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heat-aura [2020/08/05 19:24] joste [Strategy] |
heat-aura [2021/04/08 14:09] (current) taorec |
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======Heat Aura====== | ======Heat Aura====== | ||
- | {{abilities: | + | {{abilities: |
- | Units with a {{: | + | The aura inflicts 2 points of [[armor negating]] heat [[fatigue]] [[damage]] three times per turn to anyone in the affected squares. Heat resistance counts double against fatigue damage. Thus, units with a [[resist fire]](10) or greater are practically immune to the effects of heat aura. |
- | + | ||
- | FIXME Less effective in ??Rain?? | + | |
- | + | ||
- | FIXME don't work underwater exept for partiular units like ??Flame Jelly?? | + | |
====Strategy==== | ====Strategy==== | ||
- | The ability to quickly induce fatigue | + | The ability to quickly induce fatigue during a protracted fight is very helpful as enemy troops |
- | + | ||
- | This tactic of fatiguing the enemy works even better when fighting with a large group of heat aura units, | + | |
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- | Be aware of your units will also be affected if they are in a heat aura without heat Resistance. | + | |
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- | Going heat is a greater way to leverage your scales if going in with heat aura units, As it increases how much heat a unit takes before getting into combat and effects a greater radius of them. | + | |
- | Note that Having | + | This tactic of fatiguing the enemy works even better when fighting with a large group of heat aura units, as the amount of fatigue an enemy takes from each aura stacks. Be aware that your units will also be affected, if they are near heat auras without or low Fire Resitance (< 10). When using the aura bless, |
- | Chill auras do become | + | Taking Heat scales is a good way to leverage |
{{tag> | {{tag> |