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hall-of-fame [2021/10/23 17:22]
timotej
hall-of-fame [2022/12/07 09:25] (current)
wigglefig feebleminded/mute => feebleminded/dementia as per og notes
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 +~~NOTOC~~
 +
 ======Hall of Fame=======  ======Hall of Fame======= 
  
-The most famous commanders, who have survived the most fights and slain the most enemies, receive recognition by being admitted into the Hall of Fame. Each commander in the Hall of Fame receives a Heroic Ability, such as increased strength, which will keep improving as long as they remain in the Hall of Fame.+{{ :misc:hall-of-fame.png?nolink&500 }}
  
-All commanders can get into the Hall of Fame, except for [[Pretender]]s, the God Vessels, the Legion of Gods, and monsters with the #[[unique]] tag, such as [[elemental royalty]].+The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame (HoF). Each commander in the Hall of Fame receives a Heroic Ability which continuously improves as long as they remain in the Hall of Fame. These heroes are not to be confused with national [[heroes]] which may randomly appear in the capital by chance.
  
 +Who is considered the most famous is decided by their number of kills, [[experience]], [[affliction]]s and deaths. All commanders can get into the Hall of Fame, except for [[Pretender]]s, the God Vessels, the Legion of Gods, and monsters with the #[[unique]] tag, such as [[elemental royalty]].
  
-FIXME hall of fame screenshot+=====Mechanics=====
  
-FIXME screenshot of some cool extra-heroic hall-of-famer+====Qualifying for the Hall of Fame====
  
-FIXME hall-of-fame star+To enter the Hall of Fame, a commander must have acquired a minimum (FIXME) HoF score. This score is calculated as follows:(([[user:loggy:hall-of-fame|Loggy's Hall of Fame reverse engineering notes]]))
  
 +<WRAP box round 800px center centeralign>
 +==== Hall of Fame Score ====
 +$\text{HoF Score} = \frac{\text{Total Kills}}{5} + 2×{\text{Melee Kills}} + 8×{\text{Number of Deaths}} + {\text{Experience}} + 2×{\text{Affliction Score}}$
 +</WRAP>
  
-=====Heroic Abilities=====+Affliction Score is one point for each affliction (including disease) or lost weapon/bodypart, except feebleminded/dementia which only count as one point even if a commander has both.
  
-FIXME+This calculation determines the order in which heroes are displayed in the HoF. It is possible for heroes to be ousted from a full HoF if they are already the lowest-ranked hero and a non-hero is able to accrue more score than them.
  
-=====Further effects from being in the Hall of Fame=====+====Ability Value====
  
-FIXME ritual of rebirth, the eyes of godthat double prophet trick+Heroic abilities scale according to the hero's assigned //Ability Value//which continuously increases as long as the hero remains in the Hall of Fame. The Ability Value starts at 100and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding):
  
-=====Detailed Hall of Fame mechanics=====+^ Current Ability Value  ^ Die Size  ^ 
 +| 100-199  | 1d20  | 
 +| 200-299  | 1d10  | 
 +| 300+  | 1d5  | 
 + 
 +====Heroic Abilities==== 
 +When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. Ability Value is abbreviated to "Value" for the purposes of calculating the strength of these abilities. 
 + 
 +^  Common  ^^ 
 +^ Name  ^ Effect                                                         ^ 
 +| Enormous Strength        | Increases [[strength]] by Value/40                                        | 
 +| Battle Prowess           | Increases [[attack]] skill by Value/50                                    | 
 +| Lightning Reflexes       | Increases [[defence]] skill by Value/50                                   | 
 +| Iron Will                | Increases [[magic resistance]] by Value/50                                | 
 +| Valor                    | Increases [[morale]] (Value/25), [[leadership]] (Value/4) and gives [[Inspirational]] ([Value - 75]/80)   | 
 +| Tough Skin               | Increases [[natural protection]] by Value/33                              | 
 +| Heroic Toughness         | Increases [[hit points]] by a percentage equal to Value/                                    | 
 +| Heroic Quickness         | Action time improves to (200/[200+Value]) of original, each point of Value adds 0.5% to combat speed                                                          | 
 +| Heroic Precision         | Increases [[precision]] by Value/50                                       | 
 +| Heroic Endurance         | Gives [[reinvigoration]] (Value/50)                                  | 
 +| Heroic Obesity           | Increases [[hit points]] ([Value/40]%), [[strength]] (Value/60) and [[encumbrance]]     | 
 +| Extraordinary Agility           | Increases [[attack]] (Value/100), [[defence]] (Value/100) and gives [[ambidextrous]] (Value/50)        | 
 +^  Rare  ^^ 
 +^ Name           ^ Effect                                                                                                                          ^ 
 +| Awesome Presence                 | Gives [[Awe]] ([Value-25]/25) and increases [[leadership]] (Value/2)                                                                                      | 
 +| Battle Bellow                    | Gives [[Fear]] (Value/20)                                                                                                                 | 
 +| Legendary Command of the Undead  | Gives [[undead leadership]] (Value/2)                                                                                                    | 
 +| Adept Research                   | Gives [[Adept Researcher]] (Value/10)                                                                                                     | 
 +| Third Eye                        | Improves [[precision]] (Value/75) and [[magic resistance]] (Value/100)                                                                                | 
 +| Daftness                         | Increases [[morale]] (Value/25), [[magic resistance]] (Value/50) and [[attack]] (Value/100), but decreases [[leadership]].                                           | 
 +| Cruelty                          | Gives [[Fear]] (5) and increases the chance of inflicting afflictions by Value/50                                                                                 | 
 +| Soul Butcher                     | Increases [[strength]] (Value/60), gives [[Fear]] (5) and produces (Value/100) [[gems | death gems]] after every combat in which the commander has killed someone. 
 +| Fast Casting                     | Increases spellcasting speed by (Value/10)%                                                                                                   | 
 +| Troll Blood                      | Gives [[Regeneration]] (Value/20)                                                                                                         | 
 + 
 + 
 + 
 +====Further effects from being in the Hall of Fame==== 
 + 
 +FIXME ritual of rebirth, the eyes of god, that double prophet trick
  
-FIXME @loggy https://illwiki.com/dom5/user/loggy/hall-of-fame 
hall-of-fame.1635009727.txt.gz · Last modified: 2021/10/23 17:22 by timotej