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hall-of-fame [2022/11/22 19:56]
wigglefig Renamed 'heroic agility' to 'extraordinary agility' as per in-game name
hall-of-fame [2022/12/07 09:25] (current)
wigglefig feebleminded/mute => feebleminded/dementia as per og notes
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 ======Hall of Fame=======  ======Hall of Fame======= 
  
-{{  :misc:heroic-precision.png?nolink&500 }}+{{ :misc:hall-of-fame.png?nolink&500 }}
  
-The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame. Each commander in the Hall of Fame receives a Heroic Ability, such as increased strength, which will continuously improve as long as they remain in the Hall of Fame.+The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame (HoF). Each commander in the Hall of Fame receives a Heroic Ability which continuously improves as long as they remain in the Hall of Fame. These heroes are not to be confused with national [[heroes]] which may randomly appear in the capital by chance.
  
 Who is considered the most famous is decided by their number of kills, [[experience]], [[affliction]]s and deaths. All commanders can get into the Hall of Fame, except for [[Pretender]]s, the God Vessels, the Legion of Gods, and monsters with the #[[unique]] tag, such as [[elemental royalty]]. Who is considered the most famous is decided by their number of kills, [[experience]], [[affliction]]s and deaths. All commanders can get into the Hall of Fame, except for [[Pretender]]s, the God Vessels, the Legion of Gods, and monsters with the #[[unique]] tag, such as [[elemental royalty]].
  
-=====Hall of Fame Value=====+=====Mechanics=====
  
-Heroic abilities scale according to the hero's assigned //Hall of Fame Value//, which continuously increases as long as the hero remains in the Hall of Fame. The HoF Value starts at 100, and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding):+====Qualifying for the Hall of Fame====
  
-^ Current HoF Value  ^ Die Size  ^+To enter the Hall of Fame, a commander must have acquired a minimum (FIXME) HoF score. This score is calculated as follows:(([[user:loggy:hall-of-fame|Loggy's Hall of Fame reverse engineering notes]])) 
 + 
 +<WRAP box round 800px center centeralign> 
 +==== Hall of Fame Score ==== 
 +$\text{HoF Score} = \frac{\text{Total Kills}}{5} + 2×{\text{Melee Kills}} + 8×{\text{Number of Deaths}} + {\text{Experience}} + 2×{\text{Affliction Score}}$ 
 +</WRAP> 
 + 
 +Affliction Score is one point for each affliction (including disease) or lost weapon/bodypart, except feebleminded/dementia which only count as one point even if a commander has both. 
 + 
 +This calculation determines the order in which heroes are displayed in the HoF. It is possible for heroes to be ousted from a full HoF if they are already the lowest-ranked hero and a non-hero is able to accrue more score than them. 
 + 
 +====Ability Value==== 
 + 
 +Heroic abilities scale according to the hero's assigned //Ability Value//, which continuously increases as long as the hero remains in the Hall of Fame. The Ability Value starts at 100, and increases by a variable amount each turn depending on the current value as shown in the table below (all dice non-exploding): 
 + 
 +^ Current Ability Value  ^ Die Size  ^
 | 100-199  | 1d20  | | 100-199  | 1d20  |
 | 200-299  | 1d10  | | 200-299  | 1d10  |
 | 300+  | 1d5  | | 300+  | 1d5  |
  
-=====Heroic Abilities===== +====Heroic Abilities==== 
-When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. HoF Value is abbreviated to "Value" for the purposes of calculating the strength of these abilities.+When a commander enters the Hall of Fame they are given a single heroic ability. There is a 5% chance to be given one of the rare heroic abilities instead of a common. Ability Value is abbreviated to "Value" for the purposes of calculating the strength of these abilities.
  
 ^  Common  ^^ ^  Common  ^^
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 | Troll Blood                      | Gives [[Regeneration]] (Value/20)                                                                                                         | | Troll Blood                      | Gives [[Regeneration]] (Value/20)                                                                                                         |
  
-{{ :misc:hall-of-fame.png?nolink&500 }} 
  
-=====Further effects from being in the Hall of Fame===== 
  
-FIXME ritual of rebirth, the eyes of god, that double prophet trick+====Further effects from being in the Hall of Fame====
  
-=====Detailed Hall of Fame mechanics===== +FIXME ritual of rebirth, the eyes of god, that double prophet trick
- +
-Each commander's "hall of fame score" is calculated as follows +
- +
-1/5 * Kills + 2 * Melee kills + 8 * number of deaths + Experience + 2 * Affliction score +
- +
-The affliction score is one point for each of: +
- +
-  * blind +
-  * crippled +
-  * dementia OR feebleminded (but not 2 for both) +
-  * mute +
-  * limp +
-  * weakness +
-  * battle fright +
-  * chest wound +
-  * never healing wound +
-  * lost weapon/bodypart +
-  * lost head +
-  * disease +
-  * soul slayed +
-  * each lost eye +
-  * each lost arm +
- +
-FIXME @loggy https://illwiki.com/dom5/user/loggy/hall-of-fame+
  
hall-of-fame.1669147009.txt.gz · Last modified: 2022/11/22 19:56 by wigglefig