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globals [2022/06/20 04:24]
fenrir
globals [2023/03/04 19:52] (current)
thelistener [Casting and Dispelling Globals]
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 ===== Casting and Dispelling Globals ===== ===== Casting and Dispelling Globals =====
  
-Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster's level in the relevant path. The number of gems spent over the minimum is known as the "[[overcast]]"; blood slaves count as only half a gem for overcast value. When the spell is cast, if no one else has already cast the same global, it will look for an empty slot, and if no empty slots exist, it will pick a preexisting global at random and attempt to dispel it. If the same global is already up, it will always attempt to dispel the previous copy.+Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster's level in the relevant path. The number of gems spent over the minimum is known as the "overcast"; blood slaves count as only half a gem for overcast value. When the spell is cast, if no one else has already cast the same global, it will look for an empty slot, and if no empty slots exist, it will pick a preexisting global at random and attempt to dispel it. If the same global is already up, it will always attempt to dispel the previous copy.
  
 When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' overcast values are compared; every level of skill in a path over the casting requirement adds 5 to the overcast, and both sides add an exploding d20 to their result. The higher value wins; if the new global or dispel attempt wins, it will remove its target, while if the existing global wins, it stays in place. When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' overcast values are compared; every level of skill in a path over the casting requirement adds 5 to the overcast, and both sides add an exploding d20 to their result. The higher value wins; if the new global or dispel attempt wins, it will remove its target, while if the existing global wins, it stays in place.
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-FIXME ...+Shows you the entire map and all score graphs, and lets you view the stat sheets of everyone in the [[Hall of Fame]]; units and battle reports are only shown within your Dominion, howeverIn your Dominion, this has the added effect of making constant [[Disbelieve]] checks against your foes in battle, and provides a flat +25 [[Patrol|Patrol Strength]] bonus to each province where you have someone patrolling.
  
 Unlike other global enchantments, this can also be removed by casting ??Fate of Oedipus??. Unlike other global enchantments, this can also be removed by casting ??Fate of Oedipus??.
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-Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province.+Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] [[shock]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province.
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-FIXME ...+Every province in the caster's Dominion is searched for [[Sites]] each turn, but only in paths & levels the caster has, and only up to a level decided by an [[DRN|exploding]] d10 with the relevant path level addedA result of 11 or higher checks for Level 1 sites of that path, a result of 16 or higher also checks for Level 2 sites of that path, and a result of 21 or higher also checks for Level 3 sites of that pathEach province (and each path within that province) gets its own roll. \\ \\ The caster also checks for hostile non-[[Mindless]] mages within their Dominion. Targets can avoid detection if they succeed in a [[Magic Resistance]] roll (with [[DRN]]) versus 10, winning ties, and what happens to those who fail this roll depends on their levels: 
 +  * Targets //without// [[Astral]] levels take 10 magical AN damage to the head, unless they succeed in a separate roll against the caster's Penetration. This is //technically// not the caster attacking them, so kills don't give [[Experience]] and Blood Vengeance doesn't apply. 
 +  * Targets //with// [[Astral]] levels engage in a [[Magic Duel]] with the caster, with several key differences; path-boosters (both [[Items|positive]] and [[afflictions|negative]]) //are// counted, the loser is only Feebleminded, and the caster wins ties. This can end the Enchantment before everyone is checked. 
 +Targets are picked in a semi-random order, with mages from nations //lower// on the [[nations|list of nations]] being checked after mages from nations //higher// on the list; for example, an [[Arcoscephale|Arcoscephalian]] will always be checked before someone from [[r-lyeh|R'lyeh]].
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-All provinces lose approximately 2% population and gain d4 unrest per turnUnit aging rate is accelerated. Aging seems to be random between 0 - 4 years a month.+Every turn, each province in the world lose about 2% population and gains 1-4 [[unrest]]Every turn, around 40% of units age by 1-4 years.
  
-Deadly to old-age units and short-lived fire mages, including most human and birb STRsObviously useful for death/undead nations like Ermor and Sceleria, but also usable by long-lived Elf Death nations like Fomoria or Helheim. (For living nations, it's sometimes better to cast BoT with a cheap D3-4 mage who can be suicided once human nations crumble.)+Deadly to old-age units and short-lived fire mages, including most human and bird [[slow-to-recruits]]Useful for undead nations such as [[ermor-ma|Ermor]] and [[sceleria-ma|Sceleria]], as they don't mind aging, but also usable by long-lived elven Death nations like [[fomoria-ea|Fomoria]] and [[helheim-ea|Helheim]]. For living nations, it's sometimes better to cast Burden of Time with a cheap death mage who can be suicided to take the global down once human nations crumble.
  
-Rarely cast immediately at Thaum 5 because of its high price and tendency to attract large dispel attempts and coalitions. Later in the game this can be used to bait dispels, to pick off a target human nation, or can be backed by globals like Utterdark to cripple living attackers.+Rarely cast immediately at Thaum 5 because of its high price and tendency to attract large dispel attempts and coalitions. Later in the game this can be used to bait dispels, to pick off a target human nation, or can be backed by globals like ??Utterdark?? to cripple living attackers
 + 
 +Population loss is 2% +/- 0.25% per death/growth scale. Risk to age is 41% +/- 4% per death/growth scale.
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-Reduces all gold income and resources by 90%, except in caves and deep seas. All battles take place in [[darkness]] with a penalty of 6. +Massively reduces all gold income and resources by 90%, except in caves and deep seas. All battles take place in [[darkness]] with a penalty of 6
 + 
 +Additionally, four random provinces of the caster's enemies are attacked each turn by either a ??Fiend of Darkness??, or a ??Shade Beast?? with 1d6 ??Shade??s, or a ??Shade Lord?? with 1d4 ??Shade??s and a ??Shadow Soldier??.
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 Available to [[mekone-ea|EA Mekone]], and both [[phlegra-ma|MA]] and [[phlegra-la|LA Phlegra]]. Available to [[mekone-ea|EA Mekone]], and both [[phlegra-ma|MA]] and [[phlegra-la|LA Phlegra]].
-FIXME ...+\\ Increases recruitment limits & Dominion power, & decreases costsA not-often-mentioned bonus of this spell is that it can benefit the [[disciples]] or master of the caster as well; for example, it can act as a substitute to the Illwinter, if all one wants from that spell is the ??Niefel Giant??sIt also allows LA Phlegra to recruit ??Laestrygonian?? troops from their capital, once the Burning Mountain has exploded (1/turn).
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globals.1655699083.txt.gz · Last modified: 2022/06/20 04:24 by fenrir