]] have a roughly 10% chance per dominion to be healed, including [[undead]] units which cannot usually have afflictions removed from them. Friendly units have their aging rate halved. | Friendly units gain +10% HP per dominion in their province. [[Afflictions]] have a roughly 10% chance per dominion to be healed, including [[undead]] units which cannot usually have afflictions removed from them. Friendly units have their aging rate halved. | ||
| + | |||
| + | Notable as one of the only ways to heal the many afflictions Tartarians start with since they' | ||
| </ | </ | ||
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| - | FIXME ... | + | FIXME Add brief description\\ [[astral-corruption | See the dedicated page here]] |
| </ | </ | ||
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| Available to [[xibalba-ea|EA Xibalba]]. | Available to [[xibalba-ea|EA Xibalba]]. | ||
| FIXME ... | FIXME ... | ||
| + | |||
| + | An odd mix of a national gemgen spell and a Dark Skies-esque global penalty. Also grants Awe to Xibalban Sun Guides and Ah K'in. The economic effects counter and are countered by Second Sun, leaving a neutral result. | ||
| </ | </ | ||
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| Available to [[mekone-ea|EA Mekone]], and both [[phlegra-ma|MA]] and [[phlegra-la|LA Phlegra]]. | Available to [[mekone-ea|EA Mekone]], and both [[phlegra-ma|MA]] and [[phlegra-la|LA Phlegra]]. | ||
| - | FIXME ... | + | \\ Increases recruitment limits & Dominion power, & decreases costs. A not-often-mentioned bonus of this spell is that it can benefit the [[disciples]] or master of the caster as well; for example, it can act as a substitute to the Illwinter, if all one wants from that spell is the ??Niefel Giant??s. It also allows LA Phlegra to recruit ?? |
| </ | </ | ||
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