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globals [2022/09/13 23:11]
fenrir [Astral]
globals [2023/03/04 19:52] (current)
thelistener [Casting and Dispelling Globals]
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 ===== Casting and Dispelling Globals ===== ===== Casting and Dispelling Globals =====
  
-Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster's level in the relevant path. The number of gems spent over the minimum is known as the "[[overcast]]"; blood slaves count as only half a gem for overcast value. When the spell is cast, if no one else has already cast the same global, it will look for an empty slot, and if no empty slots exist, it will pick a preexisting global at random and attempt to dispel it. If the same global is already up, it will always attempt to dispel the previous copy.+Casting a global generally requires at least level 5 in a given path and several dozen gems. Every global has a minimum cost, but more gems can be used, with an upper limit of 100 times the caster's level in the relevant path. The number of gems spent over the minimum is known as the "overcast"; blood slaves count as only half a gem for overcast value. When the spell is cast, if no one else has already cast the same global, it will look for an empty slot, and if no empty slots exist, it will pick a preexisting global at random and attempt to dispel it. If the same global is already up, it will always attempt to dispel the previous copy.
  
 When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' overcast values are compared; every level of skill in a path over the casting requirement adds 5 to the overcast, and both sides add an exploding d20 to their result. The higher value wins; if the new global or dispel attempt wins, it will remove its target, while if the existing global wins, it stays in place. When a dispel attempt occurs, whether due to one global attempting to overwrite another or as a result of the ??Dispel?? spell (which simply targets a global and attempts to remove it), the two spells' overcast values are compared; every level of skill in a path over the casting requirement adds 5 to the overcast, and both sides add an exploding d20 to their result. The higher value wins; if the new global or dispel attempt wins, it will remove its target, while if the existing global wins, it stays in place.
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 <WRAP group> <WRAP group>
 <WRAP half column> <WRAP half column>
-Shows you the entire map; units and battle reports are only shown within your Dominion, however. This also reveals all score graphs to you.+Shows you the entire map and all score graphs, and lets you view the stat sheets of everyone in the [[Hall of Fame]]; units and battle reports are only shown within your Dominion, however. In your Dominion, this has the added effect of making constant [[Disbelieve]] checks against your foes in battle, and provides a flat +25 [[Patrol|Patrol Strength]] bonus to each province where you have someone patrolling.
  
 Unlike other global enchantments, this can also be removed by casting ??Fate of Oedipus??. Unlike other global enchantments, this can also be removed by casting ??Fate of Oedipus??.
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 <WRAP group> <WRAP group>
 <WRAP half column> <WRAP half column>
-Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province.+Hostile units have a chance to be struck with a lightning bolt which inflicts 9 [[armor negating]] [[shock]] damage. The chance to be stuck is 2% plus 2% per candle, with an additional modifier based on turmoil or order scales in the province.
 </WRAP> </WRAP>
 <WRAP half column> <WRAP half column>
globals.1663110703.txt.gz · Last modified: 2022/09/13 23:11 by fenrir