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hall-of-fame [2022/07/12 03:58] wigglefig Added Hall of Fame value and calculations for ability strength |
hall-of-fame [2022/12/07 09:25] (current) wigglefig feebleminded/mute => feebleminded/dementia as per og notes |
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| ======Hall of Fame======= | ======Hall of Fame======= | ||
| - | {{ :misc:heroic-precision.png? | + | {{ :misc:hall-of-fame.png? |
| - | The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame. Each commander in the Hall of Fame receives a Heroic Ability, such as increased strength, | + | The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame (HoF). Each commander in the Hall of Fame receives a Heroic Ability which continuously |
| Who is considered the most famous is decided by their number of kills, [[experience]], | Who is considered the most famous is decided by their number of kills, [[experience]], | ||
| - | =====Hall of Fame Value===== | + | =====Mechanics===== |
| - | Heroic abilities scale according to the hero's assigned //Hall of Fame Value//, which continuously increases as long as the hero remains in the Hall of Fame. The HoF Value starts at 100, and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding): | + | ====Qualifying for the Hall of Fame==== |
| - | ^ Current | + | To enter the Hall of Fame, a commander must have acquired a minimum (FIXME) HoF score. This score is calculated as follows: |
| + | |||
| + | <WRAP box round 800px center centeralign> | ||
| + | ==== Hall of Fame Score ==== | ||
| + | $\text{HoF Score} = \frac{\text{Total Kills}}{5} + 2×{\text{Melee Kills}} + 8×{\text{Number of Deaths}} + {\text{Experience}} + 2×{\text{Affliction Score}}$ | ||
| + | </ | ||
| + | |||
| + | Affliction Score is one point for each affliction (including disease) or lost weapon/ | ||
| + | |||
| + | This calculation determines the order in which heroes are displayed in the HoF. It is possible for heroes to be ousted from a full HoF if they are already the lowest-ranked hero and a non-hero is able to accrue more score than them. | ||
| + | |||
| + | ====Ability Value==== | ||
| + | |||
| + | Heroic abilities scale according to the hero's assigned //Ability Value//, which continuously increases as long as the hero remains in the Hall of Fame. The Ability Value starts at 100, and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding): | ||
| + | |||
| + | ^ Current | ||
| | 100-199 | | 100-199 | ||
| | 200-299 | | 200-299 | ||
| | 300+ | 1d5 | | | 300+ | 1d5 | | ||
| - | =====Heroic Abilities===== | + | ====Heroic Abilities==== |
| - | When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. | + | When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. |
| ^ Common | ^ Common | ||
| Line 34: | Line 49: | ||
| | Heroic Endurance | | Heroic Endurance | ||
| | Heroic Obesity | | Heroic Obesity | ||
| - | | Heroic | + | | Extraordinary |
| ^ Rare ^^ | ^ Rare ^^ | ||
| ^ Name ^ Effect | ^ Name ^ Effect | ||
| Line 44: | Line 59: | ||
| | Daftness | | Daftness | ||
| | Cruelty | | Cruelty | ||
| - | | Soul Butcher | + | | Soul Butcher |
| | Fast Casting | | Fast Casting | ||
| - | | Troll Blood | Gives [[regeneration]] (Value/ | + | | Troll Blood | Gives [[Regeneration]] (Value/ |
| - | {{ : | ||
| - | =====Further effects from being in the Hall of Fame===== | ||
| - | FIXME ritual of rebirth, | + | ====Further effects from being in the Hall of Fame==== |
| - | =====Detailed Hall of Fame mechanics===== | + | FIXME ritual |
| - | + | ||
| - | Each commander' | + | |
| - | + | ||
| - | 1/5 * Kills + 2 * Melee kills + 8 * number of deaths + Experience + 2 * Affliction score | + | |
| - | + | ||
| - | The affliction score is one point for each of: | + | |
| - | + | ||
| - | * blind | + | |
| - | * crippled | + | |
| - | * dementia OR feebleminded (but not 2 for both) | + | |
| - | * mute | + | |
| - | * limp | + | |
| - | * weakness | + | |
| - | * battle fright | + | |
| - | * chest wound | + | |
| - | * never healing wound | + | |
| - | * lost weapon/ | + | |
| - | * lost head | + | |
| - | * disease | + | |
| - | * soul slayed | + | |
| - | * each lost eye | + | |
| - | * each lost arm | + | |
| - | + | ||
| - | FIXME @loggy https:// | + | |