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globals [2022/09/13 23:11] fenrir [Astral] |
globals [2024/12/06 22:32] (current) whyy [Air] Added a note about gale gate mechanics |
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| ===== Casting and Dispelling Globals ===== | ===== Casting and Dispelling Globals ===== | ||
| - | Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster' | + | Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster' |
| When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' | When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' | ||
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| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
| - | Generates {{gems> | + | Generates {{gems> |
| </ | </ | ||
| <WRAP half column> | <WRAP half column> | ||
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| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
| - | Shows you the entire map; units and battle reports are only shown within your Dominion, however. | + | Shows you the entire map and all score graphs, and lets you view the stat sheets of everyone in the [[Hall of Fame]]; units and battle reports are only shown within your Dominion, however. |
| Unlike other global enchantments, | Unlike other global enchantments, | ||
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| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
| - | Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province. | + | Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] [[shock]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province. |
| </ | </ | ||
| <WRAP half column> | <WRAP half column> | ||